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"Vampire Survivors Only Works Because We're Stupid" 

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by @ArchitectofGames ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bkVKLPvXBUc.html
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20 фев 2023

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Комментарии : 1,6 тыс.   
@12SickOne34
@12SickOne34 Год назад
It doesn't take a genius to realize that Vamp Survivor is so much fun because it's a cheap dopamine rush. One small success follows the next. And lots of colorful pictures. I love it.
@MrHoodlin
@MrHoodlin Год назад
It's a cheap dopamine rush in both regards - literally cheap to buy, and requires little to no effort. Vampire Survivors has got to be in the top 10 of most efficient 'effort to dopamine' ratio games.
@protogoniascension
@protogoniascension Год назад
This shit needs to be studied thoroughly
@Temperans
@Temperans Год назад
​@@KaykyG018 kind of? Although sometimes you do it for more of the "ahh I'm angry" chemical then dopamine.
@adamm5054
@adamm5054 Год назад
Like slot machines
@ayeyuh6920
@ayeyuh6920 Год назад
The developer used to be a software engineer in the gambling industry. He pretty much designed the game like a slot machine without the gambling.
@northerntoe
@northerntoe Год назад
It’s funny how he never brings up the fact that the guy who made VampireSurvivors used to make slot machine programs, so it’s completely understandable why he knows exactly how to stimulate a persons brain
@lensbergus6224
@lensbergus6224 Год назад
what if his slot machine programs were never successful so he switched to something new xD
@pedrocenturion7599
@pedrocenturion7599 Год назад
Quality content, huh?
@viddeliten
@viddeliten Год назад
If the game never goes towards that horrible monetize everything microtransaction lootbox madness, I think it's wonderfully wholesome how he decided to just give that dopamine rush to people in a game that does not ruin their life savings
@northerntoe
@northerntoe Год назад
@@viddeliten dude literally used his skills for good instead of evil. It’s so very rare.
@northerntoe
@northerntoe Год назад
@@lensbergus6224 dude have you seen the five chest animation if anything he was probably getting paid more
@DexTag
@DexTag Год назад
I might have missed that being mentioned, but 2 additional things VS does: All health and damage values are multiplied by 10. E.g. when a weapon reads 5 damage in the files, it ends up being 50. And the second, weapon damage has a visual range of -5 and +5, but this is purely visual. The actual value of damage it deals is the center point. Meaning if you see 25 to 35, the hits actually deal 30. And I guess playing into that, Pentagram always shows 666 damage -/+ 5, but in reality it deals max HP as damage to the enemy. So if the enemy has maxHp of 800 and currently 200 left, it will deal 800 and show 661 to 671.
@kiratwo4u
@kiratwo4u 17 дней назад
what is this?? kinda nerdy even for a gamer myself lol
@FaolanHart
@FaolanHart Год назад
I don't even pay attention to the numbers. I pay attention to the gradual gain of power from vulnerable peasant to untouchable god. Along with the constant stream of upgrades & unlocks of new toys to keep me going. The game makes half an hour feel like ten minutes its so absorbing.
@derpilgerer
@derpilgerer Год назад
I have numbers disabled all the time...still love the game
@robertwyatt3912
@robertwyatt3912 Год назад
That’s all still decided by numbers that were designed in the same way
@jessm.sandler7187
@jessm.sandler7187 Год назад
turned off damage numbers everytime unless it's turn based game.
@dash4800
@dash4800 Год назад
Same, I never pay attention to them. In most games I can't even read the tiny text of the number anyway so I literally ignore it. The only thing I use the number for is when there is a status effect on an enemy and I see the numbers popping up so I know he's still affected. But even then I'm still not looking at the number.
@dkn1055
@dkn1055 Год назад
@@robertwyatt3912 Isn't the point.
@turoturothegreat
@turoturothegreat Год назад
"You just run around in circles collecting pellets, how could that be fun?" Pacman: Am I a joke to you?
@RealVegg
@RealVegg 4 месяца назад
Dodging enemies, positioning to kill more, take strategy about upgrades to keep surviving until end, it's not only about take pellets
@angel_of_rust
@angel_of_rust 2 месяца назад
i like how this specific joke always manages to work, there's always some way older game that shares a comaprable trait to the game being discussed.
@That_Guy78
@That_Guy78 Год назад
I remember when I was a child, I asked my dad if a rabbit's food was lucky. He told me "Well, it wasn't very lucky for the rabbit, and he had 4 of them".
@CAIOFELIPE08
@CAIOFELIPE08 11 месяцев назад
very wise man
@ducky4605
@ducky4605 Год назад
Most people in this comment section kinda forgot the point that he isn't saying "Vampire Survivors is bad because of this:" but explain why it works so well. He isn't saying you shouldn't have fun but why you are having fun.
@pineapplepenguin1759
@pineapplepenguin1759 Год назад
It almost feels like the comments are reacting to the thumbnail instead of the video
@uteriel282
@uteriel282 Год назад
the comments prove the title right.
@Tangvu
@Tangvu 4 месяца назад
What are you talking about? The guy literally said "Vampire Survivors" should NOT be fun. He's very much criticising the game design philosophy behind the game, and I disagree with him. VS actually gives you the option to turn off the damage numbers and I can confirm the game is just as fun without the numbers showing up, which proves his theory wrong.
@miceatah9359
@miceatah9359 4 месяца назад
frfr nobody on this planet plays with dmg numbers on dudes just a youtuber who has to make videos for a living thats about the only reason that vid exists@@Tangvu
@ivansoto9723
@ivansoto9723 3 месяца назад
@@miceatah9359I play with damage numbers on lol
@odw1n307
@odw1n307 Год назад
I decide what's fun. This is fun.
