Had some fun putting this together to showcase the lightsaber I've been working on. I'll be uploading a tutorial video on how to put it together up soon!
Thank you! A tutorial on how to make it is going to be one of my next videos! Thought it'd be a fun and comedic way to show off the lightsaber with some dramatic star wars music playing over it before making a tutorial on it!
I can do that! I have some face animations play when people grab and stretch my ears or tail. Tossing a sound clip into that wouldn't be hard at all and would be easy to explain!
You should incorporate cut trails on the material you cut! I was able to manage that on my old avi with a lightsaber! Maybe even a light source flickering on the sizzle!
I am currently finishing up polishing a lightsaber prefab at the moment and I have it flicker when it collides! The trail I didn't do because this thing is already heavy on performance, but I could add it in! I did make it so that you can throw it and it will come back though!
@@kio9520 @Kio No need! People can use AV3 Manager and merge the provided FX in the package with their own and just add the network synced parameters to their expression list! They'll just have to tweak the scale of things a bit and parent constraint locations and that's it! Hoping to get it out ASAP, just finishing a few tests for it on differently scaled avatars =D
You'll want to make sure that the Hue parameter that you copy and paste from the synchronized parameters section is a "Float" not "Bool" and when you make the toggle you want to make it a "Radial Wheel" that uses the hue float parameter in the "Parameter Rotation" slot.
I forget what the game is called, but there's one where you can have sword duels and it works where every sword collision "shatters" it and you have to wait for it to recharge and be usable again. It get's interesting when I think you could also use spears, daggers and maybe other weapons.