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Villagers can no longer be cured repeatedly. And people are mad. 

Phoenix SC
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28 сен 2024

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Комментарии : 3,4 тыс.   
@PhoenixSC
@PhoenixSC Год назад
SNAPSHOT 23w31A: Introduces "master books". I'm sick so I'll have to explore this tomorrow. www.minecraft.net/en-us/article/minecraft-snapshot-23w31a It appears Mending can be obtained only in Swamp Villages, which must be "built manually". Curing a Zombie Villager now only gives a big discount the first time.
@equilibrum999
@equilibrum999 Год назад
what ara 'mastar baaks'? [sarry far my anglash, at as cantaanang taa many a's]
@Shrek_Has_Covid19
@Shrek_Has_Covid19 Год назад
phoeniggs xc
@Gaster60066
@Gaster60066 Год назад
And yes, you can only get a great discount from curing once now
@NiceHyper01
@NiceHyper01 Год назад
I like this snapshot
@orcatabletop4766
@orcatabletop4766 Год назад
finally a fix to the villager meta
@woudy7
@woudy7 Год назад
Something that also has a big effect but wasn't mentioned here is that curing a villager also gives a temporary discount that slowly decays on top of the permanent one. Meaning that even if the efficiency 3 villager has a 1 emerald price for a while it will probably rise to around 10 emeralds again eventually.
@kennycoolll6998
@kennycoolll6998 Год назад
I belive when u cure a villager the cured villager will have it permanent or olmost permanent put when u cure a villager other villagers around it will olso give a discount and even if the effect disapears u can just cure it again and it will be back thats why i think it should be nerfed
@woudy7
@woudy7 Год назад
@@kennycoolll6998 you can look it up on the wiki, there is both a permanent discount for the villager only and a temporary discount that can get shared between villagers. I personally dont think that the temporary discount is op since in a lot of tradehalls this discount cant be shared due to no line of sight between the villagers, and next to that curing villagers over and over again is just a hasle that gets annoying real fast.
@pokerusfreak8194
@pokerusfreak8194 Год назад
@@kennycoolll6998 the temporary discount also applies to the cured villager, the OP comment is correct. that will eventually decay, but it gets even more complicated than that. The regularity with which you trade a villager can also apply discounts, or increase the prices depending
@spamhash3868
@spamhash3868 Год назад
While you're right, the temporary boost is tiny compared to the permanent boost. At most it would rise to 2, MAYBE 3
@Sly-Moose
@Sly-Moose Год назад
I thought that was due to supply and demand if you kept buying from them-
@llamasaylol
@llamasaylol Год назад
I always found it odd that it was done based on curing and not another mechanic like: how many times you have got hero of the village; the generation of villager (child villagers have cheaper prices); how big the village is; how much you trade (and only that); or how many emerald sandwiches (or something) you give them.
@ionisator1
@ionisator1 Год назад
ah yes, child labour
@oliverfern8039
@oliverfern8039 Год назад
I think getting hero of the village multiple times would be a great alternative. That way you could lower the prices of all your villagers at once.
@jl0422-iu5ln
@jl0422-iu5ln Год назад
We need emerald sandwiches in the game now
@noturbusiness9736
@noturbusiness9736 Год назад
I’d see that as a good compromise. Buff another mechanic they want players to grind, which still gives the same benefits as the feature they are looking to remove so the players don’t get super steamed
@chickenfarmer321
@chickenfarmer321 Год назад
That could be how it stacks, each one adds a lasting discount instead of repeating one multiple times
@sunnyquartz
@sunnyquartz Год назад
honestly I feel this could be solved better with a better enchanting system. right now the only way to get the enchantment you actually want is this convoluted process of villagers and curing them which gets rid of the monotonous grind for emeralds (which is ease but just takes time farming and harvesting) if the villagers were nerfed and there was a way of enchanting by using different materials around the world to combine with enchantments or something along those lines to get the enchantments you want on books or tools/armor I think it would be a better compromise. or if there's a better system. it just feels like this is the only proper way at the moment so its everyone's only choice which most don't want to become even more annoying with no other option for getting exactly what you want
@ukyoize
@ukyoize Год назад
ench table
@galoomba5559
@galoomba5559 Год назад
@@ukyoize good luck getting mending on an ench table
@enn1924
@enn1924 Год назад
I suggested a similar idea a while back in the minecraft ideas subreddit
@CatNyaGaming
@CatNyaGaming Год назад
​@@galoomba5559fishing
@antt2228
@antt2228 Год назад
​@@CatNyaGamingI don't think it's good game design if the most efficient way to get decent enchantments is by not playing the game
@asierx7047
@asierx7047 Год назад
Now we just need an update that makes the villagers sell cheaper stuff when they have better living conditions (getting to sleep in a bed the previous night, having a few blocks to walk around that aren't its job block, etc.)
@valantisalatsas7249
@valantisalatsas7249 Год назад
actually this is a great idea, kind of similar to how terraria npcs work
@sixolddereks
@sixolddereks Год назад
I think the intent was to make people actually use the "hero of the village" buff from raids. Which basically drops all prices to their cheapest possible without any curing or other painful stuff.
@Wanderer515
@Wanderer515 Год назад
This is gonna be a bloody pain. I have been part of several smp's and let me tell you building a villager trader is a giant pain. If this were to be implemented Minecraft would starting diminishing in players. The netherite update was painful enough but this will make it like playing a silly dating game or Sims. I don't personally love that.
@asierx7047
@asierx7047 Год назад
@@Wanderer515 i've been in SMPs since 1.8, i know how all of this worked before and how it does now. Every couple of updates, mojang changes something that the community took for granted but adds a separate way of going about it. My suggestion wouldn't impact existing trading halls, but would simply reward the players who let the villagers exist on proper houses. Also, the netherite upgrade us in my opinion no different from smp nether wart monopolies
@Wanderer515
@Wanderer515 Год назад
@@asierx7047 If it doesn’t force players to do so I’m chill with it. This would be pretty good for more casual players
@solarus7828
@solarus7828 Год назад
I still think there should be a “cycle trades” button so we dont have to keep destroying and replacing work benches and hoping the villager takes the profession right away
@squidbad
@squidbad Год назад
I think they should rework how trades are cycled so you cant just reroll the deals you get offered forever at any time you want
@nfx63
@nfx63 Год назад
it should cost emeralds
@Templarfreak
@Templarfreak Год назад
@@squidbad then people will just breed villagers until they get the trades they want, you dont fix the underlying issues caused by other parts of the game you just make the grind worse and longer
@ell.....
@ell..... Год назад
@@Templarfreak isn't that how it worked pre 1.14?
@DavidJohnson-tv1ey
@DavidJohnson-tv1ey Год назад
If you're isolating the villager COMPLETELY, along with nearby villagers, you should have 0 issue getting them to instantly retake the profession I've not had that issue except with nearby villagers, but boxing them all in stops that
@laurafrakinroslin
@laurafrakinroslin Год назад
The problem is if they felt this was a bug they left it in the game too longer for people not to be annoyed. It takes a lot of work to set up a trading hall. They need to replace it with something better first.
@Goldstandard_1
@Goldstandard_1 Год назад
You also can't get level 5 enchantments apparently
@tmbpotatoe5975
@tmbpotatoe5975 Год назад
well it's still experimental so don't go ballistic just yet, and also i think that's what they're planning to do.
@tomsektul31
@tomsektul31 Год назад
😂😂😂 we abused a bug for too long cry cry please don’t fix it cry… man up losers
@mag3slay4
@mag3slay4 Год назад
You tell me what’s better than a diamond chest for 1 emerald 😂
@anon1963
@anon1963 Год назад
​@@mag3slay4whatever it's a single player game, don't like something? don't use it
@gaspoweredpick
@gaspoweredpick Год назад
As a Helper on the Minecraft bug tracker, a bug report being "Confirmed" does not necessarily mean the issue is not intended, but that the behavior is replicable by the Helpers/Moderators. When an issue is confirmed, it is more likely to be seen by the developers because it could be consistently reproduced, and then the developers decide the priority or whether the issue is intended behavior.
@kingacrisius
@kingacrisius Год назад
It's "resolved". They are removing it in a future version. Not "confirmed" or "works as intended".
