Level 27, Critical Mode 8 Pro Codes - Default Status - Zero Defense - HP Slip - MP Slip - No Cure - No Attractions - No Team Attacks - No Kupo Coins Follow me on: Tumblr : / truebladeseeker Twitter : / truebladeseeker
You know what took me a while to realize? The cracking sounds made when Wheel of Fate turns into Highwind and Storm Flag are meant to be the sounds of a creaking wooden ship.
To be honest, the more I play KH3, the more I like its combat. I mean, data bosses feel like real brawling compare to KH2. There're just more options during battle; Attack, block then counter, block then dodge then counter, magic, shotlock, airstep. It feels like DMC or DBZ.
Hey, Saix? Is the moonshine upstairs or downstairs? Saix: THE MOONSHINE'S DOWN!!! What do you think the milk will do if I leave the cap off for a week or two? Saix: EXPIRE!!! I can't decide between the Caribbean cruise or the Icelandic getaway... Saix: GETAWAY!!!
I can't imagine how good it must feel to nail those combos knowing exactly what it is you want to do and executing it flawlessly feels so satisfying in these boss fights.
He doesn't have all pro codes or he would have no grand magic, form change and no shotlocks though just doing this on critical is impressive on it's own
Makes want to wish that Kingdom Hearts needs to have some kind of Multiplayer battle mode or a whole game with these ton of different many characters with their own attack styles.
So like KH:358/2 days? Mission mode had 14 characters with the only clone being Xion all had their own limit breaks and you could tag team storyline missions with up to 3 other people. Saïx with his godly crit rate was main for the game.
@@Kizzainpleh I mean it blows that story content was cut so hard but in all honestly, old dissidia was just a dumbed down arena fighter with super broken rpg elements. Maybe if they made 1v1s have exclusive options or made equipment a thing, it would been nice to ease in the old audience. Unpopular opinion but I love arena fighters. NT, Gundam Vs, Kid Icarus Uprising. They're all fun when you have a dedicated group of friends with tons of clutch moments to be had.
Whose “We” to you? Because“WE” seems to be there no matter what.......WE being the fans It’s nice that the enemy doesn’t or can’t warp away thanks to staggering and possible combo exploitation, so it makes the player feel awesome
@@akirandrake414 technically they are because everything in the background moves to slow motion. I fucking love that detail of this game. Sora is the boss, not the other way around. Dude is a beast.
@@SSJRadioBluth Gameplay wise, yes they are really short compared to Drive Forms. It takes a LOT of work to get them to last about half as long as base KH2 Drive Forms.
I'm still trying to figure out how to get the Risk Dodge on Saïx's ground pound to occur consistently. Whenever I attempt that punish, I just get hit by the flames...
Count Drakupo it gives u invisibility frames and it comes alot faster than counter slash the only downside to it is tht it might may not give u a final blow
@BreadSticks28ddd's stagger system is more complicated than bbs like im not putting down bbs, thats a legitimate fact. theres a system called reaction durability and reaction value built into commands and enemies determining whether they get stunned by attacks, youtuber usagi314 explained it in some of their videos.
Watching the "with style" playlist made me realize that the only "bad" thing in kh3remind is that you have to re-learn the mechanics on other kh games. All the combat systems in the kh franchise are good. But for me, kh3remind was the game that forced me to relearn the other combat systems, since it was soooo different.