@jem3588
@jem3588 Год назад
Same
@AkaroXIV
@AkaroXIV Год назад
Based and funpilled.
@setheauspleroma341
@setheauspleroma341 Год назад
telling everyone your stupid without telling everyone your stupid
@gottagofastest
@gottagofastest Год назад
I'm going to wait for the part where the guy in the video says the game isn't fun It better be there
@artemsheen8064
@artemsheen8064 Год назад
Unbelievably based
@SoulSearcherr
@SoulSearcherr Год назад
Asmon should play this game again his Vampire Survivors series is one of the best series I have seen on RU-vid.
@maddlad_l5257
@maddlad_l5257 Год назад
It's gotten a ton of updates and a DLC since then. Good stuff
@falkargast8990
@falkargast8990 Год назад
@@maddlad_l5257 i wanted to comment the same. i wanna see him slay
@michaeltreu4152
@michaeltreu4152 Год назад
It is just so boring.
@douwehuysmans5959
@douwehuysmans5959 Год назад
I found that series less enjoyable after I played the game myself and know some of the better combinations of weapons. That being said it's a great streamer game with how much second hand dopamine you get from seeing the progression of an overpowered build.
@Simplemalk
@Simplemalk Год назад
Yeah just generally I wish Asmongold would do more variety. He revisits stuff like Lost Ark which I would say is incredibly niche. Even then a lot people really enjoy seeing him revisit games that have changed a great deal. That's even if they never plan on playing Lost Ark again. Stuff like his Dark Souls deathless run was so hype too. Either way he hopefully he'll have time to revisit some other games.
@Heldermaior
@Heldermaior Год назад
I played so much vampire survivors the last two days that when I close my eyes I see experience shards converging to where the bridge of my nose is. You know that feeling when you look at somewhere very bright for too long and then get those flashes of light when you close your eyes? Yeah I have that for experience shards.
@foreignuser_
@foreignuser_ 2 месяца назад
I had that happen with Halo 3 back in the day. Used to get drunk and play it couch co-op with my buddy for hours. Later on in life, I actually had it with spreadsheets. You can probably guess why. Thankfully I don't work on a screen anymore.
@airynod
@airynod Год назад
I have never met a person in my life who talked about their score in Mario. It is more like, "Did you ever reach the sky stage?", "Sure, that's easy.", "Nice", And the conversation process on "where the hidden passage is."
@MarkSalazar69
@MarkSalazar69 Год назад
The person playing decides what is fun, the real idiots are the ones who let other people decide what "fun" is for them.
@delivererofdarknessshoguno1133
Honestly, it's like scraping paint off a painting to find the beauty molecules.
@tonycezar1645
@tonycezar1645 Год назад
Exactly, the video really dumbs down what this game is to call it stupid. I mean you could do that with literally anything
@nathanl4083
@nathanl4083 Год назад
damm you guys are snowflakes, he just calls it stupid because the game uses our monkey brain to make it satisfying. He isn't personally calling you or the game stupid you can stop feeling attacked now
@delivererofdarknessshoguno1133
@@kalashnikov1343 I never even pay attention to the numbers there.
@oneshinyboi3083
@oneshinyboi3083 Год назад
@@tonycezar1645 You clearly did not watch the entire video. He calls us humans stupid, and he says that the tools used are used for good when it comes to vampire survivors, to enhance the experience. Other games also use this strategy, however they often just want to steal your money, contrary to vampire survivors.
@joshholmes1372
@joshholmes1372 Год назад
Magical survival was the game that vampire survivor was based off of. I played that game a ton, before vampire survivors came out. Both are fun.
@joshholmes1372
@joshholmes1372 Год назад
@@JS-oh2dp same game, just named it wrong lol
@innocentmiau3536
@innocentmiau3536 Год назад
Asmongold reacts are just... gold... he watches every single second of it, ads or patreon moments, and that is so respectful and nice of him towards the content creator.
@stephx9759
@stephx9759 Год назад
He gets paid for doing that
@laszloneumann500
@laszloneumann500 Год назад
@@stephx9759 Bro, no he does not, in what fukd up weird logic would he be paid for it? by whom? the creator? the sponsor that didnt contract him but the creator whos video he's watching? Please explain how you are so wrong
@konnorspencer902
@konnorspencer902 Год назад
​@@laszloneumann500 he watches the whole video and gets paid by his subs and donos. Which in turn means he's getting paid to watch it.
@nadogger
@nadogger Год назад
​@@laszloneumann500 If this channel is generating revenue, then Asmon(or whoever runs this channel) is getting paid by youtube(ad money) for reacting to other people's content. I think this is also the general reason of why react content can be seen as "scummy"
@laszloneumann500
@laszloneumann500 Год назад
@@konnorspencer902 commenter implied he gets paid specifically for including the creators patreon/sponsor which is factually untrue Ofc hes getting paid for his content but its up to Asmon's goodwill if he wants to include a minute+ patreon segment at the end and he has no monetary incentive for that in specific
@PrincessTidge
@PrincessTidge Год назад
I play VS with damage numbers on but I have literally never paid any attention to damage numbers or my score while playing (aside from maybe the end screen breakdown), I am too busy "surviving" and enjoying the game and I'm sure I'm not alone here, right?
@jimmysthoughts8571
@jimmysthoughts8571 Год назад
You are not. As you said, there's too much going on to be paying much, if any, attention to the numbers. I'm pretty sure a lot of people just remove them because it's one less thing slowing down your game as the enemies really start flooding in. A lot of the other things he said were true though.
@VainSick
@VainSick Год назад
You realize you subconsciously pay attention to things right? It’s not all conscious.
