The two plugins I really wish nadeo would make into the base game are the speedometer and speed splits. Those two are just so nice quality of life that feel like they should be base game features.
I remember the time when my grandpa sat us around and told us how he used to watch your cup of the days live. I'm glad we have these vods now to see what he saw live when he was a child.
to add to the Plugin discussion (starting at around 20:50): It makes sense to categorize the type of assistance you get. those plugins are information-based. its already the case that additional infos like gear, split times etc. are available to you via plugins, but it doesnt help you to execute the game directly. these fs plugins are also firstly infos, but granted, tell you exactly what to do, but the execution is still on the player. if you were to try to perfect fs and sd's without plugins you would gain that knowledge more or less through experience and develop a "feel" for it (I personally enjoy this type of grind more than this very direct visual Feedback, as its more rewarding but that doesnt add to the discussion). The one thing wirt compares this to is Action keys and custom steering values which is imo of another type of assistance; not info-based but directly asissts the execution or inputs. here, nandos policy *should* be different. But if they start to treat info-based plugins like "execution-assistance", the line to draw between which plugins are fine and which ones should be banned or reduced becomes blurry and highly subjective. a mod like that SD one is basically just additional info - just like dashboard or what have you. but a plugin telling you exactly how to drive and the players trying to just execute that instead of figuring it out on their own does indeed sound a bit Sketch (and boring if you ask me, since it would prescribe a clear "meta" and different strats and lines would be discouraged). And to the point of console being a disadvantage vs pc: i guess you can never fully guarantee equality over different divices from a competetive standpoint. if you wanna play competetive soccer but you cant afford good shoes thats just too bad and im afraid you have to try to go with what you have.
console disadvantage vs pc is a question gamedevs have to answer with crossplay, if you want your game to be equal no matter what (like chess) or be influenced by your gear (like ... F1 for example) its not just that poor people should be barred from competing, its the question on if they wanna sell a clearly inferior version of the game
In regards to the openplanet plugin topic, I think it would make sense to do it similarly to the bakkesmod system for rocket league. Open planet could completely disable all but a few manually chosen plugins when a player is playing ranked or COTD. Or on a more technical level, disable the ability to hook into certain back end game functions/methods when a user is playing COTD or Ranked.
Open Planet has the ability to out right block memory access to parts of the game (the hooked functions you mentioned), and they do. That's why you don't see scripts for things like manipulation of car physics. They definitely need to take more of a step and block certain things at certain times or just not allow them at all From the perspective of someone who used to make game hacks for COD, Combat Arms, NFS World and many other games... OpenPlanet on nearly any other game would be considered a 3rd party application and players would be banned for using it. If something like OpenPlanet existed for any of the games I used to make exploits for, life would have been so much easier. Got to wonder what private scripts people have made for trackmania
@@TechX1320 The difference is that what the community (and developers) percieve as skill is different for every game. In FPS games, usually the sight and hearing are what determines skill, and the decision you make around them, that's why scripts that would make you see or hear things differently are cheating. In trackmania, however, skill is determined by how well you can execute inputs, and that's about it. The most creative genius able to discover every line is "worthless" in a competitive format if thay aren't able to follow precisely the line they discovered. Someone very good at execution, but not as creative, could just watch what another person is doing and improve it slightly, and that's considered much more of a skill than de decision making process behind it. So, when you use a plugin that eases the discovery of lines, but not their execution, it's considered fair game
@@DukasFiguliras I don't agree with that at all. Console players do not and will never have the ability to run open planet scripts. That's immediately a draw back that's no fault of their own and unfair. On top of that, there's definitely skill involved in execution, as well as the creative skill in trackmania. I have been playing the series since Sunrise fairly consistently as a hobby. I can finish pretty much every track you put me on, but I'm no Pro. Easing up the execution of some of the methods of driving skill makes it unfair. Like the scripts for speed drifting are entirely unfair.
