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Victoria 3: How to Industrialize Early 

Generalist Gaming
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0:00 Intro
1:42 Expand Construction as Fast as Possible
2:23 Industrial Ownership & Investment Pool
4:02 Production Methods
4:47 Laws & Taxes (Laissez-Faire is Much Better Than I Thought When Recording)
6:11 Spending & Interest - Recognized vs Unrecognized Countries
7:05 What Goods to Produce and NOT Produce
9:08 Import Agrarian Goods
10:05 Tools Emphasis Build Path
13:06 Abuse Throughput
15:04 Clothes Second
17:23 Technology
19:55 Build Tall w/ Decrees, & MECHANIZED WORKSHOPS
23:18 Weekly Balance & Trade
24:52 Peasants & Subsistence Farms
26:20 Migration
28:06 Summary
Tags:
Strategy Games, Victoria 3, Vicky 3, Interest Groups, Economics, Production Methods, Colonization, Playing Tall, Grand Strategy Games, Paradox Interactive, Laws, Passing Laws, Production Methods, Politics, Authority, IG Approval,
Landowners, Intelligentsia, Industrialists, Clout, Trade Unions, Military, Petite Bourgeoisie, Church, Rural Folk, Which is Best, Best, Better
Traditionalism, Interventionalism, Agrarianism, Laissez Faire, Command Economy, Mercantilism, Protectionism, Free Trade, Isolationism, Consumption Based Taxation, Land Based Taxation, Per Capita Taxation, Proportional Taxation, Graduated Taxation
Industrialization, Peasants, Construction, Capitalists, Landowners, Industrialists, Aristocrats, Tech, PMs, Iron Fram Buildings, Atmospheric Engine, Mechanized Workshops, Mechanical Tools, SoL, Standard of Living, Taxes, Deficit Spending, Interest, Clothes, Tailor, Trade, Throughput Bonus, Encourage Manufacturing, Migration, Economies of Scale, Open Borders, No Migration Controls, Early Game, Starting

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28 июн 2024

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Комментарии : 166   
@512TheWolf512
@512TheWolf512 Год назад
victoria players are the best. "slavery is bad because slaves don't pay taxes"
@generalistgaming
@generalistgaming Год назад
Based. Stonks.
@Uncle1899
@Uncle1899 Год назад
why can't we just charge their master more 🗿
@alfa9102
@alfa9102 Год назад
@@Uncle1899 they will be mad
@oppionatedindividual8256
@oppionatedindividual8256 Год назад
@@Uncle1899 yea should count as like a wealth tax on property or something. Or even a poll tax on the number of property.
@Mrpizzahere
@Mrpizzahere Год назад
Just don't mention colonial exploitation... or the need to sell opium in new markets. 😂 "It's fine guys, I put a sin tax on it..."
@Ereshkigal616
@Ereshkigal616 Год назад
The fact you fit all these tips in a 30min video and not a 90min vid is a massive credit. Thanks for the guide. It helps! :)
@generalistgaming
@generalistgaming Год назад
Glad you liked it! I need to come back and put chapters in here I think
@FluppiLP
@FluppiLP 8 месяцев назад
I know the video is half a year old but I wanted to say that this is one of the best guide videos I have seen. No double information, every minute of you talking had a purpose. Good structure and a good summary in the end too!
@generalistgaming
@generalistgaming 8 месяцев назад
I haven't rewatched it a long time, but that's wild I don't repeat myself at all, considering it was a single cut video lol
@FluppiLP
@FluppiLP 8 месяцев назад
@@generalistgaming I mean it does happen now and then but you create the impression that you actually have a script. If not on paper then at least in your head :D
@alric4106
@alric4106 Год назад
"Import everything that empower the landowners." *sighs in Shogunate Japan*
@generalistgaming
@generalistgaming Год назад
Just pass Mercantilism, bro More seriously, you can try to build your agrarian stuff more in unincorporated states if you start colonizing early, and these will only contribute 50% to the clout.
