Vinny Vinesauce plays the horror Silent Hill 2 for the first time compilation / highlights / best moments. Streamed by Vinesauce on Twitch. Full stream - • [Vinesauce] Vinny - Si... Vinny on Twitch - / vinesauce
@@nobody2021 man i know what you mean here but a big part of the reason he killed her is becuz he canonically was pissed he couldnt have sex with her cuz she didnt want to be touched and he didnt want to cheat on her. thats why theres all the sexual imagery in the game with the enemies, since theyre reflections of james psyche/guilt and all that junk. thats also why pyramid head is found the first two times in sexual situations w/ other monsters. its also why maria is extremely sexual towards him.
Yeah, it's... kind of hard to think of a video game that comes up with more colorful and varied ways to represent "thinking with his hog" than _Silent Hill 2._ It's the theme underlying, like, what, 75-80% of the game's memorable scenes? At the very least?
@@darrelsam419 He's using humor to deal with the fact that the game does its job in making him uncomfortable. "Why Jamie?" actually seems on point for how he'd react.
The letter from Mary at the end kills me literally every time I've played though this game/watched someone else play it. I can't help it, hearing someone who genuinely sounds like they're in such unimaginable pain just does something to me.
Blurredborderlines Too bad that letter you received never existed and this is reflected the further you are in your play through as the writing disappears along with the note.
Rewatching this stream made me realize how talented Mary's voice actress was in this game. Her pain feels so relatable and genuine during the last act of the game, the hallway, the bed scene, the epilogue with the letter... Goddammit, I cried like a bitch at the ending.
Monica Taylor Horgan is the indisputable standout in this game and extremely talented; she has many good things to say about making SH2. Unfortunately, after Team Silent separated, Horgan and the others doing voice/mocap for this game were treated like dogshit in the traditional manner of their industry, and Horgan pretty much left voice acting. Hard to blame her, but it's too bad.
if i recall correctly, this game is a really coincidental masterpiece with Jame's voice actor having a divorce around Silent Hill 2's development, which helped him act out his pain more with the character losing his girlfriend, and Mary's voice actor lost a close relative, so they both had a LOT of heart pain to bring into their characters on set. this game really is a beautiful trainwreck
Vinny is definitely a mentally stronger man than me if someone came into my chat and said "please don't joke too much during the cutscenes" I would have lost it
Real talk, the only bad part about this playthrough was Vin constantly having to placate whiners in chat who would *_REEEE_* at his every minor comment, criticism or joke about the game, even though he assured them he was enjoying it immensely overall. Towards the half-way point of the game I got the distinct feeling he was actively self-censoring as to not trigger chat. Why do people insist that others absolutely need to experience a game exactly as they did the first time, rather than letting others just experience it in their _own_ way? As huge of a fan as I am of this game and the Silent Hill franchise in general, I couldn't disagree more with this obsessive fanboy mentality and I can only imagine how Vin's overall enjoyment of the experience might have been diminished by having to walk on eggshells the whole time.
Everyone who whined on this stream sat down to watch it already extremely agitated, basically deciding beforehand that this guy who got big by cracking jokes on video games was either going to treat playing this game like a Puritan at 1600s Massachusetts church, or those viewers were going to have miniature mental breakdowns over it. Bark bark bark, bark bark bark, etc.
Same reason why Vinny put off Dark Souls 1, and nearly Bloodborne. Chat is shit, and kept giving him shit whenever he fucked up. Ironically enough, the only reason he enjoyed streaming BB was because the BB community wasn't shit to him in chat, and gave him tips and help.
I have to agree that. Even if you immensely enjoy something you can still have criticisms of it. I personally think enjoying something in spite of its faults makes the experience better overall.
@@moonkingdomify I never heard him criticize the game? I don’t think people get upset about him doing that. I think people get upset because in this type of a game, making jokes about the cut scenes, voice acting, and joking around, ruins the experience of watching someone play it. It’s such a serious game with serious themes. I mean imagine showing your friend your favorite scary movie and they just sit there and make jokes about it and constantly joke about how shitty it is, maybe you wouldn’t feel annoyed but a lot of other people in the world would. That’s how they feel when they watch someone play their favorite horror game. Which is why I think this game should never be steamed with a live chat. It should be played alone. Like we did back in the day.
