In one of the first of my games, we almost TPK'ed because of the wrong door opening. After that, my PC wanted to set every single door on fire (we didn't have any more door-based traps, and I didn't actually expect them due to my DM design style, but it was more of a roleplay). Group wasn't OK with it).
for those who like the moment. this is the non-anime moment. MATT: So, as the duergar is getting up, he goes - (grunt) You just run up and - boom! And he falls back - (screams) - and starts giving a horrible, painful scream as he's essentially flailing in the magma, melting. ASHLEY: Someone shoot him in the mouth. MARISHA: I say, shh! Shh! Shh! And I wind down to push him under the lava! ASHLEY: Oh, this is brutal! MATT: Okay. So, as he's screaming your Wind Wall shoves him further under the magma as he's screaming, cooling the magma around him as the rock cracks around him, turning into black rock- MARISHA: I'm sorry! I'm sorry! MATT: -his face still visible over the surface, going (choking Sounds) in this horrible, almost Han-in-carbonite type of look at the top of the magma pool. LAURA: Keyleth! LIAM: You just one-upped Grog, man. TRAVIS: That was awesome! MATT: As fresh magma now begins to pool over the cool, covering his face, you step away. SAM: Piss on the body! TRAVIS: I never knew you were an artist. MARISHA: (laughs nervously)
@@thefirstofthelastones8952 while the monster manual depicts one with a white beard. they been pictures of them with red, brown, light yellow or gray hair. they are descriphed as having ' Most obvious, however, was their dull gray skin and hair' . which does not say white, just lacking in healthy color.
@@thefirstofthelastones8952 evil knievel beat up his wife, used drugs and cheated at cards. duergar would do those things , i assume. they are lawfull evil, the supposdly most dangerous of evil because it represents methodical, intentional, and frequently successful evil. being enslaved to the mind-flayers for generations did not make them happy dwarfs.
What’s funnier about this particular situation is they don’t even SUCEED in opening the door…it’s just opened by a guard tossing piss outside (on Vax and Scanlan)
Percy has a lot of great one liners ("Some people have no fucking sense of honor", "Your soul is forfeit", "Your secret is safe with my indifference", etc.) but his best is "I see a door that I have conquered."
Your soul is forfeit is still one of my favorite moments at the table, just because talisen KNEW how people would react, and the fact that Marisha couldn't even take her action after, she just "stared at Percy". That, and Matt just kind of quietly whimpering "I kind of feel sorry for him" as he describes what all the damage did to the Broker LOL
@@davidmacgregor6093 I liked the table delivery of the line more than the show. Show version sounded quiet and creepy, but the table version? Man was losing it and it was clear and terrifying
I keep sending this to people as an explanation of 'the vibe of playing DND' the musical montage really captures the idea of 'we are badasses! we're complete idiots! we're doing great! everything is going wrong!'
Yeah. I often say to new people in my groups “Imagine a clown car filled with raccoons. And none of these bitches know how to drive. And the car is on fire. That is DnD”
@@craytherlaygaming2852 remeber when you tried to to open that annoying door, but it was jammed and wouldn't open no matter how hard you pushed or what magic you used? It was me! I was the door!
This is all the more funny after I had a session where some Orcs were trying to close a strong stone door and lock it, but I used thaumaturgy to force it back open before they could do it. I saved the party from being locked out of an encampment with a cantrip.
This has inspired an idea I might have to use in one of my campaigns. BBEG (muffled through the door): You've been at this for hours, do you want me to just open it from this side? Party: No, we got this.... Why would you do that? BBEG (still through door): Well I have a lot of minions in here and if they have to wait around another hour I have to start paying them overtime. I really rather not do that. Not to mention the logistics of shift change, it's going to be a major hassle if you take too much longer. BBEG (voice continues in party members head much more clearly): Which reminds me, how are you doing on spell slots and healing potions?
"out of context" but at the same time show it to anyone who has played a tabletop rpg and they will probably Understand better than those who only watched the amazon show LOL
Vax's rampant bisexuality being a known quantity among the whole party will never get old As a bisexual myself, I too would want nothing more than to flirt with Gilmore 24/7 lol
I remember my first D&D campaign. We had no rogue and for some reason we thought trying to infiltrate a building under the cover night was a good idea. When we realized no one could pick any locks we resorted to my barbarian breaking everything open with an axe. Then we had to kill everyone. And of course the last door we broke down was the one that had what we needed.
I thought it was just our party for so long, but it seems to be a universal truth. Most of the party was on death saves and our artificer, the only member who could do anything, had to open a door to save the day but kept failing as the corrupted paladin drew closer and closer to her location. The tension kept growing so by the time she opened the door it was the most cinematic thing ever, and somehow nobody died. Even my character who was taken out by mummy rot was stabilized to 0 hp, I couldn't play the next week because I couldn't be healed till the others found a Cleric to remove the mummy rot, but we lived and it was awesome.
