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Voxtopolis - Ray Traced voxels in Unity 

Bodhi Donselaar
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28 сен 2024

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Комментарии : 36   
@MaxMakesGames
@MaxMakesGames 11 месяцев назад
Wooow amazing work ! The performance looks really great for something so detailed.
@ChipboardDev
@ChipboardDev Год назад
Impressive!
@Yagir
@Yagir 2 месяца назад
Amazing
@d3monshadow
@d3monshadow Год назад
how about a variety in voxel sizes based on the block material? no real reason why you'd need so many layers of grass. I'm not sure if this idea would be cheaper to run though
@BodhiDon
@BodhiDon Год назад
I plan to experiment a lot more with world generation! My focus has been mostly on performance until now
@jur9103
@jur9103 5 месяцев назад
How is it raytraced voxels if you still can show triangles?
@BodhiDon
@BodhiDon 5 месяцев назад
that's collision meshes only, but check out the newer videos! a lot has changed in this game's visuals
@judgsmith
@judgsmith Год назад
That is a really good resolution I thought using a game engine would have hurt the performance.
@BodhiDon
@BodhiDon Год назад
It runs at 4K at around 100 - 120 FPS when everything is loaded. But that is with a 3080. Unity can be extremely powerful if used right :D
@judgsmith
@judgsmith Год назад
@@BodhiDon sweet
@wasistdustin
@wasistdustin Год назад
I love the aesthetic, I hope it would be used for more than just a minecraft type game. I bet you could design some really cool worlds with this look.
@smash8865
@smash8865 10 месяцев назад
It seems obvious that all you need to do to make the next minecraft is just drive the resolution of the voxel display up. How has noone thrown themselves at this for the many years minecraft has been around?
@explosionproduction2883
@explosionproduction2883 10 месяцев назад
Because Minecraft is not a voxel game. Every cube in the game is a 3D model with a texture applied to it.
@miigon9117
@miigon9117 Год назад
just curious: how is the performance figure looking like? I imagine this would result in stupidly high number of vertexes and triangles when rendering some more organic terrain?
@BodhiDon
@BodhiDon Год назад
It only uses meshes for nearby chunks to create collision. All of the rendering is done by tracing SVO volumes, which don't use triangles at all. The reason it doesn't generate organic terrain atm is because of how long it takes to generate, 1 chunk is 262K voxels and 1 haven't found an efficient way to do noise on that
@miigon9117
@miigon9117 Год назад
@@BodhiDon oh, that's interesting. also I can already hear my memory screaming for help for that much voxel per chunk hahaha keep up the good work 👍
@BodhiDon
@BodhiDon Год назад
@@miigon9117 actually no! The SVO data structure can discard many large empty areas. The above video should only be around 1GB in memory
@miigon9117
@miigon9117 11 месяцев назад
@@BodhiDon Oh, that sounds nice. Always so nice to learn more about other fields that one might not have branched into but still find so fascinating
@EpicGamer-ny1fu
@EpicGamer-ny1fu 6 месяцев назад
@@BodhiDon are you using raymarching for that?
@calvindavidson8169
@calvindavidson8169 Год назад
Everytime i see this i get more amazed
@SuboptimalEng
@SuboptimalEng Год назад
This is awesome, nice work!
@stormer268
@stormer268 6 месяцев назад
Did you ues URP?
@calebdeming5515
@calebdeming5515 Год назад
There is a fan base here my dude.
@jalen3215
@jalen3215 Год назад
wow i'd love this in vr for sure
@nasimfaheemalquadir
@nasimfaheemalquadir Год назад
you should really turn this into a full blown game just not a prototype
@BodhiDon
@BodhiDon Год назад
i hope to :)
@TheSlaxer
@TheSlaxer Год назад
Hello, are u using DOTS?
@BodhiDon
@BodhiDon Год назад
Yes, almost all intensive operations go through Unity's Job System. This is World Generation / Loading, Sorting, Modifications, LODing. It also uses Burst for parellel scheduling the ray tracing, which is then executed by compute shaders. Finally this is injected in Unity's GBuffer so it can render alongside regular meshes and make use of lighting / post processing
@fusion1203
@fusion1203 Год назад
This needs to be a game
@SaturnoEdu
@SaturnoEdu Год назад
Great work!
@jaythecoderx4623
@jaythecoderx4623 Год назад
this is so cool! but unfortunately, unity
@theashbot4097
@theashbot4097 11 месяцев назад
I do not want to steel your code or anything, but I want to make a voxel game, and I was wondering if you have any tips?
@Timely7
@Timely7 Год назад
To bad this game's profits would all have to go to the unity overlords that want all your money. If it was made on another game developer software it'd be a win. very cool but would love to see physics and a tower of stone fall down.
@Hietakissa
@Hietakissa Год назад
Good one. How will they financially handle paying a whopping 0-4% of their revenue 🤯
@Delouser69
@Delouser69 7 месяцев назад
What gpu are u on?
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