I mean its the same with me. Only a select few games have ever scared me. SH1-4 all being part of that exception. And Silent Hill 2 and 4 were the ones that did it best. Soma however, isn't scary.
@@Trakesh I feel the same about Soma and many other horror games. SH2 was always one of the creepiest ones for me but 4 actually didn't do anything for me. 1-3 were the only ones that scared me at all. Though I barely remember SH4, anyway. I should probably replay that and see how I feel about it today. But man, 1 and 2 are easily among my all-time favorites.
@@Pandsu 4 was definitely the black sheep when it came out... but now that we've seen how bad it got after then... 4 really isn't really that bad at all.
Akira Yamaoka - the man who can orchestrate horrific metallic noises yet also likely make a James Bond theme. One of the best composers alive if not ever, no doubt.
The thing about Mary's talk with James and letter at the end that really stuck with me is throughout the whole game the weight of the horrible things done or done to the characters just weighs on you so heavily. When Mary and James talk it's like you can breathe again. Hearing Mary sound so sympathetic to James despite what he did to her truly shows she understood and still loved him. Yknow it's like... I can kinda relate. I mean I've never murdered someone but I know when you love someone and you feel anxious and confused and like you are a horrible person, just talking with that person you love can really clear your mind and make you feel better. Even under the worst conditions. I think this game illustrates that wonderfully. At the same time it's so bittersweet but... By the end of the game there's a genuine sense of closure. At least to me.
i cant help it, i keep looking up peoples playthrough of this game. im so happy binyot got to enjoy it spoiler free, god i wish that were me. but even though i knew the twist, seeing it was still a punch in the gut, thats how amazing this game is.
35:04 OMG. The unintentional genius of that moment. Really seeing the static in the TV as a "monster noise" and considering what the model in the chair actually is...? Damn... I thought I knew this game...
Angela's breakdown after you defeat Abstract Daddy is absolutely fantastic. I am a very unempathetic person, but that scene gets my eyes nice and watery every time. Same for the hallway flashback conversation between Mary and James. And for the letter during the Leave ending. God dammit, this game is SO GOOD.
As much as I do love watching him play this, it does suck whenever streamers play games like this and read the chat, which is just people dumping misinformation and weird fan-theories on to them. It's really obnoxious.
Not to mention all the butthurt people in chat screeching at him to "TAEK TEH GAEM SRSLY DAMMIT" for the grave crime of making a small joke here and there...you know, something Vinny's _always been known to do,_ and is in fact kinda popular _for_ doing...
People who managed to get through this video game and still think on the garbage-water level of "canon" and "lore" and "fan theory" are beyond help. This game doesn't cure cancer but at the very least, as this medium's _The Turn of the Screw,_ it should cure the player of all three of those mental diseases by the time the end credits roll.
@@thethrashyone I have to imagine those people sat down to watch Vinny play this game just filled with anxiety and stress and carefully prepped frustration for when he inevitably cracked a joke. They had to be just gripping their Care Bear pillows to their chests. And, like... the people who made this game put in an ending where it turns out a cute dog did it.
I mean... Donna Burke sings the theme song of the entire game, around which MGSV's promotional campaign and thus record-breaking early sales were built, but uh yeah she also recorded like 10 seconds of heavily processed single-word lines for the robot
@@digital_fairy actually she just did a cover of it, I don't blame you getting for confused tho since Cynthia Harrell and her sound similar, oh btw Cynthia Harrell also sang the credits song to symphony of the night!
But the voice acting wasn't really "intentionally weird" in many cases. It's just that the way those parts turn out works for _this_ game where it wouldn't in many others. Spielberg didn't shoot Roy Scheider in _Jaws_ until he caught a shooting star in the frame, it just happened. People online have a hard time dealing with meaning outside of planning and intent.
took a nap while listening to this (i’ve done it before) but this time the dialogue and stuff was put in my dream. woke up to maria getting killed while james was in the elevator. how great
man... it's so powerful that vinny kills "Mary" with the great knife, the symbol of jame's need to punish himself for his sins... and then gets the leave ending. i know the leave ending is the most common, but... there's something there
Vinny got the "Leave" ending on his first run? I was sure he'd get "In Water" - good job, Binyot. And that final line - "You made me happy." Jesus Christ. That's a fucking Whammy Line, if any.
