Spend 1000s of hours and 100,000s of dollars developing a game engine for a start up company with little money and little staff... ooooor use the unreal engine 5 which is free up to a point and is all there ready to go... hmm
@@Beatofblues I couldn't find the video, but someone was discussing a director that wouldn't review anything unless it was almost fully through the VFX department. He'd just complain about textures and lighting before he'd actually look at the content of a quick render made to try and ask/show something.
@@normansyawal2163 They actually announced a remake of SH2 & a brand new SH game like a month ago. With Konami's track record.. yeah.. a lot of people are skeptical but maybe they will redeem themselves like Capcom has been.
Love how all of the interviews I've watched show really committed professionals. Not only that, they've amazing personalities, not arrogant at all, just confident of their craft; deep, yet simple messages. Really encouraging!
@@channingtaintum That interview is also a gem, as well as the shorter video focusing on his art Glen is a legend and truly passionate about his craft. Can't wait for December 2nd!
Oh crap. At the part where he mentioned his favorite scary game I immediately thought Dead Space. Had no idea that was his own game, and I can understand why he wouldn’t pick his own masterpiece.
I Freakin' Love Dead Space (and 2 - but 1 is better). Played on PC in the dark with headphones.. Dead Space and Dead Space 2 are the only games I immediately replayed after first run through. I know Dead Space inside out and it still freaks me out!!!
Alien Isolation is a great example for the use of sound for horror. It raises the tension immensely and a sudden change of music is more scary in this game than running into the Alien sometimes
@@mohammedhaque7508I dunno about better than dead space, but maybe on par with it in some aspects. Nobody knows until it’s released, like I said though, I highly doubt it’ll top dead space 1 and 2.
Not really. Unless it's a kojima game 70 percent of that is gameplay. For example forbidden West has a 40 hour campaign and like 67 minutes of cut scenes. Barely a TV episode
I love how Glen looks and sounds like a trucker who owns a bar and has probably killed someone before. But he’s actually this really intelligent, articulate, nerdy teddy bear.
@@floofiestmuffin6945I think he’s saying that the guy is mistaking being perceived as dangerous with masculinity. Not that the guy didn’t think that the dude is masculine
@@warcat2469 are you war cat general on steam? Asking because I was reading replies on here while waiting on dead space 1 to download and saw war cat general on steam and you on RU-vid.
"Its not about getting my ideas in the game, its about getting the best ideas in the game" This is I think, at the core of what makes Glen such a great director. Confidence and humility aren't opposites, and he has loads of both. He has a strong vision for the things he makes, but understands that its a team effort and that he couldn't possibly have all the best ideas on his own. Being a good director is about having the vision to drive the project but the humility to be a productive collaborator, and you can see which directors are able to do that and which ones aren't cut out for it. Proud to see him doing well, he's an example for everyone.
@@chrisg0001 what if most people who want to play these games aren't a diverse crowd? Black people and by extension others ain't playing horror games to this extent. As a Black man, the only survival horror I liked was Resident Evil as a series.
Horror games aren't necessarily my thing, so I'd never heard of Glen, but gotta say I really like him, he seems like a great person, very nice, honest and passionate. I already really respect him
He has that Cory Barlog or Hugo Martin vibe where he seems like just a normal guy who is a fan of video games and pop culture like us but just happened to catch a break and is able to create.
the true mark of someone with comprehensive knowledge in a particular subject. if you can explain something in as short & sweet a way as possible, then your body of knowledge on said subject is prolly very large
I appreciate how someone can really sense how challenging video games are to make. Engineers and video game studio staff have pretty harrowing stories about needing to pull 14-hour days 6 days a week in order to finish a game on a tight deadline. I can totally see Glenn telling a team of people to shut the f****** and finish the f****** game.
@@DimitriMoreira I mean he's right on the cost part. Costs have barely increased over the last 2 decades even with massive inflation. They have to make a profit and $60 isn't very expensive for 15 to 100 hours of entertainment.
@@excessoats tell us you don’t understand the difference between using software and coding software without telling us you don’t know the difference between using software without coding software 🤡🤣🤡🤣
@@jman0870 My brother he said he is a software wizard, mfs said nothing about coding vs usage. I doubt Glen is a "wizard" in either anyway, because hes a game director and probably isnt there producing game assets. Anyway, my point is that, I assume, the original comment is referring to how good he would be as an artist using the software.
