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Voice of the Community! - Current state of Necrons!  

Farseer Szeku
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In the lore Necrons are a real menace - but how they function within Tacticus?
Timestamps!
00:00 - Intro
00:36 - Reasoning for picking this topic
02:06 - Makhotep
05:45 - Imospekh
09:46 - Aleph-Null
14:41 - Thutmose
17:44 - Anuphet
20:51 - Where you should use them?
24:17 - TL;DR Summary
24:34 - Outro
#warhammer40k #tacticus

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1 июн 2024

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Комментарии : 29   
@KenM_1987
@KenM_1987 17 дней назад
Also if they just gave Thutmose infiltrate I think he would fill a good niche
@df344
@df344 17 дней назад
Thutmose would be great if his passive hit everything in melee contact, the comment about infiltrate would be cool as well. I think if his ranged attack was longer would be a great boost as well
@KenM_1987
@KenM_1987 17 дней назад
I love Makhotep . He is a combo piece with a ton of utility but must be built around.
@LayronPK
@LayronPK 17 дней назад
Necros are feeling very good in current game state. The only argue, if you ask me, would be Thutmose, but he does have his usage as well. There are factions that need love much more.
@Farseer_Szeku
@Farseer_Szeku 17 дней назад
We will get to that but one thing at the time!
@TheCerebralMirage
@TheCerebralMirage 17 дней назад
I think necrons are strong in GW and some hero modes, but they don't have a place in GR. Thutmose becomes kinda ok with actus and Ro. Anuphet is lame everywhere except GW. There's not any reason to build necrons over Mechanicus or really any other faction. You can build Aleph and forget about the rest Weakest roster aside from Orkz which are getting worked on.
@nathanwilkowski3131
@nathanwilkowski3131 17 дней назад
Anuphet is fine in GR, in either multi-hit or mech teams as an alt to sho'syl, re'vas, or aleph.
@nathanwilkowski3131
@nathanwilkowski3131 16 дней назад
One hundred percent agree with this statement. Slight adjustments could be made, but realistically, I wouldn't dare touch them until other subfactions and problem toons got a rework. Otherwise, we would just be creating a rollercoaster of powercreep in the gamestate.
@helpfulbodo2447
@helpfulbodo2447 16 дней назад
I actually really like Thutmos with Exitor Rho. He easily makes Rho attack twice and often has the ability to hop in behind Rho while Rho is adjacent to 3 enemies and gets Rho to attack all of them. A cool change in line with his other traits could be if his attack essentially has the smite ability but still with plasma damage, so it’s sort of like a chain lightning attack
@martincorpet6999
@martincorpet6999 17 дней назад
Makhotep, Imospek are just fine as they are. Not the best, but useful in specific mode, or as cheaper versions of better characters. Imospek in particular shines in Onslaught, as you mentioned. Aleph-Null is a star, and does not need any change. I cannot comment on Anuphet, as I do not have him. But Thutmose, oh boy! This guy is more of a liability than anything else, both in GW offense, and even worse in Campaign mode, where his dying will cost you points/medals, to the point where you are better off not taking him. The weird thing is, his offense stats are fine: good pierce ratio, passive is not great but more damage is not bad, active AoE damage is good. But he dies waaay too easily. Which has a simple fix: buff his armor and health, and he might become viable. He just needs to survive a Certus shot, and then his Living Metal trait/Mak/Aleph can help
@clementcate4730
@clementcate4730 16 дней назад
Necrons are my favourites! :) What i would love to see: - Makhotep: should have Rapid fire! His damage is really sub-par, and i think being the first unit in the game to have Rapid Fire would be totally fair, considering that Necrons dont have damage synergy or Infiltrate or Suppressing or pretty much any interesting trait other than regeneration. Also Royal Wardens have Rapid Fire on the tabletop since like... forever :x - Imospekh: totally fine, usable in all game mods. No change, thanks :) - Aleph-Null: same, no change, thanks :) - Thutmose: i think his Passive should apply to anyone who comes into contact with him AS WELL. The "Metalodermal Tesla-weave" triggers on units that end their charge move close to him on the Tabletop game, and it feels totally ok to have that ability. Other possibility, give him a buffing passive: increase %crit and +1 range hit, like he currently has on the Tabletop. Living lightning should have a chance to propagate, and trigger more hits, like a mix or Sybille active and Typhus Active. It would be fun, a little scary but not OP in the slightest compared to other units, and absolutely lore-accurate. - Anuphet: GIVE HIM BLOCK CHANCE. Like, as a trait! An innate forcefield that gives him 20% chance to reduce damage by 50%, something noticeable! Necron overlords have a 4+ Invulnerable save, and -1 damage, give him something to reflect that u_u Necron warriors are super cool, but 1 inactive turn is bad. I say they should be able to shoot something in range when they appear. Nerf their damage slightly if necessary. Martial apotheosis is... uh, i dont know... not interesting? As an overlord, he should probably have a buffing aura. I would love to have him improve the abilities of his Mechanical allies by like 15%, just like a mini rarity-upgrade. Keep his Martial apotheosis, and add a unique aura on top, just to say he's not only good at fighting, but also at leading his minions in a fight, and i'll be happy. Or the Block chance could be added to the passive, idk.
@TechPriestFred
@TechPriestFred 7 дней назад
Nie wiem, czy nie lepiej byłoby wyciszyć grę i puścić w tle jakiś cichy loop klimatycznie pasujący do Tacticusa Albo w sumie wyciszyć po prostu postacie, bo szczególnie przy Aleph-Nullu można było oszaleć przez to rytmiczne stukanie XD Ale dobre przemyślenia i propozycje, pozdrowionka!
@Farseer_Szeku
@Farseer_Szeku 7 дней назад
