Тёмный

V-Ray | Procedural CONCRETE SHADER 

Jonas Noell
Подписаться 18 тыс.
Просмотров 17 тыс.
0% 0

In this video we will build a realistic concrete shader. We will first build a realistic base surface blending several textures together. Then we will be adding procedural weathering effects to automatically place dirt, streaks and other effects. Finally we will be creating an interesting chipped edges effect and apply various other surface details to our shader. We will use a very simple procedural workflow which does not require any additional preparations such as additional UV's or anything similar. As everything is procedural it will stay fully parametric and allows for maximum adjustability.
We will discover what are the advantages of procedural masks and why you should use them. I will then show you my preferred way how to create an easy to control render setup for a realistic Concrete Shader and walk you through each step. We will discover the basics of Ambient Occlusion or VRayDirt and how we can use VRayTriplanar Textures to procedurally project any kind of details on our assets.
I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introduction
00:13 - Overview
01:26 - Base Surface
05:07 - Weathering Effects
13:49 - Reflection
15:40 - Bump Effects
Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
/ jonasnoell

Кино

Опубликовано:

 

26 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 102   
@JonasNoell
@JonasNoell Год назад
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@AnnaEnnita
@AnnaEnnita Год назад
Thanks😊
@turnip1stew
@turnip1stew Год назад
4 minutes in and you have already used a bunch of features I've never touched on in my workflow 😅 Such good value for time.
@JonasNoell
@JonasNoell Год назад
Happy to hear that :-)
@chistoprosto5859
@chistoprosto5859 Год назад
As always, it was a pleasure watching your work process.
@L3nny666
@L3nny666 Год назад
next up you should do a procedural street asphalt with markings and tyre wear off streaks, cracks etc... procedural rain puddles to quickly plug into every ground material in the scene would also be a great topic.
@JonasNoell
@JonasNoell 11 месяцев назад
Good idea will think about that!
@GiuseppeBrischetto-mj3ni
@GiuseppeBrischetto-mj3ni 3 месяца назад
quello che colpisce di te è il modo chiaro di come spieghi le cose. Veramente bravo Jonas!!!!!
@darielepolinar8564
@darielepolinar8564 Год назад
man you are literally have the best vray / 3ds max content here!!
@bruno_mcd
@bruno_mcd 11 месяцев назад
This is incredible Jonas, thank you. Been following you for roughly over a year and the amount of stuff I learn in a few minutes, with everything being so concise and easy to learn is unbelievable.
@SerhatK.
@SerhatK. Год назад
There is a Turkish word for successful people ; ADAMSIN!!
@everythingeverybody6526
@everythingeverybody6526 6 месяцев назад
This is the best tutorial about Vray I've had on youtube
@JonasNoell
@JonasNoell 6 месяцев назад
Thanks for the feedback, happy to hear that 😀
@F10F11hm
@F10F11hm Год назад
I keep coming here and leave in awe every time. Photorealism and that attention to detail of yours! It would take a lot of time to paint all these little imperfections manually, yet here you are, building clever shaders in such a way they look great and behave correctly even on greatly varying geometry. Put some Vray Decals on top for good measure and I'd mistake these screengrabs for photos.
@scpk2246
@scpk2246 Год назад
Your tutorials are so good!!!!
@martindione386
@martindione386 Год назад
another masterclass, thanks for the great content
@miguelpalacios9850
@miguelpalacios9850 Год назад
Great tutorial Jonas, thanks!
@user-wr7wo4re7y
@user-wr7wo4re7y Год назад
The best channel about Vray
@jorgebriceno9930
@jorgebriceno9930 Год назад
Love this turorial, thank you
@arqbolognesi
@arqbolognesi Год назад
love this tutorial! thanks, this is very useful
@wonderboy75
@wonderboy75 11 месяцев назад
