Building in this game is so fun that i reached day 93 today, and i'm just killed the elder. That's about 90 days of just fucking around, exploring and building. I spent the entire day yesterday just building docks for my new longboat
Not bad! Plenty of good ideas for new players and handy reminders for vets! The only thing I disagree with is the note on workbench upgrades. Why hide those? They serve the practical function of upgrading your workbench AND they provide form by decorating the place, giving it more life and filling what would otherwise be an empty space!
This is a solid take. I did make it sound like "you should" do it my way and that is 100% a preference. They certainly do add to the mystique and decorations well
For trenches, raised areas, etc, it's deep or tall enough as soon as the side looks smooth. For the way in, you could actually make a fairly regular looking bridge so long as there is a narrow gap across the surface. Monsters can't walk over even tiny gaps. Another trick is to make a grid of horizontal 1m beams. You can walk or pull a cart just fine, but they can't find their way across. Personally I also like making a sort of opening bridge with a bunch of doors set at a right angle from the path. You walk over the top of the doors. When you open the doors, the trench fully breaks the path. A running jump will still get you across. While I'm at it, having the floor of a shack raised slightly off the ground makes it safer from wandering beasties. You do get the inconvenience that you need to jump to get in. That and breaking sight is a nice low budget option when you don't want the looks of a trench, or need a safe spot real quick.
@@tacogxp with a few breaks inbetween. I'm having a fast now to avoid burnout. But it helps that I actively look into security options. I absolutely hate the idea that some random wandering spawn will smash up my interior if they get a line of sight and a path.
well, suggestion for follow up video... iron beams WITH stone and embedded in the stone to extend the heights and if you REALLY want to go crazy... the most levels in a building can be extended even further with increasing the ground in some areas and reducing it inside the home. IE... you can make a massive structure if you used external entities as ground. I know you can come up with some wild examples and your video did help me with some tips, so... Thanks Taco
Good video! I like to stash workbench upgrades in a basement under a wood floor. Same idea as the wall, but it lets me put my workbench in the middle of the room with storage all around it.
I think a combination of trench and raised floor is important to get as much out of a vertical space too. you can try to have a basement under your base basically with a moat and ground level being other stuff.
I'm not exactly sure what you mean with the pickaxe. But you could do walls one higher with the 26 degree roof instead of 45 and probably get away without the roof falling in. There are a lot of workarounds for height and roofs, so I was mainly generalizing when talking about height and suggestions for trying to build
Oh gotcha. There is a height restriction on teraforming, it usually stops letting you around 16 meters up or down from whatever "0" is in the game. That last part is harder to determine when you pick a spot (what 0 is)
I hear you. I think of stories as (2) 2m beams. So, 3 stories being 6 beams high. There are definitely ways to make that work but the roof and living space would not be easy to achieve. This is a general guide and overview, aka basic. I only touched on building height here, and maybe I shouldn't have, but I wanted a basic "look" at planning height. Aka...low height, wood...higher, core wood...highest, iron beams. The ways to achieve all other options is certainly possible, but are not basic , in my small opinion. This was is inherently simple with many "what ifs" by design. Hopefully this lends some insight to my video strategy, sorry if it was misleading.
Good video, but 2 remarks: 1. The standing torch does not give comfort. All the other items you list are correct. 2. It's a great tip to tell beginners to build a campfire when their rested buff runs out and they are outside, but you have to mention that you need to be sitting in order to get rested while outside! You cannot forget such a crucial detail when making a video for beginners.
Well, I don't mind this house as just a creative thing, but you call it "a building tutorial", which I actually disagree. Here is why: 1. The protection is really bad, troll with a log can easily damage your buildng from any side, as well as other mobs, who can shoot something. 2. You call it "base", so the base usually means farming and cultivating stuff. In your case it should be somewhere outside, so any mob or raid can damade it as well. 3. It would be hard to get into this base, especially if you have enemies behing and your stamina is drained or debuffed. Anyway, thanks for the video and for your work. I really like how it was edited, the voice is nice and calm, also, the music is good here :)
dude this is clearly meant for someone who has sub 10hrs in the game, its a basic video, your talking about farming and mr taco is letting people know how to get stone. its not a "base" its a collection of individule build aspects as a proof of concept.
To be fair - he did mention he was building a rough example and did mention how mobs can clip through so probably best to give some more space. But you are right - bases can get quite a bit larger once you start farming or unlocking new build tables. One of my earlier runs I had a moated main compound, then I had to build a second moated area off the first for farms, then a 3rd for boars. . . and the single level house into two stories. . . I appreciate the Valheim building mechanics and not losing the resources when dismantling - though I dislike the stairs situation or that often the stone walls clip through the wooden ones when I try to 'wallpaper' the inside for a cozier look.
Thanks for watching AND listening to the video 🙏 I really did try to cover a lot in a short time. I totally agree, you never know where your base will expand. That's the fun of it sometimes, especially when you get your resources back. And yes, alignment issues with rock and wood is frustrating. I feel the same overall with core wood too