Okay, I might be a bit late on this one. But i've never had any problems playing OE myself, even without a babysitter. What people have to realize Is that you ACTUALLY have to use your fucking melee weapon from time to time, which 90% of the playerbase wont.
As a guy who only very recently got into vermintide two, and is a super big fan of outcast engineer, this is a huge help! Thank you for being such a great resource for us newer players!
same i bought it yesterday when they said necromancery ... comeing from darktide its not massively diffreint but still its takeing some time to get accustomed to
Most issues i have with OE players is that some just completely forget they have a melee weapon. He isn't squishy, has pretty good damage reduction actually, but if you're treating everything as if you're a door gunner in vietnam you're gonna get hit obviously.
I’m a door gunner who also has a flamethrower in my pocket. They’re too dumb to realize getting closer to me is the worst choice they could’ve made in literally any situation. Nothing clears an infestation like napalm!
I don't play any of the characters beyond Saltzpyre, but that said, it's always interesting getting an Outcast Engineer on a run. Those that require babysitting help me further perfect my team-play, and those that are competent chew through everything with such glorious efficiency that it'd make even the most sweaty of elf players jealous. Now if only I could figure out why some of them run the flamethrower/chaingun combo.
Flamethrower and chaingun seems rather....unnecessary You would still have boss DPS of the minigun, but at that point you mught aswell use gromril shots (As your rangee weapon already has overkill horde clear lol)
Because what’s better than having a minigun? Having a minigun AND a flamethrower! UNLIMITED POWAAAA! trumps efficiency every time hands down! Horde in front of you? Chew through their ranks with lead. Horde around you? Spin in a circle and melt their bones! You get to choose the flavor of mayhem depending on your moo-the situation! Plus I have an axe-hammer-wrench...thing to smack a fool who gets too close to me. What’s not to love?
The engineer build I found most effective is as follows: 1.torpedo for deleting patrols chaos warriors and bosses 2. Dual hammers for defense and mobility For talents I take leading shots, enhanced power, superior gaskets ablative armor and linked compression chamber The idea is to use crank gun for specials and monsters melee for hordes And torpedo for monsters and a group of elites
@@buttnuts2599 means you or the guy you teamed with cant aim. You shoot at a group of enemies some bit away or stunlock a monster. Not at the feet of friendlies when they are fighting a clanrat. Friendly tip from a trollhammer user. Ps. Make kerillian stop shooting me in the back of the head while im fucking shorter
Outcast was my first cata completion for chaos wastes and is regardless my favorite character, you just need to learn positioning and announce to the team what side you plan to fire on hordes. I.e. “hey team most hallways or choke points I’m spraying the shit out of the left side” so you can atleast mitigate the chance of people complaining about it. And learn to keep the mini gun always charging with the talent where you can recharge while firing and you can easily melt most things
also once you get comfortable, ranged only (zero melee kill) runs are super easy and force you to learn how to use the mini gun efficiently and good positioning
The only critique i have about this setup personally is you can run experimental steam capacitors if you're very comfortable with the reload like i am, i think im going to fool around with this and see how it feels.
day two: As someone who lives in California and ends up with people who live WAY far away the stagger THP talent doesn't end up even giving THP MOST of the time rendering it useless in allot of situations, so grabbing the THP with hitting multiple targets feels more consistent for ME at least.
For engineer I like to run 123221, I like the Gromril shots + armor piercing it allows me to delete an entire patrol (rats or chaos) in a few seconds and is pretty good against hordes too once you get used to the "thump thump" instead of "bratatata", bombardier I like a lot because double-effect bombs are devastating on anything. On melee I run H&S for good stagger and CC and that extra bit of protection...
Gromril plated shot doesn't do armor damage to chaos warriors. So that's cap. There's no reason to run gromril shot because if you use his revolver with armor piercing it shreds stormvermin patrols at least as good if not better then gromril shot.
