I promise this is one of the best tips you can follow if you do any camera tracking in AE. Joe at Workbench is a superstar for making it more painless for free. Big props.
@@dossantos_films - Good question - in this case I'd do the manual version of this process, but use the desired "Wall" solid as the base, eventually parent everything to it and set it's location to [960,540,0] but set the orientation to [0,0,0]. It'll make it so flat to the main "wall" is the center of comp. Lemme know if that made sense.
Also I was able to quickly hack the script into a wall version - bit.ly/XYZWall - @Workbench I'll ask how complicated it'd be to add another button that was a Wall Solver.
Very cool...but does anyone else think this is something that should be built in to After Effects? Camera tracking in AE has been around for like 10 years. Adobe never fixes shit in AE. We have wait for some some slick script like this to come along.
Joshua Perlson, PREACH bruh... Adobe is one of the worst creative companies EVER! They have literally, '0' interest in actually improving their software. They are the worst, for real
Drinner D and what really sucks is that people love AE without ever thinking about just how shitty the software really is. There’s no other piece of software out there that’s so propped up on scripts, plugins and extensions to fix all the problems it has and fill in all the holes it has. If there was legitimate competition for After Effects, I’d jump ship in a heartbeat. And I’ve been using AE professionally since 2003.
@@JoshuaPerlson2010 I'm not going to argue with you on that. I do love AE, but I totally get what you are saying. It is really shameful and embarrassing that Adobe is so lazy and so hungry for quick cash grabs all the time that they have lost any interest in making sure that their software even works properly... and if that isn't true, then they need to do some serious damage control because it certainly appears that way. AE is one of the best that they have and they clearly are content leaving so many of it's features and effects in shambles. As far as "legitimate competition" goes, wouldn't Blackmagic's FUSION be a solution? I've never had the time to invest in making the jump but it definitely seems like it far surpasses AE's capabilities and is far more stable. The main reason I stay with AE is because I have failed to find the time to explore other options and I am in love with Video Copilot's Element 3D plugin. it's a fantastic solution for quick 3D animation turnovers and is a lot more accessible as far as compositing goes. Though, if it weren't for Element and for all the geniuses who script and create amazing plugins for AE, I would be forced to jump to something else.
This technique shows how bad after effects is. Much better to just track inside cinema 4d or fusion. You can even measure how big is the scene without doing shit like this.
I was struggling with a project and after hours looking for an answer I found this video and in a matter of minutes boom done and sent. Thank you sooooooo much
I've been using this 3D normalization process since you taught us in the Aquaman video and it was one of the best tip I found on RU-vid! Thanks a lot, Hashi! I'll try the free tool too! ^^
It is really very strange how the position is calculated. The camera tracker is conceptually incorrect, because he analyzes the scene and then creates a camera on his perception, while it should be the user who sets the focal lens before you start the tracker, or at least, has the possibility to set a metric distance on the points of the selected ground set. I had proposed to Red Giant to put an option in which the tracker can read the camera metadata, but I have not received any answers.
damn this is so helpful. Before i was doing Andrew Kramer technique that he did a truck comp in AE in that he define a simple trick. But this one is truly best
posted above too: in this case I'd do the manual version of this process, but use the desired "Wall" solid as the base, eventually parent everything to it and set it's location to [960,540,0] but set the orientation to [0,0,0]. It'll make it so flat to the main "wall" is the center of comp. Lemme know if that made sense.
I was able to quickly hack the script into a wall version - bit.ly/XYZWall - this is just me manually altering Joe's script a bit. I'll see if we can make it official.
Shouldn't Y be pointed up, and Z pointed into the distance?? Unless you want to be looking down on the table? I'd think you'd want to normalize with the normal world (ie, up into the sky and down towards the ground is the Y axis, Z is forward and backward)
I think I can answer my own question - it's because the ground plane is lying flat on the ground, so its Y axis is tilted 90° forward on the X axis. Other objects added to its space will be Y axis up.