KC wanted to share his love of Wanted Dead, which just passed its first anniversary! Support us on Patreon: / secondwindgroup Second Wind Merch Store: sharkrobot.com...
Fun bad media made by creative and artist lead workers is the most healthiest sign you can see on a media market. Things like this are like the most beautiful and creative blemishes on the fruitiest fruits.
@drakep.5857 I wouldn't say Ride to Hell was "fun" bad - certainly not like Wanted Dead. Ride to Hell was "funny" bad - as in it was so, so, so bad that it was hilarious. The fact that it existed, was made, and then actually sold - by real people - for real money - was ridiculous. Other major failed games, you can at least say they had their good points: e.g. the combat was decent, the graphics were pretty, at least the game was over quickly. At the very least, you can see why the original concept might've sounded appealing to someone: e.g. it was a sequel to a good game (DNF), it belongs to a popular franchise (Colonial Marines), it was made by people who made good games before (Daikatana), it's similar to another good game (Babylon's Fall), it had a setting or art style that's very trendy in pop culture (Redfall [had vampires], it had an innovative new idea or tech behind it (Fighter Within), or the devs originally promised something insanely impossible (No Man's Sky). But none of those - _none_ - could be said to apply to Ride to Hell. It had no redeeming qualities. In every possibly way that you could name - graphics, story, gameplay, combat, driving, animation, sound, music, optimization, controls, script, voice acting, aesthetics, loading times, hairstyles, fashion sense, accessibility, morality, legality, not having a shitty title, sanitation ... in any conceivable way you could measure value, Ride to Hell failed at it. And its very core concept - "a 1960s biker gang not-really-open-world brawler" - is an elevator pitch that wouldn't appeal to anyone in 2013. There was absolutely no reason why this game would succeed. And yet somehow, it still ended up well below expectations in every possibly way. Ride to Hell: Retribution: 1% deserves to be enshrined in a museum and studied by future generations to understand how something that was so bad in every way from its very conception could have existed.
@@khamjaninja. and yet nothing compares to the absolute genius of having your character bomb a whole hydro plant full of workers carrying an ak just to disable an electrified fence
@@SimuLord hell yeah, someone else who adores fallout 4 Fallout 4 for me is the definitive accessible wordless gameplay driven experience of the fallout world. The npcs? Hell nah. The exploring of a massive post apocalyptic city that looks like that pre rendered cutscene from fallout 1 brought to life for hours and hours, and the vault experiments, glowing sea and aesthetics of the experience? Now that's fallout, in pure fast paced gameplay form, able to be wordlessly, effortlessly consumed by someone with a job and alot of work to do, who may not be able to handle or get into the more niche but very delicous rpg style of new vegas and the classic fallouts
It is difficult to make a compelling video essay about midling concepts, but you guys pulled it off. I really enjoyed the deconstruction analysis of the game.
I said this on Jacob Geller's video on the subject as well: this is the kind of game I would imagine creating at 13, with no regard for game design or pacing or coherence.
I kid you not, I bought this yesterday because it was on sale. I'd heard Jacob Geller on the MinnMax show sing its praises last year, so I decided to give it a shot. Great video KC.
If you are one for livestreams, the Hidden Gems streams are him with Jesse and Jess. The Devil May Cry streams are also him with Marty. Lots of piping hot takes from KC in those, though obviously not as refined as in video format (back on Escapist he did a lot of 3MR videos, which Bytesized takes some inspiration from).
Absolutely Adore this game. It is completely off kilter and bizarre and one of the hardest games ive ever completed and i Want more. The 99 luftbaloons mini game was hilarious, as, once you fail enough, the singers actually laugh at just how bad they are. 100% recommend
Wanted:Dead has become a "hidden gem" for me. Mega stylish and lovely cinematic framing, goofy sense of humour with buddy cop antics. The fighting mechanics really comes alive when I found out about higher level stuff like guard and dodge cancelling. Learning how to do unhinged combos like: sword + handgun combo > flying knee > into quickdrawing your rifle almost a whole magazine into your enemy's forehead.
There's a part on Kowloon streets where I disarmed the Riot shield guy in the concrete building then ran back so I could hit the explosive barrel & ended up with a game over screen, super fun. Also, chaining executions at Deaf Panther moving the camera so I'm backlit by the LCD display >>>>> "this is CINEMA" - Martin Scorsese
I had similar experience with Ryse. son of Rome. It's a fun action game that doesn't even try to be historically accurate. There was a moment when barbarian queen Boudica tells the protagonist that in other universe they might have been close. Real Boudica ended up being married to a Roman general. I loved the gameplay although in the later part of the game difficulty spiked up really high. Presumably to promote online mod. I haven't even touched that thing.