@eliasurrell7445
@eliasurrell7445 Год назад
@@generalistgaming As Japan there is a really easy way to get mercantilism. Just fight GB the first day, they'll want to open your market so just back down. 5 years later you can flip from free trade to mercantilism easily because the shogunate wants it. After that, pass the corn laws.
@nickjohnstone14
@nickjohnstone14 10 месяцев назад
Your V3 guides are the best tutorials I’ve seen for the game, and this one is the very best of all (probably because it covers the most important gameplay loop for new players to understand). You don’t simply present a “this is how I do it/how to min-max” approach; you explain what everything does and how it matters, so your viewers understand the mechanics that you’re explaining, and can make their own decisions. Well played.
@Jay2JayGaming
@Jay2JayGaming Год назад
Something to consider, Aristocrats, overall, have lower wages than capitalists. They rely very heavily on institution/law bonuses and shear numbers to overpower industrialists (as clout is largely dependent on wealth unless you have really good voting laws- and even then it's still heavily dependent on wealth). Plantations- unless they are really profitables ones like opium or tobacco- don't have a huge amount of effect on your political situation, and before your construction really takes off you can't make enough industrialists for this to matter (unless you have a relatively low population or are spamming logging camps).
@generalistgaming
@generalistgaming Год назад
It's not just the clout, it's also IPT, which is considerably worse for landowners. Also, if you're relatively backward in terms of laws, the plantations do matter quite a bit in terms of clout because of all the positive modifiers the landowners have in laws. Sure, once you get rid of all that it's not too big a deal, but it's a big deal on a lot of starts. I mean the biggest reason is that it's going to still be way more expensive per construction. Each construction center creating more demand overall also stimulates your economy more (since more goods are demanded per construction), allowing more buildings to be more profitable w/o trade.
@Recon_in_Force
@Recon_in_Force Год назад
Great tutorial! Really helped me. Now I wont be in a deficite of 12000 tools anymore
@generalistgaming
@generalistgaming Год назад
Glad it helped! Tools is definitely the best finished good to start building.
@Kolokommouna
@Kolokommouna Год назад
​@@generalistgaming now the deficit will come from every ai importing thousands of tools to fix their own broken economies
@kfoelsch
@kfoelsch Месяц назад
Great overview of the early economy. I had figured out a lot of it experientially, but you filled in the details nicely.
@Kastratore
@Kastratore Год назад
Finally, a good, informative and in depth guide for this game. Much appreciated!
@generalistgaming
@generalistgaming Год назад
Glad it was helpful!
@AlecBrownBurr
@AlecBrownBurr Год назад
Thank you for taking the time and effort to make these videos! They're well-structured and rich with knowledge. Looking forward to seeing the difference when I'm more mindful about giving the aristocrats income.
@generalistgaming
@generalistgaming Год назад
Glad you like them!
@dalimillazan2877
@dalimillazan2877 Год назад
Thank you very much for this guide! As a starting player, this is exactly what I needed to hear!
@generalistgaming
@generalistgaming Год назад
Glad I could help!
@Jay2JayGaming
@Jay2JayGaming Год назад
It is true that higher tech construction produces more construction for a given amount of money than previous tiers, this is true. As much as your ability to build stuff is dependent on your over all construction output, it is also dependent on the actual amount of construction any given thing takes to construct. In this way, each level of construction sector takes some ratio of other stuff to supply it- and possibly push down the price of construction goods (which will also impact your ability to fund more construction sectors). Before you get a few techs to increase the efficiency of production methods, most mines and factories have fairly low raw outputs, especially when compared to say, lumber mills and cotton plantations. This means that while higher tech construction _is_ more money efficient, it is not necessarily more _construction_ efficient. For instance, Iron construction is less efficient than wood construction until you reach atmospheric engines, at which point they are about equal. It isn't until you get condensing engines that iron construction outstrips wood. But that's not all. It's also important to remember that we're employing around the same amount of people for each building- and since lumber mills give capitalists, this ensures you're getting the most capitalists possible this way. Plus, they are more profitable than most mines or factories per building until you get some tech, and at that point they usually still have a higher ratio of earnings to construction until even later. Even then, they still give less less capitalist jobs for a given amount of construction. In conclusion, someone needs to plug construction loops into an excel spreadsheet and do some math to figure out what techs you need before switching to each tier of construction. I would do this but I don't know how to work excel. At the very least I can tell you to at least wait until you hit condensing engines to switch to iron buildings- with techs increasing the efficiency of things like tooling workshops not making enough of a difference in this situation.
