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Using Source Control with Git & GameMaker 

FriendlyCosmonaut
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31 окт 2024

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Комментарии : 45   
@FriendlyCosmonaut
@FriendlyCosmonaut 3 года назад
Been a while, hasn't it? haha... i did say i'd make some new tutorials *some day* :))
@mst3ksanta
@mst3ksanta 3 года назад
and post three on the same day! thanks!
@wigglebot765
@wigglebot765 3 года назад
Glad to have you back
@m0zzy71
@m0zzy71 3 года назад
Whoa,.. .. Im going to party like it 2017,.. :)
@rayboblio
@rayboblio 3 года назад
Whack! Just two days ago I watched your space rocks videos after finally settling on Game Maker as my engine of choice. All awesome and very educational videos. Thank you very much and nice to see that you are still active 😊
@Kuzyn
@Kuzyn 3 года назад
Great that you're back! I've started learning from your tutorials few day ago and I was wondering if there is any chance that you will come back :) I'm also really happy and thankful for your community, I'm able to follow your tutorials even on Game Maker 1.4 thanks to discussions about some solutions mentioned in comments below every video.
@lovefrommana
@lovefrommana 3 года назад
We've all missed you
@KoyasuNoBara
@KoyasuNoBara 3 года назад
That screen at 0:18 is so validating. Like, I've seen several people going, "Oh, yeah, it is difficult, some people even made workaround programs for dealing with the YYP file," and while it's nice to know it's not just me, seeing someone like you with a whole bunch of tutorials going, "Yeah, don't worry, it'd definitely not just you" just feels so nice 😭
@amorak223
@amorak223 Год назад
I'm a programming and use git regularly at my day job, but I'm making a game with my brother and I've found it very hard to explain why we need to use git and what it actually does. So these videos really help him alot, thank you.
@m0zzy71
@m0zzy71 3 года назад
Welcome back.!! TOPTIP: You'll probably notice when you look at your repositories that it says that your code is YACC and not GML,.. You can easly change this by opening up '.gitattributes' with a txt editor and changing the contents to,.. # Auto detect text files and perform LF normalization * text=auto # Ignore .nsi files (for GM:S 1 projects) *.nsi linguist-vendored # Ignore .yy files (for GMS 2 projects) *.yy linguist-vendored CHEERS!
@magicdweedoo
@magicdweedoo 2 года назад
as a complete beginner to source control this video explained everything very clearly, thanks!
@hanksilman4016
@hanksilman4016 3 года назад
Oh my goodness I was just about to look into this with an upcoming project, so this is right on cue. Also great to see you active again!
@RistrayGR
@RistrayGR 3 года назад
Glad to find a tutorial about using the GitHub desktop app to save versions of GMS2 projects since they just released an update that almost completely removed their in-house source controls. Now you have to set it up outside of GameMaker but it seems, or at least I was only able to set it up, that it doesn't have the functionality of Github Desktop.
@bemisgreg
@bemisgreg 3 года назад
Yay! You're back. I'm so happy you're doing a series on Git with GameMaker.
@georgebohorquez8462
@georgebohorquez8462 3 года назад
This is, and I kid you not, a tutorial I'm sure we've ALL been looking for. Thank you!!
@Dramakins
@Dramakins 3 года назад
Welcome back! so glad to see you here again!
@highleapstudios
@highleapstudios 3 года назад
0:15 Can relate. GMS2 projects used to have problems with git when used across Mac, Linux and Windows. First time using it again after a while
@semsclassic1750
@semsclassic1750 3 года назад
The best gms2 tutorial maker is back !!
@greengandalf9116
@greengandalf9116 3 года назад
I’ve already used this system for a few years, but I’m still going to watch to see if you do anything different. :)
@NoctisAutumnali
@NoctisAutumnali 3 года назад
Incredibly helpful! So far I had just been making manual "snapshots" by doing "Save Project As..." in GMS2. This seems like it will be much more manageable. Also, I'm glad to see you're back! I love your style of teaching; so just know that whatever is currently striking your interest, we'll be here to eat up any info you have to offer! d:
@sunnysun7870
@sunnysun7870 3 года назад
great beginner tutorial! I've always wondered if other devs use svn/git or CI/CD pipelines
@Platinum_Squid
@Platinum_Squid 8 месяцев назад
Thank you for this. You are a life saver.
@treehann
@treehann 2 года назад
love your narration and teaching style, excellent video thanks much :) -Subscribed!
@TheRoarer
@TheRoarer 3 года назад
Missed you so much!
@StephenWoodson
@StephenWoodson 2 года назад
This is incredibly helpful. Thank you so much!
@garypatterson2857
@garypatterson2857 3 года назад
Awesome - something useful from a great presenter! Thanks
@sandeity
@sandeity 3 года назад
Yay!! Missed these!
@digitalswordplay
@digitalswordplay 3 года назад
Welcome back!
@powsinwosin6808
@powsinwosin6808 2 года назад
The tutorial is great as she explained source control in general. I was expecting specific stuff to GML2 and just what to add to .gitignore
@toymakergames
@toymakergames 3 года назад
Welcome back
@m4riner
@m4riner 3 года назад
this is a great tutorial, really demystified the process for me.
@321Tdog
@321Tdog 3 года назад
Welcome back
@ranga3239
@ranga3239 3 года назад
Your back :)
@alexanderwilliams5797
@alexanderwilliams5797 3 года назад
Was this inspired from a Reddit post? Haha great timing I needed this
@fierorecensione5828
@fierorecensione5828 10 месяцев назад
Thank you!
@rowenhusky
@rowenhusky Год назад
Is there a newer tutorial that goes into how to get GMS2's built-in source control user interface working? I have it pointed at my git for windows binaries but it's refusing to use the .ssh keys and config I have setup but GameMaker continually just says Git:CloneRepository: Source Control Clone Failed. Nevermind, got it working!! You have to "enable source control" on your project in the Game General Options. Go to Game Options > Main > General > Source Control. Then if you have an existing managed repository you can commit and push right from within GameMaker yay!
@riemerdijkstra5974
@riemerdijkstra5974 8 месяцев назад
in experience I can say gamemaker works a lot better with git than most other engines
@FerdinandCoding
@FerdinandCoding 3 года назад
thanks
@ranga3239
@ranga3239 3 года назад
Months without you :(
@KungFuChowder
@KungFuChowder 2 года назад
She uses Github on light mode. My poor eyes!!!
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