Very nice! I did not know that V-ray edges could be used with the composite node (I usually put it in the bump slot of the normalmap). Also nice touch with the extra bump to break up the edges!😍
@dubtube6691
@dubtube6691 Год назад
thank you for your great tutorials 👌
@edwardmasajage1058
@edwardmasajage1058 8 месяцев назад
Wow, this is mind blowing 🤯
@fadisoueidi4127
@fadisoueidi4127 Год назад
Excellent tutorial. much appreciated. and watching it is also a pleasure...
@nicolabarbano9464
@nicolabarbano9464 Год назад
Amazing!
@pixelquarry
@pixelquarry Год назад
And here I was, thinking I wouldn't learn anything new. Silly me ;) Another great tutorial!
@gocurt
@gocurt Год назад
very very helpful tutorial, thanks a lot ❤
@mohmoh1830
@mohmoh1830 Год назад
thank you so much, this so good and beautiful
@TheNikolaMNE
@TheNikolaMNE Год назад
Dude amazing! Without doubt the best and most useful tutorial on how to me make a proper Vray material I have seen on RU-vid so far. Looking forward to check more of your videos!
@JonasNoell
@JonasNoell Год назад
There is a whole channel to explore :-)
@TheNikolaMNE
@TheNikolaMNE Год назад
@@JonasNoell 🔥🔥🔥
@intiazrahim
@intiazrahim 11 месяцев назад
@jonasnoell This video was massively useful. As always, keep posting tutorials stuff like this. They are great reminders, tips and tricks. You are helping raise the bar for everyone on our community!
@tondann
@tondann Месяц назад
Regardless which render engine you're using, there are so many goodies to take home here. I can easily apply these techniques to Karma in Houdini for my personal work. Thanks!
@JonasNoell
@JonasNoell Месяц назад
That's great! Yeah I try to show more general concepts of shading which are probably possible in most render engines. Maybe I should get away from being so V-Ray centric to attract a larger audience. Need think about that :-)
@tondann
@tondann Месяц назад
@@JonasNoell If you want to attract a larger audience, consider Blender tutorials 😄
@autoviejo
@autoviejo 9 месяцев назад
Love it
@messaoudbrahimi6903
@messaoudbrahimi6903 Год назад
Perfect
@L3nny666
@L3nny666 Год назад
GEIL! Ich hab's beim beton nie so ganz hinbekommen mit dem vray dirt zu arbeiten. der tipp mit der vray color auf multiplier ist echt stark, hab mich immer gefragt warum der effekt so schwach ist...
@LeafCG-bin
@LeafCG-bin Год назад
Good tutorial
@AliMahmoudHaidar
@AliMahmoudHaidar Год назад
Thank you for making this video..I had previously asked you for a video about concrete in the previous comments..Thank God that you made a very valuable video..I also learned how to solve the UV problem>>> The best teacher in vray . best content in all youtube Jonas !
@JonasNoell
@JonasNoell Год назад
Haha your welcome 👍
@MrMadvillan
@MrMadvillan 5 месяцев назад
what’s “the uv problem?”
@jafarajil8118
@jafarajil8118 Год назад
thank you
@kenzorman
@kenzorman Год назад
awesome
@3DLASHnet
@3DLASHnet Год назад
Love u dude
@pix2cad490
@pix2cad490 Год назад
This is super Cool! Thank you very much. You are a legend in V-ray world. Please also create a in depth tutorial for understanding the V-ray toon material, I am still struggling with it after playing with material and light for the toon.
@JonasNoell
@JonasNoell Год назад
Ah cool, good idea!
@abdullahubeyd3060
@abdullahubeyd3060 Год назад
thanks
@johnny5132
@johnny5132 Год назад
thanks so much mate i love your tutorials - wish you could do corona ones also?
@JonasNoell
@JonasNoell Год назад
Let's see, currently I don't own a license for Corona...
@ahmadserro
@ahmadserro Год назад
💛💛💛
@scottshore4591
@scottshore4591 Год назад
So great!! BTW I wonder where do you usually find your textures?
@JonasNoell
@JonasNoell Год назад
Quixel Megascans is great
@jimmwagner
@jimmwagner Год назад
Awesome! Any plans for organic shaders using SSS, like sponges, skin, food, etc.?
@JonasNoell
@JonasNoell Год назад
I have some tutorials about SSS already in my channel you can check those out first