@PrincessTidge
@PrincessTidge Год назад
@@VainSick True, perhaps I should have said "consciously"
@DracoSuave
@DracoSuave Год назад
Maybe. But look at the Eggs meta. Eggs are completely unnecessary in the game, they do not fulfill any purpose except to funnel spare gold into. And yet...
@DracoSuave
@DracoSuave Год назад
@@cirkleobserver3217 The numbers aren't there to provide 'meaning'. They're there to provide catharsis. They're there to be a thing that gets bigger and then eventually fill the screen with signs of oooohhhh damaaaggggeee. The video even points that out.
@Tyrbris
@Tyrbris Год назад
The damage numbers going up in VS is satisfying sure, but honestly, it's the nature in which you progressively wipe enemies off the screen that keeps me playing more than the numbers.
@eirmundgundnand9442
@eirmundgundnand9442 5 месяцев назад
He makes that point at 10:11
@RealVegg
@RealVegg 4 месяца назад
Same
@calvinheslop2585
@calvinheslop2585 Год назад
i would argue that this game did so well because we're not stupid,we recognize a fun game as opposed to the AAA non fun crap that's been pumped out for years now.
@laszloneumann500
@laszloneumann500 Год назад
@@kalashnikov1343 yall completely missed what the video is about, pretty funny
@g76agi
@g76agi Год назад
So you just didnt watch the video?
@ErykBeyk
@ErykBeyk Год назад
@@laszloneumann500 it's crazy how the point of the video goes over so many peoples heads, they just see the word "stupid" and take it as a personal attack. Just take room temperature IQ combined with a 3 minute attention span, you get some of these guys fr...
@ErykBeyk
@ErykBeyk Год назад
@@kalashnikov1343 In the video, he's talking about how the game uses cetrain well known and widely used tricks and exploits biases in our brains to keep the player engaged and playing. That is a fact, he proved it by providing many examples and statistical proof. Most people play the game and don't get tired of it after 5 hours thanks to these tricks. It beats me why so many people go straight for insulting the OP for his opinions and mostly avoid talking about the points made in the video. Also, no, I'm not calling anybody stupid/wrong for disagreeing, I just don't like people being jerks in the comments with no argument to justify why they even disagree.
@angel_of_rust
@angel_of_rust 2 месяца назад
@@ErykBeyk those tricks only really work because VS is a one-time purchase with no mtx. VS gets a pass because you actually own the dopamine you get, meanwhile there's no justification for spending money on lootboxes or gachas.
@synophlex
@synophlex Год назад
I shut off the damage numbers almost as soon as i began vampire survivors because the numbers add too much clutter to an already visually busy graphic style.
@moonkinx
@moonkinx Год назад
Funny that I find magic survival more fun, turned off dmg numbers in vampires, and found this genre is a return to roots that reignite interests to retro games
@DerGeileGangster
@DerGeileGangster Год назад
@17:29 even without "inifinte Corridor" it got much easiert to kill Death, since you can simply get the Weapon that makes you Immune to damage for 2 seconds, evolve it so it adds "reduce every damage you take to 10" and either add +10 health regen or enough weapon cooldown, so that the 2 seconds invincibility is enough for you to regenerate another stack of Immunity with the weapon (it can hold 3 stacks). After that, you basically can stand there and wait for death to be killed by any weapon you limit broke till this fight.
@XionSteel
@XionSteel Год назад
Infinite hoard games like vampire survivor are popular... for kind of the same reason as tower defense, roguelikes, idle, mobile, deck building, and instance games are. It's mainly due to the amount of time that can be allocated into them and although some people can get hooked into playing it for hours due to the instant gratifications that they give, the reality is that a single round of play only takes around 30m to an hour to do, which people with busy schedules can spend time on. This is unlike casual indie games that can take around 3-10 hours to beat, or a full on mmo or rpg that can take hundreds of hours. Not everyone has time for it, but people will always have time to play a quick round. I know that i like to do a run of slay the spire or backpack hero at times. 👍
@maximelac5604
@maximelac5604 Год назад
I loved Paper Mario because you do 2-3 damage with attacks and mobs have 6 health at the start. So in the late game when you reach 70 damage it feels massive.
@antigrav6004
@antigrav6004 Год назад
I agree. That's one example of the low end of numbers feeling more satisfying. I see it in DND compared to other tabletop RPGs all the time. In DND fighting an enemy or boss with over 100 hp is pretty common, and in other games like PBTA an enemy only takes a handful of damage to die. The effort put in to get that result is the same for the most part, but the increments that the damage is doled out is different.
@manai2683
@manai2683 Год назад
Oh here it is, I literally made the same comment. And DnD too apparently. Yeah see so this argument is just plain wrong.
@OpiatesAndTits
@OpiatesAndTits Год назад
6:41 I think it’s more about how the number goes up if goombas were worth ten and coins 100 thus relative values give you a bigger oomph. Pinball machines are relative to eachorjer so getting a score of 100k on one and million on another might be from the same set of physical actions but the other larger numbers feel better. It’s the line going up the relative increases in the system as you play that actually matters.
@LifeAsAtlas
@LifeAsAtlas Год назад
I actually turned numbers off and still played it until I unlocked everything. It was bittersweet, I have nothing left to do because I could just roll everything on Sigma and nothing is left to achieve.
@TheBucknative
@TheBucknative Год назад
Sold my neighbors kid to play this. Loved it.
@moofy69
@moofy69 Год назад
How much did you get for him?
@hollowbonez
@hollowbonez Год назад
@@moofy69 probably 3 dollars
@blue797
@blue797 Год назад
I love Asmon react vids because he actually genuinely adds tons of commentary and interesting takes.