He's been working on games since 1991. Deadspace was a masterpiece..Personally I'd say that even if Callisto Protocol is his last game, he's had an impact on the gaming World.
To be fair Activision had this type of passion before they became a god. Companies that aren’t there yet will always be humble and do exactly what the fans want. If they become massive companies, then who knows how they will act.
@@Tundra0128 Glen and his team were already royally screwed over by a big company (EA) hence why we’re getting something even better with this project. Their hands aren’t as tied back now, but I see what you’re saying. All in all it seems to be turning out to be a good game in a sea of “meh” releases as of late. I’m thankful for that because games are getting dull
*Glen Schofield* is an individual I have immense respect for. He's like the American *Hideo Kojima.* - After *Konami* stole his creation and kicked him down, he got right back up and became his own boss. Thank you both for flipping off the suits and corporations. Showing them that just because they own your ideas, doesn't mean they can recreate them.
@Blastard well he's about to have 2 with The Callisto Protocol. Also isn't Dead Space not only considered one of the best horror games of all time, but one of THE best games ever made as well.
About the physics: Yes, they do have to program things like calculating gravity. The hardest part is collisions. Calculating collisions is both extremely complicated and computationally expensive. To make it perform better without making the physics an unstable mess, it has to be even more complicated. But this is all done with a physics engine that usually isn't actually made by the people making the game.
unreal and unity physics engines are amazing man, if i want to make something bouncy i can do that, if i want to make something sticky i can do that, if i want to make something a semi solid i.e. water i can do that. all of those features in a menu
yes but the physic engines have logarithms that are obtained mathematically behind them. people just make the calculations one time and they can be used in the program.
cmon now m1v1 initial+ m2v2 initial= m1v1 final+ m2v2 final collisions are a piece of cake😆😆Just kidding I can’t imagine creating an engine that is able to do all this. These guys are freaking genius
Best move is to make the physics buggy but in a consistent and fun way that better than realistic you want real go outside I play certain games for the iconic jankyness
Nothing better than seeing someone passionately speaking about their careers/hobbies. This channel is excellent. And we definitely need more gamers q&a like this! ❤️
This video struck me again that every aspect of a video game or any artwork has to be manufactured: nothing is accidental, everything you see on the stage is there for a reason, and someone had to make that decision. Incredibly interesting to get an insight into that process.
Depends on the art I suppose. There’s also some happy accidents, but then there still has to be a conscious decision it looks better than the “non accident.”
Usually when a game director talks about their game it’s smart to take everything with a grain of salt, but this dude has delivered on pretty much everything he’s done.
@@Shad0wmoses Molyneux oversells great games creating unrealistic expectations. Howard oversold an underdeveloped disaster in Fallout 76. Howard is worse for that I think.
@@alilweeb7684 "he did flop" is an over-exaggeration, I enjoyed Callisto but wouldn't praise it as a herald of a new coming age OR "he failed everything and I wasted my money on a let down". and you act like it was HIS fault and not the 200+ people that worked on it? think man.
A great story hooks me every time. I've played games and watched movies that were super rough, unpolished, poorly scored, etc just because the story was amazing. How compelling the story is will make or break a game or even a studio. Glen can talk his trade all day and I would listen to every minute of it.
As someone who puts story and character development at first and most of the things second as well, I can't say I'd put myself through super unpolished game or movie. And zero to none developer will waste a great story to a buggy gameplay (Uhm...CDPR)
This guy seems so down to earth and charismatic! Would love to see more of him answering video game-related questions in the future not to mention he's a legend who made a game that still stands the test of time and still freaks me out to this day.
Glen is so humble when he answers that he's not a writer. Because to make a scary scene, he needs to know how to build up, suspense, distract and execute, and he thoroughly understands how that works and how to make players have that feeling the whole game. He also makes players want to know and explore furthermore. That is nothing short of great writing.
I could listen to Glen Schofield read a phone book and be completely immersed. He’s genuinely one of the best creators in the industry with so much passion for making video games. Can’t wait for The Callisto Protocol!
Glen is probably going to go down as one of the most loved and talented people in gaming Industry. Listening to him shows how passionate he is with what he does.
The sound design in Dead Space series is still the absolute best I've ever heard in a horror game. What I like most about it is, like Glen said, the "scary machinery". _Everything_ sounds like it can injure you if you misuse it and, when you think about it, it's also pretty realistic so it helps a lot with immersion.
