Тёмный

Video Games Are Too BIG 

clu
Подписаться 21 тыс.
Просмотров 6 тыс.
50% 1

Опубликовано:

 

28 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 70   
@MaitreMechant
@MaitreMechant 6 лет назад
it's even worse when you add proceduraly generated levels into this because then devs don't even have to design the levels, they can just go as big as they want and let the machine code 10 000 of generic boring levels
@mickeymt8989
@mickeymt8989 6 лет назад
You made some very good points, especially about new vegas I gotta say
@ZenataUSA
@ZenataUSA 6 лет назад
This channel is going places, keep up the content!
@omega-kaffe
@omega-kaffe 6 лет назад
your videos are such high quality. I really do hope you gain more subscribers
@John-uw2je
@John-uw2je 5 лет назад
Witcher 3, and RDR2 are really detailed games. Each location is unique in those games, and the side quests can be just as stunning as the main quests in those games. I think, in terms of world design, those games are on top.
@thealgerian3285
@thealgerian3285 4 года назад
RDR2, yes. Witcher 3, close, but no dice. They put way too many enemies and pointless things to do on the map.
@oomerimunni
@oomerimunni 4 года назад
The detail to map size needs to be in harmony. I think that the point of DayZ is that the map needs to be big, with more concentrated areas of action. So running into a person in the middle of nowhere would be an interesting encounter. And traveling through woods and openings for a long period of time to arrive at a village is a way to make you take it slow in the village too, for the fear of losing gear. As a person who lives in EUNE, Livonia is fairly spot on with the geographic realism. But in a game like Just Cause it's meant to be traveled from one spot to the other fast with your available gadgets and vehicles, but once you take the traveling slow, that's when you realize the map is just dead empty out side of cities.
@SwiftOmega
@SwiftOmega 6 лет назад
you're going to blow up in like 6 months to 1 year very high quality content
@megamanmegamanmegamanmegam8725
Yeah they pretty much are getting too big nowadays which can be a problem if you have a gaming console that has such small storage from seeing with the new game consoles. Now having such small and limit storage which makes me miss when gaming consoles before would have such amazing and big storage and you can be allowed to put as many Games you want without having to delete them.. :/
@Lico5512.
@Lico5512. 6 лет назад
lmao the classic expand out from baseball stadium
@alvinoid12
@alvinoid12 6 лет назад
Back when I was very young and playing CS 1.6, Halo 1 and World of Warcraft, I really longed for a more open-world multiplayer game, preferably FPS, a combo between Halo and Wow. Ever since the popularisation of DayZ, more and more huge open-world games started to pop up, and significantly, multiplayer ones. It may be too much in some singleplayer games and give a paradox-of-choice feeling in which you get overwhelmed with the hugeness, but if it's a multiplayer large-world game, that seems to be a very good combo.
@thatguy7155
@thatguy7155 4 года назад
They keep trying to make a game look like a movie and it slow down development and make the game bigger in size And alot of movie dont even need 1gb
@edk.2045
@edk.2045 6 лет назад
Yeah, but I personally hate how the devs of Google Earth put a $60 DLC paywall before you could explore the entire universe.
@sv8765
@sv8765 5 лет назад
hey im really enjoying your videos i hope you continue making them :)
@SwidnikLublin
@SwidnikLublin 4 года назад
What was that at the start? It was so good.
@kricsi2
@kricsi2 3 года назад
Game is called megaton rainfall
@SwidnikLublin
@SwidnikLublin 3 года назад
@@kricsi2 HOW DID I NOT SEE
@DeusEx3
@DeusEx3 6 лет назад
THE AMOUNT OF HUGE IS SO BIG RIGHT NOW edit: great analysis
@stanleybowman-hood6194
@stanleybowman-hood6194 4 года назад
1000kb/s is fun
@silver6kraid
@silver6kraid 6 лет назад
I've been saying this for years. Open world games are getting so tiresome because every major game is doing it and it's mostly empty feeling collectathons or fetch quests. Open world games used to be a novelty that a few people did. Now everybody is doing it because for some reason people started acting like a linear experience was a bad thing. A good example of why this is such an issue is Dragon Age Inquisition. The game is pretty great but there are way too many big open areas with not much to do. If they had scaled back the open world elements and focused more on the story content it would have been a lot better. Because when DA:I is doing it's main story and well developed side quests it's really fantastic. Unfortunately you have to slog through hours and hours of mostly boring stuff to get to a high enough level to do a lot of that content.