@someGuy-kl7cb
@someGuy-kl7cb Год назад
he's one of the only reactors that spends almost 4x more time discussing the topic then actually watching the video lmao.
@stynpruijn6279
@stynpruijn6279 Год назад
Normally I feel he only states the obvious. People often seem insightful when nobody challenges them on the things they say. His comments in this video though I find to be quite good.
@0liseus384
@0liseus384 Год назад
hes a professional content stealer what a man
@ZawaOnYoutube
@ZawaOnYoutube 10 месяцев назад
@@someGuy-kl7cb The only problem with this is sometimes he interjects to make a question or say some bullshit, and then the video explains it two seconds later. Like he's got impeccable "ask a question that gets answered as soon as you unpause" timing
@edwardliu111
@edwardliu111 10 месяцев назад
@@someGuy-kl7cb Yeah he seemingly had nothing of value to add
@marcioaso
@marcioaso Год назад
4:50 the reason behind Mario's 10-based pontuation scale is actually a not because "humans are stupid", but on contrary. It's because humans are smart. See, the thing is that they WANTED to implement these numbers rendered in the screen, so they HAD to multiply for 10 to put them ther. Because the sprites grid unit for these numbers are double their width. I'm not a NES programmer, but for curiosity sometimes I check some contents on it. So I might not be using the correct terms in here. For what I remember, there is a certain method of working with sprites in NES. You have a layer specifically to store the sprites, let's call is "spritesheet". It is 256 × 240, and It's divided by square blocks of 8x8 or 16x16 pixels. Mario was programmed with 8x8 pixels block. The way you program in NES is combining those "pieces" together forming images, which are colorized giving them different fixed "pallettes" of colors. So when you see goombas in the first and second stages, they are actually the same sprite with just different "hues". In the case of these numbers that popup into Mario's interface, they need 4 pixels horizontally and 7 pixels vertically each. So these "blocks" are too small to fit in a 8x8 block and are too big just to put a single number. So IF they wanted a 1-based system, they would have to, or: - double the grid size horizontally, or; - double the width of the numbers which would lead to a weird looking, or; - use the same sprites of the numbers at the top, which would be ugly and sometimes also confusing. Instead of having to deal with this problem, they just putted another 0 there. If you actually see the sprites of the game on the internet, you will see that these small number are stored as "102040508000". So what they do is simply combine these "blocks" with each other to render on the screen: "10""00", "40""00". You COULD produce then under overlaying then, but this to work you would have to change how the processor of the NES was designed... so no deal. We are also talking about 1985 in here, so it would cost A LOT of money just to NOT put a zero there. So it has NOTHING to do with "humans being stupid", but with a time when resources, memory and computing were pretty limited. We live in different times, where those resources are not so limited as before. So the solution is actually genius.. and ABSOLUTE NOTHING to do with psycology, but programming skills. Maybe some video producers might have some limited time, trying to produce theories under subject they know nothing about.
@TheRyugan
@TheRyugan Год назад
In Resident Evil games it's called DA (Difficulty Adjustment) and it tracks your performance, ammo count, heal pickups ect to dynamically adjust enemy behaviour and damage values. From what i know it's been a thing since Resident Evil 4. Unless you play the hardcore difficulty where your DA is always maxed out therefore makes the game overall more difficult in a casual sense but more predictable in speedruns for example. Of course there is also ways to manipulate your DA if you can keep track of it or use mods that output your current DA.
@ivankulas9993
@ivankulas9993 Год назад
I feel that having an amazing ost in a game is greatly underrated in also determining how addictive a game can be
@RealVegg
@RealVegg 4 месяца назад
Yeah i still like VS ost and i play it when i'm working
@OfficialFo
@OfficialFo Год назад
oh well, thats a crossover i didnt expect, ive been watching this channel for ages. yall should check out his 20 games you should have played series for good indie games
@orsikocs
@orsikocs Год назад
I mainly play turn based games and if they don’t show the enemy’s health bar and my dmg points then I wouldn’t normally get far in the game. There is indeed some frustration in the unknown. So if there are numbers visible and comprehensible then it does give a certain satisfaction
@tomb3782
@tomb3782 Год назад
XCom 2 had all of its "To hit" values based off of where you and the Enemy were standing. (Which is why you could be standing next to a alien and completely miss, if you don't believe, download the game and test it yourself with save scumming.)
@UndeadFleshgod
@UndeadFleshgod Год назад
I remember a game exactly like this long ago, except it was a dude shooting aliens or zombies or some shit, getting power ups as you killed stuff. Was super fun!
@deonisious1374
@deonisious1374 Год назад
You probably talking about zombie shooter or alien shootet
@SirBladewind
@SirBladewind Год назад
I think you're talking about crimsonland. It's still a great game
@UndeadFleshgod
@UndeadFleshgod Год назад
@@SirBladewind YES! Crimsonland! Fuck yes! Thanks buddy that game was dope
@tomb3782
@tomb3782 Год назад
He is forgetting to add that Machines are not random. It take a number and divides it by the time, then multiplies it by 10 and if it equals 1 or higher then you get item "X". In the case of Boarderlands 3, if your luck was over its max it wrapped the number around by minus the max value and would give you rare items based off of that number (I and several friends of mine killed one of the guardians over a 100 times with a relic that boosted the max rare drop to 1k (we had this equipped to everyone with shared loot on) and we kept on getting gray or green weapons.) Tiny Tina's wonderland probably suffers from the same problem.
@tomb3782
@tomb3782 Год назад
@@UltimaKeyMaster the story was awful, but the game play was good.