@generalistgaming
@generalistgaming Год назад
Demand in the market is overall a positive thing, as it allows/encourages more industries to be profitable (from which you get more benefits than just cheaper construction). I mean there's a lot to unpack in the second paragraph. Getting stuff in place that's going to be better with atmospheric engine has value before you get engine, because you swap faster. The entire supply chain for Iron Frame is also much more, in terms of proportion (and nominally) capitalist than aristocrat, which gives better IPT/clout (you actively also don't want your autoqueue to build a ton of cotton plantations too, over consumer manufactories or wood/iron). If you have a huge income, then sure, you blast wood frame for a little, but you still want to swap fairly quickly. I mean I think you're evaluating it only in terms of construction into construction efficiency, and not considering the amount of money to run all the construction centers, and that this analysis is mistaken and you can't just disregard this. While you have more construction centers you have to pay a ton more in Gov wages for all of them on Wood Frame than you do Iron Frame. I think China might have the most available money at game start? You can put in maybe 20-30 construction centers or something like that on wood frame before swapping becomes better, and that will be waaay before you research water tube boiler.
@Jay2JayGaming
@Jay2JayGaming Год назад
​@@generalistgaming Usually when I'm switching from wood to iron, I find my most limiting factor to be construction goods cost inflation caused by iron and tools shortages. This tends to not be quite as big a deal once my construction has really taken off and I can build the supply chain fairly quickly, but this generally takes me a while. That being said, construction into construction efficiency is also a money concern, as we can directly tie a given amount of construction output to the amount of money being used to run the construction sector. In this way, since an iron mine 'costs' more construction, it *also* 'costs' more money. In this way, while iron-framed construction sectors themselves really are more money efficient, the actual supply chain itself isn't. Plus you have to consider the fact that it still takes an overall greater amount of time to build the mines. As for the iron mines having value because you can switch them over once you get better PMs, that's true, but you're not considering the opportunity cost. Instead of struggling to keep up with rapidly inflating iron costs you could instead be building lumber mills, which will employ more pops and thus increase demand/spending/gdp faster than iron mines. That also increases the effectiveness of spamming logging camps. If you're using iron-frames, then wood only accounts for a relatively small portion of your construction goods spending- it's better to focus on iron mines. If you're using wood construction, your primary construction goods expense is wood, so by building logging camps you more quickly reduce construction goods costs and end up being able to build even more construction sectors. What's more, logging camps demand relatively lower amounts of other goods. Sure overall demand increases are better in the long run, but don't forget that the government is the one paying for this demand- which is non-optimal. Also, we're talking mostly tooling workshops and coal mines here. So in order to keep iron cheap you also have to build large amounts of other stuff- which, granted, aren't bad exactly, but both coal mines and tooling workshops are much more construction intensive than logging camps. So they get built slower and effectively cost more money. So you expand slower. In contrast, lumber camps take only a fraction of the tooling workshops to supply them with tools. Oh, and of course through all of this, other buildings demand for tools is rapidly increasing, what with precision tooling for furniture factories and sewing machines for textile mills. Driving up the price for tools decreases the profitability of many other buildings and industries, which has an overall worse impact on your economy as SoL, wages, and profits stagnate. In my experience, it's better to wait a little while for your iron mines to get really efficient, and _then_ slowly start changing over to iron framed as you build new iron mines. I can't tell you where exactly the cut off point is, but I personally wait until after I've got condensing engines.
@lateralus6512
@lateralus6512 29 дней назад
@@Jay2JayGamingPlaying as Great Qing, I’ve found it more efficient to expand rapidly with wood frame construction for longer than other nations.