@mateuszomanski9169
@mateuszomanski9169 Год назад
Hey Jonas, another fantastic tutorial! A lot of good stuff shown in easy to understand way 🥰 I wonder if it is possible to make the material that create those leaks only on Vertical surfaces so these don't occur on top and bottom of those conrete slabs? Tried to find something on the internet but with no result. And chat GPT is crap when it comes to help in 3ds max 😅
@JonasNoell
@JonasNoell Год назад
Can do, you would need to combine it with another mask though. You can try a basic fallof with local world Z-axis for example.
@mateuszomanski9169
@mateuszomanski9169 Год назад
@@JonasNoell Yeah, that falloff mask works like a charm. I've never explored those functions of falloff map, thanks so much!
@JonasNoell
@JonasNoell Год назад
You’re welcome ☺️
@mikegentile13
@mikegentile13 Год назад
Very cool. Wondering why you chose to change the reflection instead of leaving it white and change the glossy instead.
@JonasNoell
@JonasNoell Год назад
Good question, I don't have a logical answer to that to be honest :-) Basically I just remembered in the end that I didn't have any reflections and with pure white and low glossiness values it became too overblown with the current setup so I countered it using this way. But yeah that part could have been done better. :-)
@mikegentile13
@mikegentile13 Год назад
@@JonasNoell no worries. I'm always wondering the "why" on things. Nice work as always!
@BartekGarncarek
@BartekGarncarek 4 месяца назад
I ❤ you😜
@MrMadvillan
@MrMadvillan 5 месяцев назад
A procedural material by definition means no bitmaps are used. I get that there’s no texture painting uvs but there’s still a bitmap in there.
@coacollective691
@coacollective691 Год назад
Super! Thank you sir! Can you share where you buy/download the dirt textures for the masks?
@JonasNoell
@JonasNoell Год назад
I normally build them myself, but you can find them on my Patreon
@UnKn0wn86
@UnKn0wn86 Год назад
This is amazing, very reusable as well. Makes me wanna drop Zbrush sculpting for stuff like this, as it gets super repetitive and boring...
@JonasNoell
@JonasNoell Год назад
Yeah, try to automate repetetive tasks as much as possible!
@GareGix
@GareGix Год назад
Hello! Can we have the textures to follow exactly the tutorial? Thanks you
@nasi3228
@nasi3228 Год назад
Hallo Jonas, danke für das tolle Tutorial. Viellicht kannst du bei Gelegenheit ein Video mit Regen oder Schnee im Außenbereich erstellen. Es könnte z.B. ein Garten oder ähnliches an Landschaft sein als Enviroment. Danke
@JonasNoell
@JonasNoell Год назад
Hallo was genau meinst du mit Regen? Nasse Straßen und Pfützen?
@nasi3228
@nasi3228 Год назад
​@@JonasNoell danke für deine Rückmeldung. Genau Nasse Straße, Pfütze, oder ein Garten mit Grass und Pflanzen, die nass sind. Oder Regentropfen, die in das Poolwasser landen, oder Regentropfen die das Fensterglas herunterfließen, wenn man von innen nach außen sieht. rwalck.files.wordpress.com/2013/10/img_4649a.jpg hier ist ein Moodbild.
@JonasNoell
@JonasNoell Год назад
@@nasi3228 Alles klar, ich schau mal was sich da machen lässt 🙂
@nasi3228
@nasi3228 Год назад
@@JonasNoell Danke!!!!
@nunomota9838
@nunomota9838 Год назад
dumb question...what is the shortcut for the search in material editor?
@johnny5132
@johnny5132 Год назад
can i ask - with the wall thickness, if i pu ta dirt distance of more than 150mm (which is the thickness of the wall) - then it all becomes the dirt color - do you just detach the polys you want with the dirt and leave the inner walls as another object (or ID) - if that makes sense?
@JonasNoell
@JonasNoell Год назад
Sure, can do. But this should only affect the inner occlusion mode. For inner occlusion you normally don’t use so high values as you normally just use it to mask out edges…
@lazardanilovic
@lazardanilovic Месяц назад
Would you say that this and your other tutorials could be applied to corona aswell, ofc using coronas equivalent maps?
