Тёмный

Vagabond TTRPG preview! (SO good) 🙌 

Nimble Co.
Подписаться 2,3 тыс.
Просмотров 2,8 тыс.
50% 1

You guys.... it is so good. check out the crowdfunding campaign RIGHT NOW: gamefound.com/...

Опубликовано:

 

28 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 37   
@Indestructoboy
@Indestructoboy 20 дней назад
Thank you so much for the video Evan!!! Glad to run a game for you anytime.
@nimbleCo
@nimbleCo 19 дней назад
aawwwwww yesss! that'd be sweet
@inspirationfollows9692
@inspirationfollows9692 20 дней назад
You had a question about the blank levels for classes - there's a page that talks about leveling up which explains that you get to pick a Perk at those levels. This makes your characters super customizable. I hope you get more into the magic system in the next video! It's one of my favorite parts of the system, and super unique!
@nimbleCo
@nimbleCo 19 дней назад
ah, that's super cool. I'd like to see "choose a perk" there instead of a "-" for dum-dums like me :D
@inspirationfollows9692
@inspirationfollows9692 19 дней назад
Taron watched your review today, and livestream chat seemed to convince him to add it!
@CyberMartian890
@CyberMartian890 20 дней назад
Love this, I definitely want another review. Going into more detail with classes, perks and magic
@juauke
@juauke 19 дней назад
Are an index and ribbon bookmarks (the more the better) planned?
@m.b.8701
@m.b.8701 20 дней назад
The Disengage thing is very similar to Pathfinder 1 and 2. Pathfinder 1 has 5-foot steps, and PF2 has Step (same idea). Each is a 5ft move that doesn't provoke reaction attacks
@TheMinskyTerrorist
@TheMinskyTerrorist 19 дней назад
That's from D&D 3rd and 4th edition.
@m.b.8701
@m.b.8701 19 дней назад
@@TheMinskyTerrorist okay, also in PF1 and PF2. And I never said it was *from* those games, just that they had them 🤷🏻‍♂️
@TheMinskyTerrorist
@TheMinskyTerrorist 19 дней назад
@@m.b.8701 I'm sure you know this already, but Pathfinder 1e is a clone of D&D 3.5. It can be helpful when people design games to be able to go back to the source of an idea so they see it in its original context and they can get other ideas, and they don't have to reinvent the wheel so much.
@m.b.8701
@m.b.8701 19 дней назад
@@TheMinskyTerrorist yup! I find it easier to find (non-defunct) resources for PF1 over 3.5, so that's why I usually reference that. Plus it did away with a few (though not nearly all) of the finicky concepts that don't really have a place in modern TTRPG design
@PhoenixGuard
@PhoenixGuard 20 дней назад
Always happy to see Bard and Dancer differentiated.
@fitzgeraldlimisella4393
@fitzgeraldlimisella4393 15 дней назад
If you back the project, do you get the complete file straight away? Thanks!
@leojones1964
@leojones1964 12 дней назад
Had the same question when I backed yesterday. You don't yet, it was added for the people who already have the PDF but wanted to support and get stretch goals.
@fitzgeraldlimisella4393
@fitzgeraldlimisella4393 12 дней назад
@@leojones1964 right. Thanks for that!
@fitzgeraldlimisella4393
@fitzgeraldlimisella4393 12 дней назад
@@leojones1964 Oh also, you probably don't know the answer to this, but if you purchase directly through their website, you probably won't be getting the stretch goals will you (extra classes etc)?
@kuraishinobi
@kuraishinobi 16 дней назад
13:42 The ability for monsters to always hit feels like what's done in Dragonbane, where you roll on a table (I think they're all d6 tables) and do what it says, making it the P. C.'s duty to avoid the damage, which I like.
@swordsnstones
@swordsnstones 19 дней назад
Vagabond sounds interesting, i may have to borrow some of the ideas for my own sessions, Although my own game is very simple comparatively, maybe too simple for some but our table enjoys it, and as in a lot of new games, we can generate a pc in 5 min, combat may last 5-10 min depending on the number of players, usually 5 ish min. We may not have the lavish character options like 5E or other similar games, but we do have pcs that can fight, do magic, heal and anything in between without being a specific archetype [similar to carin and knave]. Ok some self-promo sorry:) good vid sir glad i found yer channel. Cheers, Keep 'em Rollin'
