@@abyssphantom6786 They are made that way for the oportunity cost they provide. You have to make room for them. Thats a good thing. More augments should be good on any given frame, not just 1 so you will have to make diverse builds depending on what you want.
@@MrInubis I would agree with this, except the majority of augments made are band aid fixes that do not offer ‘alternative playstyles’ Example: Valkyrs Warcry ability is essentially un useable with out augment. Why should EVERY Valkyr build HAVE to sacrifice a mod slot just for their ability to somewhat function?
No, they just need to fix the original ability. Mods ADD to the ability and hardly ever do something to take away from it. So they are still with a cost. A "modding tree" would require the abilities to be equal, not the same ability with additions.
The amount of people I have seen saying the augment isn't good because you have to seek out the marked enemy, or because the DoT ticks aren't one big 5m damage number, is astounding lol
It’s funny because when you kill that many enemies at once the target you have to seek out is usually the closest enemy to you. People don’t know how it works and it’s crazy
One *very* irritating thing I noticed (which did happen in this video a few times) is that a frozen solid enemy loses the glow that identifies them as marked. Now, I like to use a sentinel with Shivering Contagion...so I had some serious trouble finding the marked targets when I was first testing this augment. I still had no trouble whatsoever keeping up with life support and annihilating whole rooms though.
My issue with the mod is strictly with multiplayer mode. It makes hunting down a single target a lot more annoying when you run up to an enemy and it dies from an ally, and then you suddenly have to hunt down another, and then another, and then another, all without dealing any damage. It feels fine in single player though.
Wanted to mention it in your stream but eh might as well mention it here. I think tazicor is the best companion primer in the game. it and coolant leak are better diriga so I'm probably just going to never drop nautilus p. I think everyone who doesn't want to use shield gate should be using helminth charger with the strain consume rework. I also can't wait for galvanized reflex builds since I no longer have to waste time for reasonable combo heavy attack builds. Feel silva aegis is inaros' favorite sandstorm weapon for gas elec no IPS. Even kills eximus/acolyte with a fodder mobs.
I feel like strain consume still isn't amazing. I tried it on nidus but just ended up going back to parasitic vitality. Only so much room on builds. A lot of the set mods just don't justify slots imo
I absolutely love Voruna, she's one of my mains. I was wondering if you can put on both augments. Since I think she is much more enjoyable built around her 4. I just wish you could use your guns while her 4 is active, by aiming. Without going out of 4. Because her 4 isn't always enough to take out high lvl stalker guys.
@@Argomundo yes, because it barely makes a difference, there is no particular breakpoint, and shards are always an option if you really want to slot Cunning
@@theconman6505 it works, but is tedious, and I don’t consider prey of dynar for 4 builds, because of how spammy you attack enemies already are. And honestly, it’s very unsatisfying if you go into your 4 and attack a few times and everything within 50m dies. If it makes any sense, it kind of ruins the feel of her 4, and also isn’t completely amazing for it, due to jank targeting. It can be improved, but I would use this as a template for a starting point in Ulfrun builds these days: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yLBAD363bFI.html
@@Aznvasions Yeah, even as someone who enjoys her four, it could really use help with buffs. Ulfrun's endurance only fixed one portion of the overall clunkiness of it. You hit the nail on the head for why it feels bad with prey of dynar. Honestly, it shouldn't need to take that much capacity with 2 whole augments just to _try_ and get one ability working.
Azn I copied everything but I can’t seem to do any damage. Activate 1 Use 2 on the highlighted enemy Use blood alter on the same enemy Heavy melee the target with hate affliction Release the target from blood alter? Or wait for timer to run out? When my blood alter ends only that target die, it doesn’t nuke anything
@@Aznvasions so heavy attack few times and release? lol find it hard to aim and release unless I stay right next to the enemy . Ya definitely a lot of button press. Guess just need to get used to it.
It continues to bug me that they kinda knew what people wanted from a "Werewolf frame" and were so petty about finally being forced to offer a "werewolf frame" after having openly refused to do so for years because fuck furries, that they were still like "nah man it's just going to be mastery fodder". Yeah, it can nuke... it is also a huge pain in the ass compared to most other frames that are much much easier to achieve the same ends...