@Jay2JayGaming
@Jay2JayGaming 29 дней назад
@@lateralus6512 So, GeneralistGaming actually did what I suggested and created excel spreadsheets with these metrics plugged in, and essentially proved me (and you) right: it's not generally worth it to immediately switch from wood to iron. Now when that point comes exactly is dependent upon your situation. The Great Qing has a massive economy, massive resources, and thus a massive amount of construction sectors- but doesn't start with very many mines pre-built. The Great Qing is therefore one of the nations that takes longest to switch from wood to iron, assuming you're trying to be optimal. However, Generalist has much more up to date information on his channel. Specifically look for his deep dives into various building types like industry. Lots of good math
@Fallout3131
@Fallout3131 10 месяцев назад
I did not know about the deficet spending difference for unrecognized powers!!! Thank you!!
@emanuelquimper697
@emanuelquimper697 8 месяцев назад
Love the video, learn a ton! Paradox should sponsor you cause here in this one single video I learn more than any guide they put. Great work
@generalistgaming
@generalistgaming 8 месяцев назад
I appreciate that!
@user-cd4bx6uq1y
@user-cd4bx6uq1y 9 месяцев назад
Wish there was a full economy explanation like this for the second game
@oduvijekPlavi
@oduvijekPlavi 9 месяцев назад
love your how to videos, made me learn a lot about the game mechanics so thank you for that. This one and one about market tips were really impactful on changing my gameplay but I would assume some of these tips don't transfer as well to multiplayer games since most of the human players will try and industrialise early, expand and try to rely less on agricultural goods. Have you considered making a video explaining the differences between a sp and mp gameplays?
@aa898246
@aa898246 Год назад
gonna use this video to reference to and ur other vids. good stuff man
@generalistgaming
@generalistgaming Год назад
Thank you! Glad you find them helpful!
@fistymcbeard578
@fistymcbeard578 6 месяцев назад
great info, thanks!
@KirithSamara
@KirithSamara Год назад
Great Video! I'm trying to step up my skill because some of my harder Achievement Runs have been disheartening. I'm confident that I can take a stronger run at Healthy Man of Europe after watching this video. I was able to manage Tanzimat, but I was still so far behind on GDP, I had no shot of dethroning GB as Greatest Power (let alone surpassing France). Have you considered doing any Achievement Run videos? There's probably a ton of them out there, but I feel like you explain things clearly and with humility, which I appreciate at my current skill level
@generalistgaming
@generalistgaming Год назад
I have the entire run of The Healthy Man of Europe in one of my playlists (but on a much earlier release version, so not sure how much it applies), but I don't have a shortened tutorial, nor do I have one for late game eco, which is kinda how you pass the UK at this point. The good places to expand video is mostly applicable I think. If you force the UK to release the British Raj, that will kneecap them a lot - so will releasing England, but that's harder to enforce (landing Raj is easier).
@aniluzun1633
@aniluzun1633 Год назад
you can trigger a revolution and switch sides to ignore all the tanzimats and their buffs/debuffs and then you can just focus on industrialization and economy to get the healthy man of europe by spamming barracks and trying to go direct wars with british and french
@4jinnawat
@4jinnawat Год назад
Thanks for deep explanation.
@generalistgaming
@generalistgaming Год назад
Glad you enjoyed it.
@roupiozclement3501
@roupiozclement3501 7 месяцев назад
0.25% of Cherokee in the middle of Iberia wtf.
@alexsmith2910
@alexsmith2910 Год назад
Very useful video.
@generalistgaming
@generalistgaming Год назад
Glad it was helpful!
@herbertjager6409
@herbertjager6409 7 месяцев назад
Great video. I was searching for something like that. You are very deep into those machanics unlike many others out there. Did you study that or are you just an experienced paradox player?
@user-xo4dr2zw7j
@user-xo4dr2zw7j Год назад
thats the best guide. thank you
@generalistgaming
@generalistgaming Год назад
Glad it helped!
@fribonla8757
@fribonla8757 Год назад
A very good guide
@generalistgaming
@generalistgaming Год назад
Glad it was helpful!