@sharemation5339
@sharemation5339 Год назад
I never payed slitest attention to damage numbers in VS. When it become possible to turn them of i did just that. It was always music, provided gameplay tricks and crystal clear sence of progression. Thats it.
@sauce777
@sauce777 Год назад
I'm searching Asmon's channel for the vampire survivors video that he mentioned towards the end of this video. I can't find it. Can someone please post the video title or a link to it please.
@PureElixir
@PureElixir Год назад
Nope, the difficulty of Vampire Survivor scale with your level, not time. Enemy type change with time. The best example you can try to verify that is to go in library with Clerci. Grab the gem on the table, and take TRACER as first skill for your level 2. Then, stuck the tracer by going between the table and the portrait. Because clerci has +400% size bonus to everything until lvl 10, your tracer will cover more zone than your sprite. It will One Shot EVERY creature that goes at you, including your holy water that are still level 1. Effectively, this is one of the method to kill death, since death has 1 million hp multiplied by your level. Meaning that if you do it this way, when death appear, it is stucked at 2 millions HP. You then grab the red gem that coalesced all the gems in it, and you instantly level up to 100. Since death is already summoned, it will not gain extra HP from your level up. And by taking all the laurel, duration, attack speed and ice beam upgrade along with firepower, death can be killed, and thus unlocking you a character to play with.
@chaon93
@chaon93 Год назад
Your example isnt the greatest mostly because it is somewhat dependant on an exploit It scales with BOTH. enemy types get stronger, and higher in quantity based on time while hp multipliers scale with your level. In normal gameplay on for example the first stage, if you dont have enough power to deal with the "bone zone" wave you get overwhelmed and die. You power curve climbs faster than the enemy power curve from level scaling, and that is used to compensate for enemy base health and quantity scaling.
@PureElixir
@PureElixir Год назад
@@chaon93 Enemy type has their base Hit Points, of course, but if a tier 1 Holy Water still one-shot them at 20minutes when having only 2 level, it still proves my point. Exploit or not. Like Death enemy type, in my example, has 1 million hit points. Each level multiply the hit points. Still, it is easier to kill a creature with 1 million hit points than 100 000 millions.
@laszloneumann500
@laszloneumann500 Год назад
bro this is so outdated info it pains
@ultimaxkom8728
@ultimaxkom8728 Год назад
@@chaon93 And how using an exploit to prove his point would lessen it? He still proved the point regardless.
@Wargasmic
@Wargasmic Год назад
Honestly what this game highlights is how important build diversity in games is… having enough builds to play around with and create is allot of content even for an 8bit game
@Pinguinflieger
@Pinguinflieger Год назад
7:42 you could argue that games got more complex with more options to get points and thus higher highscores on average
@baphometvi5656
@baphometvi5656 Год назад
Divide all the dmg in wow by 100 and also the HP of everything, will be the same, but lower number show "low dps" even if it still the same
@Diablo-jt4tv
@Diablo-jt4tv Год назад
My monkey brain says it's fun, so, it's fun, that's it, nothing more, nothing less.
@firmak2
@firmak2 Год назад
yes. he explained why the monkey brain finds it fun.
@JovialHeretic
@JovialHeretic Год назад
You know, I'm actually glad that I played gacha games in the long run because I feel like I've gotten more control of my addictive compulsions. I've been playing them free for about a year or so now. That level scaling issue is one reason Morrowind is one of my favorite games. Walk into the wrong place at level 1, get knocked helplessly to your knees by a single dagger throw from a level 30 bandit. Conversely, in the endgame, as you're becoming a legend, you actually feel like one.
@undeadwarrior3867
@undeadwarrior3867 Год назад
I also like how the enemies crumble to dust when they die. It looks so clean
@XorusVII
@XorusVII Год назад
in new RE it's called difficulty adjustment, and speedrunners take intentional hits to lower hp of bosses cause it turns out that animation of a bite is faster than going around and finding more bullets to kill boss
@Caspenar
@Caspenar Год назад
Architect of Games makes such good videos, glad Asmon started reacting to those. Hoping to see more of this
@immorttalis
@immorttalis Год назад
Ultimately I agree with the statement: it's what you learn in Psychology 101. Human beings have seemingly stupid, illogical subconscious biases and reactions and it takes a lot of effort to recognise and even more to counteract them... which is why the vast majority don't try.
@russrockjawtv7431
@russrockjawtv7431 Год назад
When I was getting my BS in Game Design we were taught to not inflate numbers. IIRC the professor explained that inflating your numbers turns your game into a slot machine and draws focus away from the intended core mechanics of your game. As a designer we want players to interact with the designed moment-to-moment gameplay not loot boxes or number roulettes. It also makes high scores more impressive when you don't bloat your numbers. 1,000,000 doesn't seem that large when you are getting 10,000 to 50,000 points at a time, but if you are getting 50, 100, 250 at a time the million seems way more impressive.
@treewisps4085
@treewisps4085 Год назад
3:15 same thing for Classic WoW with numbers. getting more spell power / attack power and actually feeling your damage increase is just a good feeling.
@torwynd3131
@torwynd3131 Год назад
I love Vampire Survivors. It's the one game I always make sure I have at 100% achievements. If you guys like VS I highly recommend Boneraiser Minions. It's inspired by VS but instead of weapons you are a necromancer that raises an army of demons and skellies to kill the enemies. It is my favorite VS like for sure.
@HayTatsuko
@HayTatsuko Год назад
Boneraiser's pretty fun! I need to play it more, but dang, there are so many good roguelites that have come out this past year or two.
@cold-wolf
@cold-wolf 7 месяцев назад
halls of torment is the only clone I enjoyed
@TheEpicNub
@TheEpicNub Год назад
This guy actually found the longest way to say "Humans think numbers are neat."