This man's passion truly is intoxicating. He's one of the great ones. Dead Space still is one of my favorite horror games to this day! Obviously, I can't wait for The Callisto Protocol.
Glen is a true G. You can tell by his enthusiasm to delve into each question with insider knowledge. Huge shout out to Akira Yamaoka for what he brings to a horror game experience. ie Silent Hill
It's so apparent how much Glen loves his industry and how passionate he is about his craft when you listen to him talk - a true legend! Cannot wait to play The Calisto Protocol!
As someone who has been LOVING survival horror games lately, this video hit the spot. It answered a lot of the questions I had on my mind and he shared many similar sentiments.
Loads of interesting survival horror games for the PS1 and 2. The consoles have hidden gems. If you know Japanese, you'll have even more options. There are indie games for PC that are worth it, too. I recommend the ones by Harvester Games (The Cat Lady is the most popular one, it's part of a "trilogy" that is loosely connected if I recall correctly). World of Horror has an interesting design that harks back to 80s point and click adventures, but I was trying to play it the other day and got confused. I'll have to look up some guides 😅 The art was inspired by the manga of Junji Ito. If you want more Asian style horror, maybe check out White Day: A Labyrinth Called School and Detention.
We're very lucky to have Glen in the gaming industry. The way he answered and explained all of the questions made it very easy to digest. Can't wait for Callisto Protocol!
It's so rare finding video game director/designers/developers interviews, I'll treasure this one lmao. I really need to know what goes into creating a GTA or RDR series. Really admire these guys, just geniuses
Glen is genuinely such a treasure, ever since the Ars technica interview, I could listen to him talk shop forever. Deserves to have his name up there with the Ken Levine's, Kojima's and Neil Druckmann's, fantastic creative and great dude
I love listening to this guy talk. He could read the back of a shampoo bottle and I would be totally enthralled. I’m so happy he and the Dead Space team are getting to fully realize their vision.
Hearing him explain using the same game engine for LOTR as was used for a golf game would have never crossed my mind in being the same but it actually is. Genius!
Very well spoken, this man. I think he got to be a director for a reason, he knows how to pass information and respect the other person, and probably, a lot of competence. But yeah, I like to hear him speaking
Games have been 60 since the NES days. Prices have stayed the same because the cost of physical distribution went down (carts to disks) and then distribution costs went way down (digital). Unfortunately, it hasn't kept up with development cost, which has now outpaced the distribution cost (can't go lower than effectively 0) Edit: that's why free-to-play with microtransactions is the proverbial meta rn
The issue is now they are making games $70 but have even more microtransactions than before. Even at $60, plenty of games continuously break revenue records. Wanting to raise the price is just pure greed at this point. Notice how it's only the massive publishers asking for more money, instead of the smaller ones that actually need to make as much as possible.
All of these things are true, however the real issue with AAA games is they are being made by companies owned by shareholders. They are constantly in need of more and more money or else the system collapses.
I think, maybe, one factor as to why AAA video games have stayed at $60 for a decade is because the video game industry has skyrocketed significantly in the last 10. Where a $60 game might have sold 500,000 copies in 2010 it’s now selling 1,000,000 because the market has become so huge. But obviously this is not the case for all AAA titles. A lot rely on micro transactions to make that deficit back. Which then does beg the question “what happens to studios who don’t have micro transactions?” Don’t take anything I say seriously. These are just random thoughts I had while watching this. Please correct me if I’m way off base.
That's very true I never thought about either point. The fact that $60 games have been $60 for damnear 2 decades and also the fact that the money the gaming industry is getting has ballooned. Also the accessibility of it. In a year, cod mobile made 1 billion. 250 million ppl downloaded it. The highest selling call of duty game, black ops, only sold 30 million copies. Some game like fornite are all microtransaction and they did the cartoon industry has been doing for years, make a toy. They are double dipping in the gaming revenue and toy revenue.
Another huge reason why companies have decided with the $60 price tag is affordability. In the last decades wages haven't improved as much. If you just went and increased the price tag , then less people would be able to buy said games. This issue involves the whole gaming industry and those connected to it. By keeping a low cost of buying new games would ensure more people are interested in playing games. This benefits industries that sell the hardware you would need to play said games or even industries (like merch) would benefit after someone played said game. A good example of a company not following that norm is Paradox Interactive. The Grand Strategy genre isn't as big as the FPS one. Considering that they can't make up their loses through quantity , they went with a different route. They will sell the base game for a small price but add expansions that could result in quadruple or more total price tag. You could still have more than ten hours of gameplay with the base game , so you aren't outright scammed but this is how they are trying to continue existing.