@willburn182
@willburn182 11 месяцев назад
awesome, thank you!
@generalistgaming
@generalistgaming 11 месяцев назад
You're welcome!
@_krall
@_krall Год назад
if you have "Multiculturalism" and "Total Separation" alongside "Migration Controls", doesn't act like "No migration controls"? You have to pass "No migration controls also"?
@generalistgaming
@generalistgaming Год назад
My understanding is No Migration Controls and Migration Controls are functionally the same when you have Multiculturalism and Total Seperation. But often this game does weird stuff/has bugs, so I generally don't bother swapping from No Migration Controls to Migration controls once I get Multiculturalism. In theory it would be better to swap back though, for the IG approval you get from having the law.
@shippoboy__
@shippoboy__ Год назад
@@generalistgaming Also the journal entry New Colossus requires no migration control I’m pretty sure
@zoolanderXXL
@zoolanderXXL Год назад
I combine both usually on hegemony runs, cause when you conquer many foreign states it ensures that those people won’t be discriminated. But on the other hand, I can be safe that no “unwanted” people crossing my borders. So, the one law - multi - relates to the people IN YOUR COUNTRY, while total separation keeps people from other countries OUTSIDE. At least from my understanding.
@generalistgaming
@generalistgaming Год назад
@@shippoboy__ good shout!
@ruukinen
@ruukinen Год назад
@@zoolanderXXL I don't know what weed you are smoking but the laws do what it says in the description. Multiculturalism makes no culture discriminated in your country. Total separation makes no religion discriminated in your country. The chance you get targeted for a migration event is drastically lower if those pops would end up discriminated in your country. You get absolutely no outside migration at all unless you are the target of a cultural migration. By outside migration I mean migration from outside your market. Migration control says it doesn't allow discriminated pops to migrate in or out. If you have both Multiculti and Total Separation you don't have any discriminated pops so it shouldn't be in effect. Might stop cultural migration targetting but I'm not sure.
@Sir_Wave
@Sir_Wave Год назад
i just played a game as orange, i began by building a paper mill and an art uni, and sold the NFT's to britain and that funded me all through the early and mid game ( i did diversify after)
@generalistgaming
@generalistgaming Год назад
Based.
@Sir_Wave
@Sir_Wave Год назад
@@generalistgaming i ended up having a higher gdp/c then France, Prussia, Britain, and the USA without ever joining a customs union. the main problem is infrastructure as i built alot in one state (thats all i really had until mid-game with colonization)
@generalistgaming
@generalistgaming Год назад
@@Sir_Wave the Metropolitain RR event can help a lot with the infra.
@Sir_Wave
@Sir_Wave Год назад
@@generalistgaming how can i get the event or is it just random chance
@generalistgaming
@generalistgaming Год назад
@@Sir_Wave I forgot the preconditions to make it appear in the journal, but it's not random, no. I think it's something like needing steel rail carts, electic rrs, and also a trade route in the capital?
@polishpepe239
@polishpepe239 10 месяцев назад
Thanks finally i understand why i always gone negative in balance
@generalistgaming
@generalistgaming 10 месяцев назад
Happy to help!
@Kaiser282
@Kaiser282 10 месяцев назад
One thing about going into debt, if you're a recognized country but an insignificant power, you also pay like 10% more interest than minor powers so probably avoid more than 10-15% debt until you reach minor power if recognized. Might be able to ignore this is you're going for the bankruptcy strategy.
@kennydickinson8266
@kennydickinson8266 Год назад
Very helpful video
@generalistgaming
@generalistgaming Год назад
Glad it was helpful!
@younglettuce7152
@younglettuce7152 Год назад
Never stop referring to logging camps as chop-chops please.
@generalistgaming
@generalistgaming Год назад
Never stop referring to *what* as chop-chops?
@m.poppins4843
@m.poppins4843 8 месяцев назад
Great vid, thanks for the tuto. Im def in the demographics for this vid: big noob. And I find it to have a good flow of info, not too complicated, deep enough, and I understand (mostly that my understanding of this game is still very surface level lol) everything you said here. Now im left wondering how the hell am I gonna translate all of this into my Japan game being... well... Japan. But i guess thats part of the challenge.