@@TechX1320 I'm not sayng there's no skill involved, just what it's percieved. Technically you already have a visual clue with the skid marks, they're just harder to see than with the plugin. It reminded me of hearthstone battlegrounds, the autochess gamemode. At the start of the match, you can choose between 4 of the dozens of heroes with unique powers, and some are better than others. But if you don't pay for the season, you can only choose between 2 heroes. It's objectively a handicap, but one that has no direct effect on gameplay. Maybe that's what plugins in trackmania are, just "advantages that don't help you directly", and that's probably i don't think it'll change anytime soon
as someone who doesnt play, i think the speed slide indicator is nice if you are trying to learn it and get better but it should be disabled during events.
I know this video is old, but when it comes to the topic of all those extra steps a new player has to go through, I believe I have some valuable information to share. Way back in the day, 10 years ago, I started playing this game called ModNation Racers for the good ol' PS3 (I was one of the best players in the world. On the slight chance someone might recognize me, hi). It has similarities to Trackmania 2020. There was the story campaign, and players could create Mods (characters/avatars), Cars, and Tracks. You could access all three in the game. If you saw a track you really liked, and wanted to play it whenever you wanted, you needed to download it in game. Instead of downloading stuff using the system's save storage, it used your game file's save. So if you downloaded a track, it would only be accessible in your game save file. So it saved on your PS3's storage space. It seems to me that Trackmania 2020 could learn several things from how ModNation Racers allowed their player base to access each other's creations.
"Becher des Tages" (xdd) literally means "Mug/Cup of the day". The correct translation is one of the following: "Meisterschaft des Tages", "Wettbewerb des Tages", "Pokalwettbewerb des Tages" or "Pokal des Tages". The German official term set by Trackmania is "Strecke des Tages" which means "Track of the day". Probably since "Cup of the day" is difficult to translate.
The plugins seem great for practice, but it raises some concerns with the competitive side. They should be in-game, and get given a tag of 'plugin' so that players can see all times if they want, or filter to only plugin or only vanilla. And disable plugins (apart from maybe UI or non-assisting) on these live competitive tracks. In Addition: I think that making a game without modding consideration is almost neglectful now. If it's competitive, tools will be made to cheat and practice, if it's single player, they'll be made to add things and have fun. They will be made regardless, but modding a game for longevity (think Skyrim) is much harder and offputting without an API, and with competitive games like Trackmania, without modding consideration, there won't be anything but the player-base to try to monitor cheating.
Seeing all of these cup of the days made me get on Hotwheels and start playing around. Would Wirtual ever try out other racing games? It'd be interesting to see how each game differs from what he's comfortable with and see his perspective on what makes a good racing game or pointing out aspects about what Trackmania has that has kept it alive for so long that others dont
I got into the game with your videos and was really confused on where to look up times, maps, ressources etc. I really like the game but have a hard time getting invested into it because it feels like the vanilla game hardly has content. I don't know if this would be less confusing with club access, but i don't really understand the concept of club access and what i'm getting into - this feels very discouraging and doesn't make sense to me unless i'm getting more invested into the community. I since i only play occasionally for fun and maybe play some fun maps. I also build a map and was a little disappointed that there seems to be no means to upload it for others to play unless i open a club (?) which seems overkill to me... With how it's now, i think i will play through all campain maps on gold/author and probably not touch the game again since "there is no content" please correct me if i'm misunderstanding things
If you go to the club section that's where you can join a server which have custom maps on it, for example their is an evo full speed beginner server, you can access these with standard access you dont need the club membership to join these and this is kne of the ways to get access to hundreds of custom maps as servers will change maps every 10 minutes or so
the origin of s4d seems pretty logical to me as i am someone who uses 's' as brake button. s is also the button to go backwards if you use wasd to move around in video games
If they add colored skid marks, then they should include options to change the colors for the color blind folks. Red is bad, green is good turns into grey is huh and grey is I don't know. And how did I type "colored skid marks" without making any sort of comment about the day after the colonoscopy?!?!?!?