@arthuramorim8188
@arthuramorim8188 Год назад
19:20 Fun fact: Actually, games don't handle RNG with Randomness, it's actually called PRNG, Pseudorandom Number Generator. It's impossible to create a Random Number as nothing in our Universe is trully Random, as everything happens for a reason, so we just make numbers that look random (by being unpredictable) to the player but also fair, for example: from numbers 1 to 10 in 100 attempts, PRNG should give you around 10x of every number (10 ones, 10 twos, and so on...) but not always exactly that and also in an unpredictable order, otherwise it would be predictable. If you are good at logic, you can test that yourself by trying to create a formula which will always result in a Random Number every time. Spoiler: It's impossible, but you can get pretty interesting results that will fall into the category of Pseudorandomness.
@F3nres
@F3nres Год назад
I love using games to help me get into the zone I love the state of mind you hit when working with a skill set you know so well you can clear you head and just react correctly.
@thomasace2547
@thomasace2547 Год назад
This gave me so much playtime and enjoyment completing its challenges for the 100% When the DLC came out I was more than happy to throw some money over for it It wasn’t breaking the bank, and I’ve got other games that never gave me as much value for money 💰
@HayTatsuko
@HayTatsuko Год назад
I love that the mobile version is free (with ads for perks, apparently). Don't want ads? Spend $1.99 or equivalent on a DLC and you can turn off those ads forever.
@Zorooooooooooooooooooooooooooo
all the comments misunderstanding the video really speaks to the level of media comprehension the average twitch watcher has
@ajolleyduck2933
@ajolleyduck2933 Год назад
Pinball machine Theatre of Magic is an example of the opposite. It gave so many points for actions that scores sort of felt meaningless. It was a weird thing cuz the inverse was true for some machines I used to play.
@WhipLashJimmyFrank
@WhipLashJimmyFrank Год назад
The only thing I can think of is in the DLC for the first dark souls game when you get to Chasm of the abyss and killing 1 humanity gives you only 20 souls when at that point in your gameplay you would need on average 40,000 souls just to level up again. Not to mention they have a lot of HP and there are dozens of them.
@spagzs
@spagzs Год назад
I’m 42 and have been playing games since I was 5…this is a great fresh approach to an old school game … all parts work together and it’s nice to not be killing people who look more real than real life
@VainSick
@VainSick Год назад
Man just Said more real than real life 😂
@ImWatchingYou69
@ImWatchingYou69 Год назад
eh i guess... it's a dumb phone game lol Any random top down shooter is a better game
@namethefifth7315
@namethefifth7315 Год назад
My favorite part of vampire survivors is when you fight the vampire. Such a good part that was built up so well
@lexeleister4618
@lexeleister4618 11 месяцев назад
Lmao
@Weeb_Destroyer
@Weeb_Destroyer 10 месяцев назад
My favorite part is when the vampire shows up and says “it’s vamping time” And than he vamps all over the screen
@namethefifth7315
@namethefifth7315 10 месяцев назад
@@Weeb_Destroyer truly on of the momments in gaming history
@danm2084
@danm2084 Год назад
The Mario example is a terrible one, because when I played Mario as a kid, I didn't even pay attention to those numbers. The score meant literally nothing to me and had no impact on my enjoyment of the game.
@Fujtajblus
@Fujtajblus Год назад
I used to play Ragnarok Online which was MMORPG. And the numbers were there. I never realized it is part of the appeal. Like, of course, when you have your mage lvl 23 doing like 430 damage with your Fire Bolt and then you deal 1,7k later, it is pretty cool. But the fact that the numbers just fly from the monster like blood actually. I only noticed it with Jupitel Thunder I think where the damage was being dealt more than those 10 blasts from Cold Bolt for example.
@fabledmelon3535
@fabledmelon3535 Год назад
By this logic any sport would also be boring. "Football/Soccer, a sport where two teams run around chasing a ball and try to shoot it into the opposing team's goal. That's it."
@lombas3185
@lombas3185 Год назад
Nuclear radiation: shiny hot no-no rocks, that's it
@Copperscaled
@Copperscaled Год назад
i believe the appeal of sports is the skill and athleticism involved, people like watching atheletes do things the normal human cant
@fabledmelon3535
@fabledmelon3535 Год назад
@@Copperscaled Yeah I agree, playing them is also fun, which is why I don't think something can be reduced to that level of logic
@g76agi
@g76agi Год назад
So youre just gonna not watch the video and form your opinion on it? lmao
@fabledmelon3535
@fabledmelon3535 Год назад
@@g76agi My comment was based on the opinion the dude gave in the first minute of the video, which was the entire premise he was building his argument from. I did watch the vid after though and still disagree
@fredq6118
@fredq6118 Год назад
Oh yay, Asmon finally stumbled upon Architect of Games! He's got REALLY good quality videos, well researched, well articulated, well structured. Sometimes you might disagree with some points but if someone's 95%+ on the mark, then I'm happy to hear their opinion even if it differs from mine, since there's a chance that I'm also just looking at a particular topic with some of my own tunnel vision :D
@foggy227
@foggy227 Год назад
I played Magic Survival(MS) before I played Vampire Survivors(VS), and I fell in love with the gameplay loop of MS with the various upgrades. They updated MS to be more like VS, and now I really dislike MS and see no real reason to play it over VS. They used to have it where every 3 levels you could choose a trait to add to your skills, and now it's like VS where there is a stat item that pairs with a skill to evolve it.
@net_spider
@net_spider Год назад
"There's no real difference in mobs." 100% untrue. Certain mobs can shoot projectiles, have different movement speeds/patterns, have special spawn conditions, some will move through walls, others explode, etc.