@JonasNoell
@JonasNoell Месяц назад
I'm no expert in Corona but I'm quite sure most can be transferred. But the easiest would be to just try and see if it can be done by yourself or?
@lazardanilovic
@lazardanilovic Месяц назад
@@JonasNoell Yea i will do some tests and see how it goes, i think it can be fully replicated. Thank you
@stephenhibberd4309
@stephenhibberd4309 Год назад
I'm not a max user but is the composite node the same as layered texture in Maya?
@JonasNoell
@JonasNoell Год назад
From my understanding yes
@mateogaon9762
@mateogaon9762 Год назад
Hi! I have a question, when and when not to change filter mult and blur parameters? And why? Also are this parameters the same thing in VrayBitmap or ther work in different ways?
@JonasNoell
@JonasNoell Год назад
Basically values below 1 will sharpen the texture and values above will blur it. I would leave this at default unless there is something specific you want to achieve…
@Azad-qm2pm
@Azad-qm2pm Год назад
Yo boss, I would like to ask if you could do all these stuff using compact material editor as well ? This slate material editor is just too complicated, I am sorry for being too dumb not to understand the logic behind all those bridges and connections you are doing there 💔
@JonasNoell
@JonasNoell Год назад
Sure, in fact I normally only use the compact editor. I just use the slate for the tutorials because people were complaining they couldn’t flow if I use the compact one 😀
@luisfe7187
@luisfe7187 Год назад
is it posible achive same results for vray in sketchup?
@JonasNoell
@JonasNoell Год назад
Only one way to find out I guess
@luisfe7187
@luisfe7187 Год назад
@@JonasNoell do you also use vray in skp?
@JonasNoell
@JonasNoell Год назад
@@luisfe7187 nope
@rafalkasza
@rafalkasza Год назад
So basically you use textures in procedural shader?
@JonasNoell
@JonasNoell Год назад
Yes, but those are procedurally placed using triplanar and with procedurally generated dirt effects and so on. You could of course also use procedural noises to try to create the textures themselves but I can't see any benefit in that.
@juancarlosgzrz
@juancarlosgzrz Год назад
Not procedural tho
@JonasNoell
@JonasNoell Год назад
Depends on your definition I guess
@juancarlosgzrz
@juancarlosgzrz Год назад
@@JonasNoell nope
@JonasNoell
@JonasNoell Год назад
Cool
@MrMadvillan
@MrMadvillan 5 месяцев назад
haha sometimes you have to go to the bottom of the comments to find the truth. All these commentators don’t seem to grasp the concept of procedural. There may be procedural nodes in the graph but the whole point of a procedural mat is that it is resolution independent. Once you put a map in there you’re working with a fixed resolution - there a real performance and image quality outcomes associated with. Just sayen.
@JonasNoell
@JonasNoell 5 месяцев назад
So a material that uses procedural maps is by your definition not a procedural material then… Interesting 🤔Some maps are procedural some are not. If you want to exchange the remaining texture maps by noises then be my guest. And while you are at it you can make a tutorial about it and call it the true 100% pure procedural material. I would be the first one to watch 👍
@user-ws7xh3bu7t
@user-ws7xh3bu7t Год назад
Thank you so much for sharing, you are my favorite author. Also, can the last edge bump bitmap be directly connected to the original vrayedgesTex?
@JonasNoell
@JonasNoell Год назад
Hi there! Technically yes but it would generate a slightly different effect as it would just define the rounded corners width.
Далее
V-Ray | Procedural WATER PUDDLES Shader
15:25
Просмотров 8 тыс.
Новые iPhone 16 и 16 Pro Max
00:42
Просмотров 1,6 млн
Получилось у Миланы?😂
00:13
Просмотров 1,1 млн
V-Ray | Procedural MUD SHADER
15:25
Просмотров 13 тыс.
V-Ray | Procedural OBJECT BLENDING
13:48
Просмотров 12 тыс.
V-Ray | Realistic PROCEDURAL OCEAN Shader
13:17
Просмотров 47 тыс.
За Сауле горой 🤣🏔️❤️
0:30
Просмотров 2,6 млн