@FP_Edward
@FP_Edward 20 дней назад
I didn't need to see this. Looks quite good.
@njfernandes87
@njfernandes87 19 дней назад
Off-turn, you can parry or dodge every attack? Only Intercept has the once per turn restriction
@leojones1964
@leojones1964 12 дней назад
Yes, because there is no Armor Class (Armor reduces damage, not negate it) and enemies don't roll to hit. It's a system that's light on the DM. The difficulty to succeed checks and attacks are on the PC's character sheets.
@Apeiron242
@Apeiron242 19 дней назад
The TT is redundant.
@Aioran
@Aioran 19 дней назад
Idk if anyone has said this, but if you need to cough or clear your throat, just edit it out. It's so annoying 🙉
@asmallphd9648
@asmallphd9648 17 дней назад
I dont mind hes human
@juauke
@juauke 19 дней назад
First time I came across abstracted distances (Close, Near and Far) was in ICRPG, I dunno if it was the first but my players actually felt the same about it as you do (Close and Near are pretty "close" in meaning so they can be ambiguous) I think I'd like to find less ambiguous terms for it as well but these are so common 😢
@juauke
@juauke 19 дней назад
Stats defining other passive stats about your character makes me feel about the hack discussed in VaM/EC supplements for LotFP
@juauke
@juauke 19 дней назад
I feel like Luck could also be allowed to be used to do "Major Exploits" as in Tales of Argosa which is sort of a way to allow every character to do cool things but I'm not sure if that's the spirit of the game
@juauke
@juauke 19 дней назад
Really cool review, I might follow how it goes
@nightwind67
@nightwind67 19 дней назад
"Intercepts" also called Attacks of Opportunity slow combat down. It's the first rule I throw out. It stops the flow of combat more than anything else.
@lucassantosdedeus463
@lucassantosdedeus463 19 дней назад
interestingly i have the exact opposite opinion. More attacks mean more damage, so things tend to die faster. And the fact that creatures can't retreat and run away to hide as easily also helps to "force" the combat to resolve quickier Every time there was a player capable of avoiding oportunity attacks for free(like desengage with bonus action) in one of my tables, their turns tend to take longer as they waste more time planning their movement trying to apply a "hit and run" strategy
@njfernandes87
@njfernandes87 19 дней назад
Combat needs to be interesting, not fast, who cares if the combat lasts 2h if everyone is entertained and having fun. You can just say the combat is over as soon as it starts and call for a winner, cant get any faster than that, and thats hardly interesting...
@leojones1964
@leojones1964 12 дней назад
The fun thing? It's been removed as a innate part of characters bec the designer thought the same. Intercepts are now part of some features.
@sirdioth
@sirdioth 20 дней назад
How could they have inspiration from those manga in a game called Vagabond, and not have Vagabond listed?
@Drago5899
@Drago5899 19 дней назад
2 reasons: 1. Vagabond's story has nothing to do with pulp fantasy. 2. The word vagabond doesn't come from manga. It's a real word that is not, typically, associated with manga
@sirdioth
@sirdioth 19 дней назад
@@Drago5899 of course of course, I saw the video, it was a good look at the idea. Just saying, it would have been fun to see Vagabond listed under manga inspiration for a ttrpg by the same name
Далее
The best TTRPG you've never heard of? Mausritter Review
35:17
ОБЗОР НА ШТАНЫ от БЕЗДNA
00:59
Просмотров 242 тыс.
Every Class and Subclass Change for 2024: D&D Ep #177
3:55:36
Fix D&D Magical Weapons With This System
8:58
Просмотров 2,5 тыс.
Your best TTRPG combat ever | Nimble 5e
7:27
Просмотров 8 тыс.
How to Play Numenera
34:39
Просмотров 146 тыс.
Live TTRPG Design | Nimble 5e core rules
2:01:55
Просмотров 1,3 тыс.
TTRPG Legendary Monster Design | Nimble 5e
2:51:57
Просмотров 1,3 тыс.
ОБЗОР НА ШТАНЫ от БЕЗДNA
00:59
Просмотров 242 тыс.