@akvansky
@akvansky Год назад
The game is a good time killer, glad I found it for mobile.
@laszloneumann500
@laszloneumann500 Год назад
the mobile port is so good, a complete godsend
@AnonningAnon
@AnonningAnon Год назад
He was the guy in school that you asked "Hey, how are you today?" And instead of saying "Good, you?", he'd go on a 1 hour long rant about how the universe is meaningless and life is unfair.
@firmak2
@firmak2 Год назад
" And instead of saying "Good, you?"" how very american
@AnonningAnon
@AnonningAnon Год назад
@@firmak2 I'm not American.
@firmak2
@firmak2 Год назад
@@AnonningAnon thats a double oof for you then.
@electricant55
@electricant55 Год назад
“How are you” has to be the worst question possible for an introduction, I’m glad nobody asks it here
@jellatina9654
@jellatina9654 Год назад
@@electricant55 How are you
@MrRollmoreBlunts
@MrRollmoreBlunts Год назад
death kill was pretty easy back in the days as well since the HP of the enemies scale with your level.
@strongocho
@strongocho Год назад
I love these character builder games so much. Been really addicted to "brotato" lately.
@Bananapuddin86
@Bananapuddin86 Год назад
I love the vampire survivors clone Mystic survivors. The beautiful version not the other one. It is really fun and find myself spending hours on it for no real reason other than it is fun trying new combos of weapons and strats.
@kefkamadman
@kefkamadman Год назад
I don't care if someone things Vampire Survivors is considered a bad game or good game by others. I picked it up because it not only looked fun, but was fun. Might have lots of good points and have a very convincing argument, but it won't change my mind after the fact.
@firmak2
@firmak2 Год назад
he didnt try to, he just explained why it is fun.
@kefkamadman
@kefkamadman Год назад
@@firmak2 the moment you start trying to break down rationally an irrational idea like “fun”, all it does is take away the fun. I guess knowing why I am being fooled into a false perception of having fun is simply by the fact I have been entirely fooled by big numbers. So no, I still disagree.
@firmak2
@firmak2 Год назад
@@kefkamadman "idea like “fun”, all it does is take away the fun" i disagree but agree to disagree.
@firmak2
@firmak2 Год назад
@@kalashnikov1343 you missed one crucial point in this video, numbers play a part in it, they arent everything .
@laszloneumann500
@laszloneumann500 Год назад
you didnt understand the video
@MishaXG
@MishaXG Год назад
Don't know about those numbers thing... never impact me on any game, i even find it annoying at some point. The only good thing about it is that it gives the player an general idea of where we are in term of progression. It helps testing some builds and so on.
@ThundraBoy666
@ThundraBoy666 Год назад
6:05, definitely pushing DPS numbers in PoE. At a certain point it really doesn't do much, but hell, I'll spend 3 days grinding and crafting just to squeeze out a little more DPS, even though everything pretty much dies in one hit already.
@Selanium
@Selanium Год назад
This game is so damn addictive ❤❤
@helmholtzthemulewatson4763
@helmholtzthemulewatson4763 Год назад
Being upset about how fun something is, shows how British this man truly is.
@redridingcape
@redridingcape Год назад
Framing it this way let's him convince more people who might've thought VS is stupid. Also it just makes the video more interesting.
@tzuyd
@tzuyd 10 месяцев назад
By the time v1 of VS came out the 5-win chest definitely doesn't come up by force, it took me three or four fully won games to see one.
@velorama-tkkn
@velorama-tkkn Год назад
0.1 makes sense for multiplier bonuses, but a) these are mostly hidden b) even then, multiplier bonuses are often intuitively underrated ("it's just 5%").
@buddygang9834
@buddygang9834 Год назад
vampire survivors gets hella boring after you get everything, just end up being you standing still while the bible kills everything
@Ansh77K
@Ansh77K Год назад
by that time I have already gotten $4 worth of enjoyment
@buddygang9834
@buddygang9834 Год назад
@@ObsidianHawk nah i bought all the dlc and got max curse and i still just stand there with bible killing everything, idk what you mean
@MrKooderna
@MrKooderna Год назад
This is why I enjoy auto play mmorgps on mobile. They are literally the next generation of tower defense. I grew up loving tower defense games, adjusting my towers and positioning and sitting back to see what my decisions do to the waves of mobs. Auto afk mobile mmos are the same exact thing, except instead of a static map with towers, the towers "your character" goes out and explore the world, and you get to watch as your decisions on the character build have results and tweak them as needed.
@cjmars822
@cjmars822 Год назад
interesting video. I personally turn hit numbers off when possible. I find the floating damage counters distracting
@ricardohernandezr5765
@ricardohernandezr5765 Год назад
a yes the numbers of ammo in survivals... last of us on max dificult you can have around 3 to 7 sniper bullets always. or re 4, if you have magnum ammo you get less from other bullets. but they keep improving those stuff
@MangoTangoFox
@MangoTangoFox Год назад
The numbers don't matter to me in Vampire Survivors at all, I have never once looked at them. The popup is satisfying in that it shows you how deeply you're cleaving into a big mob for example, but it could be a bunch of 45 hits or it could be 2,300,000 hits, and it wouldn't matter... What matters in the progression of VS is the FEEL of what the upgrades do your you, shifting from making you run away and narrowly dodge through little gaps in enemies, progressing all the way to barreling through big mobs unphased or even clearing the entire screen while standing still.
@tonycezar1645
@tonycezar1645 Год назад
Imo the big thing is the random factor, you never know how your run will go because of the random skills, receiving the skills that you need it's a mini gacha
@_duckk
@_duckk Год назад
29:23 did you really watch the video? Or are you commenting after the first 5 minutes?
