Тёмный
No video :(

Using Physical Size with Scans in Substance 3D Sampler | Adobe Substance 3D 

Adobe Substance 3D
Подписаться 204 тыс.
Просмотров 21 тыс.
50% 1

Опубликовано:

 

5 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 14   
@Picassaut.Studio
@Picassaut.Studio Год назад
This is all i need to know to create my professional *Unique* PBR Materials library . Genius software ❤ and Nicely explained 👍
@MlKlNlK
@MlKlNlK 2 года назад
wow, awesome update!
@luisfmts
@luisfmts Год назад
it sounds good the theory, but when I import something created (using same workflow) in Sampler into Stager, the texture is way oversized compared to the real object...I needed to reduce the scale of the texture by 100 to look more correct
@Substance3D
@Substance3D Год назад
You have to make sure your object is properly scaled in Stager, and make use of the new "physical size" mapping Stager. With UV's, you wont get a match yet.
@Bemyself1705
@Bemyself1705 2 года назад
how did you set the fabric's transparency in sunstance sampler?
@evgeniygolyaka4554
@evgeniygolyaka4554 2 года назад
I didn’t understand how the transparency of the fabric appeared, did the Sampler already make it?
@vladisslavss
@vladisslavss 2 года назад
Great! Thank!
@CHiAOstudio1994
@CHiAOstudio1994 Год назад
hi, there's no "set the physical size" option when I drag my photo in. May I ask for the solution? Thanks!
@Beruzona
@Beruzona 2 года назад
May I ask where to buy the vizoo scanner and what is the price?
@TheSatzy6699
@TheSatzy6699 2 года назад
Very nice, which laptop was that by the way?
@Substance3D
@Substance3D 2 года назад
HP Zbook Studio G7 15"
@travisnguyen1475
@travisnguyen1475 2 года назад
in 1:07, There're Base, Alpha, Dis, MTL, NRM, Rough. How could you get these map when photograph? or special camera could generate these texture map? thank
@Substance3D
@Substance3D 2 года назад
Hi Travis. As mentioned, these maps come from a Vizoo scanner, using their software. But you could just as well use our Image to Material methods, as seen here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-F3DTive0Urg.html
@Duaner244
@Duaner244 10 месяцев назад
@@Substance3D Yes but it seems easier with this method once you get the 6 files. If we want to proceed like this, where can we generate the files ? (metal, alpha, roughness, normal, displacement) In Substance Designer, Painter, somewhere online?
Далее
From single photo to PBR Material: Substance Sampler
12:13
Аруси Точики ❤️❤️❤️
00:13
Просмотров 150 тыс.
Is Nerf The End of Photogrammetry
11:17
Просмотров 71 тыс.