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I've been so amused by the vehicle sender series that I started mucking around in Kerbal Space Program to try and recreate something similar. It was fun for a bit, until I discovered that the speed limit for an instantaneously accelerated Kerbal is around 60 metres per second without using physics glitches. Any more g-force than that and they just disappear in a puff of smoke. Maybe if I put the Kerbal inside some kind of vehicle... Or maybe I should just buy beamng. Keep up the awesome experiments Car Pal!
"Good morning, everyone, here is today's weather for downtown Beamville. Our radar is reporting an incoming Car Pal video. You can expect light shows of debris for most of the morning, with spinning wheels of death towards the north. This should give way to a mostly clear afternoon punctuated by the occasional falling train, changing to heavy lego storms in the early evening. So anyone going out tonight should watch where they step! Anyway, on to George with the sport..."
Thanks, now I know what happens if I drive in 2 crushers in the sky with a dodge challenger And I know that I shouldn’t do it Seriously keep it up ur vids are good
Other BeamNG channel : this is many types of cars racing on the off road tracks, and see who crashes first! Car Pal : Hi pals, how about we sent a car to the sky at the speed of sound and burn my GPU in the process? Youre in?
Do they make water balloon cars? What about oil balloon cars? This projectile-focused work has me contemplating all of the beamng physics-true possibilities
This thing reminded me of the Hot Wheels SuperCharger. The SC was a "building" that was inserted in the track containing two counterrotating horizontal wheels. The Hot Wheels car would enter the building and be expelled at great speed. Basically, it was similar to this device save for the orientation of the wheels and the distance between them (close enough to touch the car, but far enough apart to not jam or damage the car). I wonder what a BeamNG implementation of one of those would look like?