@@skeletalspiders6697 It does even though it takes a good chunk of the ability bar to down one, with armor piercing you can hit two of them if they're lined up and the neat thing is that it can stun-lock them. Even if you don't outright melt them that's still two CW that your team doesn't have to immediately manage. Masterwork pistol is good but only at close to medium range, wich the steamgun already has covered. I like the handgun for those blightstormers sitting 20km away
DukeRayven here. I might try running this with a monk push shield set up as well to see how it compares. Results: So, during my tests, i found out 2 things. The First is that I found out that Combined Arms actually covers part of the Properties needed for the ability to push the monks back (20% skaven, EP, Opportunist on the Shield). So that is a Vs Skaven prop that you can change to something else. The Second is something i didn't hear in the video, but when you get those 5 hits to set up the range power bonus on Combined Arms, The 10 second bonus is SAVED. It doesn't proc until you start firing. So you can get those 5 hits, and hold onto the bonus until you're ready to use it.
Personally I’m on the fence on how I feel about OE. I think he’s a ton of fun but a lot of his talents/perks lack synergy both with his kit and with teammates. To me some of his talents should be reworked to act as passives or should be buffed/replaced with something appropriately potent. Regardless there are still some fantastic builds out there that turn him into the powerhouse he is, plus chaos wastes allows for some wacky combos. Definitely gonna have to give this build a go next time I wanna scratch off some grudges in the book!
Here is an alternative worth trying. I like it because it can handle close quarters and even last man standing scenarios really well: Shield and axe for great thp and versatile damage. Drakefire pistol: Do the shotgun after a shieldbash for save and very fast horde clear. Gromril plated shots: This lvl 30 talent allows you to go through armor with the crank gun. Good special sniping, and amazing elite clear. Less horde clear, but shieldbashes and the pistols will melt through those anyway.
How does it work with cog hammer? I can't seem to make a bearable build for engi and it bugs me, since I feel like I wasted my money on this DLC. I would try the build from the video, except I don't like Bardin's warhammer, because of its slow heavy attack against horde, and would much prefer using the cog-hammer (my goto weapon for the slayer and ranger). Cog-hammer doesn't have the same stagger effect as warhammer and wet magic's build has a lot of synergies with stagger. What should I change to make it work with the cog-hammer or two hammers.
@@Greamzih Well my build definitely isn't perfect either. I use health on cleave instead of stagger with cog hammer. But no matter what, when your randoms suck and you're the last one alive you'll most likely end up getting stamina locked with engineer anyways. You could also try using dual hammers for the good block and push attack movement to get out of trouble more easily. And if you feel that your weapon choice or playstyle doesn't synergize with the level 25 stagger talent then just pick the armor instead.
@@Greamzih I run Cog Hammer and Masterwork Pistol. Talents: 233312. Cog Hammer is great for cleaving through hordes with fast swings due to the attack speed talent. The overhead heavy deletes elites. Masterwork pistol is great for sniping specials/elites and the rapid fire with barrage trait deletes bosses. He gains up to 25% damage reduction which is a lot - instead of stagger. My approach to the crack gun is to empty it quickly and get the reload stacks up for melee madness but you could easily use a different level 30 talent for your playstyle, armour piercing for elites/bosses or 50% increased bar for more gun time/ longer duration between reloads. This also works with dual hammers but Cog Hammer is my personal favourite.
For the longest time I never really cared for bardin but lately I've been enjoying playing him as engineer or slayer in the chaos waste he's actually pretty fun to play.
The build is cool but no matter what build you use it's useless as soon as a biot is in the game. They will absolutely get in your way and basically do everything to catch your bullets. Playing in xbox.
Bro this was such a good build! I took this into cata twitch and beat everyone in dps. Even SoT! I had no problems ever making space and blasting. I would highly recommend using the Troll Hammer instead however. It is insane for clutch, patrols, monsters and synergizes so well with combined arms. Thanks dude! Engineer finally feels as badass as he should of!
This is an interesting stagger build, I've never considered that with OE... I usually like to take morgrim's enthusiasm and cog hammer. Mainly just because I can still have the option for armor pierce and wide cleaves for THP on chaos wastes. I also take Leading Shots and Mainstay for boss melting, hordes, and in case I get a Manann's Tempest boon on chaos wastes. Also i've found Leading Shots to be good consistent DMG for melting bosses. Honestly I'm glad I've found your content, your builds have proven invaluable for classes i'm not really all that familiar with(like handmaiden) and i've been using them to grind out Purified cosmetics for all careers.
Thanks for the build. The main problem I have with OE is that friendly fire is almost impossible to avoid. Even in your videos your teammates keep marching into the way of your channel, and in PUGs it's the OE player who gets blamed for it.
