Sweet tutorial! HOw do you handle motion blur when rendering? Do you handle it in camera/in render or do you do a motion vector pass? Or do you even need to add motion blur since the flat portion of the curve is so slow that it should be "mostly" sharp. I'm currently working on an animation where I am incorporating this technique but I'd love the transition point to have a bit of blur with it to help reinforce the transition.
Hey Jon, thanks! Honestly it varies project to project, sometimes octane's motion blur can really act up, so I will dabble between that and just doing it in After Effects with RSMB. For example motion blur won't work on octane scatter so if I am bringing in a simulation from Houdini I really have no choice but to do it in comp. If I am using it in octane I nearly always set the shutter to 0.008!
Cool tutorial! How did you set up your f-curve editor? Coming from Maya, we could select an axis and it would just show the graph for the selected axis, exactly like you did. But I can't set it up like that with my C4D. I want to keep the graph editor open and select any object in the scene and it should show the curves for the selected object or it's axis.
Hey, thanks so much for the tutorial, I'm wondering whether I can import velocity map into c4d? We would like to create a data driven velocity animation. Thanks so much, Zsuzso
Hi thanks for a great tutorial, one question. How are you able to control the rotation like you show with the nuggets? When I try to set my object in the wanted starting position and try to rotate it around it's axis everything just moves all around the wrong axis. Super cool if you have a answer for this - Keep up the good work :)