@gaspoweredpick
@gaspoweredpick Год назад
@@kingacrisius I was explaining how bug reports work in general on the Minecraft bug tracker, not how this specific report works. The reason bugs still have their confirmation status, Mojang priority, etc. after they're resolved is because... there's no reason to change it.
@davarrashayde
@davarrashayde Год назад
I'm confused as to why they thought this needed to be changed though. Yea it makes it easier to get good gear, but that's not game breaking unless you're in PVP but sense it's something that works for everyone involved it's a non-issue. For builders it just makes it so it's easier for them to get the items for their builds, same for redstone builders, for the explorers it makes it so they can more easily see more of the world IF they even choose to deal with villagers in the first place...so i don't see how stacking cures on villagers to get better trades is a bug....basically to me it seems like they are slapping anything that makes the game "easier" as a bug to make the game seem more difficult or harder than it needs to be...it's a game for digging up blocks, and plopping them down how you want them...for things like bedwars that are PVP special map things, the admins can just spawn things in so they never have to worry about it. I understand adding things like the trail ruins and the anchient cities to the world generation to make things more interesting, but making it harder to the point of being nearly impossible to get good loot from fishing, having made it so you have to have an upgrade template for netherite when the stuff was annoying enough to get in the first place, and now having the villagers being nerfed rather harshly is just an arbitrary and unnecessary "difficulty" that is likely just going to make people say "yeah i'm just going to play an older version so i dont have to deal with this nonsense."...honestly depending on how the update effects me as a builder and my ability to gather materials for my builds i may be one of the people going "nope" and playing on an older version...i'm a simple easy to please person. Let me dig my holes, build my builds, and just smack away mobs with my gear that i've enchanted (usually by fishing or trading for the books) and i'm happy...start taking those things away though and i'm not happy anymore...i play on regular survival so it's not like i die once and i'm done...but i dont like racking up a death count in the hundreds either on a world for no better reason than "i just couldnt get the enchants because of not getting good deals on trades or not being able to find a good fishing spot...
@duckified.
@duckified. Год назад
@@kingacrisius it's still in the experimental phase, we don't know if it's ACTUALLY "resolved" yet. this could be their resolution, but they could also take another few months to make changes based on our feedback
@4zureSapphire
@4zureSapphire Год назад
So priority is based on how consistent the bug can happen and whether or not it is intended too? Can that also kind of explain why Destiny 2 exploits for currency farming gets patched out faster than actual bugs?
@ClutchCps
@ClutchCps Год назад
was this villager self aware or something cause he kept somewhat intelligently responding to everything phonxde said
@KidNamedBlue_
@KidNamedBlue_ Год назад
I'm sorry... who tf is phonxde lmaoo (I know who it's just really funny how you spelled it)
@brothernumberone
@brothernumberone Год назад
From now on we shall call peenix "phonxde"
@wittingcave5591
@wittingcave5591 Год назад
@@KidNamedBlue_I too want to know how he got to that name.
@dazza2350
@dazza2350 Год назад
Aw hell nah phonxde maid a nwe videyo
@halomika4973
@halomika4973 Год назад
phonxde vs Peenix SC who wins
@someguy6152
@someguy6152 Год назад
As far as I can tell the bigger problem is that they won't be able to give max enchant books anymore, they will always be one level lower, the trades will be locked to specific biomes, so specific trades like mending will only appear in one biome, and on top of all that the best enchant books will only be available at max trade level, so you'll get mending only when you max out the trading level. And on top of all that this "bug" was fixed
@leochangesnames
@leochangesnames Год назад
That change is separate, and they're still unsure about it since it's tagged as experimental. Curing nerf on its own is fine tbh
@darkithnamgedrf9495
@darkithnamgedrf9495 Год назад
Mojang making mending even more cancerous to get
@maxinator_4256
@maxinator_4256 Год назад
fuck mojang, i hope their comany goes down under
@alessandrosilvafilho8527
@alessandrosilvafilho8527 Год назад
​@@darkithnamgedrf9495mending was meant to be a special enchantment from the beginning. It makes you not have to create new equipment, possibly ever again. By nerfing villagers, they are nerfing the way to get infinite mending.
@tmbpotatoe5975
@tmbpotatoe5975 Год назад
​@@alessandrosilvafilho8527right? like people don't see how broken mending really is, it should be hard to get, so that when you do get it, it feels like notch himself came and gave you a high five.
@CopperConner
@CopperConner Год назад
They should just make a gamerule that lets you set the limit for how many times you can cure it while still getting the benefit.
@Redditard
@Redditard Год назад
Best fix imo
@bowxfire5275
@bowxfire5275 Год назад
Based
@Not_interestEd-
@Not_interestEd- Год назад
This would affect hardcore significantly still, but I do agree this would be the best fix.
@timefortnt4637
@timefortnt4637 Год назад
It shouldnt be considered a "cheat" to change it either
@alexeystarkov7504
@alexeystarkov7504 Год назад
You're giving an actual meaningfull idea , and that's why you'll never be hired in Mojang
@davidci
@davidci Год назад
I think people won't be as mad about the change if they also had an upgrade regarding the villager trading system. Maybe make it easier? Or less tedious?
@Dogflamingo
@Dogflamingo Год назад
Wish the java trading system was like bedrock. On bedrock you can use a resource pack to view all the villagers trades, but on java you can't
@lemonamon
@lemonamon Год назад
or just an actually good update for once
@PGDreemurr
@PGDreemurr Год назад
@@Dogflamingo that's not their fault,that's just the pack makers being a gigachad in bedrock
@gierrah
@gierrah Год назад
I feel like it's too easy, and diminishes the value of enchanted books to a grind. Would be better if the really valuable books, like mending, couldn't be gotten by trade. Only by exploration. The max tier enchantments like efficiency V or unbreaking 3 couldn't be traded, only crafted or found. Making things easier is not the way to make the game interesting and fun to come back to.
@cuppajoe2
@cuppajoe2 Год назад
I disagree. Making it this tedious makes it rewarding for experianced players to know what they are doing, while new players still have a useful feature.
@kilbymorgan8626
@kilbymorgan8626 Год назад
Villages need a complete and total makeover. Make them bigger, make them better. Fix them so the terrain generation can't wreck a village. I'm tired of ravines running through them, or generating on an island smaller than the village so buildings are floating, some without floors, that whole mess. Everyone I know kidnaps them before zombies kill them, rerolls their trades and uses them as item dispensers
@tmbpotatoe5975
@tmbpotatoe5975 Год назад
yeah, they should probably take some inspiration from tango's rework on the villagers.
@Ze_Rocky
@Ze_Rocky Год назад
deja vu
@marcosortega3350
@marcosortega3350 Год назад
I disagree. I remember watching a few videos where someone actually spiced up a village manually and actually enjoying them.
@roguewasbanned4746
@roguewasbanned4746 Год назад
The villages on the coastline are just so cool though.
@dappercat666
@dappercat666 Год назад
Villages in ravines are so interesting don’t remove it
@Unknown-64209
@Unknown-64209 Год назад
Petition to make the villager breeding process detailed #1
@NamesNotAstella
@NamesNotAstella Год назад
This.
@bvideos8299
@bvideos8299 Год назад
@blehwhatever4890 ayo 📸🤨
@don_patch_man
@don_patch_man Год назад
@blehwhatever4890 Woudnt be too hard. Just make the villagers milkable like cows and change the name of the milk bucket that you get from that process
@AlexDown1
@AlexDown1 Год назад
@blehwhatever4890 drinkable also
@Brikkusu
@Brikkusu Год назад
Peenix wants this to happen
@snookiedactyl
@snookiedactyl Год назад
I always viewed villager curing as a middle game part that allows you to reach late game more easily. You need a lot of gold and materials to brew potion , which require mining or going to the nether. Village takes time to find, even more time to set up for trades. Infecting villagers can be difficult and trading hall often use redstone and slime in machines if the process is to be repeated, material which take effort to obtain. It is a lot of effort for a good reward, so I do not think it should be nerf.
@ruemistressofyeets
@ruemistressofyeets Год назад
Exactly this.
@eaction1186
@eaction1186 Год назад
it was fine
@YggKriss
@YggKriss Год назад
It is really easy to find a village and trade with them lmao
@eaction1186
@eaction1186 Год назад
@@el_t4931 it's gonna be so annoying having to find a specific village for a certain enchanted book
@alessandrosilvafilho8527
@alessandrosilvafilho8527 Год назад
​@@eaction1186exactly, but once you find one while exploring set up a trading station there and boom... you have access to the enchantments of that biome. I tend to see the biome locking as expanding the trading hall all over the world.
