EDIT - UPGRADED VERSION OF BUILD DEALS 320-370 PER M2 GUARANTEED CRIT, LIFESTEAL AND I WILL GET IT HIGHER TO HIT 400 OR SO AND RELEASE AN UPDATE Im using Human and Mage guild Future tweaks Instead of spell slinger infusion use dandelion knight It has the passive carrying winds which increases damage of high knockback moves and makes them 100% chance to crit, this build primarily uses m2s and the knockback is strong so one piece of this guarantees crits The other 2 slots could be used for a passive like crit master or something, im still figuring it out to feel free to suggest
Could infuse gremlinancer, the perk converts all magic damage into hex damage which doesn't really affect anything and gives it a blanket damage increase on top of that at the cost of very slight self damage (should be easily outhealed by even 0.1 lifesteal with this much damage)
@@Tankerguy2good idea since I will definitely get a vampiric piece or two This is actually really a good idea since there are tons of armors that give perks for hex damage, I’ll try something out today
@@datony8649half elf not useful for this build since you don’t use rune much, half ork has 10 pierce which is useful since all mobs and bosses have damage resistance of some kind
@@partytime3179 not necessarily a bad idea, but the point of this set is to use m2s and kill almost everything minus bosses is one or two shots before they can attack you armored mage would definitely be useful though, so I'll consider it
@@partytime3179 I got some recommendations from people in my dms, the dandelion knight set has a buff called carrying winds and my m2 has a lot of knockback Recieve and deal more knockback and moves with high knockback deal extra damage and always crits. since the build mainly makes use of m2s, this is really good and it guarantees crit chance all i need to do is put 1 of these on lol and i got guaranteed crits and i have 2 free infusion slots for more passives such as marsh flow that gives regen chance when using m2, and increased damage when regenerating
i got a question since im a new mage main is this build good? (great mage core + spell slinger armor infused + redgem armor + magic missile rune +magic ring + elf)
Finally!!! I waited for someone to make this build for weeks! Also a question why corrupted version of berserking?(nvm got answer) And what can i use till i get hammer and armor?
For this build to work effectively you're gonna need at least one of these, but if thats not possible just use 2 sets of spell slinger and great magic core
Corrupt enchant doubles negative stat boosts and flips it to a positive while getting rid of all positive affects, good for stacking high damage type percentage but not good for special passives. berserk armor is -20% magic then corrupt enchant doubles that in the positive direction makeing it a base of 40% magic, the 20% extra came from upgrading.