One of the biggest problems with OE isn't the class it's the players. Yes OE is pretty average but people would rather die than use a melee weapon. They would rather do nonstop friendly fire than to just pull out their melee weapon and help clear the horde that's in a small hallway. And they have this fantasy about killing the entire rothelm patrol solo with the minigun but the minigun in actuality does a pathetic 2.75 (or very very slightly more damage depend on items) against armoured targets making it near useless against armored elites unless your teammates decide to sit there and nonstop kite the chaos warriors so you can pump 90 rounds into it (on cataclysm)
I genuinly started with this build i had just put together a build without looking at any from anybody to try him out fresh and loved it on leg but when going up to cata the trollhammer is just more viable it covers the chaos warriors and you don't need the perfect shot to KB leeches, a$$, hooks and a Spawns grapple. I used dual hammers and cog hammer 4 every other elite (unless its berzerk/plague/maulers or alot of armoured grouped) granted cog hammer isn't as safe as great hammer so i see the reasoning to pick that over it, personally i like the added movement of dual hammer, a quick dodge into push attack gives you good range to crank gun the hoard down, its the sustain well more the lack of sustain you have without the 5 stacks but then thats the baby sitter part so its pick your poison really, play on the weaknesses of engi or the strengths i did choose the former origanlly then had seen what was possible with the latter due to a core build and a Handmaiden main just being a paladin 4 me. At higher tiers the dmg worked more 4 me and i didn't feel useless at times like when a boss agro'd me when i crank'd him off i'd just switch to the trollhammer get the knock back and continue melting then, being able to kite the boss easily due to the distance trollhammer can give you.
Outcast engineer just feels like hes designed for a different game. His ability is just a 2nd ranged weapon which while doing good damage has low dodge count, slows you to a crawl and worst of all requires holding down a button which makes you highly vulnerable. While all other classes have a panic button ability which takes you out of hard situations, Outcast engineers crank gun is a win more ability which is terrible to use under pressure, and cranking it all the time is a pain in the ass no other class needs to do with their ability. Outcast engineer isnt underpowered, he just strong in an unpactical way. He just needs QoL updates That said hes fun for QP
If I may ask, what makes you run ammo hoppers over linked compression chambers? I am partly asking because I am newer to the game and I have found linked compression chambers gives you greater on demand use of the crank gun since it’s so helpful. Thank you!
Usually the dps difference isn't a big deal, and the handgun can cover any on demand need a full revved crank gun most of the time. Additionally 50% more shots and killing specials grants free shots for 4 seconds means more shooting.The bigger bar makes the stacks from Superior gasket last longer giving you more attack speed. This is a build designed for either soloing with engineer or if you have 0 faith in your party. It's dps is admirable but not as high as if you went something more ranged focused
@@jessewilliams3166 Yeah its a build that gives up some of the engi's uniqueness so that he can instead fill any role required to be able to fit into groups not designed especially around him.
Interesting to hear about the Greathammer being used with the mega-stagger talent. I'd always shied away from that in order to use it more on-demand with the Coghammer/Pickaxe, where my sweeps against hordes are lights, but when that Chaos Warrior (or monster) begins attacking I'm definitely going to stagger him with a heavy to his head. But certainly spamming it out every time it's ready because you're constantly using heavies is a way to ensure you maximize the total stagger gains from it (and hearing how that might multiply out to crazy THP sounds great too). Finally doing my sweep of all careers on Legend, so I might give this build a try. I do still lean towards shield weapons for hard-carrying bots/randos through levels, due to how much control and THP you get on stagger-THP careers. (Axe+Shield is probably the lone exception among shield weapons, since I still haven't figured out the right attacks to get stuff done. Granted, that might change like how another Wet Magic vid taught me Hammer/Mace+Shield's magical pushattack > light3 combo)
Outcast engineer on chaos wastes in absolutely insane, especially if you end up with both experimental capacitors and superior gaskets with boons, and if youre running the auto crit talent and get the lightning on crit... its just a free win at that point. You've got more lightning than fucking Thor at that point
Since they nerfed ammo hoppers I use the gromnil armor piercing shots on legend and cata. Why? I friendly fire too much or don't use it as effectively and there's too many specials and armored units. The team can handle hordes easily enough. I also use the trollpedo and cog hammer. Light attack spam for hordes and heavy for armored units.
