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VFace Fundamentals - Apply a VFace displacement in Zbrush 

TexturingXYZ
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5 сен 2024

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Комментарии : 30   
@lugon3d
@lugon3d Год назад
For those who had doubts about the export format in Photoshop, the tip I give is to keep the mode in RGB. This way you can save the file in .EXR (32 bits) without losing quality or causing more deformations in your model.
@joMan1060
@joMan1060 5 месяцев назад
I follow the tutorial for Photoshop Workflow. change it to "grayscale" will break the map in Zbrush. it will resulted in weird noises when you apply to the mesh. dont turn it to "grayscale" and its okay
@qjr5818
@qjr5818 2 года назад
When a 32-bit displacement map processed in Photoshop is imported into Zbrush, is it forced to be compressed into a 16-bit displacement map? Because the label of the 32-bit displacement map in Zbrush is Depth=16?
@NitishShiggaon
@NitishShiggaon Год назад
Yeah I think zbrush still hasn't been updated to read 32 bit textures, it just compresses it to a 16bit map. But I think that's okay because the displacement comes out looking fine with all the expected micro details.
@willtheartaddict972
@willtheartaddict972 2 года назад
How could I apply this to a full body character?
@maxizbrush
@maxizbrush 2 года назад
Sorry, i need to know how i export the file in photoshop so it works.. this only works with nuke?
@maiwandhimmat1779
@maiwandhimmat1779 Год назад
U should export as a exr file
@youngvandrossxyoungfinesso3484
@youngvandrossxyoungfinesso3484 2 года назад
Why wasn't this already done for us?
@texturingxyz
@texturingxyz 2 года назад
A VFace pack is about 4go. Adding 2 go for a Ztool (which is a proprietary format) isn't convenient as it would increase a lot the zip size, as well as constraining our users to use Zbrush instead of other sculpting software available. Moreover, it takes literally 2 min to get a Ztool with the scripts that we share on our website. > texturing.xyz/pages/apply-a-vface-displacement-in-zbrush
@supasuoasuoasupa1939
@supasuoasuoasupa1939 2 года назад
@@texturingxyz I could use some help with the vface i have purchased. I followed the instruction and used the script for photoshop, and am able to get the displacement on the mesh in zbrush. Thank you for the script its really helpful! However, what if i want to render in Maya and Arnold? So far i am getting blobs all around the faces and eyes. Do i need to use "this" new heightmap/displacement map in maya? Or do i use the dispCalibrated displacement map or multichannel displacement that comes inside the folder of vface? I am abit confused here really hope you can help Thank you!
@texturingxyz
@texturingxyz 2 года назад
​@@supasuoasuoasupa1939 Adding a displacement onto your mesh is a widely covered topic. You can follow these instructions from this website to make sure you have done it properly : www.cggallery.com/tutorials/displacement/ You can also follow this tutorial if you want to go further : texturing.xyz/pages/build-your-displacement-network-template-with-vface
@supasuoasuoasupa1939
@supasuoasuoasupa1939 2 года назад
@@texturingxyz Thank you so much. This is really helpful!
@VictorSantos-nx9cd
@VictorSantos-nx9cd Год назад
I didn't understand what was done in Nuke. Could someone tell me what the use of the other 2 maps is? Mid50 / utility ?
@deiniou
@deiniou 3 дня назад
Hi, I am not sure if anyone will be able to help me with this. I am in photoshop, and as I have read I should skip the greyscale part, fine. But then, if I export as EXR format zbrush just does not read it. I read it could be a 32bit thing, but if I lower the bits to 16 then I can't even save as exr. So what format should I use?
@mariotheraviolieater4718
@mariotheraviolieater4718 13 дней назад
Anyone who uses Photoshop Do the same thing, except do not turn the image into Grayscale, skip this part and do the rest exactly the same. Also flattening the image is important, otherwise it will not work
@oldleaf3755
@oldleaf3755 Год назад
well done
@anthonyguarnich935
@anthonyguarnich935 2 года назад
I don't understand the photoshop part, do we have to export what we do in photshop and use that file in nuke?
@khomatech6428
@khomatech6428 2 года назад
no
@art_of_irinabennoit
@art_of_irinabennoit 9 месяцев назад
@TexturingXYZ Unfortunately the PS workflow doesn't work for me. I still have the problem from the beginning that Zbrush doesn't read part of the map/the negative values although I applied Levels in PS to lift up the values. Same with the Nuke workflow. Can someone help me, please?
@DrKnow186
@DrKnow186 9 месяцев назад
it just all works like shit, there is no correct guide on how to do it right from start to finish and how to use these textures properly
@art_of_irinabennoit
@art_of_irinabennoit 9 месяцев назад
So here is the solution: 1. Pre-process the map in PS or Nuke to offset the values. The mid value need to be changed from 0 to 0.5 2. Now comes the XNormal process to bake the map to your specific UVs of your mesh I was doing the opposite order which doesn't work because XNormal will clamp your black values. Thanks for the support from Texturing XYZ!
@markl1478
@markl1478 2 года назад
In the old version of multi-channel mapping, I can use the PS patch tool to put moles and spots where I want to put them. Vface is a 32 bitmap. Will changing its format affect it?
@biriani2855
@biriani2855 Год назад
What happens if you use a 50 mid displacement map?
@steppingstone9699
@steppingstone9699 Год назад
Why did you use Photoshop? is it to show that just we can achieve same result in photoshop too?
@M_k-zi3tn
@M_k-zi3tn 8 месяцев назад
yep
@FF-FAN9999
@FF-FAN9999 2 года назад
what file type do you save the photoshop file for zbrush as?
@PBpls
@PBpls Год назад
tiff will be ok, it works
@fractalelement857
@fractalelement857 2 года назад
say bye bye to 3d cahracter artist jobs ,especially for future juniors
@qjr5818
@qjr5818 2 года назад
When a 32-bit displacement map processed in Photoshop is imported into Zbrush, is it forced to be compressed into a 16-bit displacement map? Because the label of the 32-bit displacement map in Zbrush is Depth=16?
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