@aldna1647
@aldna1647 Год назад
as someone who does a lot of stuff with villagers, I'm 50/50 on this. at the very least I think that villagers are VERY overpowered at the moment and that they definitely need some sort of change. however, I don't believe making it so that villagers can only be cured once is the way to go. I believe any change that is made will end up being exploited in some way, regardless of what it is anyways, but systems that would require you to possibly keep villagers happy and not in 1x2 holes would likely be a interesting solution.
@TwentySeventhLetter
@TwentySeventhLetter Год назад
I do think that would be ideal, though I understand the amount of design time and space that would require is maybe less worth it for Mojang than a numbers nerf.
@dokutahhanze5319
@dokutahhanze5319 Год назад
So Terraria NPC housing?
@JP-JustSayin
@JP-JustSayin Год назад
So like prices are just naturally lower the farther away a villager's bed is from their workstation... but only if they have both slept in the bed and worked at the workstation within the last minecraft day.
@AzuraCodeUltimate2004
@AzuraCodeUltimate2004 Год назад
There actually is a mod that explores this called Villager Comfort. Where stuff like the ability to sleep, meet other villagers, see some daylight, etc. It would be more tedious to get low prices, but I wouldn't oppose such a system as it is more immersive and actually rewards nice looking spaces for your sla- I mean friends-
@davidrodriguez9081
@davidrodriguez9081 Год назад
​@@dokutahhanze5319actually yes was seeing a video about the changes and now the biomes affect the trades so yeah basically terraria
@averagephlogfan6475
@averagephlogfan6475 Год назад
You can get enchantments through a few ways. Looting them (completely unreliable, but most fun way ig) fishing them (unreliable and awful) using an enchantment table (unreliable and tedious) or trading with villigers (reliable but also still unfun). If they are going to nerf villigers, they should buff the other ways (generally the whole anvil system sucks) or provide a new late game way of getting them (maybe in the end? 😳)
@danpaz9485
@danpaz9485 Год назад
They should probably stick with the anvil fix, at least if they fix it, it will make enchanting a little less annoying and more viable to do since you can use all the xp you have to make stronger weapons
@chefboyjc9439
@chefboyjc9439 Год назад
Nah they'll just release another completely enclosed gameplay loop that affects nothing else when they drop the end rework
@averagephlogfan6475
@averagephlogfan6475 Год назад
@@chefboyjc9439 TRUEEEEEEE
@o-poppoo5117
@o-poppoo5117 Год назад
Appearantly they are being changed to have fixed trades based on the biome they were bred in
@averagephlogfan6475
@averagephlogfan6475 Год назад
@@o-poppoo5117 I would like this change, but it doesn't even guarantee the maxed out version of a trade? So its just going to waste slightly more of your time?
@VixYW
@VixYW Год назад
It was a rather tedious process. It sucks that Mojang tend to throw these out instead of making them more fun instead. I'm still waiting for a more efficient way to reset trades because by god I don't want to interact with that mess ever again. But they might just see it as an exploit and remove the option entirely instead.
@lucassykim
@lucassykim Год назад
I don't like the current snapshot changes, but I can see it going somewhere. The most important function of trading is to give players agency over resource acquisition which can be unevenly difficult depending on location or outright unreliable like certain enchanted books are. I think what mojang should do with trading and enchanted books is something similar to armor trims; introduce a sort of "template" for enchanted books and make it so that instead of librarians having fixed book enchantment trades have them dependent on what "templates" you can provide.
@tmbpotatoe5975
@tmbpotatoe5975 Год назад
that would be really cool as the "template" for the villagers is the biome dependency for certain trades, thought they should really rework and improve the enchanting system cuz i bet you no one has touched that for centuries.
@SupersuMC
@SupersuMC Год назад
Should have made it a feature, Mojang. We all thought of it as one.
@addison_v_ertisement1678
@addison_v_ertisement1678 Год назад
Yeah, it's logical that they would be more grateful the more you save their lives.
@Sopsy_Hallow
@Sopsy_Hallow Год назад
@@addison_v_ertisement1678 but you can also argue they would be less graceful cuz you let them die again (or even did it on purpouse) you cant really use the argument of "more logical" here, and besides its about gameplay balance not logic
@jAujAl1
@jAujAl1 Год назад
Nobody thought being able to trade one diamond chestplate for six pumpkins was intended. It was an obvious oversight, a convenient one, but also one that made a good half of the game completely irrelevant. We all knew this exploit would be fixed eventually, the only surprising part is how long it took them to fix it. It's not even as if it will break villager farms, they'll still be insanely powerful even after that fix.
@youtubeuniversity3638
@youtubeuniversity3638 Год назад
​@@jAujAl1I didn't know it'd be fixed, not out of ignorance of it being a bug, but because I didn't have hope that the Mojang of today could compel themselves to care.
@Syntex366
@Syntex366 Год назад
That post mentioning that it’s been in since 1.14 and therefore it should be considered a feature has it on the nose. It’s been years upon years of having fun with that, you can’t take it away now. It would be like removing the ability to turn mob spawners into xp grinders because after a decade of it they just decided it was “too OP” the effort it takes cashed in on it very fairly
@Aurioksavenger
@Aurioksavenger Год назад
Considering how hard and time consuming is setting up villagers, and how uncooperative they are, stacking discounts feels like a reward. Overpowered? Maybe, but also allows survival only players to construct some really amazing stuff. Edit: Typo.
@s66s46
@s66s46 11 месяцев назад
To easy to get stuff
@WWalton1996
@WWalton1996 10 месяцев назад
I feel like they just need lots of optional game rules like the ones already in the game, but for changing features they've altered or added. We already have disable Phantoms because people didn't like the change, just leave old villager mechanics in and make it a switch, it can default to the current settings, but give people the option to play with the old ones. Otherwise people will just use mods anyway, and if they can't, they'll just be mad about it.
@matthewbarabas3052
@matthewbarabas3052 8 месяцев назад
why bother, though? if you have any competency of setting up a trading loop, prices no longer matter. at all.
@yourtimehascome3062
@yourtimehascome3062 8 месяцев назад
@@s66s46then dont use it
@noid3571
@noid3571 Год назад
I like the curing mechanic but I never liked stacking villager trades in halls. I remember there was a mod I saw some time ago that makes it so villagers require certain stuff so you can't hold them in a like 1x1 prison cell and their quality of life reflects on the trades and I like that concept a lot.
@Cojosho97
@Cojosho97 Год назад
I only support the 1x2 holes because of the randomness of bedrock spawns. Why should a random pillager spawn happen in/near my iron farm and kill every single villager I have? Keeping them all out in the open only makes that worse.
@antt2228
@antt2228 Год назад
​@@Cojosho97yeah, there should be a check for when a pillager patrol spawns. Maybe they can't spawn within 50 blocks of a villager? But then the player will never really see pillager patrols if they live in a village or have a trading hall
@turzilla
@turzilla 3 месяца назад
@@antt2228 then its okay if you never see a pillager patrol in that scenario
@Nyver253
@Nyver253 Год назад
Mojang removing the freedom element of a sandbox game, sick. Surely they will make enchanting and getting enchanted book fun and not tedious. Also it would be less annoying if they weren’t located in other reskinned locations, like if they had their own remote building they could spawn at or something, but no now I have to travel and get lucky to find the same village but in a different biome and no other difference. Honestly it feels like a caves update part 2, caves are still just as boring they were, but now they are just bigger and it’s harder to get the loot that you want.
@icarus4302
@icarus4302 2 месяца назад
Omg thiiiis! Every update they take away more and more freedoms and it drives me crazy, I also hate how every game has become a "grinder" I'm tired of games having "daily goals" and forcing me to spend hours on it just to get what I want, I want to play a game to relax not stress myself more
@UndrcoverCactus
@UndrcoverCactus Год назад
I never liked the curing process for villagers to get better trades, though I understand it's annoying to have to grind longer to get trades so they're probably should still be a way to get low trades. Personally I would love some sort of new system that gets rid of the curing bonus and actually requires you to be nice to the villagers to get better trades. Maybe nicer living conditions (decent space, access to food, ability to do their job, no hostile mobs, etc) results in better trades, for example.