@RadianHelix
@RadianHelix 6 лет назад
I agree kinda, in that games like to create space that has no purpose -- but to me, it's the lack of purpose that makes the space feel like a waste. When it has purpose that is immediate and valuable, that feeling of waste, no matter how open it is, fades to a self-determined desire to make "this place" "my place." You know that feeling when you're on a long long road trip with no itinerary but "get to this place," and you stop to go explore some side of the road area? That feeling of, 'this isn't helping me achieve my goals in life?' That is most games today. Not just open world game, but most games, period. They're tangential side quests, like you said, are quantity over quality, made to fellate a perpetual loot, shoot, wander mechanical trifecta that renders weapons and outfits down to meaningless clutter and turns quests into a chore. I think robbing players of super powers, getting rid of zero consequence combat, and making the world focus on moments and dialogue again will help that desperate feeling of 'this game has no purpose.' The homey-ness of the Ebon Hawk in KotOR 1 & 2, the Lighthouse in Beyond Good & Evil, the player homes in Fallout 3 and New Vegas, the Normandy in Mass Effect -- those small levels that felt like every nut, bolt, window, character opportunity were tangible and worth looking at made those games grounded in a way that very large open areas do not. I still enjoy having a gigantic open world like Mad Max -- the most boring beautiful game ever made -- or Fallout 4, the most pointless awesome game ever made, but like you said, having a fluid and dense place with meaning and significance helps. Otherwise, the rise & repeat cycle of games robs me of the grounded sense of being in a game world, and makes the tangential quests transient and meaningless. That's when I quit the AAA open world game to go play Rimworld. :p Because that game can make a shack in the wilderness feel like the most important spot on a literal planet, and I love it.
@RadianHelix
@RadianHelix 6 лет назад
Also, that opening shot -- fantastic.
@oj7442
@oj7442 4 года назад
This comment is longer than the video. Its a good thing
@Casshio
@Casshio 5 лет назад
Yes. I mean the quantity of videogames out there already manages to make me feel like I'm staring into the abyss. And when I get past that abyss and start "rpg/open world game 117" I'm standing in front of another abyss and just question my and the games purpose. And that's just not fun.
@kman36555
@kman36555 6 лет назад
i like your videos so far, especially the style you seem to be developing. I think it would help if you elaborated more on why it's a bad thing in detail, and show examples of more compact games doing it right. (also you convinced me to buy exanima please new patch bb)
@bangbowbing
@bangbowbing 6 лет назад
this is fire
@connorbutters8479
@connorbutters8479 3 года назад
its not about the size, its about how you use it. and i'll disagree and say JC3 uses it better than JC2 because JC2 is 90% copypaste villages and military bases with a couple of unique handcrafted areas here and there and most of the stuff in JC2 is busywork like the collectables, JC3 is more delicately crafted in comparison.
@ThreeProphets
@ThreeProphets 4 года назад
Some of the games you listed have a reason to be big. Elite Dangerous allows you to find unexplored places in a galaxy entirely charted out by real players, so it has to have enough space to still offer that to new explorers years into its life cycle. DayZ is built on the framework of Arma, which has terrains built to allow firefights, reconnaissance, and transport at distances kilometers past where other games will stop rendering actors and objects. However Just Cause 3 is about non-stop, over the top action, so traveling or exploration downtime doesn't exactly fit its design philosophy as well as something like Red Dead: Redemption
@GAMEGUY1210
@GAMEGUY1210 6 лет назад
Yo yiss van yess, I'm really digging these video game analysis videos, seriously, great job dude!
