it sounds good the theory, but when I import something created (using same workflow) in Sampler into Stager, the texture is way oversized compared to the real object...I needed to reduce the scale of the texture by 100 to look more correct
You have to make sure your object is properly scaled in Stager, and make use of the new "physical size" mapping Stager. With UV's, you wont get a match yet.
in 1:07, There're Base, Alpha, Dis, MTL, NRM, Rough. How could you get these map when photograph? or special camera could generate these texture map? thank
Hi Travis. As mentioned, these maps come from a Vizoo scanner, using their software. But you could just as well use our Image to Material methods, as seen here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-F3DTive0Urg.html
@@Substance3D Yes but it seems easier with this method once you get the 6 files. If we want to proceed like this, where can we generate the files ? (metal, alpha, roughness, normal, displacement) In Substance Designer, Painter, somewhere online?