@ade5691
@ade5691 Год назад
Vampire survivors is a complete contrast to what game are today and a perfect representation of the core reason why we play games in the first place. Vampire survivors is fun, that's all it needs to be.
@musicarain4702
@musicarain4702 Год назад
But vampire survivors is games today
@ade5691
@ade5691 Год назад
@@musicarain4702 it's an Indy game that has recycled parts of older games. It's a game that was made in recent times but shares absolutely nothing with the modern concepts of games design.
@dominikmagnus
@dominikmagnus Год назад
6:13 How about when in games you collect 1/6th of an upgrade or something like that, where a whole number goes for a complete "something" that you get and you collect them in increments
@MotherFucker445
@MotherFucker445 Год назад
Well when it came to older games like pinball the numbers make sense because people competing for high scores was a thing and it still does for games like that but the other cases where it’s single player and there’s no high score competition then it doesn’t.
@joelbarnes6632
@joelbarnes6632 Год назад
Bro I watched this video the other day while playing the dlc for vampire survivors for the first time and was like that was a stupid video and continued playing the absolute banger that has a stupid amount of more variables that make it great other than damage numbers.
@brussailpook8213
@brussailpook8213 Год назад
Yeah, we dont play for the dmg numbers, we play to delete mobs the faster as we can.
@cory6192
@cory6192 8 месяцев назад
@11:42 lol everyone was fixated on the mario example and tuned out the speaker XD
@x340x
@x340x Год назад
regarding the probability, its the reacon why Spotify shuffle isnt actually random because if it was random it would play the same song several times in a row or it would play the songs in order they were before shuffeling sometimes. they are altering it so it "feels" more random for human brain
@fred2785
@fred2785 Год назад
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@fred2785
@fred2785 Год назад
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@MCD308
@MCD308 Год назад
I got 80% of my total portfolio in CRYPTO and it has been of great returns
@awe13
@awe13 Год назад
I also use deez's trading service! He sells very good nuts and financial advice!
@SycosenMerihem
@SycosenMerihem Год назад
There is a setting on Diablo 3 which allows you to shorten the numbers being displayed, so you get a little of the vanilla WoW flashy big dick numbers as a 161 B, T, etc. Seeing only the first three numbers has a profound effect on damage increases compared to seeing the 12 digits or more.
@sem1conscious
@sem1conscious Год назад
I don't know if I care about high numbers as much as how fast things die and how effective my upgrade choices/luck of the draw are.
@creeperkinght1144
@creeperkinght1144 4 месяца назад
22:24 Civ games are a special case since the difficulty options effects how both you and the AI are playing with, either positively or negatively. If you slide the difficulty down as low as Settler, you will be given higher odds and better selections of locations, resources, etc. in the background, while the AI odds are set to neutral, or having an disadvantage at the start. On the other hand, Deity will revoke the bonuses of the odds and selections in the beginning of the game and hand them over to the AI instead, even though their algorithms will still use the same foundation for it's strategies and responses to you and the environment. Like if an AI is military heavy, they will play with the understanding of whether they have those bonuses or not, but still stick to the same goal. This has varied from game to game, especially in 4 through 6.
@noBody-ue6cs
@noBody-ue6cs Год назад
The damage numbers mean something in Disgaea though because you do have to keep grinding to do more damage and then maybe some day you can kill Baal. But probably not.
@jonathanflanagan1504
@jonathanflanagan1504 11 месяцев назад
I'm able to play Vampire Survivors during online DND sessions and it actually helps me better pay attention to the session. Playing the game prevents me from zoning out but it also doesn't require the part of my brain that comprehends words so it doesn't interfere.
@Chokwik
@Chokwik Год назад
about the numbers thing.,i think a single digit number usually represent something rare, like lives, levels etc, making single digit numbers more meaningful in that sense.., but more digits gives more magnitude where ever
@SD78
@SD78 Год назад
In Eve Online, the most basic descriptor of currency is a million ISK; a 'mill'. A few mill will let you fit out a T1 frigate. Building a Titan costs 160 BILLION and takes several months.
@Solizeus
@Solizeus Год назад
The upgrades and "reward" feeling is what keeps the game, add that with a semi automatic killing machine that you become then you have the perfect recipe
@Achille12345
@Achille12345 Год назад
The number part is 100% true at least for me, in WoW I stopped having fun over the stats squish since I was doing smaller number than in MoP at level 100, it was the first time I actually quit playing WoW for more than a year until Legion came out. The bigger my character number are the more fun I have, but I also have to work to deserve those bigger number by making my character progress, so seeing that progress taken away with those dumb squish ruined the fun of the game even if technically nearly nothing changed.
@podunkest
@podunkest 10 месяцев назад
I get that but man, it gets out of hand once you start getting into the 7-10 digit range. Sure the big numbers are pretty but they start losing meaning for me once they get that huge. I didn't really care what the numbers said as long as I was performing at a high rate relative to my peers or what is the highest possible output and it's a lot easier to wrap your head around the more manageable numbers or to notice the difference made by a smaller tweak, idk. I also have no idea if this is true, but I wonder if it reduces the computing load a substantial amount on their end too when they squished.
@ascend111
@ascend111 Год назад
It's comparable to those old arcade games you'd drop $25+++ on back in the day, it makes sense it works, brings back a good time where you'd hit the arcade with the boys and just game
@Vexy93
@Vexy93 10 месяцев назад
18:51 can't believe I didn't realize it was Persona 5 until I saw the glass panel cheat
@thecookies6109
@thecookies6109 Год назад
scaling is good but only if they upgrade the enemies equipment and model and make them look different.