Nice strategy! The only alteration I'd make is leaving the scout crouched within the base near the end of turn 1 (seeing as they are never used again) otherwise it's sheer luck not having it get captured in the enemy phase.
This is the best strategy I seen so far. No unnecessary elimination of hostiles (pure efficiency), but there are 2 things to be improved on this: * It's much more recommended to have the scout hide behind the sandbags as there's a chance that the AI will backcap the base and cancel your reinforcements. The scout's firepower isn't enough to stop it should the AI decide to backcap your base. You were lucky that the AI didn't work as intended on this capture, but the AI will almost always try to capture it. * "All Units Defend" + "All Units Evade" would be better than Raz only getting All Units Defend. You don't need to heal your lancer as he can soak up so much bullets. Anyway, excellent strategy. It shows that you don't need to eliminate Leaders or pull switches to finish this mission. It's great for farming XP.
I know this gets the best score but I can’t find any fun in playing the game this way. Just boosting one or two units with orders and running by all the enemies feels kind of lame