For OE this is what I run, except swap out Greathammer for the Coghammer to pop stormvermin heads like pimples. Plus light attack spam builds decent THP with the stagger talent
Outcast has never needed a “babysitter” if you’re good at dodging, positioning, and horde clearing (which you should be no matter what career you play) you won’t have a problem.
Very potent DPS Wise It has very high Monster damage, And the ability to 1 tab specials and most elites (on HeadShot), However its downside from the Usual Handgun (Rifle) is its Poor against super armor and has a very sharp drop off Its especially great (Borderline OP) On ranger Vet
Its a good build for playing with bots or some braindead teammates(not too uncommon). But i found that with "Experimental Steam Capacitors" i run with crank gun 90% of the time, pulling out torpedoes in some cases and very rarely using melee weapon. I like engi - uniqe gameplay, tons of fun and tons of damage.
I really disagree with the reasoning for Natural Bond in this video. The reason here being "because I make so much THP , I can allow my green health to regen back". But isn't this the exact opposite of when you should be using Natural Bond? If you have enough THP, all Natural Bond does is change the color of your HP bar. Thats it. You don't actually heal anything in that case. Thats why I think you should only take Natural Bond in cases, when you a) have a small enough effective Health Pool that even with Barkskin you can't tank two hits in a row and b) do NOT generate enough THP, be it because of your playstyle or your class/weapons, so that Natural Bond actually heals some missing HP.
i dont play engineer much but i dont have any problems without teammates defending me. my build is a set of headphones, a pair of ears, some sense of positioning and not the urge to forcefuly make every single kill with the minigun.
How did you get so many red items, I've opened a ton of chests at power level 648 and I haven't gotten one. I've been playing for a while and opened a ton of emperor's chest, is there a certain class or method to get red items?!
i tryed this build long time ago and find myself to much cranking wich was quite anoying gameplay wise, cause alot of the time there is something you wanna shoot. I can't train myself to not do it
I play a lot of engie, and I have to disagree with your talents. 1 ; 2 or 3 ; 3 ; 2 ; 1 ; 2 With this set up you can shoot all day every day, pulling your melee in urgêncies
The problem with using that setup that I always find unattractive is that you have to be constantly cranking your minigun which can leave you exposed. Also the more I use ablative armor the more underwhelming I feel like it is. Nothing wrong with that other ult though. It’s good.
Its perfectly viable, I ran a very similar build on Cata and was able to perform just fine Outcast is viable for anything not modded, He's just not easy or the strongest
It’s designed for legend and cata as are all my builds. How do you figure it stands no chance? You can one shot any special, practically solo a monster, clear hordes, and kill elites with relative ease. Yea sounds like a real stinker of a setup to me 😂
@@halogeorge1 I'm not questioning viability. Anything is viable if you have someone to carry you. But the build itself is all over the place and lacks any coherence. You have neither mobility nor staying power. Neither do you maximize damage. Why would you run thp on stagger with a greathammer when thp on cleave is much more effective? Why would you put %as on it instead of extra block cost reduction? Why not take a shield or a one-handed hammer kitted to stagger elites if you're running thp on stagger? The latter would also provide much needed mobility. Why run a handgun without AP slugs, which would allow you to snipe through density and also maximize the use of your pressure? Why not simply run mwp or trollhammer which complement your crankgun and cover the areas where it's less effective? Why not run ablative armor and barkskin so that you have some form of damage mitigation? For a "no weaknesses/no baby sitting" build, this kit has plenty of weaknesses and requires a whole lot of baby sitting.
@@denebalgedi3177 This is a big pile of nonsense. Stagger is way better for thp with the greathammer than cleave is. Especially with piston power you’ll be making 20-30 per swing vs 5. I didn’t put %vs anything on my hammer I put crit and attack speed. Did you even watch the video? “Hur dur why no take shield?” I never said don’t take a shield. The greathammer slaps and is fun which is why I took it. It’s much better than the puny 1h hammer and makes thp easier as well. AP slugs makes no sense to take for the handgun exclusively. The amount of times that will really benefit you is tiny. You have cs. AP is unnecessary. You also miss out on the melee and range damage boost from combined arms by going for what amounts to excessive horde clear. I have other builds with op meta weapons. This isn’t that. Ablative armor is not that good I hate to break it to you. It’s really just ok. Piston power provides much more benefit to a class with no movement ability. Sorry you’re upset but you’re wrong. 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