The animated series was what got me into the podcast. Fairly early on, they get to that particular duergar death scene and I was like "oh hey! I remember that!"
This was literally my party's campaign last weekend. A dwarven settlement with where every door had us dancing with death. The final area had so many doors with nasty monsters and mimics we ended up failing the expedition. But we got a couple of soul gems out of it.
They have doors, we had bridges. What was ment to be a simple traped bridge over a (not deep) pit of questionable fungus with a stupidly obvious means to cross it with hints from the GM led to most of the session trying to find away across... The intended salution: Hold your breath, jump in, cross the pit, climb out. All the fungus did was put you to sleep if you didn't make it out in 2 turns (pit was considered rough terrain). You know, unless you held your breath. :P What we did: Dumb ideas of shimming along the rock wall face, trying to use hand grips in the ceiling to get one of out smaller members across to attach our own roap along the other side to act as a bloody balance beam to try and use the ceiling as a grip as we walk across. Cue a few fail saves and someone dumping in... to realise that it's not much to just walk across and climb out the other side... ....yeah.
I finally gave in and looked this up on Amazon. Very happy it was prime so I didn’t have to hand over my wallet more so. Absolutely love it but definitely can’t watch it around my nephew lol.
My first mission with friends who were veterans of this 3-year long campaign were on a space station called the Integral for my buddy's personal story. The goal was simple, infiltrate this data-analyst cult, steal something from the main computer and get out. During the mission we kept encountering this ghost called the Echo. She had a very simple niche, give her secrets and she helps you out. Now, my party at this point amounted a hoard of secrets in a setting where information was power. So we had plenty to give but were reluctant to give it up. So we declined her on her offer for the time being. Sometime later we ended up ambushing one of the cultist leader and my friend, who was the center of the story, ended up disguised as him. So after getting his disguise on we follow him to the center of the station where there was a, you guessed it, a locked door. We tried all kinds of things; hacking, prying, and looking for a switch for about 15 minutes. Giving up my friend asks the Echo to help and she requests a secret. He gave a fairly juicy if I recall but I can't remember exactly what it was since it's been so long at this point. You know what she told us? "Say open". He did. It opened. And we went in. WELCOME TO TABLETOP KIDDOS.
It depends on the Dice, really, and if their attributes are good enough to make things like unlocking easier. But generally, no, doors aren't a problem. But for several sessions in Critical Role, they kept getting bad Dice Roll results that led to their difficulties.
Players are often quick to assume that doors are trapped, so often take great care with doors. It can often just be a series of bad dice rolls that lead to funny moments. I once had a character that would always roll 4 to attack this one specific person he hated
For having played and seen somr campaigns, I can say that there is always a "door" moment, when all the party is overthinking over a basic thing to do, like a door to open on most cases.
They had the Whitestone door down almost perfectly all that was missing was the Banshee that made the situation even worse and nearly killed all 3 of them
there was one door i made for my players, all they had to do was read the inscription on it out loud, and it would open. cut to 20 minutes of my players literally using the halfling bard as a battering ram because the door was still locked. they tried tnt, every spell they had, 20 lock picks, an axe, acid, crying for 5 minutes, waiting for 10 minutes, and having freaking lunch before finally deciding to INSPECT THE DOOR in game they were screwing with the door for 3 days straight, 20 minutes irl, before finally one of them had the bright idea to read what the door's inscription said. this was the first puzzle of the campaign. and it was just meant to be a fun little nod as to the fact they were entering a sacred elven church, where it was customary to recite their prayers at their entrances before entering.
I mean, it feels like a D&D campaign for a good reason, it literally *is* a D&D campaign. It's the animated adaptation of Critical Role, the D&D livestream. All these moments actually happened in a legitimate D&D game
@@VegetaLF7 Dude. I know that. I meant that it's replicated the game perfectly. I recommend it to my friends who have never played as a taste test of what the game is like.
I mean… at least none of them cast knock while two storm giants were within hearing range… (needless to say, we gave our sorcerer much grief over that incident)
Ngl, waiting for Season 3 for this series is one of the hardest things I ever experienced when it comes to entertainment, even when I've gone trough the whole campaign already.
I love Critical Role and love this video you made and thank you so much for this bundle of joy and introducing me to Hand Clap i really thought it was only Instrumental no lyrics when to check out the song had it on repeat even my kids loved it thank you Shichiro42 keep being awesome!!
It once took me four rounds just to pick the lock to a trophy case in a casino. At the end of the session, we leveled up and I chose Thief as my subclass
Reminds me in role slaying with Roman the characters were trying to unlock a door with the rules they needed in the next room and the door wasn’t even locked in the first place.