Thank you so much! Just getting started and it still takes me quite a lot of effort to produce videos but I certanly appreciate the words of encouragement.
Absolutely agree about reducing the FOV in the toolkit. I use 70 to 80 percent in the HP G1 and everything is much sharper. Most headset users do not realise that the apparent resolution needs to match the pixel size. This means the world scale (via the FOV setting), has to be reduced. It is possible but complex to calculate the exact percentage which gives optimal clarity but it will always be a reduction of some sort. When people say that their headset image is fuzzy or blurred, it is because the generated pixel occupies more than one physical pixel and creates a soft spot.
Will try and share my results, but truthfully I'm quite unhappy with with my performance of MFS since the last update, with the aero set at 37 ppd with a mix of medium and high settings I used to have around 30 to 35fps, since the last update it dropped to 13 to 20 fps, I tried to change a lot of things to no avail.
Oh my. Yes MSFS is certainly a rollercoaster - one update it's heavenly - the next it's a crash fest. Asobo recently announced they are slowing the down the pace of sim updates specifically to focus on delivering better qualty. We'll see if it makes a difference.
Watch the absolutely brilliant setup videos by 2020 Fs’er. These are the best setup videos out there. I have virtually stutter free smooth performance on my aero since I followed his guides.
Great varjo areo review... I like your no bull style. Background I play DCS almost exclusively on my reverb G2. I don't have any need to touch the stupid controllers (I have a rift s on another machine for friends who want to play Half-Life Alyx). I hate the fact that I have to start 3 bits of software in the correct sequence to get my G2 running properly ... it has been very temperamental!! And l still don't fully understand whether open XR is meant to be a replacement of steam VR.!! I dream of the day I can plug my VR headset in and it configures and works as seamlessly as a joystick. I have DCS configured to use the crosshairs in my headset view to highlight switches and my mouse buttons are on the hotas. I only configure the major controls that I would use for Circuits on the physical controls and I stumble for them like a blind man..the rest I do on screen pointing with my headset. Question: what software has to be started to run the varjo areo and how do you think my system of controlling the aircraft would work.
Thanks for the feedback on the no BS style ! Varjo Base runs on system startup and minimizes to the system notification area. When I start a Steam VR game, I see the Steam VR splash screen and the game runs (including MSFS as I have the Steam version). The only inconvenience I have found thus far is to launch the Steam VR UI, I have to select it from Varjo Base - attempting to launch it directly (e.g. by right clicking the Steam menu) will produce an error. I don't find it to be overly intrusive except for if I want to access the Steam VR UI before launching a game. One thing that may be of interest, there are two buttons on the right side of the headset - a menu button and a select button. Pressing the menu button will pop up a menu overlay in VR that allows you to switch between the active VR app and "Workspace" (which is your desktop). As I mentioned in the review, your "Workspace" can show your 3D game in the background which is really great for flight sims when doing long flights.
Thanks for your response ...that all sounds good. BTW I’m impressed with the effort you put in. The only question remaining ...will I be able to look at switches and click on them with a button on my throttle quadrant?
@@terrycrooke1 I believe that functionallity is integrated into DCS as I see a cursor in game as well. You should be fine but if not, Varjo has excellent support and it should be easy to return the unit.
Dude! This is a great idea. I hadn't thought of this. I'm going to try it with my Reverb G2 and post my findings next chance I get. I would be willing to lose some FOV to gain some ability to see my instruments more clearly. Can't wait for DLSS to come to MSFS soon.
Please do post your findings. The secret here is that setting doesn't adjust FOV at all, it adjusts pixel density. You will be able to see the same "stuff" it will just be confined to a smaller physical area on your headset's LCD panels. On the Aero it is a complete (ugh I hate to use this term) "game changer". I will probably do a future video explaining it a bit better because it is absolutely ground breaking. The best part of it all is I'm getting dramatically improved clarity with zero framerate impact.
@@VirtualAirTour OK, so I started tinkering with the FOV settings last night. Sadly, the FOV setting didn’t actually change the FOV, but instead simply cropped (blanked) the size of the displayed image in the headset display. There is also a zoom setting (I think that’s what it’s called) that does actually scale the image up, but that seems to do little or nothing for clarity, and worse, it messes up the axis of rotation to a high degree. In conclusion, it appears that the Varjo and the Reverb may be affected differently by these settings.
@@aerofart thanks so much for reporting your findings. On the Aero, the same thing happens - the image eventually becomes cropped with black borders around the edges. At the same time, however the pixels are packed into the remaining visible area. I find with a setting of about 80%, I am able to get significantly sharper visuals while those black borders are still just out of view. What I suspect is that MSFS is already taking advantage of the Reverb's native display resolution so there is little if anything to be gained by supersampling the image. Valuable information. Thanks again.
@@VirtualAirTour sounds like an accurate description. I’m kinda bummed about that behavior though. I would gladly trade some FOV for an increase in resolution.
Thanks for the tip. Not sure if it’s normal but my current FOV looks like viewing through binoculars (unlike my g2). Will decreasing the FOV make it worse or better? Still haven’t tried open xr.
It will have no impact. The FOV setting is misleading as it's actually a pixel density setting - i.e. it will not increase or decrease the width of the visual field but rather it will squeeze everything you can already see into a smaller portion of the lcd panels. As for the binocular view issue. Make sure the headset is properly physically adjusting the lenses for your PPD. At one point one of my lenses became "stuck" against the right side and was not moving even though you could hear the motors working. I had to physically unjam both lenses then they once again adjusted properly.
The big deal here is it isn't really an FOV adjustment at all, it's a PPI density adjustment. You don't see a wider or less wide field of view, you see all of the pixels the game is outputting crammed into a smaller amout of LCD panel real estate. The effect (on the Aero at least) is remarkable. Think of it as being able to supersample with zero framerate hit.