@@sagecolvard9644yeah where he massively misunderstood the plot and spent 40 minutes talking about how it was “so weird” instead of actually being critical. I like Jacob Gellar and understand this game isn’t for everyone but it felt to me that he played the game to make content and not actually enjoy it.
@@dudestep If there's something Jacob Geller isn't it's a content goblin. I don't think he's even capable of making videos of stuff he's not truly, deeply fascinated by.
@@gwen9939 He's good and you're probably right but there one moment in his video that got me so pissed where he complains about a giant armored mech-like enemy being a bullet sponge and the whole time he could have just fought it with his sword to beat it quickly. I felt personally trolled by that as a fan of this game.
I absolutely loved this game. I want another one, and I have a really hard time deciding if I'd like the bad voice acting to be fixed or if it just wouldn't be the same without it.
@@ASpaceOstrich The example audio actually uses dialogue from one of the best voice actors in the game. I'd highly encourage just playing the game or watching a playthrough. It's really off, most noticeably on the main character. She sounds like a native German speaker with English as a second language who has no voice acting training and is reading their lines like I would read them off a teleprompter. Again I want to emphasize that this is strangely endearing and I really am split on whether it's a "bad" thing. It starts off extremely jarring but by the end I just saw it as part of who her character was.
enjoyed this game a 1000 times more than the zelda one, at least i finished this one, Z TOTK ? not even anywhere close to seeing the ending in this lifetime.....people just seem to hate good old fun games, u should also review QUANTUM ERROR, now that is a bad game but still a fun one.
I came to second wind for yatzhee... But I can very happily honestly say, I'm liking everyone, I mean everyone else on here so far that I have watched so far. Very nice channel you got going here!
Wanted really just needs some polish thrown on it. I can put up with a lot and there's a lot to like, but the uneven difficulty and encounters that drag on are what weigh it down the most in my opinion. There's a genuinely fun and exciting game in here, it just needs to tighten up its fights.
Finished Ghostrunner 2 a few days ago and honestly it might be my favorite release of the entire year. Such cool movement with great level design to take advantage of it.
Honestly, this sounds like just the game I need right now. And those finisher animations look cool as hell. Might just grab it. Thanks for showing it to me! You gave a great breakdown of its contrasts, though honestly, the voice acting bit you showed really didn't sound that bad to me. It honestly sounded pretty human, like how an actual person would talk instead of a video game character. Or at least, whatever parts I could understand through that music.
KC has proved again that he's got an amazing talent for writing good scripts with interesting takes. Plus, he's delivery and sense of humor only make it better! I really like the video: it's personal, it's well-paced and it's about something unique that hasn't been talked to death. I really like the format for Bytesized and can't wait for more. Thank you, KC .
I wanted to get Wanted: Dead on release. No one had it for twenty miles. Best Buy had one copy not on display. I had to ask the employees to check the back. They didn't believe it existed till I showed it to them on my phone. They looked in the back and found one copy hidden in storage. This was on launch day. I loved the game, but the parry system and the spider tanks are broken as hell. Hannah's voice actor is so weird. Everything about it is weird. There's karaoke, but there's only one song (but it's a favorite). She has so much junk all over her character model. I love it, but it is objectively bad in many categories.
Funny how the plot and gameplay are both very similar to Devil's Third - War criminal recruited into a Spec-Ops unit, mix of Third person shooting and melee combat, questionable design choices, weirdly flew under the radar, etc.
Yeah this game, forspoken, and prince of persia, the lost crown are hidden 💎. It's a shame that people hop on the hate train cause they can't afford every video game and listen to some biased gaming journalists.
I finished it this week, and I think it's great. The combat was so much fun for me. That all I want: fun shit. :D Right now it's #2 in my list of games beat in 2024, right behind Clash: Artifacts of Chaos.
It’s on sale now and I needed a reason te buy, ‘cause it looked awesome but I knew it had bad reviews. This breakdown really sold me on it! I never shy away from a good “bad” game haha. Like Wet and Bullet Witch are indeed some of my faves 😬
Calling wanted: dead best bad game is such a cliché term. It reminds me very heavily of 80s low budget action flicks, especially the ones that full moon or Empire would make something with aiming blade runner in a weird odd way. I enjoyed this game a ton and actually want to go back and play it again now someone’s brought it up But calling it the best bad game of the year just really sucks.
Polarizing games are great. Probably the biggest thing currently driving the AAA gaming industry into the goddamn grave, is trying to appeal to everyone, creating games with the broadest possible audience. I miss back when every genre was essentially a niche. Mixing genres can be fun, but if you try to mix all of them together at once, it's like mixing every color of paint together, you just get an ugly brown.