Tbh I think It's all hit or miss like tbh I would buy more games if they were not $60, I would also probably buy more micro transactions (like Booster packs for xp or in game currency) if the game wasn't $40 short of being $100
this video just opened my eyes… i play video games since over 20 years but never really thought about the absolute massive effort to create one of them
This man made the original Dead Space what it is and is one of the rare games that even today feels modern and unique. I am a huge fan of Glen Schofield
This inspired me to google what my old best friend is up to nowadays. We drifted apart when we were ~14ish, not maliciously, just happened. But ever since he was young he said he wanted to make video games. So happy to see he’s almost finished his degree and is doing lots of projects etc. Proud of him, even though we don’t take anymore. Such a cool job, love video games so much.
I love this. Been talking about creating video games since I was in elementary school, and just started learning the Unity engine (20 years later). I hope to be something like Glen in another 20-30 years.
Hope you do bud. I was like you, wanting to make games since I was in school and all. But life got in the way and now I am 42, and I think the boat left me behind lol.
@@insertcreativenamehere7970 I know bud. And I am actually dabbling on modding for Elden Ring, and that is a lot of fun. So, here is to hoping that I can acquire enough skills to pursue my dream lol. Thanks, it was nice of you to say that too.
Wow! I've only heard about Glen and read about him, I didn't expect to be so glued to this video and hearing him talk was super insightful! Could listen to him all day :D
I love listening to Glen talk about video games. You can tell he is truly passionate about what he does. He has that child like excitement when talking about them. Really looking forward to Calisto Protocol!
This has been such an amazing interview. This guy is very informative and I love the way he conveys his experiences on camera. I see his passion. This is my favorite interview on video games by far.
12:29 I never noticed until recently, but one of my favorite childhood games, Spyro the Dragon, introduces a unique enemy every single level. Every single level has some new enemy of some sort. I think there's maybe one or two exceptions very late in the game, but they are compensated for with significant gameplay novelty. Having something unique for each thing is super important, whether it's every level, every class, every character's personality, etc. If you want things to feel different, make certain they're different with something unique!
The other thing I really enjoy about Spyro is that it makes you use every ability you have regularly. There are games I've played where you get an ability but it rarely gets much use.
@@Mentocthemindtaker I hadn't even realized how many games are terrible about consistent ability usage until i read your comment. Especially late game, when they only focus on like 2 abilities, and they aren't even the fun ones.
This dude is like the video game version of Henry Rollins. He's big, he's tough, he's manly, he's got a look that says he knows how to kill ya but he won't because he's not that kinda guy, and he's actually an incredibly intelligent, cultured guy, and a _massive_ nerd. He just looks and dresses like a heavy metal rock singer
You guys should really make a podcast about this series, it's so addicting, and the explanations of every single person on every single video are so easy to understand and interesting.
Loved when he said wow! after that question asking why game devs don't make their own engines. Shows how respectful he is to not call that guy a complete idiot. Why don't train conductors build the train they operate! I wonder why!
@@Anfallhund Great joke! I laughed really hard. The earth is flat btw. That’s a joke because it’s stupid and not true. That’s what jokes are now I guess.
In Dying Light, the first time you're out at night and a volatile spots you is my pick for being scared. Most of my nightmares as a kid were being chased, and the first person perspective, not being able to see how close they are, hearing them bearing down behind you, the darkness limiting your visibility of possible routes to take etc. It was like one of those nightmares, my heart was racing just hoping I could get to safety in time. They really nailed it on that game, especially the first few hours when you don't know your way around or what to expect.
I never get jump scared by anything like movies real life pranks sudden jumpscare videos but when I play horror games there is a feeling that at any moment something might happen and that feeling makes it really amazing I love horror games.
Wow, I really like this guy(: hearing him talk about his passion and being respectful and thorough with all the questions was really nice. Had a smile the whole video! For someone who has always wanted to design games, this was a must watch!
I'm getting Callisto Protocol day 1. Glenn Schofield is one director in the game's industry who will never be corrupted by greed or the higher ups. He is such a down to earth guy but very very intelligent and creative.