@connermattice
@connermattice Год назад
terraria
@myview5840
@myview5840 Год назад
Strippers, a hooters and no taxes
@lambybunny7173
@lambybunny7173 Год назад
Please for the love of god I love village building I'd love to actually be rewarded for it!!
@tmbpotatoe5975
@tmbpotatoe5975 Год назад
yeah i think tango really made a good example on how that idea could work.
@Estrallio
@Estrallio Год назад
1:43 zombie rizz
@alexkunce2002
@alexkunce2002 Год назад
What if you could gift villagers emeralds to get better trades? Like, if you're going to use them a lot, spending some early to make them happy with you and give you discounts will eventually pay off. Like, they could have a slot that's just like "gift". Plus, it would teach that being generous to people might make them be generous back to you. That seems like a pretty tame way to max things out. Plus, once you max out one and win back the investment in cheaper trades, you can use it on more villagers to invest.
@mjdxp5688
@mjdxp5688 Год назад
I feel like this is a similar situation to when iron farms were substantially nerfed when 1.14 initially released. Mojang didn't really want iron farms in the game, but when they removed them and everyone rebelled, they were forced to bring them back by changing the spawning requirements. I think the same thing will happen with zombification, it's just too useful of a mechanic which has been around for years to get rid of now, even if it is too overpowered.
@KidNamedBlue_
@KidNamedBlue_ Год назад
Well they're not gonna get rid of the entire curing thing. Just make it less overpowered.
@brenomedeiros8460
@brenomedeiros8460 Год назад
You have to go out of your way to build an iron farm, it's not something you stumble upon playing the game normally. It looks like they want everyone to play the game as intended and make people grind for things, making big farms is really fun, even if you don't really need them, and spending hours mining for iron on this new world generation isn't. Villager trading can be really overpowered, but nothing is stopping me from typing /enchant or /gamemode and getting what i need anyway, they only thing they accomplish removing it is limiting the play style of their player base.
@pierrotA
@pierrotA Год назад
​@@brenomedeiros8460Tbh, trying to build farms by yourself is fun, but most people just go on youtube to search how to build the most efficient farms possible. It was not a problem some years ago, but now each one of thoses farms are so efficient that they ruin the game. I will sound like a old grumpy old guy, but the most fun I had in minecraft were the first versions, were you could not even run. Surviving was a challenge, the only way to have OP items was to explore for hours until you find one, and it was simply fun. I also had a lot of fun with redstone, but almost exclusively in creative. What's the point of following a tutorial for 30min then AFK for 2h and having everything I need ? It ruin most of the fun.
@michaelbowman6684
@michaelbowman6684 Год назад
@@brenomedeiros8460 Exactly, if people don't like that they can get super cheap prices from curing multiple times in a row, then maybe just don't do that? It's an entirely optional mechanic, don't engage with the mechanic if you don't like it, simple solution that leaves everyone happy.
@mjdxp5688
@mjdxp5688 Год назад
@@KidNamedBlue_ They never got rid of iron farms either, they just made them less overpowered.
@Wbfuhn
@Wbfuhn Год назад
The discount stack is nice if you really want things on the absolute cheap. Especially when a villager is at tier 5 it would be nice to get the things you want for cheap. When it comes to selling that's a whole other situation.
@redstarwarrior85
@redstarwarrior85 Год назад
I’m more mad about biome specific enchantment trades. Sometimes, it’s difficult to find a specific biome. It was over 5000 blocks to my nearest desert in one world and there wasn’t a village in it.
@nevermind5657
@nevermind5657 Год назад
i think they just want you to actively make the world to be more alive. like for example mending trade, needs swamp village, which doesn't exist. so you have to bring villager to swamp, build village for them, breed em to get swamp villager to get mending book and then you ship the villager back to home base.
@redstarwarrior85
@redstarwarrior85 Год назад
@@nevermind5657 Yes, but the issue is that certain biomes can be extremely rare or far away in some worlds. It’s a ridiculous burden.
@naokaderapider4210
@naokaderapider4210 Год назад
@@nevermind5657 they better make a "teleport villager here" tool then, since transporting villagers for potentially 10000 blocks is just annoying
@nevermind5657
@nevermind5657 Год назад
@@naokaderapider4210 mojang probably wants you to get into getting familiar with nether portal mechanics by making nether portals into nether roof. and then you boat in there those 10k blocks.
@bognog0469
@bognog0469 Год назад
​@@nevermind5657definitely not as you're not supposed to be on the neather roof.
@capnkomo
@capnkomo Год назад
I think it's a lot like the old bedrock drip stone potion farms, I personally spent days making huge potion factories and it got removed without me knowing and was majorly upsetting, it wasn't a huge exploit because of the time it took to make that kind of a farm, it was just nice for those who want to spend that many hours to get that advantage. I feel the same way about this change as I've recently started making a villager hall for the first time because I can't make any other fun big things like it anymore. And don't get me started on the furnace XP "bug" that was around for ages and got removed once they added skulk.
@lauriemtaylor
@lauriemtaylor Год назад
I used to get so many levels of my furnace 😢
@capnkomo
@capnkomo Год назад
I'm honestly getting really tired of how the devs are handling Minecraft recently, their lack of real quality updates and parity updates, and instead we mostly get "anti quality of life" updates that in some way shape or form make the game require many many more hours of constant grinding to accomplish the same end result, which doesn't lead to a very fulfilling update even for newer players. Touching up on the parity issues, why aren't they handled yet? They said years ago that they were working on parity yet we don't even have the simplest of parity changes yet (for instance banner shields, literally just copy-pasting textures onto shields.)
@HunnaLee05
@HunnaLee05 Год назад
@@capnkomowe do have banner shields, they were added to bedrock in 1.20.
@capnkomo
@capnkomo Год назад
@@HunnaLee05 how do I make them, I've tried for ages
@Jyoshi0
@Jyoshi0 Год назад
​@@capnkomogoogle it
@GothicPhantomZero
@GothicPhantomZero Год назад
Honestly, I like the idea of curing until getting to 1 emerald in price. I don't ever build emerald farms in the game because it's a waste of time for me, (plus I can never get them to work right for some reason...no matter 'step by step' the process is). So, being able to grind to get emeralds through cheaper trades is a lot easier then emerald farms.
@alessandrosilvafilho8527
@alessandrosilvafilho8527 Год назад
If you're bad at redstone, a simple manual pumpkin farm is enough to farm some emeralds. Also keeping rotten flash for selling.
@GothicPhantomZero
@GothicPhantomZero Год назад
@@alessandrosilvafilho8527 Thank you! Yes, I use rotten flesh trades continuously. I use the flesh from my copper farms when I build them.
@duckified.
@duckified. Год назад
@@alessandrosilvafilho8527 the problem with rotten flesh is you'd only get about 5 emeralds off for curing a cleric once. selling 27 flesh for 1 emerald would mean you'd need to do a lot of zombie grinding just to get a stack of emeralds.
@kuro758
@kuro758 Год назад
@@GothicPhantomZero skill issue
@GothicPhantomZero
@GothicPhantomZero Год назад
@@kuro758 Haha, probably.
@Sans_The_Skeleton
@Sans_The_Skeleton Год назад
“Oh no! anyway…” *downloads datapack that bypasses this*
@AndrewMinich
@AndrewMinich Год назад
And then you realize your favorite servers didn't
@rowlet5
@rowlet5 Год назад
Once the bug is fixed, I am definitely going to use a mod to re introduce this, because supposably it will be possible to smuggle villagers in from older versions with the good trades, locking this feature to having played on older versions.
@MrMoon-hy6pn
@MrMoon-hy6pn Год назад
I am genuinely confused why people care so much about this. Emeralds aren’t exactly hard to come by if you have a few large crop farms or an iron farm and enough villagers to buy those items. With those I’ve always had enough emeralds to buy anything I want even without discounts.
@MrTomyCJ
@MrTomyCJ Год назад
@@MrMoon-hy6pn Dude this is the "standard" optimal way to secure good gear in minecraft. All of this is tremendously important. Having to farm 5-10-20 times more emeralds is a huge increase in time spent doing something relatively boring.
@nyahnyahson523
@nyahnyahson523 Год назад
​​@@MrMoon-hy6pn (It should also be noted that many max level enchants are also getting removed, which is way more obnoxious.)
