Are you confused about all the numbers and letters? What the frick is a 236S? THE NUMBERS MASON, WHAT DO THEY MEAN?! This video explains it all: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dOGcSp1uAB8.html Join the Discord: discord.gg/z6zkPE6qer Support me on Patreon to help out with ensuring everyone gets their guide! www.patreon.com/TinyTorgue
Finally, someone who showed combos and basic block strings in one video, saves me a lot of time. Oh, and it even comes with examples of assists. Cheers!
Damn that's some heavy/useful work right here ! This is the first time I've seen a video that cover overall explanations about the character then proceeds to teach some basic BnB rather advanced BnB which only a few among all the DBFZ base who can actually make them works in match. You have a new follower for sure and I will heavily recommend your channel, thank you
I watch all these guides (and tons of other FG content) and I am here to say, your content and videos are the best around. Informative, intelligent, and packed with information for the short nature of the videos! Thank You for these guides, they are excellent.
Overall great guide. I HATE fighting the character so this helps with match up knowledge. It would've been nice if you spoke on reverse beat and how since 2L can come after mediums he can do block strings like 5M 2M 2L 5L DR or do 5H after 5L to frame trap. Still a good guide. For those wondering why I said frame trap with 5H it's because a majority of us are not reacting to DR on netplay, we're just mashing in anticipation of a DR.
Just found this channel and your guides are actually the best, clear notations, no frills, blockstring flowcharts, and the meter gain and damage for each combo is really nice to see too. You the goat ✊
Eyyy I’m a Vegito main since day 1 he came out and still learned something from this. Love hitting TODs with him. I use Gotenks A with him for a while now but recently have been giving Janemba A a try and prefer his assist to Gotenk’s but I don’t completely understand Janemba’s combo structure just yet. Anyway nice job on the guide. 👍 Maybe a Janemba guide soon?
Janemba A is definitely easier to use than Gotenks A, fully agree. Janemba ain't that bad at a casual level but he has crazy stuff if you delve deep enough.
There is an easy 2M starter 1,5 bar Limit Break TOD: 2M5H - 6S - 236S - Sparking - IAD jH - 5H - 5S2S - (jump back) jLLLS - SD - jLLL2HjcLLLS - 214H - Vanish - DR - Lvl3. It is pretty much the same as the 0 Bar 2M TOD (Any tracking assist) at 10:38 but without j236L+A1, and using j214H. The 5H one at 11:40 can't be done with M2->5H cause of hitstun decay.
Not only are your videos super high quality and helpful but you also helped me understand thing like the numbers and such, thanks for helping me with the epic ranked matches
And breaking down the basics of each move it has encouraged me a whole lot to get into. They say this is accessible but I had a hard time figuring out HOW to do combo extensions and stuff
Been playing Vegito since Saibamen, now in Rosé, and there are things even I didn’t know. Love seeing your videos and the amazing effort put into them!!! (Hope you do T.Gohan next, I’m trying to learn him and there are zero good/recent guides for him)
The barrier 214S can counter or at least eats Kid buu's level 3 super, I know because I did it in a ranked match and the other player immediately rage quit lol.
Alternatively.. you can delay your j.l.l(delay)-.l-2h-j.s for that extra damage in the corner. This is also what i saw clayton doing. You don't need to do super jump... Any combo does the work where the last autocombo in the air needs to be tweaked in this manner. Just delay the second hit of the j.l.l.l autocombo then do j.2h-j.s-236l-ender/superdash( superdash if hitstun decay isn't too high and it applies to both superdash and ender in a aingle combo) for this route. 2 times max as far as i have been able to do in a single combo.
5:39 is there a reason you choose jLL2H over jMLL2H? From my labbing 2M5M 5S(delay)2S SD jMLL2H jC jLL5S 214M does a little more damage 4485 instead of 4455. The jMLL has a slightly higher chance of dropping but that's the only downside as far as I can tell and that's not hard to avoid.
@@TinyTorgue that makes sense, it did take me a bit to get the jMLL to stop dropping lol so the jLL is a safer bet for people just learning the character. Thanks for the reply and keep up the good work man 🤘
Just wanted to let people know that the 5:40 combo DOES NOT work if you mash it out. Personally I found it much easier to do if you press each button individually but slightly dellaying the 2S worked as well just found it much harder. Also I might just be a scrub but for some god damn reason it was much harder to land on Goku(SS1) than anyone else I tried it on. Used Teen Gohan and SBroly to try it out with which was much easier but F me was it hard on Goku. Just figured I'd leave this here if other people struggled with it as well. Awesome videos btw!
Pretty good guide if I must say. Though there’s just a few things I thought were missing. Personally I would’ve included routes you get after 236H since you can earn MASSIVE damage if you’ve got the meter to spend. Also his 236L whiff extension after vanish, if you wanna be optimal. Overall though pretty good.
I JUST bought him recently. So far I love pairing him with Hit. I just need a third character that’s good for these two. 😭 Also I love the mods and edited subtitles. Lol
Guess he forgot about the 214L reset Its 50/50 bassically if you started your combo with 5LL just do the usual thing do not use the spirit sword and 214L after the last hit where you usualy use js As soon as you hit the floor they have the option to either up tech or guard standing because they think you will overhead them Instantly 2m and it usually ends with huge damage because vegito is awesome
That last tod, how to you get the last spirit sword to land? I’m doing the combo exactly as in the video and the opponent rolls out right at the last spirit sword before the ex grab
@@TinyTorgue I'm also having a lot of issues catching the opponent after the 2s, even super jumping to catch him will make the next spirit sword whiff, I'm also trying to practice against a big opponent and still no luck, any advice with that?
bro your guides are amazing and you're putting em out super fast, do you plan to do one for every character? btw I printed out your frieza flowchart and keep it in my wallet at all times
5:43 I cant hit this combo at all on most fighters, it only work on tall ones like majin buu or cell. Is 5S different now than it was before or is it simply that hard??