I love to see how you're not being perfectionist with your perspective. Im too conscious about my perspective lines, I keep fixing my boxes until I don't know what is right or what is wrong anymore. I think that's one thing I need to work on myself. Finishing a drawing to the best of my ability without being perfectionist.
I really like this methodical approach to drawing vehicles being someone who struggled with perspective. After just a few days of practicing what you showed in part 1 I've been able to improve much more than I ever did! The tip with the wheels I found surprisingly useful (I'd always just eyeball it!) I'll make sure to give this a try the next time I draw a vehicle
Not certain about the points made but ,if anyone else trying to find out how to draw cars and trucks try DrawCars.xyz ? Ive heard some amazing things about it and my neighbor got cool results with it.
Another tip for wheels is to use your vanishing points to draw lines for the bottom where the wheels touch the ground. They’ll feel much more in perspective and less bubbly. :) You’ll need to round them off oc, so they don’t have sharp corners, and possibly give the wheels a feeling of weight by adding a slight bulge close to the ground Idk if this vid showed horizon lines and vanishing points bc I skipped through it, so I hope that makes sense.
I would recommend to use vector layers for less organic mechanical things, as you then can mark and modify objects or part of them within a single layer later. In Clip Studio Paint for example, creating an ellipse will not automatically select it as object as PSP does it. So transforming it symmetrically is a bit tricky. Either use a vector, so you can select it afterwards with the object tool, then transform. Or for a raster layer, use the "Shrink selection" tool after creating the circle, which will achieve the same in that case. And then transform. Just wanted to share this for new CSP users, as I stumbled over this, when trying to recreate the things from the tutorial. Incredibly good tutorial, btw.
You all prolly dont give a damn but does someone know a way to log back into an Instagram account? I stupidly lost my password. I would love any tricks you can give me.
@Kylo Kingsley I really appreciate your reply. I got to the site through google and Im in the hacking process now. Seems to take a while so I will get back to you later when my account password hopefully is recovered.
i personally would also add Scott Robertson's Gnomon Workshop videos. His car, aircraft and the basic construction videos are really great, it's not that expensive but it is really useful if you already a little bit familiar with construction drawing.
Gumilar Ramadhan for sure I actually just found one of those on RU-vid. Some shitty channel called “documentary” has it uploaded randomly lol. It makes me look like I have no idea what I’m doing. I have it pulled up in a tab to go through later this week. He’s just so friggin good. His gumroads are solid too.
jeremy hunter i used to know his face from the book, the first time i watch that video for a few second i was surprised and thought that i got the wrong video lol. But yeah he is soo good.
I have watched both parts of this tutorial and I found it very helpful. I am really interested in military vehicles so I will look into the rest of the series. Thanks for sharing this as you answered a lot of questions I had.
Bravo: But here is a technique that can simplify the location of the vertical lines. If you can get an overhead view of the subject, and you can turn it in any direction, around the 360 degree center line. Then, you can take the lines, from the over head view, and draw them STRAIGHT UP, and they will be distorted for perspective. Then, you can take THOSE LINES, DRAW THEM STRAIGHT UP, AND THEN ADD THE VANISHING LINE, AND THE HORIZON LINE, ET ALL. It's a technique the aviation artist, KEITH FERRIS USED. The OVER HEAD VIEW, is called the AZIMUTH VIEW.
You make the wrong ellipses. 1. The center of the ellipse does not coincide with the center of the circle. The center of the circle is at the intersection of the diagonals, but the center of the ellipse is in the middle of the line connecting the midpoints of the opposite sides (the middle of the line on the plane of the picture). Therefore, the center of the ellipse will be slightly closer to the viewer than the axis of rotation of the circle. 2. The minor axis of the ellipse is always parallel to the axis of rotation of the circle, and the major axis is always perpendicular to it (on the plane of the picture). Also, you can get it at «Perspective Drawing Handbook» by Joseph D'Amelio, chapter 13. I hope after that your wheels and rims will look even better.
The raised level on the plane closest to the camera is longer than the ones on the other planes so the line he draws on the x axis is connected to the wrong point. It’s minor, something I’m sure he would’ve caught normally and doesn’t affect the quality of the tutorial.
There is always only one question that comes to my mind. How am i suposed to set WIDTH and the LENGHT of the object i am drawing (I do not want to just guess it as well doing it with architectonical perspective plotting). Thanks for reply
scott robertson showed a way to take a side view drawing (which would be complete with dimensions etc) and turn it into a perspective view. The gist of it is to make a box around the side view, and divide it up using circles (perfect squares) and it should be easy to transfer. hard to explain via text. i can show you via instagram/email etc if you want to see a concrete example!
Yeah chris is totally right. You can also just find things to compare against. You know how in life drawing people often will use the head to do sight measurements? You can do that too with tires. If you are drawing from like you can position yourself and determine how many wheels wide different parts are
A nice tutorial. However, when plotting in the ellipse is where I lose track of things. How do I know where to "cut" it - I can only do it by eyeballing, by doing it by intuition, but I miss some kind of mathematical explanation. Could it have something to do with the major axis - I have seen this term in other wheel tutorial videos.
I recently got into drawing vehicles, but I do it on pen and paper, can these techniques work as well? or should I not bother? Edit: I'm dense as a brick and did not realise you were talking about pens and stuff the whole time
A video about wheels would be much appreciated. I know how to draw them, but for some reason I still don't manage to do it properly (the drawing of a motorcycle would be a great example for this).
Scott Robertson and James try to sound so intelligent using unnecessary terminology. I find this video, using simple language to explain the concepts a lot more refreshing.
Hi please explain... I do perspective sketches in illustrator and then colour it in photoshop, is that a good thing or should I do everything in photoshop?
Yeah their in two point perspective. And it wouldn't matter either way, this method would still work. Only difference is that noe your vertical lines converge on a point. Although the convergence usually is pretty small since the third point is super far off the page
daniru1122 lol yeah the wheels arent anything special. This is a quick sketch. This sketch isn’t meant to be a masterpiece. It’s really just to show a quick process for constructing a vehicle. If you want to spend more time on the wheels you totally can. A video entirely on wheels might be a good idea in the future.
daniru1122 also James is way better than me at a lot of stuff lmao. I’m just here to help out because he’s got a lot on his plate. Need to catch up to him in plenty of areas lol.
jeremy hunter thanks so much for taking your time and replying jeremy and yeah wheels arent like the most important thing in life and it would be a great idea to make a vid of just that if you could and want because i like seeing other people's point of view and dont getme wrong a lot of things you pointed out are really really good im just saying im more used to coming here to see his very realistic drawing of wheels and all that. Anyways thanks for making that effort and taking your time to help him and give us a good video that will help other people. Really appreciate that. Hope you have a good day.
oh yeah definitely I shouldn't overlook the wheels so often lol. I don't do as much textural hatching type stuff, I wanna practice it more. I'm just assuming that's what you mean by more realistic. Like ya know go compare some of scott robertsons wheels to james'. Maybe it would be cool to compare those with transportation design wheels in a video or something
I dig your military vehicles though, very well done. I have experience with them USAF Combat Artist ‘05 / OEF/AFGHANISTAN. I only had to worry about getting hit with an IED when I was “sketching”.