@GyroDelToro
@GyroDelToro 6 лет назад
Good video clu keep up the great work!
@Kaceydotme
@Kaceydotme 3 года назад
when will they make google earth 2
@zeruk43
@zeruk43 6 лет назад
Buen video amigo como decimos en Mapudungün con los peñis "Chan taun peoen latula", esto significa en español: "Que crezca mucho tu espíritu compañero".
@Saintlawrencecode247
@Saintlawrencecode247 6 лет назад
Recently, I found your channel "clu" and it got me thinking........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................wwwhoooossshhhhh..........................................................................................................................................................................................................................................................................................................................................THIIIS CHANNNNEL ISSS GONNNNA BEEE BIIIIG! Subscriber here! Great Video, Keep it up. Proud of you :D
@KusanagiMotoko100
@KusanagiMotoko100 4 года назад
Dumb video lol, and I'm 2 years late, but you were right, it was mostly ubisoft's fault I remember completely abandoning Assassin's Creed, Watchdogs, Farcry, GTA and MGSV, cause they were excellent games but sooo dense or sooo empty, they became a chore more than a game, somehow everybody convinced themselves that in order to have more fun you need a giant map were you can freely traverse and collect hundreds of items, but that's not much if you don't have many interesting things to do or just spend 70% of the time travelling, I felt overwhelmed every time Farcry displayed its map full of icons, I'm glad this trend is dying off.
@VOKZEL
@VOKZEL 4 года назад
If you want to make a huge open world, filling it with markers to do stuff defeats the entire purpose. BOTW did this perfectly, where if you don't explore you miss out on a LOT. Far Cry 5 is the complete opposite. Make a huge boring map and fill it with random challenges and enemy hideouts.
@DerHalbeEuro
@DerHalbeEuro 5 лет назад
This is the reason i didn`t buy many modern games set in a big open world. With a full time job, family, sports and private life i did not even have the time to play that huge and time consumption games
@markwheeler4245
@markwheeler4245 4 года назад
Couldn’t agree with u more! Publishers keep saying how much bigger there new games are and that’s not a good thing to me! Boring bland areas! I’d prefer a much smaller world packed with interesting memorable locations I can become familiar with and characters I care about, packed with interesting thing to interact with rather than just holding LS forward while watching ur character traverse landscapes that all look the same for hours!
@barcobasurero7978
@barcobasurero7978 6 лет назад
your videos are pretty good man, you should really keep uploading
@clu_snake
@clu_snake 6 лет назад
thanks! and don't worry, I've got a new video coming within a few days.
@BleachWizz
@BleachWizz Год назад
3:20 - pretty realistic graphics too. 10-10. One of my favotires.
@LesserKnownMedia
@LesserKnownMedia 3 года назад
10/10 Would big again
@garryame4008
@garryame4008 3 года назад
10 outa 10 ending.
@Onlybadtakes2589
@Onlybadtakes2589 4 года назад
I can hear mouse clicking :D
@that1guy845
@that1guy845 6 лет назад
Subbed
@nickkings2220
@nickkings2220 6 лет назад
Wasnt Jc2 covered by like 75% jungle
@clu_snake
@clu_snake 6 лет назад
Yeah, Just Cause 2 did have a lot of empty areas and jungles. But it had significantly more interesting areas than Just Cause 3 did. In JC3 all the towns feel the same. Some of the military bases are nice but in my opinion it's still not enough. I would by no means call JC2's open world perfect, but it did a lot of things better than 3.
@nickkings2220
@nickkings2220 6 лет назад
The terrain in 3 is much better IMO
@Krondon-SSR
@Krondon-SSR 6 лет назад
Not too big...just bad....devs don't know how to fill em'
@abbotjackson8738
@abbotjackson8738 6 лет назад
Cool channel. Subscribed.. I think for games where you control a single character, you're totally right.. I think the reason behind this is mostly financial.. Large open worlds sell really well; those are the games that get the most buzz/hype around them... Making a good game is rare -- it requires experimentation and risk.. Making games that have been tried and have worked is much safer and much more profitable.. Just the phrase "Open World" gets a game a ton of attention. And the obvious followup is "How Open?" and "How Big?", and the easiest way to boost those numbers in the shortest possible time (which is the main expense) is with empty space. tl;dr adding empty space is simple and cheap and fast, but also insanely profitable.