@Isaiahflores369
@Isaiahflores369 6 месяцев назад
thank you for this. have been trying to play as dai nam for a few sessions now but i always end up going bankrupt by 1860. the unregognized interest rate is a killer
@sjohno98
@sjohno98 3 месяца назад
Good man
@JB-qg2uc
@JB-qg2uc 7 месяцев назад
With high peasant economy, you don't really want to use pop saving techs like rail transport or mechanized workshops, as those reduce the employed population. That again reduces demand and requires more construction use while reducing taxable income.
@witcher-86
@witcher-86 Год назад
nice tips, but when I expand construction sectors too fast esp in early game I often almost get bankrupt and shortages of iron, tools and stuff, I can switch in some regions to wooden construction, but still, it must be done carefully?
@generalistgaming
@generalistgaming Год назад
Generally you don't want to be switching back to wooden, because iron is more efficient, but, perhaps I didn't note this in the video, you don't want to swap all your construction centers over simultaneously, just a little bit at a time, which will make the inputs expensive. If things are becoming too expensive you want to stop swapping over construction centers and build the inputs (iron, tools, stuff), then, once they're cheap again, swap/build more construction centers. If you're running out of money AND the goods are already cheap, then you build clothes, which will be super profitable, which means they'll give you a lot for the investment pool transfer, which pays for the goods for construction. Idk it's like baking a cake or w/e - you don't want to pour all the flour (ie, construction) in at once.
@witcher-86
@witcher-86 Год назад
@@generalistgaming excellent answer and comparison, much clearer for me now, thanks!
@alexandererhard2516
@alexandererhard2516 Год назад
I highly recommend spreading out your construction sectors at least a little bit. It is much easier to switch 4 size 1 or 2 size 2 construction sectors (each of them consumes 50 iron, that's as much as 2,5 mines with the basic pm), than trying to switch a 4 stack sector all at once. Stacking your construction sectors has its benefits if you plan to build a lot of buildings in one/few states in the near future, but don't let that benefit hurt the transition.
@generalistgaming
@generalistgaming Год назад
@@alexandererhard2516 ^ this pretty much. I generally like building a single construction center tall in the capital, and spreading the rest out in incorporated states pretty evenly, slightly taller where I have Iron and Coal (in the early game) as the mines will be built up pretty high.
@GreenIsTheWayForward
@GreenIsTheWayForward 8 месяцев назад
In the 'migration' part 26:20 you say that Standard of Living is not that important until you need migrants, but I disagree. Increased SoL grows literacy, which in turn increases research speed and qualifications; it increases consumption levels; it grows your population's rate of natural increase (births minus deaths), it increases loyalists which can help you keep interest groups happy and perhaps get some bonuses. Depending on your nation some or all of these can be very important. But great video, and great channel!
@alvarogonzalezgambini7598
@alvarogonzalezgambini7598 6 месяцев назад
Could you please do a video playing as Chile?
@thefire5219
@thefire5219 Месяц назад
I had my first 100 year game yesterday as Belgium. Had a slow early industrialization and got to about 470 million dollars by the end of the game. My problem was that by the 1890s I had researched automobiles and was in the British market. So I started to produce automobiles but every time I built more factories my demand shot up. My question is how to keep car prices lower instead of at +30%? Also where is the best place to find oil as the Middle East had nada but Venezuela had a ton.
@MassaniSE
@MassaniSE Год назад
I'm starting a run as Spain (trying to hit the 20 SOL monarchy achievement) and trying to follow this guide to improve my early industrialization. How quickly should I be trying to shoot for the 200 construction in my initial builds?
@generalistgaming
@generalistgaming Год назад
It's hard to give an exact number, but as fast as possible. I think you can probably do the same opener I did w/ my Spain run and piggyback on the UK's war vs Great Qing to take Beijing and war reps right off the start, and the war reps will do a lot to fund construction.