It's pretty hard to get anything but "Leave" on your first time through this game, at least without planning to do otherwise, if you start on normal or easy difficulty, as nearly everyone playing the game would, and it's exactly what Vinny did here. I know people who got endings other than "Leave" their first time through, but it's unusual. In a way, that means the endings are doing their jobs.
@@MegaZeta Yeah, I'm glad it fell through. I didn't feel they could do it any justice, and PT just felt like Resident Evil 7 with some mind-screw. That isn't what Silent Hill is to me.
@@CosmicWaltz7 I’m sorry… did you seriously just compare a goofy and campy resident evil to the terrifying mind-bending and intense pt gameplay? Did you actually claim the best writers and artists in the genre wanting to recreate this games energy was a bad thing??? In compared to what? Losing the franchise forever? Congrats. Your the only shills on the planet who are happy we lost this masterpiece of a series. Glad people like you can shill a company that corrupt, so easily.
I keep coming back to this, I just love how much he likes the game. Also, Vinny dreaming about forgetting a locker combination so often means that he's unsure about how you feel in a situation. Just something interesting to add.
@@duroorud527 dreaming gory stuff doesn't automatically mean you like gore. it could mean something else. Dreaming about locker combinations doesn't mean you like lockers
@@duroorud527 Dreams don't always have "meaning", but they do always have a reason. It could be something in passing through the day, something you've been thinking or worried about, or even something from deeper in the subconscious. It doesn't have to be some greater truth, but there is a reason for your dreams. As for analyzing them, you know your mind better than anyone else ever can. You just need to start thinking about how you think, and asking where your thoughts come from. As you start tracing things back, you'll begin to understand who you are underneath your impulses. That's the Jungian approach to analysis.
This has become one of my favourite videos of all time for the following reason: I tried to keep it short but I just couldn't cut any more out. Hope you give it a read since I just had to let this go. At least it's something that stuck with me. Spoiler Warning: Vinny reacting to the dog ending, shown immediately after the "leave" ending is something to live by. The real ending was incredibly depressing and it hits really hard. Vinny's silence throughout Mary's letter is kind of devastating and hearing him talk about experiences over the course of the credits is just plain disheartening. A lot of people can find themselves in James' situation and hearing Vinny kind of give in and admit that eventually this is mostly what there might be to life just didn't leave me cold. Maybe some of you who watched even remembered personal experiences and shed a tear or two. Right after, the editor cuts in the scene that Binyot missed in his playthrough and it´s a scenario that is way too real, even for the rest of the game. It's that you're still trying to comprehend what you saw and what you're feeling and all of a sudden the dog ending comes up and you hear Vinny laugh. I'm not sure if it's just me but in that first laugh you can hear so much relief on his side. His contageous laugh kinda cheers you up. It feels like someone who's close to you makes you laugh while wiping the tears off your cheek. It's just going back to some good old lighthearted sillyness with our favourite italian boi that simply exists because of how the video has been cut (intentional or not). This moment feels really wholesome considering the impact it had on me personally and that's why it stuck with me. Life might really suck and you will miss people along the way. But there's always the ones around you. If it's a relative, a friend, or someone like the binyot that you watch online... It's more than ok to mourn and grief but it'll never be what the person who's been lost would have wanted for you long term. Cherish, enjoy and hold on to the moments you have with the one's you enjoy to be with. As small and silly as they might be. I hope I could make clear what I love about the montage at the end. It´s hard to get the feelings this conveys to me into words, especially when english is not your native language. But I just had to thank the editor for editing it together the way they did. The entire stream was incredibly enjoyable and for the mentioned reason alone this Best-of supercut has become one of my favourite videos/scenes of all time. A huge and honest thank you to the creator.