@kingacrisius
@kingacrisius Год назад
​@@MrMoon-hy6pn Because it's fucking tedious. If they want to balance villagers they need to put in more effort than just preventing multiple discounts. You can still get all of these items, you just need to put in a lot more tedious grinding work, like building/afking a raid farm, which isn't fun! Villagers allowed you to skip all the boring repetitive grinding by just selling you many of the items that you would need. Villagers were already annoying enough to deal with, especially constantly breaking and placing the workstation to try to get what you need. Now you would have to do that even more to get a low cost on top of the correct trade.
@dragonfireinfernus336
@dragonfireinfernus336 Год назад
alot of people dont also realize this puts a MASSIVE hamper on the building community as well. villagers were an insane resource for quartz/terracotta/bookshelves and other annoying blocks for cheap for the larger builds. this is a really bad nerf and i dunno why mojang is fixing something thats been there for years.
@OneHundredFiftyTwo
@OneHundredFiftyTwo Год назад
3:39 zombie villager rizz
@potatodealership8338
@potatodealership8338 Год назад
This is also about to make every major SMP a living hell for getting resources
@husky0098
@husky0098 Год назад
This would only nerf villagers if emerald farms were nerfed alongside it. Like this it really just inconveniences people
@lomiification
@lomiification Год назад
Emerald farms also depend on curing villagers
@mrmateusz5188
@mrmateusz5188 Год назад
It really does inconvenience people who dont want to spend time building a raid farm, like i dont want 40 stacks of emerald blocks, i just want to be able to easily buy few enchanted books once i loose or break my previous tools
@Syntex366
@Syntex366 Год назад
Yeah that’s a good point. This is just taking something that is already super grindy with a good reward and making it ten times as grindy and ruining the fun. We just need to tell them this isn’t a bug and if they’re gonna start pulling “we don’t care what you have fun with, it’s our game” bullshit it’s gonna spell bad news for Minecraft’s future.
@tawsifking9336
@tawsifking9336 Год назад
Why are people acting like one weakness and gapple = infinite emeralds
@obee7423
@obee7423 Год назад
@@Syntex366yup
@BrianandGage
@BrianandGage Год назад
Villager trading halls are a good “middle” portion to the game, it gives you something to do before you go fight the dragon. Most seasoned players don’t need enchants to kill the dragon so nerfing this would just take something fun out of the game. Mojang needs to work on fun stuff to do in between and after you kill the dragon, instead of trying to force a player to play the way they want.
@FewVidsJustComments
@FewVidsJustComments Год назад
I’m a bit miffed too, but mainly because, as you said here, this is clearly an intended feature. And while if they get discounted down to 1 emerald after just 2 cures, then there is technically no problem with things being one way or the other, it just seems like onna those things that doesn’t need fixing. Quite literally, “if it ain’t broke, don’t fix it.”
@Franwow
@Franwow Год назад
I don't understand why they would remove something the players love, even if it is a "bug". Stardew Valley did wonders on this, there was a bug were you could place trees in the green house (a place you normally cant place trees). And so the Dev removed this, and then the community said that they liked it, the Dev added it back into the game.
@block_head_steve240
@block_head_steve240 Год назад
many players think villagers are too op and unbalanced
@Franwow
@Franwow Год назад
@@block_head_steve240 "many" is a bland statement, and if they don't like it, then they can just do this cool thing called, "not doing it". wow, so hard.
@block_head_steve240
@block_head_steve240 Год назад
You say "just don't do it" but the reward is just so high that people willingly endure the pain of dealing with villagers and spending hours breaking and replacing work stations. Don't you find it stupid that some people are complaining that their mundane and tedious way of progressing has become *marginally* harder? Many people are also just looking for reasons to hate on mojang after chat reporting and other questionable decisions. This isn't one of those decisions. Limiting villager curing doesn't make trading that much more difficult, as raid farms that give a stupid amount of emeralds are pretty accessible. If not that, other automated farms that give resources for trading(wool and iron farms are very feasible early game). If not that then manual labor(mega spruce trees give a ridiculous amount of wood that is faster than tnt tree farms). People complain, but this change doesn't even change much, except for maybe making raids actually worth doing for the discounted price from hero of the village, which were previously ignored in favor of zombie villager curing. The devs want to see all the features having their place in the game, rather than one being in the spotlight and another being completely ignored.
@Franwow
@Franwow Год назад
@@block_head_steve240 1. I'm not going to read all of *that* and 2. I'm saying that if people don't like how overpowered it is, then they can just not do it.
@block_head_steve240
@block_head_steve240 Год назад
​@@Franwow I'm not summarizing anything just because you're too lazy to read for a minute. This patch is cool, but the biome specific trades I think are cooler.
@m.e.shorts
@m.e.shorts Год назад
I love when peenix videos come out!
@melllovfx
@melllovfx Год назад
peenis sc is my favorite youTuber!
@3eOm3Try_K1d
@3eOm3Try_K1d Год назад
omg same!
@Pizzafan622
@Pizzafan622 Год назад
can we just appreciate the effort that penix sc thrusts into us 😔
@Itouchnograss
@Itouchnograss Год назад
Villager healing is just like a movie. Person does bad thing. Same person fixes bad thing. People ignore the bad thing. Freak out that they fix it. Person becomes a hero
@EmperorPenguin1217
@EmperorPenguin1217 Год назад
So basically Syndrome from the Incredibles
@Itouchnograss
@Itouchnograss Год назад
@@EmperorPenguin1217 well basically no.
@EmperorPenguin1217
@EmperorPenguin1217 Год назад
@@Itouchnograss Really? That's what Syndrome tried to do in the movie, create a problem and "fix" it claiming to be a hero just like what the player does with rezombification
@Itouchnograss
@Itouchnograss Год назад
@@EmperorPenguin1217 yeah but he didnt become a hero from it. so. doesnt make sense to me. I mean like random movie example reck it ralph: he goes into game. messes things up. fixes things. He is hero!
@Sunnywastakentoo
@Sunnywastakentoo Год назад
Mojang when asked to not only update the game but do so in a way that isn't going to upset half the player base.
@pewdular
@pewdular Год назад
literally
@Sopsy_Hallow
@Sopsy_Hallow Год назад
every update they do will upset "half" or, rather, a semi loud minority that seems rather sizeable to you because they're in the same playerbase sphere as you. thats cuz what people want out of the game rarely is what is actually good for it, and anything they do or do not do will get entitled babies to whine cuz their 30 dollar game didnt cater to them specifically
@paegr
@paegr Год назад
Mojang when they have to make an update that adds more than 5 blocks and 1 mob
@nezzled
@nezzled Год назад
@@Sopsy_Hallow that's quite harsh. It's very logical for people to be upset that a bug of this caliber has been patched, and the playerbase using it is quite large. It's not about catering to them specifically, it's about catering to the community's needs in general. Nobody wanted this patched, and even though it was game-breaking in some ways they could've implemented it in another way.
@liltimmywithagun601
@liltimmywithagun601 Год назад
​@@nezzledsad you hace to actually PLAY THE FUCKING GAME now?
@dybo3793
@dybo3793 Год назад
I haven’t cured my villagers in my own survival world, because I’ve built an entire reimagined village for them and they go freely… but then some of them die. But I have had other worlds where I did cure them, and I think if they remove the option to get them down to 1 emerald then I don’t think I’ll ever cure villagers again (except maybe farmers to get their golden carrots to 1 emerald for 3)
@i.amvulcan8373
@i.amvulcan8373 Месяц назад
A bit bull in my opinion, because it makes sense that they give you more discount because in a not villager exploitation hall scenario, aka a zombie randomly infects a villager multiple times and the player helps it, it's the villager further thanking you for saving them multiple times... "But it makes the game too easy" - you've obviously never actually tried to deal with villagers large scale before, and plus its a SANDBOX. Nobody ever said that you 100% must create a villager hall in order to play the game.
@o76923
@o76923 Год назад
My first major project on a Minecraft server was spending hundreds of hours setting up a library trading hall where every enchantment book is available at a maximum discount. It was a huge undertaking that took months of real world time. I felt immense satisfaction when it was finally complete. To celebrate, my next task was giving them all max enchanted diamond armor (though I never figured out how to put it on them). I'd be devastated to learn something that I worked so hard on won't be a thing anymore even though the server I did it on is no longer available and I can recreate it in an hour or two of re-learning console commands.