@changedpace9169
@changedpace9169 7 месяцев назад
​@@generalistgamingwar reps from Qing are such a huge boost
@Emicenizo
@Emicenizo Год назад
What to do if you start with a place with very little industrialization but also with not a lot of population like Argentina? any tips there?
@generalistgaming
@generalistgaming Год назад
Try to get into a European GP's customs union (UK probs best) w/ open borders/not discriminating against their pops. (Doing a large volume of trade w/ a single GP should help facilitate this). Your provinces should have an underpopulated modifier for migration attraction, so you should be able to siphon off pops pretty easily.
@hugobustos95
@hugobustos95 Год назад
How do you get that late into the game without lagging? what kind of system do you have and do you know which component is the most important for vic3 performance?
@generalistgaming
@generalistgaming Год назад
I don't have a top end rig, but it's okay? The most important component (from my understanding) is the CPU (I think I'm a gen behind the latest Ryzen or w/e). Hardware is def not my area of expertise here though
@sebastiandiao3004
@sebastiandiao3004 Год назад
Memory is key in the late game, as I've learned. When I topped up from 16 to 32 GB Memory, the late game save game worked remarkably better for me.
@SoloTURK11
@SoloTURK11 8 месяцев назад
What if you are playing as Prussia and have atmospheric engine, steel tools, and iron frame buildings
@generalistgaming
@generalistgaming 8 месяцев назад
I've been putting together notes for an updated tutorial set following 1.5, because a lot has changed
@JokerDR71
@JokerDR71 Год назад
Should i leave textile production on normal clothes or change to luxury? Asking for Japan
@generalistgaming
@generalistgaming Год назад
You should swap luxury. The PM is more efficient, and adds value to your economy w/o requiring more construction. It's worth driving up demand for silk that the auto queue will probs build. Once you can trade you want to import from China
@StaatsAttackk
@StaatsAttackk Год назад
what kind of laws should you be looking to go for as far as power structure? Playing belgium at the moment.
@generalistgaming
@generalistgaming Год назад
I like parliamentary republic and wealth voting until you get human rights, then, once you get the tech, going census suffrage, which will pop the path to liberalism event (you need the intelligentsia/market liberal/ radical in gov) chain and (assuming you have a nonmarginalized Trade Union) you can go multiculturalism. Off the top of my head I think the best laws from the remaining categories are: Total Separation, Elected Bureaucrats, Pro Army and Guaranteed Libs. I also have a vid on the laws in my tutorial series. It's before 1.2, but I think it should be mostly applicable?
@StaatsAttackk
@StaatsAttackk Год назад
@@generalistgaming could you link to the law video youre reffering to? thanks for the help.
@generalistgaming
@generalistgaming Год назад
@@StaatsAttackk here it is: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-R0msWDDDlUI.html - not entirely up to date, but I think a good foundation for how to think about things.
@sebastiandiao3004
@sebastiandiao3004 Год назад
I thought I had understood Vic3 quite decently. Then I watched this... 🤯
@generalistgaming
@generalistgaming Год назад
Honestly I'm still uncovering info about the game, so I feel the same way lol
@MrPapajohn4
@MrPapajohn4 8 месяцев назад
does construction sectors cost money if you dont build anything? I mean can you just spam construction sectors at the beginning?
@bryantato2
@bryantato2 Год назад
Can’t you turn everything to Publicly Traded to move to capitalists?
@generalistgaming
@generalistgaming Год назад
Yes, but I don't consider this "early." Once you get Publicly Traded, then keeping stuff off of being agrarian is still important, but much less so
@saputra7259
@saputra7259 Год назад
dude how i can to war? i mean conquest country things ? please help me
@generalistgaming
@generalistgaming Год назад
I'm guessing the problem you might be having is not having negative relations with the target. If you zoom out, click on a country and then click interactions (I think) you can scroll down and look at diplomatic plays. If you hover them it will tell you why you can't do them.