I can't believe the Zoop isn't just called ground effect boost. It's very similar to the extra lift helicopters get at low altitude, and the main requirement for ekranoplanes to function
I decided to get trackmania on my Xbox because I'd been watching these videos and jfc I thought they just gimped the hell out of the game for consoles. I didn't realize the speedometer, gear meter, leader boards, etc etc were all third party mods.
My opinion of the plugin stuff is very similar. In competitive use, it should never be allowed. In a private practice, I believe it is okay. To me this is similar to rocket league on Bakkes Mod. It is a training tool for rocket league that significantly improves the training tools at your disposal. It is limited to only training though. So it doesn't effect competitive at all. I'm not sure how this could be implemented for trackmania, but I believe it should work the same.
my guess for s4d, as someone that doesnt play this game, is s and d stand for something but in another language than english. So like Tap4slide or Brake4Speed. Funny though how the name isnt liked, and no one knows what it means, but everyone still chooses to use it
Saying that nadeo "needs to take a stance" when they have literally said it's allowed is a bad take. It wouldn't be practical to have every plugin implemented into the game: there's nothing wrong with plugins existing that people can use or not use, and nadeo can allow or disallow them, and thus it's disrespectful of developer time to implement something a small portion of the player base would use when those people can perfectly well get the feature from a third party source. And I guarantee it would be more frightening for a player to see all these settings built into the in game settings menu as opposed to somewhere where you have to be looking for it. Does this put console players at a disadvantage? Absolutely. I'd argue that console players are already at a disadvantage due to whatever made them choose to play trackmania on a console. Jokes aside, I sincerely doubt people playing on an Xbox are going to miss that competitive edge of having light up tire tracks. TLDR: I see minimal reason to care about third party plugins. I think if people want a feature, they should be able to make and use it if it's deemed fair.
You're making the assumption that a new player just starting the game and deciding if they even like it are gonna care about getting a bunch of new maps or checking the leader boards, let alone learning precision tricks and using plug-ins. If someone is the type of person that wants to learn all those things right from the start, they're the kind of person that will find the resources to do it. Even if all these things were buried in the settings, your average beginner player wouldn't even find them.
I don't understand the fullspeed plugin take. especially given the author time view plugin he uses. both of them give information that you would not otherwise get without just playing the game more so I don't see any problem. (this is putting aside the 34% custom action key which was also an external tool)
legitimately don't understand why any plugins are considered ok but the speedslide one isn't ok because wirtual doesn't like it? it seems a little bit like it's picking and choosing rather than just letting things happen. I don't understand why Nadeo saying they allow the plugin "isnt good enough" when people already use things similar
they should "sanction" plug- ins so you can only play competitively if the ones you've installed are verified by nadeo to not be breaking or to give an unfair advantage in game
If anyone has questions about the upcoming addition of consoles being able to play TM, check out Scrappies video on the upcoming update. He gives a lot of good information.
all those plugins wirtual showed should be in-game and considered driving aids and disallowed in competition. they would be great for someone like me to learn all these bullshit counter-intuitive things about this game's physics so i can compete on an even ground, because right now i don't know any of it and i don't feel like going on a hunt for these things, so i feel like i'm playing at a disadvantage all the time. and this is a terrible feeling and makes me lose interest in the game. with these, i could just organically learn it over time. but do training sessions to learn this for a game i'm only casually interested in right now? nah i'm way past that age. i'd rather just go play something else that makes intuitive sense instead.
Also, with what you're talking about with open planet.... Look at MOST other games, open planet would immediately be considered a 3rd party tool and people would be banned for it. Its literally a memory manipulation injected dll, much like aimbot hack menus for cod or hack menus in gtaV, that allows you to run scripts to do things that are otherwise not originally available in the game. From someone who used to create hacks for COD, Halo, Combat Arms, and many other games... OpenPlanet is something I'd dream about for other games from the exploitive side. Who knows what Private Scripts there are that people are abusing. And the definition of spaghetti code is like bad code, messy code, has a lot of poor practices thus causing bugs/glitches/poor memory management. The game definitely has some poorly coded areas