@fgvcosmic6752
@fgvcosmic6752 Год назад
Wait, 3:25 One emeralf for a bookshelf, 1 book for an emerald? Thats infinite emeralds!
@Kingschool6101Official
@Kingschool6101Official Год назад
Infinite money glitch
@marcelosantos5683
@marcelosantos5683 2 месяца назад
I swear I thought I was going crazy, I cured a villager like 4 times and the prices wouldn't go down, I googled to see if they stacked and I found reddit posts saying they stacked, even linked to that equation of how much they stack, and just now I see that they don't stack anymore
@dankeykang159
@dankeykang159 Год назад
I just don’t understand why mojang couldn’t be bothered to fix simple things that are clearly bugs and are unintentional, things 99.9% of players will not be sad to see gone, but will more than gladly “fix” things that no one had a problem with and makes sense the way it is.
@mrmunchkin2181
@mrmunchkin2181 Год назад
My thought is that Mojang hates technical minecraft and will go out of their way to hurt people who already put lots of hours in to get something.
@malpkakefirek
@malpkakefirek Год назад
I am very glad they are fixing this. Even with this fix villagers are too OP. Right now all smp servers are basically this: find a village, make trading hall, you have all max enchanted items. This makes the gameplay very linear and repetitive. This is basically the only "right" way to progress. I don't feel like it should be like this. I remember the times where it would be exciting finding an enchanted book in a structure. Right now it's like "oh cool, I have a double chest of this enchantment at home"
@GROMOVNIK05
@GROMOVNIK05 Год назад
For all people that are looking for a solution, make a giant sugar cane farm and get a lot of librarians, and than trade paper for emeralds, should be the easyest way for getting emeralds, this update will just make it a bit more of a pain in the ass cuz you will have to grind more, but still I think this is the easyest way
@halomika4973
@halomika4973 Год назад
Thanks man, I'll try that today!
@block_head_steve240
@block_head_steve240 Год назад
R a i d f a r m
@mistressofuniverses
@mistressofuniverses Год назад
Alternatively fletchers because they trade emeralds for sticks and bamboo farms can be built really easily.
@Better_Bread
@Better_Bread Год назад
I think the villager trading value thing should be a game rule which you can change and is defaulted at 100
@nafisplays
@nafisplays Год назад
We players have been scamming them for years now it's their time to fight back and shine. They've been protesting around Moyang's offices. They even reached Jeb's house. So, they've decided to accept the request and end this peacefully..
@sabereaseera1384
@sabereaseera1384 7 месяцев назад
Nerfing it is fine but pretending jt was a bug all along to mitigate backlash is crazy
@folksydragoon4711
@folksydragoon4711 Год назад
Minecraft fans when you can’t get the most powerful enchants in the game for one emerald by feeding villagers to zombies over and over again
@Xylospring
@Xylospring Год назад
It I can't traumatize a villager into submission and accepting 1 emerald am been mad.
@plagueking6559
@plagueking6559 Год назад
and don't forget some server have players marketing it so they can get a lot of money from a P2W server.
@Poolio_10
@Poolio_10 Год назад
Honestly, I agree with the 1 recure cap because, as much as I like the 1 emerald trades, it's kinda broken. 1 cure should be fine. What I don't agree with is biome locking a huge portion of the enchantments. I think having mending being exclusive to a kind of village that doesn't spawn naturally is at least an interesting idea tho but we don't have anything on the level of mending to put in the other village that doesn't spawn
@alessandrosilvafilho8527
@alessandrosilvafilho8527 Год назад
There is umbreaking that is very good too, but really not enough for jungle locking. Maybe if they add a jungle village but not a swamp one?
@JasonOfWolves
@JasonOfWolves Год назад
I think being able to cure them multiple times is fine. You take and use resources that aren't super easy, grind and set up, so you have this setup that is helpful. Making villagers more annoying doesn't really add anything to the game
@eyasu.
@eyasu. Год назад
I dont mind having the ability to stack cures on a villager, but it at the very least needs a lower limit. The ability to trade 1 emerald for a piece of diamond armor, for example, is just not balanced at all.
@spiceyicey
@spiceyicey Год назад
@@eyasu. the game isn't 'balanced' in the first place, everything is random removing the stacking 'bug' just makes it annoying rather than challenging. you still will be able to turn a single stick into infinite sets of full diamond with hardly any effort other than standing around until the trade cooldown ends, this change just makes it tedious.
@SnrubSource
@SnrubSource Год назад
@@spiceyicey The game isn't balanced because many updates ago (wow, has it really been half a decade already?) they completely fucked the balance up. It doesn't mean they can't fix it.
@eyasu.
@eyasu. Год назад
@spiceyicey First of all, the randomness argument makes zero sense for villager trading. Also, when i said lower the limit, i ment the limit of how much the discount can stack to. For example, we make the limit half of the item's normal price. Once the price is half, it will never go down, no matter if you zombify them or not. Sorry if i explained it bad.
@maxinator_4256
@maxinator_4256 Год назад
@@eyasu. you litterally do not have to use this though. my thing is why remove it for everyone. its like the people who dont like iron farms that ask mojang to remove them when they could just not use it and not try to ruin the fun for everyone else
@gungrave6923
@gungrave6923 Год назад
I hope they don't mega nerf this because it is a lot more effort than is often shown to set that stuff up. I don't get why developers so often nerf useful "bugs".
@XMaster340
@XMaster340 Год назад
Because it sucks. That's why. The current system is overpowered, anti fun and encourages actions of human trafficking and torture. IMO, all change to this would be very welcome!
@Stobe-lo2nz
@Stobe-lo2nz Год назад
@@XMaster340 same, i hate to have my own server set up and within like 2 minecraft days. somebody already has a full on villager trade hall with everything for like 2 emeralds. no real economy
@Chicky_Lumps
@Chicky_Lumps Год назад
Because it completely destroys immersion when nonsensical exploits are by far the best way to play the game, and players are actively punished for playing immersively. (Seriously Mojang, villages shouldn't automatically get killed off of zombies within a few days if the player doesn't intervene to imprison the villagers.)
@profesordino15
@profesordino15 Год назад
@@Stobe-lo2nz Finally seeing someone who thinks game needs to get harder. Minecraft can be the worst survival game with early-mid-end game balance. BECAUSE İT DOESNT HAVE ONE. After being iron set you can be full diamond and have lots of enchantment in a short time
@NM-jd9ck
@NM-jd9ck Год назад
​@@Chicky_Lumps What immersion this isn't Skyrim this is a sandbox game with absolutely nothing to actually do in it except three bosses, two of which are boring.
@quilltedtulip
@quilltedtulip Год назад
As someone whos worked as a game dev and worked with game devs, you cant change a system in your gameplay no matter how broken it is without adding something that still allows players accessibility. So far the changes being made are completely forgoing that. It also is boxing in players to play the game as explorers first, everything else second, which goes against it being open world and a sandbox. Making Villager trades region locked for a ai that is already a pain to move around without adding something to make it easier to move them from location to location especially pre-nether/end really limits people on what they can do with their world. A player could want to build a giant town for them to live in with buildings dedicated to trading halls or farms and now its even harder to access things for trading halls, more time is spent on finding the right biome villager and getting it to where your project is instead of building the project itself. The risk of bugs and world corruption as well is high especially in early snapshots for this as it does change the core villager code since every villager had essentially the same code just with different skin textures that depended on the biome, now they have new and different code which can cause problems on pre-existing worlds. Its very much not a user friendly change especially without any updates to transport systems
@aisgbdkayafbsjshsg2895
@aisgbdkayafbsjshsg2895 Год назад
Nooo my slaves no longer give me good discounts anymore
@mac1991seth
@mac1991seth Год назад
I never bothered to set up a re-curing system for my villagers. All "my" villagers are naturally spawned zombie villagers that I cured and cheesed to trade desirable items (by placing and removing trading post). If someone actually spent time kiting zombies, wasting nametags, redstone and golden apples to reduce all trades to 1, all while playing on hard difficulty (because villagers have a 50% chance of dying on normal difficulty) or better yet - on hardcore, then I don't see any good reason the patch it out for them. It's a very specific, very niche way to play the game and Mojang wants to convert it into wasted resources.
