You are the millionth step in a ridiculous rabbit hole I have found myself in for a solution that I am not even sure will work that is eventually just for a homework assignment that is only worth a few points. (What am I even doing?) Your video is a beautiful sunset overlooking blue snowcapped mountains. This is relief and peace before I figure out the next bit. haha
Thank you sooo much! I was looking at how to download libxml2 to VS but couldn't until I saw your video. You really save me now I can finally focus on my homework.
its not working. visual studio doesn't find the library automatically. even-though inside the project there is a vcpkg option tab, but still it underlines the path in red. any suggestions?
youtube returns an error when i try and write a comment, so for actual examples, just read my github comments to the vcpkg devs, it should explain everything you need to know for that kinda issue. you might not be doing anything wrong. it's just a very weird overlooked usability that they might not have realized creates an unnecessary barrier for folks who want to use it
I'm terrified. It looks like everything is constantly updated. Back when I was young and beautiful we were manualy downloading packages sources, and copy them in to our project directories. So if somebody wanted to compiler this code 10 years later, they just check out and compile. And maybe install older version of visual studio from CD. Back then programers job was to "Create new softwere". It looks like now days it's "Keep our source code working, while other packages are changing their".
How can u fix "vcpkg was unable to detect the active compiler's information. See above for the CMake failure output", Pls help me, i have been trying to fix this for days : C
at 2:22 you type .\vcpkg integrate install but then at 2:38 it shows ./vcpkg integrate install. Only the first one works for me in the cmd window in windows 10. Anyway, thanks for this. I spent ages trying to add libzippp (and some other libraries) to a project. This makes it so much easier, I wish I'd found it earlier.
I'm trying to make a GTK application using VS Community.. but can't get it to install using vcpkg install gtk:x64-windows and vcpkg integrate install It returns: "error: Could not locate a manifest (vcpkg.json) above the current working directory. This vcpkg distribution does not have a classic mode instance." I also tried "pip install gvsbuild" and "gvsbuild build gtk4" and that created a gtk-build folder with 4GB of files (cmake, ninja, meson, cairo rendering, etc).. unfortunately, can't setup VS Community to include/link the right header/library files.
Am I misunderstanding something? Do we not update the PATH environment variable? Because when I try to run the vcpkg command outside the folder where I cloned the repo, the command isn't recognized... Also, if we want to install dependencies on a per-project basis (which is kind of the usual way you'd do it when you combine virtualenv with pip or when you use npm unless you explicitly say you want the install to be global), do we need to integrate with Nuget?
i got this error:"error: in triplet x64-windows: Unable to find a valid Visual Studio instance Could not locate a complete Visual Studio instance". Someone help me pls :(
I messed up the installation and only installed what was neccessary to make games in Unity . I need to know how I can install other packages without reinstalling .
Love the video. thank you. Problem though. I want to use trim_left(), however it keeps throwing this error from trim.hpp - left of '.erase' must have class/struct/union. This is obviously not my code but code from the package, what gives?
Hello, Great work, but I have some issues and the error is: "error: in triplet x64-windows: Unable to find a valid Visual Studio instance Could not locate a complete Visual Studio instance" FYI: I have VS Code installed on my local machine. Please advice.
can i fix this error using vckpg package (.text$_ZN12cimg_library11CImgDisplay5paintEv[__ZN12cimg_library11CImgDisplay5paintEv]+0xb0): undefined reference to `SetDIBitsToDevice@48'