Can you please make a video how you create constructing line, offset and perpendicular planes with sketching lines on them for lofting? Would be tremendous help...
I've started a car air cleaner intake adapter. I'm having a problem though, when I loft from one plane to another it closes the ends off. In your example it would be the circle and the square. Is there a way to loft from one shape to another but have it hollow so air can pass through. I'm trying to replace a car part using 3D printing. If you have done a video on it already would you mind linking?
Excellent video. Could you create a standalone video for " lofting " and focus on the prevention and solutions for dreaded " The rails do not intersect all profiles " please.
The creator of the video doesn't explain that he created an offset plane set at a distance from the original plane, and then sketched a circle on that plane, before he activated the loft command.
hey a just a question: how did you create the a sketch between the 2 objects on different planes 5:06, im strugging with this atm. i have 2 sketchs circles on the same plane and i want a curved line that comes out and back into the centre of the other one, like a uturn pipe.
I'm brand new to this software and I am having trouble how to even make the sketched circles/squares stack above each other on the Z axis so that I can begin to select them to join together with the loft tool. I'm trying to practice with the idea at the 1:30 mark but all my sketched circles are on the same plane. Can somebody help?
Please check out "Construction Planes" on Fusion360. (Google it out or watch tutorials on YT) That's a very easy way to achieve what you want to achieve! 👍
@@diymonk7266 thanks for the reply. I have learned a lot since posting this question and I have a better understanding of the fundamentals now. Definitely a big learning curve
I try to attach a rail by using a spline but the horizontal profile vertices will not mate or join to the rail vertices. How do I join them manually if they are crossing perpendicular to one another? I have been using fusion for 2 years now but before when I used SW it was such a easy command to join them.
i tried but get error lofting needs profiles on different planes? yours seem to be the same plane. Is this some new error within latest software versions?
Почему !??? Название на русском, а автор говорит на английском !!?? Так подписывай на английском и говори себе сколько хочешь. Зачем убивать время всех соискателей на русском, такой уловкой?? Не понимаю. Какой тебе это результат принесло?? Просто уже сотни раз сталкивался с этим !!! (
I can't tell you what RU-vid is doing behind the scenes, but the title I have on this video is in English. I've not ever put a title in a language other than English on any of my videos
Question: I want to lift points where lines meet to create a textured crackle effect. example a square with an x in it and lift the center of the x. Now with more complex features than an x. (lift the center point to create the angles) how would i do that?
Hi Justin, This video look like something I could really use. I am drawing up an aircraft using and airfoil import app and this should help a lot in making smooth connections to fuselage and wing components. Thanks
Dragging in new terminology is confusing, “skin” sounds like ‘surface’ but you are lofting solid bodies while using the term “skin”. It’s hard enough to adopt the f360 terminology, adding more is a bad idea.
Great Video ... but I can't seem to get this to work for 2 rings. I have a 100mm (dia) x 3mm (thick) ring on one plane to an offset plane with another 75mm dia. x 3mm (thick). Can you demo something like this?
Thank you for the intro to the loft tool. I am an IT Network Engineer and part time sculptor. I do wood and metal relief pieces based on tattoos and other emblems of identity and heritage. I work with within fairly specific constraints of 2" thick exotic woods as my base. I come from a graphic design background and have used Illustrator/Inkscape to create vector based outlines of my pieces to start from. I am looking to refine my process with a CNC router (rather than doing the kind of cleanup work band sawing, carving and sandpaper shaping leave) and want to develop my skills in 3D CAD. I had hoped to find an in path to use my existing .svg files to extrude and chamfer/loft or use splines to create organic angular "cuts" from the 2D extruded outline of my designs but I have hit several roadblocks making that transition. Before I start recreating my vector paths natively in Fusion 360 in hopes of avoiding some of those pitfalls, I wanted to ask if you might point me in any better direction with Sketchup, other Fusion 360 tools, or other applications to create renderings of my past pieces as practice and for reproduction as well as streamlined development of future works.
Great video! I am having a heck of a time with the rail does not touch all profiles error in the new UI. I am trying to loft a 4 layer bottle. from bottom to top, rectangle, rectangle circle, circle. I added an outside spline connecting all 4 layers from bottom to top, then mirrored. Now when I try to loft it all, using the rails, I get an error, the selected rail does not touch all of the profiles. 2 hours I have been banging my head against the wall trying to follow this tutorial and get stuck at the rails part ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pqXCswoa3F4.html Please help!
May I get some clarity on something? I was trying to create a loft using 2 circles, however, I did the 2 circles with 1 sketch only. Then I tried to MOVE on above the other, but the Move tool moved BOTH circles. I had selected "Sketch Objects." But when I used 2 sketches, 1 for each circle, everything seemed to work. I'm not good with Fusion as I don't use it daily at all. So perhaps I just don't KNOW which is correct. So is it that each circle of square (object) NEEDS its own sketch?? Thanks in advance.
The two circles on one sketch were probably connected together by some type of constraint. Therefore moving one of them resulted in the second one also moving due to the constraint.
Excellent share - the community is really building around Fusion 360 with videos like this one. With access to 3D printers, I am able to try your lofting techniques fast and see results. Lofting opens up a whole new realm of design, from straight-line engineering designing to swoopy-curve designing, with style.
Hi George! :) It's kind of a new thing - I'm really liking working with it - It's definitely a different kind of modeling from SketchUp, but I LOVE the way the different tools interact - lots of fun! :)