@HawkBird
@HawkBird Год назад
I find it extremely weird that you can mine a enchanting table with a wooden pickaxe.... so therefore you can mine obsidian and diamonds with a wooden pickaxe
@czpiaor
@czpiaor Год назад
You can mine a beacon by hand too. So glass and obsidian can be broken by hand. I think this feature makes sense since player's worked hard to get these two blocks, we should be able to get them however we like.
@scibanana3542
@scibanana3542 Год назад
2:37 See, I have one big issue with this table Starting with the fact that it tends to be difficult to change a person's opinion of you (your reputation) when they are in fact _dead._
@foxxbaker
@foxxbaker Год назад
If it’s just a discount one time and not adding up, I guess that’s fair. Hopefully not you only cue them once and never ever again situation. Then again, in my server I’m in, we have bottomless supplies of sticks and paper, and soon food. Then again we mainly just use villagers for repairs. Edit: I think this is a good thing because their a serious issue, I’ll use the example we realized, maybe it could have been worse if it was different things. Books Spend emeralds, get books Sell books for bookshelf, thanks to Bug the shelf cost less than book spent break down shelfs Buy even more shelf’s than before Do it multiple times Sell for emeralds for crazy profit and enchanted books(we all agreed to not do this as it was quite busted) also may have misremember it, but it’s still the same situation. Plus this was Brain dead compared to how our iron and wood farm took days to weeks of planning and practicing, and it’s pay off is more farms and more stuff. Took everyone to work on it
@professional_lurker
@professional_lurker Год назад
I think this is a feature and not a bug. Consider that they implemented a maximum cap for this act, and that reinvesting in a player that rescues them is a fair action. The legitimate application for this is that if a player cures a villager, only for them to get infected again later accidentally, they might consider just killing them instead of curing again. This is clearly a reward system for players willing to put in the work to keep resucitating their villagers that have been attacked. I don't think it should change.
@Croadly
@Croadly Год назад
didn't even mention the worst part that trades for enchanted books will be BIOME DEPENDANT. meaning that you need to build multiple trading outposts in different biomes, with mending villagers only possible if you drag them to a swamp. moving villagers is hands down one of the most miserable parts of minecraft and it will get so much worse if these changes are implemented.
@HeadHunter697
@HeadHunter697 Год назад
It's like everyone conveniently forgets that zombie villagers spawn naturally at night
@cyberneticsquid
@cyberneticsquid Год назад
Personally, I really want to see an update that makes villagers more of an element of the world to interact with, rather than a resource to be harvested
@derlindwurm
@derlindwurm Год назад
I wish they'd deal with some real problems like new villagers stealing trade blocks and endless baby villagers even when there are no unclaimed beds left and already lots of villagers going from door to door at night unable to find a vacant bed.
@puzzlick7088
@puzzlick7088 Год назад
Maybe it could be based on difficulty on how easy it would be. Those who want to grind for it can lock their difficulty to the max while those who just want to casually play have it set to easy or normal
@drnarwhal2888
@drnarwhal2888 Год назад
Villager curing is already locked behind a difficulty setting. It even disables villager curing on easy mode. Normal mode gives you a 50% chance of the villager dying and hardcore gives the curing process a 100% success rate. Yep, it is reverse difficulty.
@duckified.
@duckified. Год назад
@@drnarwhal2888 i think the reason they just straight up die on easy mode is so if one zombie gets to your villagers, the entire village won't be infected. the iron golem can take care of a single zombie, but if that one zombie happens to infect a villager, there's two zombies, then there's four, then there's eight. it's a domino effect. it makes sense to have this domino effect be more likely to happen in harder difficulties.
@turzilla
@turzilla 3 месяца назад
mojang try to be competent challenge: level: impossible lets remove "bugs" that make life better instead of removing bugs that make life worse!
@KnightGaming206
@KnightGaming206 Год назад
Mojang when there's an annoying, useless bug: I sleep Mojang when there's an very helpful exploit: Real sh*t?!
@chenhongzuo15
@chenhongzuo15 Год назад
0:15 My birthday
@lurklurker2263
@lurklurker2263 Год назад
Saw in the snapshot they're also gonna make some enchants biome specific on librarians
@SwedetasticGames
@SwedetasticGames Год назад
Seeing as how long this has been in the game, and how pivotal it is for most megaprojects when it comes to specific resources, I think changing it now is a bad idea. The only "overpowered" trade the Villagers really have is Mending, but Mending is the root cause of so many issues with the games balance that this changes nothing other than make things more annoying.
@heavyweaponsguy6284
@heavyweaponsguy6284 Год назад
This change is shit for 2 reasons: 1. A casual Minecraft player isn't going to travel thousands of blocks moving villagers from specific biomes to get very specific trades, hell not even less casual players will do that. Not to mention, there's also no way for casual players to actually know that they have to do that and no way to figure it out just playing normally, you'd have to search it up and look through all these confusing mechanics and stuff. I just can't see these working. 2. It does not encourage adventuring, it just makes the grinding even more of a hassle. You're still gonna break and place lecture books back and forth for mending. Nothing is solved and it just adds more problem. 3. It is forcing players to grind and adventure for hours on useless shit and also limits the play style because "It's how mojang intended it" ie they want u to grind for hours the normie way which is too tedious and boring. what if a player wants to build a mega village with everything in one place? We can't do that anymore. Not to mention not everyone will search for online info before playing, so some trades will NEVER be available for some players.
@lightningbolt9155
@lightningbolt9155 7 месяцев назад
I like overpowered game mechanics, because it’s annoying to work like 3 hours just to get one single item in other games. If it’s too overpowered for you, then.. Why are you doing it? Just let people who actually _like_ it and _use_ it have fun and don’t turn Minecraft into a grindy annoying time-sink.
@Fun2Techstation
@Fun2Techstation 2 месяца назад
Bro forgot that curing villager give additional temprary discount aside from permanent 20% discount
@Max_Power_
@Max_Power_ Год назад
Tbh villagers were completely broken and needed a big nerf, this is a big nerf, so I understand why they did it. Still you can make a good trading hall in current versions and then update to the version where it's harder, they should keep all the discounts and trades.
@null3007
@null3007 Год назад
Raid farms are busted so this doesn’t really hurt that bad. What’s annoying is that some books are now biome-locked, and the fact that we can’t get a max level book anymore..
@MehNameIs_pee
@MehNameIs_pee Год назад
Villagers are already OP as it is, theres no harm in nerfing them a bit considering at the stage you can do these mass infections, you already have a good amount of emeralds. Curing once is also enough to lower most emerald trades down to a 1:1 ratio, which already is ridiculous. The effort it takes to make these systems is far less than the effort and time you save, and considering that villagers already save you an obscene amount of time with things like enchanted books, its only fair that they get nerfed somehow.
@stary_kartofel2137
@stary_kartofel2137 Год назад
I love how everyone was complaining about villagers being op af, but when Mojang fixed them everyone went nuts and complained lmao Kind of like that time when we asked for multicoloured beds, but when they finally added them we just continued to dye our beds red lol
@circuitgamer7759
@circuitgamer7759 Год назад
I don't know the details of this update, but I think a good tweak would've been to make the discount slowly decrease (so the price eventually goes back to the original state), but make the cure give a much greater discount (and possibly still allow multiple cures), and make the curing process fully automatable. That would decrease the benefit of multiple cures without taking it from the people who really want it and can sustain it, would make villager halls more likely to be something other than just rows of villagers (it would be more beneficial to have a system integrated to allow easier curing), and it would give a new and interesting thing to automate to the technical players (systems to periodically cure the villagers again to keep the prices low).
@ggp7398
@ggp7398 Год назад
Well, the people who grind out the trading system do it for two reasons. Either to get the best enchants or be able to renew items that would otherwise require massive farms, for example, redstone. The people that use it purely for enchants hardly engage with the system after getting mending on all of their tools, provided they never lose those items in the event of death. If you "fixed" trades it's likely that the other group of people, who use trades to get access to items, would either have to find another workaround to the problem or give up on trading entirely in favor of a farm that would be more convenient. Essentially, this solution is just adding even more of a grind to Minecraft, which is what people who were using this system were trying to lessen.
