You are gonna have to figure it out yourself since everyone had different hardware combinations so CT's workflow breakdown would not help you that much IMO. Unreal Engine is very hard to learn since it doesn't operate like After effects or anything else. Unreal is software that was created to make videogames that is now being repurposed for virtual production. I'm in the middle of learning this myself and the tutorials out there are 90% garbage. They also keep updating the softeare without detailed documentation of the changes so a tutorial you watched 3 weeks ago can be usless because of a UE update. There is way to much hype for vitual production that get clicks and views but its just not ready for one person to do. Videogames are made with at least 50-80 people for triple A games and at least 3-6 people on indie games. If you don't want to have a nervous breakdown like many people who use Unreal to make content for a youtube channel then get a team if you can afford to. My advice is to learn unreal first which will take about 1 year (or someone else on your team if you have one). The effort is worth it because you can make lots of money offering this service as a business.
We're currently filming tutorials demonstrating our latest workflows. These tutorials will be released first on our Patreon page, and perhaps later in the future, on RU-vid.
Thanks for your work, and your generosity with sharing your workflow. Definitely interested in seeing what you guys do in post tomorrow be realistically integrate your subject and environments. I directed an all green screen music video for Public Enemy back in 2000 called “Do You Wanna Go Our Way (DIRECTOR’S CUT)” RU-vid won’t let me post the high-quality link for it from Vimeo so you have to search for it. The 3D & composing took forever! Glad to see how brothers and sisters are advancing where we can work and have time to actually live our lives. 😂
Thank you for your kind words and for sharing your experiences. Absolutely, technology has come a long way, transforming how we create, work, and interact. It's incredible to reflect on the advancements and how they've opened up new possibilities and efficiencies.
The Lightcraft Jetset Cine seamlessly integrates with Autoshot which extract EXR frame from our Blackmagic camera originals. It synchronizes these frames and generates a command to transmit them to Unreal Engine.
Looks like you have a live composite showing on the iPhone but am I right in thinking it's a different virtual set than the final composite? I'm trying to do live compositing with Jetset Cine and a large Unreal scene with nanite and lumen rather than a simplified environment. Lightcraft said what I'm trying to do isn't stable yet so hasn't shipped as a feature but curious if you have been able to do it.
@@sibtainmushtaqfilms We're currently filming tutorials demonstrating our latest workflows. These tutorials will be released first on our Patreon page, and perhaps later in the future, on RU-vid.
@@creativetwins02 hi fab video. can I ask what is JetSet? is the DS80 a worthwhile upgrade to the T265 im playing with? is it easier to work with in Aximmetry?
@@Abreu3dfx The iPhone is a widely used smartphone. It's know for its diverse AR features. It pairs effectively with Lightcraft Jetset for tracking and Virtual production purposes, and you have the opportunity to test it without charge immediately.