@spassstoepsel3398
@spassstoepsel3398 6 лет назад
Nicely done. I love the humor. Your points on open world games are really engaging. I wonder how cyber punk 2077 and metro exodus will turn out, even thought metro wont have a true open world its supposed to have large mission areas. Awsome video
@bestkidsk9507
@bestkidsk9507 5 лет назад
I got Raycevick vibes from your videos am I wrong ?
@teawacrossmannixon1760
@teawacrossmannixon1760 6 лет назад
I'm liking your stuff dude
@alphatonic1481
@alphatonic1481 6 лет назад
That punchline. :D
@LauDanielS
@LauDanielS 6 лет назад
Preach brother!
@CJHElectro
@CJHElectro 5 лет назад
FF7 was the last good RPG. Everything after that was too big.
@tenbeat
@tenbeat 5 лет назад
I think there have been plenty of great RPGs after FF7, both bigger and smaller in size. (I don't think FF7 is all that great anyway, but hey, if you like the game that's cool.)
@CJHElectro
@CJHElectro 5 лет назад
@@tenbeat Actually I still prefer SNES rpgs over something that takes 100+ hours to complete. Xenogears was a bit long, nevermind the xenosaga games. PS2 was the end of short games. Now they take so long to develop that they aren't even finished when they are released.
@tenbeat
@tenbeat 5 лет назад
@@CJHElectro Well, FF7 came out on PS1, so already you're contradicting yourself. Deus Ex Mankind Divided is a great example of a small modern RPG. It takes about 30 or 40 hours to totally complete it 100%. Gothic 1 and 2 both came out after FF7 and are small RPGs with amazing worlds and quests. FF7 really isn't that great. It just introduced a lot of people in the West to JRPGs, so many people have rose-tinted glasses when talking about it. Nostalgia is a powerful force.
@CJHElectro
@CJHElectro 5 лет назад
@@tenbeat Ugh, argumentative much? I mentioned 2 rpgs from PS1 which weren't too bad and then I mentioned Xenosaga which started on PS2 and was long af. Yup lots of good games, but most I can't seem to get into because they're either a little too complex or there's nothing keeping you immersed in the game. ff7 nostalgia is king.
@tenbeat
@tenbeat 5 лет назад
@@CJHElectro I'm providing a second side to this. If you see that as argument, OK. You have your opinion, and I have mine. If you don't want to own up it, that's fine, stop commenting.
@nikolaiarlofski9061
@nikolaiarlofski9061 6 лет назад
Oof
@nakednader878
@nakednader878 6 лет назад
"Fallout:New Vegas is empty because it's set in a desert"
Далее
GAMES ARE TOO LONG
10:53
Просмотров 30 тыс.
An Examination of Killing Floor 2
10:22
Просмотров 256 тыс.
КАК БОМЖУ ЗАРАБОТАТЬ НА ТАЧКУ
1:36:32
С какого года вы со мной?
00:13
Просмотров 199 тыс.
Replayable vs. Unreplayable Games
10:54
Просмотров 2,9 млн
Why games are too big
23:52
Просмотров 1,3 млн
Spectral Tower - One of the Worst RPGs Ever Made
19:45
Просмотров 284 тыс.
Why gaming doesn't feel the same anymore...
19:47
Просмотров 455 тыс.
Someone Made Pay 2 Win: The Game And Its Hilarious
14:11
An Examination of Call of Juarez Gunslinger
9:10
Просмотров 25 тыс.
Why I ONLY Play Old Games
13:49
Просмотров 187 тыс.
Modern Games Are Too Long
9:07
Просмотров 7 тыс.