Tak coś czułem po akcencie że "Poland was here" jak Ciebie oglądałem xD Jak nagrywam to za bardzo się skupiam na tłumaczeniu słów w głowie na bieżąco i dopiero za drugim razem do mnie dotarło jak bardzo to było wkurzające xD I w sumie jak Cie już tutaj mam to w przyszłym miesiącu chce się skupić bardziej na nagrywaniu filmów z innymi i już dogadałem się ze Slinkym i Kagem, więc może też byś chciał spróbować? 😀
@nathanwilkowski3131
@nathanwilkowski3131 17 дней назад
Really, makhotep just needs a little love, but not too much, same with thutnose, but apart from that, I love the necrons, and think they are in a great place, and have their niches to shine in.
@Gojo.but.communist
@Gojo.but.communist 15 дней назад
death guard death guard death guard death guard death to the corpse emperor
@DanielHCassidy
@DanielHCassidy 14 дней назад
Makoteps active ability should be range 2. Imospek active should not have to be adjacent just in range. Anuphet summons should attack the turn they are summoned. As for new characters I would like a flayed one and a phariah
@adamabraham6835
@adamabraham6835 17 дней назад
Yes ! I agree with the comments regarding Thutmose & Anuphet. For Thutmose, Add : infiltrate Add : Passive ability attacks everyone in melee range Add : Increased range For Anuphet, Add : Increase Base Damage Add : Passive attack has larger range Add : More summons spawn sooner than having to wait a couple rounds.
@cairosy7805
@cairosy7805 16 дней назад
Maybe Anuphet should also hit all adjacent instead of 1
@gdonaldson26
@gdonaldson26 17 дней назад
I've always found aleph-Null's scarabs to be next to useless when I use them, but terrifying when used against me. Mainly because when I use them they never duplicate and go straight for the enemy that can one shot at the earliest opportunity. 😡 But I do use Anuphet regularly as his summons have decent staying power once levelled and hit quite hard.
@xavinwonderland
@xavinwonderland 17 дней назад
the necrons do not have enough health or damage to really matter and do anything. This is compensated in GW because of the bonus they are getting from the buildings but without that they suck quite a bit. For those who say they are fine try to use them in arena and see how you are doing.
@nathanwilkowski3131
@nathanwilkowski3131 17 дней назад
I use aleph in arena all the time. 1 hit one kill. If he explodes, he takes out softened up units trying to kill him. I have won TA multiple times, thanks to him alone, but admittedly, just him.
@christopheratkins8443
@christopheratkins8443 17 дней назад
Great video. The constant noises from Aleph was getting really annoying. Just a heads up for future videos
@Farseer_Szeku
@Farseer_Szeku 17 дней назад
Yeah I agree and I only noticed that at the second time, sorry for that 😅
@karelx4769
@karelx4769 17 дней назад
Necrons are now the weaker Adeptus mechanicus faction, hope they can get some love. The passive 10% healing is great in GW. They are really missing a buffer because the damage and overall stats are pretty low. Makhotep: Ok character for LRE, GW and TA. Biggest down site for me is his low damage and mediocre stats. Alright passive in combination with Aleph-null passive is good, the extra movement is very nice in TA with a nice heal bonus. Imospekh: Not great, doesn’t look bad on paper but doesn’t excel at any mode Skills are alright but not worth spending gold/badges on. Aleph-Null: Mechanical healer, summoner and good overall stats Excellent character that carries the necron campaign and is useful in all game modes. Active and passive are great and worth leveling high Thutmose: Damage dealer with high pierce that is very fragile. Really bad character, can give a punch in pvp but is not great in any game mode Damage on skills is to low and not worth spending gold/badges on. Anuphet: Summoner with very low utility Ok character, his summons are good but it takes (too) long to ramp the number up. Kinda awkward that he need to be in melee for his full damage, his passive really needs a rework (maybe a buff to mechanicals)
@lewishorsman2219
@lewishorsman2219 16 дней назад
Mahkotep is a good buffer. Extra movement is beyond OP in multiple game modes. The heals help too. Thutmose needs to be either full glass cannon or buffer. I say his active erects a blackstone pylon that reduces psychic damage in 3 hexes and deals direct damage to adjacent enemies. His passive should be +1 range to his ranged attacks for each character killed in this battle. That means his high pierce can be useful and he has added survivability as enemies couldn’t get near him easily. The reason I say this because Haarkens’ passive is actually great. He hits 4x piercing and gets an extra hit per character defeated and extra damage per hit when he kills a non-character units. He’s amazing for sniping characters or summons. Thutmose could be that annoying character you have to take out early or he becomes trouble. Could be the ultimate counter to Calandis/Sarquel & meta rapid assault teams
@andarchy1386
@andarchy1386 17 дней назад
Thutmose is awful only thing hes useful for is a warm body in campaign but since hes a lil squishy you may be better off to just not take him anuphet abillities need a rework more damage and allow him to summon at least 4 first turn and he would be ok
@Maynard40k
@Maynard40k 17 дней назад
Every time I found a Necron line up in Guild Wars I just past them. Just dont have enough fire power to wipe them out... They really become formidable in the new current game. Now, what would I change? Thutmose completely gone and bring another Criptek... Maybe a chronomancer, being a buffer.
@Farseer_Szeku
@Farseer_Szeku 17 дней назад
Seeing them or DG or Creed/Yarrick with Isabella really makes me want to shut down the game 🫠
@Maynard40k
@Maynard40k 17 дней назад
Yeah, but with the adittion of bonus armor + the medicae station, they got really, really buffed. I really need to work out how to counter them with my current roster xD Also, I modify my first comment, to help with suggestions. Sorry my Bad English jaja