Music: megadesk.bandc...
Some juggle potential weirdness in the first clip causes Akuma to be invincible after that first sonic boom connects. Getting high on the bonus stage. Oni combing into and out of stun before the opponent gets up and tight DJ linkage.
The Ken combo:
Basically, if you hit the opponent once after they have become stunned but before they hit the ground, it's impossible to connect with anything else after that until they get back up. Here, I use the focus/rose trade set-up to extend the stun juggle window, this allows ken to connect with a cr.MK. However that 1 hit is used to cause a KO. Awesomely, this puts the opponent back into a state in which they can be juggled. So, after pre-buffering a super before the MK connects, the combo can continue. Allowing for another 5 hits after the opponent has become stunned but before they hit the ground. SFIV System mechanic geeks assemble!! Hooooooooooo!!!!!!!!!!
29 сен 2024