@Blue-Maned_Hawk
@Blue-Maned_Hawk Год назад
Stacked cures are undeniably a problem with the game not just in the extreme discounts it can give removing any incentive to get Hero of the Village, but also with the grind required for it; however, removing it at this point would undeniably be a break in backwards-compatibility, and should be delayed until a time when breaking backwards compatibility is necessary (i.e. a situation of "Hey, since we're going to be breaking backwards-compatibility anyway because of [insert reasons here], why don't we also take this time to fix stacked cure discounts?"). This all being said, i really hate the villager trading system anyway for how the game is designed in such a way that the best strategy is essentially to exploit them.
@AeyakS
@AeyakS Год назад
What I normally do, is not bother with repeatedly curing the same villager because I've actually found it to NOT be the most efficient way of getting villagers to low prices. The best way that I've found is to coral as many villagers into space, usually in some kind of checkered, honeycomb container type, and cure villagers that are in proximity to living villagers. On a whole, this gets the prices of your villagers down quite a bit, and it takes far fewer golden apples and setup than just wasting 2-3 apples on a single villager every time. I've found that doing it from scratch would give me about as many good villagers as I had to cure, and it basically only takes 4-5 proximal cures if you already have a full village ready.
@AeyakS
@AeyakS Год назад
I did this on Bedrock though, and not Java. I don't know if the mechanics are the same between both versions.
@Lordodragonss
@Lordodragonss Год назад
Good change. This was inhumane. Some prices really need fixing
@Xylospring
@Xylospring Год назад
It's a Video Game. Humanity is noncanon
@kingofthebrickskid20
@kingofthebrickskid20 Год назад
why the frick is everyone so happy with this it's just adding to the list of reasons why mojang needs to burn to the ground
@youtubeuniversity3638
@youtubeuniversity3638 Год назад
​@@kingofthebrickskid20Perhaps the cleansing flames need directed to you.
@jackjones5842
@jackjones5842 2 месяца назад
Patch is a bit annoying. Just makes the game extra chore-y mid to late game. I can’t see why this needed to be patched for a single player game where most servers don’t use villagers like this, if not, at all. I don’t see how patching this made the game better.
@idk-what-im-doing
@idk-what-im-doing Год назад
Is it just me or do the dying villagers sound like the intro to “Ode of Joy”
@Ennui_Lucy
@Ennui_Lucy Год назад
The thing with villagers is that they’re a high reward for a LOT of effort. I don’t even bother using them in all my worlds because of the grind. If they decide to nerf them, it’ll just make villagers high effort low reward which begs the question, what’s the point in having the trading feature at all if you’re going to grind for hours to get perfect trades, only to have to pay an insane amount for one book. At that point most people would stop at mending and never touch villagers for the most part after that, making them an essentially useless feature besides mending. On top of this, mending is sold by swamp villagers. You’d need to set up a breeding area in a swamp to get ONE swamp villager, only to maybe get an okay trade which you probably wouldn’t be able to significantly lower the cost of if you’re unlucky with the price. This would make villagers even more beginner unfriendly than they already are in terms of breeding. They don’t work like sheep and cows, and a beginner player because of this probably wouldn’t know unless they looked it up that swamp villagers even existed. This would make mending inaccessible very likely until endgame for less experienced players.
@Styrofoam-ee
@Styrofoam-ee Год назад
All they have to do is make it so the trading stacks, but the villager realizes that it's been 24,000 ticks or 72,000, some sort of calculation. But that doesn't stack, so it'll revert back to its original trade value. All it means is that brewing weakness potions is more of a necessity or to add witches to trading halls to make sure it keeps the lowest possible trade. In my opinion, it's not a bad thing to fix this, but I don't see killing a villager after the second purification as a reasonable fix to this bug. Even if this wasn't the intended purpose, it's been in the game for so long that now it is. I don't think the trade values should change at all. I just think the villager, similar to Hero of the Village or Bad Omen, will diminish over time and return back to its original state.
@catkittycatcatkittycatcat9652
ngl im perfectly fine with this bc it means that villagers wont be tortured (as much) as part of the meta
@tru3toxicgaming509
@tru3toxicgaming509 Год назад
I think as long as the first cure stays the same or gets a buff to compensate, that mechanic is fine, but there should be another way to build reputation with villagers like making golems or giving food, ik that getting a villager to master gives a little, but there needs to be more variety. Also great video and way to explain the whole thing!
@hexerin
@hexerin Год назад
Either make curing a villager immediately set all its trades to 1 emerald (in other words, getting the full discount on a single cure), or make it so you have to do the full five cures to get the full discount as those stats imply (in other words, each cure grants additive 20% discount, maxing at 100% which makes every trade 1 emerald). Either of these would be acceptable "fixes" to the "bug", whereas limiting a villager to only a single cure, and providing a non-minimum discount from it, would not be acceptable.
@googleoogle
@googleoogle Год назад
My controversial solution is that they should patch the bug, but make it so that villagers in the villages they spawn in have way cheaper trades, and will get a "homesick" status if they're taken too far away from the village. This effect could make trades replenish slower or make them more expensive, or both. This encourages actually helping villagers by making their village safer and protecting them from mobs, and encourages players to travel and search around for a village, finding other stuff in the process and actually exploring the game. The ONE exception could be, keep the stackable "bug" with villagers that SPAWN as zombie villagers. This makes it easy to repopulate trading halls if you really don't wanna be forced to remake them, it also makes sense in universe, as obviously if you cured a villager they would be more thankful than if they watched you kidnap them, infect them, then "cure" them just to get better deals. Maybe cured villagers can't reproduce too, so if you want the more cruel version of a trading hall you have to go and cure a zombie villager for each enchantment you want. At some point, it will be easier for the player to just mob-proof a naturally generated village.
@Gin-toki
@Gin-toki 10 месяцев назад
Clearly it was intentional that one should be able to stack discounts on villagers. The stacking value, which goes to 100, is the "Major Positive Gossip" which can only be gained by curing a villager and is the only gossip type which is permanent (i.e. it wont lower over time) The fact that you gain 20 points from a curing and the value goes to 100, indicates it's deliberate that one should be able to increase this value from multiple curings. Also logically it makes sense a villager would be more inclined to give a player great discounts from being saved multiple times (granted it can easily be exploited). What the "bug" really is, is how the discounts are calculated based on the Major Positive Gossip. They should be balanced better, so you wont get a discount from 40 emeralds and down to 1 emerald after only two curings. There should be a lower cap on how cheap any item can get and the amount of discount given per curing, should be lowered aswell. But outright removing this mechanic, where the player gets better discounts from a villager who has been saved more than once, is silly.
@UberSpah
@UberSpah Год назад
It worked exactly how it was intended to. If you cure your villager twice, he will be thankful to you again. However, idea that villager dies after x amount of zombifications would be logical. It would make it work exactly how it is supposed to work, while fixing that villager abuse. You trade = you gain trading score. Don't see anything wrong there.
@blopolot3885
@blopolot3885 Год назад
I think this would be a good change because it makes getting a difficult-to-get trade like mending for 10 more valuable than mending for 42. With stackable zombification they are worth the same and takes not as much effort.
@Ev4ngel1st
@Ev4ngel1st Год назад
All in all besides this being another instance of mojang making minecraft slightly more tedious or drawn out I gotta say that animations like those from a resource pack would've fit vanilla minecraft very well and I don't see a point in not adding more animations for mobs. It would certainly give more personality and would help older mobs feel on par with newer mobs that have more fleshed out designs and animations. Especially considering that mobs have better animations in other minecraft games as well as in animated promos and ads. I can see arguments for it not feeling "minecrafty" but damn it, anything that's not in vanilla mc is not minecrafty until it's added and community is used to it for some time.
@zarrg5611
@zarrg5611 Год назад
It's ok if you dispute the idea that this is something that needs fixing but I am so tired of people turning every small thing into hate-fuel against Mojang.
@nomnom2298
@nomnom2298 Год назад
Yeah people are treating this change like the end of the world sure it's annoying that you can't have 1 emerald trades but is the villager discount not already good enough? This change really isn't that big of a deal.
@NicoTheCinderace
@NicoTheCinderace Год назад
@@nomnom2298 It is a big deal because Mojang could've just taken a compromise and added these nerfs as a gamerule *instead of forcing it on everyone.* Mojang contuses to remain out of touch with the community, even with pushback.
@royal_zaffreknightx3445
@royal_zaffreknightx3445 Год назад
Petition to add different type of zombification: normal, husk and drowned, and curing these stacks.
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