2:55 I know it’s a pre viz shot but I can’t help but laugh at how slow the horses walk here “Hey man, looks like there’s a giant mumkial behind... meh whatever”
so how did they render? waht render did they use? what 3d software did they use to create collisions and crowd? + how did they composite so well that all shots blended in so well? for 2003 as well... wow.. just wow!!
They used Massive for most of the crowd sim, Maya for the animation/modelling, and Pixar Renderman for the rendering. Note that Renderman, while developed by Pixar, is not proprietary and Pixar themselves had no involvement in the film's production.
I Had a Dream one time About this of how they made this fight scene of the men on horses going against the enemies Rideing the elephants in war was Brutal it look so Real it was one the GREAT SCENES IN THE MOVIE 🎦
They use a bunch of different softwares to achieve that. Mostly they use Maya for the 3D creation, animation. Mari and substance painter for texturing. Weta Digital Studio also has they own custom crowd animation software to handle these big numbers of different 3D models in a scene
I think they had to balance which sound effects to include. There is so much going on with the music score too if you have too many sound effects it gets jumbled and overwhelming. I remember the foley guys talking about selecting out sounds in a different video.