@@MegaZeta It's pretty easy to, actually. It's a game _about_ depression (among other things), so naturally you tell yourself 'this game is depressing'. Thinking that and _feeling_ it are two very different experiences.
the fact i never truly got to appreciate everything this game had to offer when it first came out disappoints me. But man vinny, you gave me the nostalgic feeling to revisit this game. I love it, and after events in my life that truly made me feel shit at its bleakest I can truly appreciate this game at its core. Thanks for the memories man, it just makes me look back and smile more!
@@vinhighlights5456 I was also just about to comment here and say how great this compilation is. I've played the full video a couple times now as background & haven't gotten tired of it; you did a really great job on it!!
Probably someone very passionate about the game and well inversed in the game's lore. But let's just say, that passion is worded poorly, so just tone it back a little, eh?
@@lasarousi yeah, its acually a rape scene of Angela and her father/brother and the whole room is themed around. Its stil a mystery what the 21 holes mean but thinking thats how many times she experience this makes sense.
@@YuubiTimberwolf I think it's not necessarily the amount of times, but the act repeating itself so many times in her head, just the act of penetration in and of itself is what represents the neatly ordered pistons on a higher point of the walls. The room is her own mind suffocating her daily. Or what I used to think, it's the amount of years it took to overcome her fear of her dad when she finally kills it with the tv and kicks it. But I think she is younger than 21 in the game, but who knows she is already dead for many years before James arrived. Game's great tho.
@@lasarousi bitch one time I got it while I was extremely hangover *that* was my personal silent hill alright I almost died this game is sentient I swear to god
You're wondering why playing this game that's only a few hours long at hardest difficulty, or watching an even more condensed highlight reel of it, has you running across the same scene every single time?
I love this whole video, don't get me wrong. Watching one of my favorite streamers play one of my favorite games is a joy, and I've already watched this so many times now... But the best part was Vinny's reaction to the "dog ending". By far.
The end fucking hurts me, considering the fact that the protagonists name is James coupled with the conversation that he and Mary had while she was in the hospital dying of most likely cancer, was very similar to how conversations started to go between me and my mother as she deteriorated day by day before she eventually died, love your parents everyone.
Spoilers for the end but... "I will Always Love You." Fucking hell that hit me deep. That ending alone is a fantastic piece of media, but to be included in such an extraordinarily atmospheric and psychologically engrossing game is a wonder in and of itself.
Technically it's the creation of A Pyramid Head (i.e. one particular, singular PH) -and its the result of a Bad Ending. Who knows where the O.G. Pyramid Heads (the at least 2 separate ones we see in this one) came from.
Isn't the whole idea of silent hill that it's some sort of personalized hell? How would something born from a guy's psyche have an origin? Or have I completely misunderstood what the series is?
@@329link You got it right. But Pyramid Head is too famous. He was in at least one of the movies too. Don't remember them too well. Because brand recognition
2:18:30 I find it fucking hilarious that James' enters a room of bugs, and instead of just stepping on them, he fucking swings his bat around then starts shooting them. Imagine if pest control handled all their cases like this.
love that pyramid head fight in the flooded room. *scraping of weapon and taps of footsteps* *CLANG* followed by one or two *soft clunks* rinse and repeat
This game freaks me out in a good way. I love the dark atmosphere, Also, I’d like to point out that most of the samples in in the music are from a sample CD called “Distorted Reality” By Spectrasonics.
The year is 2021. The world is a chaotic mess. And I am sitting here, laughing until I cannot breathe, tears streaming down my face, at Vinny bonking Pyramid Head over the back of the helmet with a wooden plank like he was trying to shoo a raccoon with a broom.
While there’s no lore reason to why pyramid head wears that helmet, the monster designer said he made it that way because he wanted to make it look painful to wear. Sorry for making you find out Vinny
i fell asleep with youtube running on my laptop and woke up in the middle of the night to the radio blaring static.I then passed out again, and woke up to the ending note from Mary
@@terranaes1270 Yeah, "Angel's Thanatos", one of the goofiest tracks in the entire series. Those first few seconds when it starts to play are maybe this game's weakest overall... at least you can finish the whole game without ever experiencing it
It hits harder, cause Silent Hill is supposed to be like rehab and make someone stronger and finally accept. But like the other 3 that were brought to the town, they just ended up dead...
the graphics were very cutting edge for their time. if you run the game on high enough computer power youll actually have a game that matches some modern consoles.