@user-cd4ms6cf8l
@user-cd4ms6cf8l Год назад
You must declare interest in the area. Id recommend looking at a guide for this. You're only a few steps to American Cuba 🤑
@David-zc3ld
@David-zc3ld Год назад
What if I start in a country which doesnt have access to coal and/or iron, or just has very little amount of pops, should i conquer new territory somewhere where there is those resources or just import them? Also, when should i consider joining the british customs union, or is it always useful? Thanks a ton for this guide 🙏
@generalistgaming
@generalistgaming Год назад
Iron is tough, but you should focus on wood, and maybe try to pick up Zululand into Transvaal? I'd need better context I think. Maybe just anyplace w/ iron is fine. The problem is you'll have negative construction efficiency for a while, so building wood and importing iron and focusing on clothes/tools is probably good If you don't have iron, joining a customs union is good - it's not ALWAYS good tho You're welcome!
@ivatio
@ivatio 7 месяцев назад
How did you figure all of this out?
@generalistgaming
@generalistgaming 7 месяцев назад
I played a lot
@meklavier4664
@meklavier4664 5 месяцев назад
What is building TALL? Keep hearing u saying it in the video.
4 месяца назад
after i deal with all the peasants how can boost immigration for my tall city to get more workers, ty sir.
@generalistgaming
@generalistgaming 4 месяца назад
Labor saving PMs help to increase the avg wage multiplier and SoL and provide you w/ new peasants to rid yourself of
@finnd3131
@finnd3131 10 месяцев назад
tools
@ImperativeGames
@ImperativeGames Год назад
"Don't show this channel" if I want early industrialization. Got it, thanks.
@generalistgaming
@generalistgaming Год назад
Huh?
@ImperativeGames
@ImperativeGames Год назад
@@generalistgaming I got distracted a few times when I watched the video... But I'm sure it has an advice like that, more or less. - P.S. I'm joking ^^
@tr0gd0sa
@tr0gd0sa 7 месяцев назад
6000 construction lmao WTF
@tr0gd0sa
@tr0gd0sa 7 месяцев назад
with 80% literacy????
@generalistgaming
@generalistgaming 7 месяцев назад
It ain't much, but it's honest work.
@tr0gd0sa
@tr0gd0sa 7 месяцев назад
@@generalistgaming I feel like this is a Star Wars 3 meme… is it possible (w 1.5) to achieve this power?? Haha I didn’t even see the GDP either, out of all the videos I’ve seen of yours, you’re Victoria GURU
@robertsandee3349
@robertsandee3349 Год назад
In the real world, industrializing early is a terrible idea when the population and age gaps are considered. Victoria 3 community:
@generalistgaming
@generalistgaming Год назад
Idk, in terms of geopolitical strength, the earlier industrializers seem to be doing good. Ofc that's not the only metric - there seems to be a backslide in IRL QoL lol
@512TheWolf512
@512TheWolf512 Год назад
@@generalistgaming in vic3 right now, one who annxes oil provincesin the best one off. can't wait until investment into foreign powers is finally implemented, no more starving for oil late game
@makaramuss
@makaramuss Год назад
sounds like capitalist propoganda! * spits to ground *
@generalistgaming
@generalistgaming Год назад
"In the rich man's house, there is no place to spit but in his face"
@makaramuss
@makaramuss Год назад
@@generalistgaming XD
@fred5763
@fred5763 Год назад
Stop tell me to not watch your videos or to click "don't recommend" you're not the boss of me
@generalistgaming
@generalistgaming Год назад
Eat your vegetables!
@blackcorp0001
@blackcorp0001 5 месяцев назад
You talk fast ... and deliver dense amounts of information.... late high school , early university level stuff ... some people are probably overloaded .. I suggest a rewatch
@Gardstyle35
@Gardstyle35 Год назад
u just dont. dont buy it, dont play it. u who bought it pre-release - you got fooled shame on u
@generalistgaming
@generalistgaming Год назад
Lmao, imagine telling someone what their subjective experience and taste is
@Gardstyle35
@Gardstyle35 Год назад
@@generalistgaming why are there so many mixed reviews? why is the player count dropping so low? are u getting paid to play that shitty game by paradox?
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