Honestly, I might try it with friends for our Bad Game Night. We did Ride to Hell: Retribution and that was literal hell for us, so this can't be as bad.
I hate it when a rhythm section pops up out of nowhere. "Oh, you like that chocolate pudding? Well, if you want to finish it you have to do this trigonometry quiz. And it's timed."
Interesting… I remember seeing the earliest footage of this and thinking “looks like a bad joke”. Wouldn’t have imagined that was, in fact, what it was going for
"Best bad game" implies it's ironically good yet you legit enjoy a ton of its mechanics. The comments are even comparing it to Ride to Hell: Retribution and Big Rigs of all things. Maybe it's just a flawed but still fun game? (I could argue about the reason for what you consider design flaws but that's not my point)
I got the boxed collector's edition of this game on an Amazon sale for $15 just on a whim. Still haven't cracked it open but I have heard enough people say it's worth a shot to keep it firmly in the backlog and not just relegated to nice collector's edition on the shelf that I'll never play. Its time will come. Someday.
Nah if you're just parrying all the time in the later stages you're doing it wrong, you need to utilize slide and running knee. I beat the final boss without parrying at all.
I remember this game - I loved the combat, but I just couldn't get past the cringeworthy story, so I dropped it pretty early on. Glad to see that I haven't missed out on much.
A game where it's hard to tell if it's "so bad it's good" or just bad. And the cat looks better than any character. Yeah, this can be put in the same bag as Wet, Bullet Witch, Remember Me, Hunted, Bombshell, Bright Memory, Onechanbara...
I LOVE THIS GAME! I just beat the game on the cat-ears diffuculty, gonna try out the more difficult ones soon. I love the stylish finishers, super fun.
This game is awesome, but do buy it on a sale. I'm in my 40s so i am used to these kinds of games. It removes all the quality of life features that we all grew accustomed to - however, once i figured out how to game the game, i felt very accomplished every time i cleared a level.
Guess I will try it and see what happens. I live through my games literally with Ron White's famous saying, "Can't Fix Stupid", so if it is too bad and too stupid for too long that it takes forever to get to the good or better fun stuff; I feel I am losing brain cells and I wil stop the game and delete it because the trade off on the fun vs the stupid is not worth it. Nice video by the way, subscribed.
I actually think the whole Synth revolution is very much implied to be connected to Hannah's past. *Spoilers I suppose* Basically you eventually find that the synths aren't synths at all, they're just people that megacorps have basically wiped the memories of who they were previously, enslaved them as cheap work labour, or in Hannah's case to fight an unspecified war, all in order to pay their debts, at least in Hannah's case, since she only has flashbacks of when she lived as Emma Lautner, hence why it's the final cutscene of the game and why Autumn (the famale "synth") tells Hannah "how would you know if you are one?" Of course it would help if things were explained further, but after going through the game about 5 times, it makes sense to me.
Omg this game was a treat lol at first the gameplay was so bad I wanted to stop playing but eventually I grew into it and actually enjoyed the game! Even 100% it lol. It's like intentionally bad. Best way I can describe it its so bad its good lol. I bought it for $10 and its def worth for like $20 at least imo.
I think it was Thor High Heels who said that Wanted: Dead has more of an 80's Cyberpunk vibe than most other games and media that have this typical generic neon aesthetic that we've seen in recent years. As someone who grew up in the 80s, I agree.
I know how you feel. The Saints row reboot is a bad game. But I enjoy playing. There is a lot of bad with some good. The best way to describe it is wasted potential. It could have been way better, and could have been worse. If people enjoy bad games give it a try. Just don't compare it to the older Saints row games.
You have actually convinced me to give this a shot. I am ok with terrible story in games. Provided you can skip the cutscenes. I am all about the gameplay.
Not all game developtmers can be the next Hideo Kojima... but if more game developtmers tried and failed to be the next Hideo Kojima, the world would be a much better place
I am glad this game is decent in it's own weird way. I still will play it to death :D its rare to get such a good combo game nowadays that dosent hand hold you.
Great video KC! Your 'ambassadorial duties' for this titles are appreciated. It was your stream of this that convinced me to buy it in the Steam christmas sale, and i was really enjoying it - til i got to the police station level, where a chronic lack of checkpoints left me retrying the same endless section again and again, to no success. This properly put me off the game, and putting it on easy would mean restarting the entire game, which.... i dont think i can be bothered with. I might try that section one more time now that the game has had a big patch on its anniversary. Fascinating game though, as you said - the characters, cutscenes, main character's design and accent, and just the general vibe of it is great, and reminds me of the days when games were short, sweet, original, and took risks. More like this please!