+Micah Buzan I you haven't already, check out the intro music of the Amiga game Pegasus. The music is by the same guy, Barry Leitch (you can actually tell by the style). It's easily one of the best pieces ever composed for an Amiga game.
One of my 10 favourite games ever, amoung hundreds !! I played on my Amiga to Utopia : the 1st, and the sequel "the new worlds". Total hapiness, so so SO AMAZING, novator, with an inner philosophy and wisdom i loved. Blessed be their creators.
Actually it appears to have another sequel-ish thing on the amiga in 1994; K240, which is somewhere between Utopia and Fragile allegiance, which I also never knew about.
Constraint seems to facilitate creation, in the sense that it is easier to create something within a given scope of discrete parameters than it is to create something out of thin air, out of nothing. If I gave you a stick and asked you to create as many kinds of tools out of them as you could, I'm sure you'd come up with a bunch of creative, if rudimentary, designs. But if I simply asked you to create as many kinds of tools as you could, with no additional information, would you come up with more? I think in my case I would come up with precisely zero, because I would have wasted all my time in analysis and definitions. The task would become too overwhelming. When ideas get too grand they stall, wither and die, or at least a lot of them seem to, because they bloat beyond the possibility to conceptualize comprehensibly. So, it's easier solving a small, well-defined, or partial problem rather than to solve all problems by solving the problem of problems as a concept. I think this makes sense. Not sure how. But anyway, Utopia loading screen tunes = fucking AWESOME!
It's because mainstream music died some time in the late 80's early 90's. You can listen decade by decade to some of the hits/chart toppers/best sellers. What you'll find is this: in the 30's to 40's they were generally pretty good, but recording quality is so awful it's hard to enjoy for that reason. In the 50's to 80's there is a lot of good music made. In the 90's, we had the tag team of sampling, hip hop, the loudness war and autotune. Music has never recovered. There are best selling artists today who can't sing live even with autotune; they real artist is the audio engineer who makes their howling tolerable, in tune and on the beat. There are still great musicians making wonderful music; but they used to be played on the radio or in front of a live audience of tens of thousands of fans; now they have a few thousand subscribers on youtube and can never focus entirely on the music and reach their full potential.
@@Stovetopcookie It is interesting how I get that "nostalgic hit" even though I am 20 years old and I've never even seen an Amiga in my life. I think the music is just a masterpiece.
When I close my eyes while listening to this I can see the 4 tracks in ProTracker with their blue text on a black background and the red-to-yellow-to-green spectrums bouncing up and down :)
Ah, how I loved this game. Originally I had it on my old 386, then later got the snes version. Oh, to keep building those flux pods and keeping those ungrateful colonists happy. Then only to get assassinated...
Yup, this is the whole shebang. The DOS version also has only four tracks and I've never seen more music associated with Utopia. Therefore, it's reasonable to conclude that this is all there is.
11 years later I am here to point out that there is in fact a fifth track associated with the game on it's SNES port. It's also a cool song, check it out sometime if you haven't already all these years later.
The Atari ST version (which I grew up with =P) has 4 tracks including a unique one not found on any others... it seems: the amiga + pc version have 3 original tracks + pachabel's canon, the SNES has all those, plus 'Gamma Lucra' the Atari ST has the same 3 originals as the amiga and PC, plus a 4th original track (I'll look see if i can find in on youtube)