1-Watch tutorial 2-Get hyped af and daydream about acing your next match 3-Log in and play 4-Get trashed by an Fw 190 5-Rage quit and go to sleep 6-Wake up and watch tutorial
The sad reality of War Thunder being an F2P game that makes money off of player frustration. I've been going through much the same lately, trying to grind out ground forces.
I saw one of these fly at an airshow. No wonder you can do wonders with it; the performance was beautiful. They even did Cuban-8s over the runway. Super good at low speeds.
Where are you finding all the different plane characteristics (ie optimal climb speed, if plane is good at high speed turns or slow speed turns etc..thanks love the work you do
Testing, experience, and historical references. I'm intending to make a video on how to ascertain all of these characteristics for yourself, but it'll be a chunky one; there's a lot to cover.
@@Renta352 thank you for explaining..videos are really well done! Been using climb chart from stream…but since using ur climb speeds with planes u have covered..been amazing..last thing love ur voice commentary..but the text one’s for me..who is visual learner..is wayyyy more helpful for me personally! Thanks again
Why 600m convergence? Is there anywhere you can read more about these combat maneuvers? Mostly all I do right now is just point my mouse where I want the plane to go, and I'm trying to find out more. How do you determine what a planes advantages over another are? I know the Americans are mostly boom and zoom, but I had no idea you could bait a 109 like that. I'm struggling to find any effective defensive maneuvers when a plane gets on my 6.
I generally set my convergence to 600m when convergence is necessary because it lets me maintain decent weapon spread out to 1200m, which is useful for hitting the enemy first in a head-on. How to figure out an aircraft's advantages is a complicated matter that will require a dedicated video to cover. You need knowledge about the characteristics of both of the aircraft involved, and of the physics of aviation in general. In this specific Me.109F vs. P-40E example, I knew that the P-40E was heavier than the 109, but that its wings generated more lift compared to that weight than in the 109. So, the P-40 would build and keep momentum better in a dive, while also being able to pull its nose around at a sharper angle. As for maneuvers, the Wikipedia page on basic fighter maneuvers has some pretty helpful information. But I learned the basics of maneuvering from the History Channel series Dogfights, much of which is now available for free on RU-vid. The show does a great job of visualizing how maneuvering in an airplane isn't so much a matter of pointing the nose as curving the plane through a volume of sky. It will also get you familiar with the historical usage of certain maneuvers, and will explain a few famous match-ups between aircraft.
@@Renta352 Can I ask what keyboard and mouse setup you use? I'm struggling to do any sort of maneuvers with only 1 hand to work pitch/yaw/roll all at once. Right now I have the Elevator on W and S, Ailerons on A and D, and the Rudder on Q and E, but its really hard to press 3 of those at once, especially if also adding WEP.
It's likely the combination of a low climbing speed and cold, dense winter air that allowed me to climb so steeply. But also, I just look like I'm high up because most of my team was below me. I barely crested 3km during this match.
@@Renta352 but at my 2.7 matchmaking I see Soo many planes at 3800+ meters high as soon as the game starts and they didn't even side climb, like how?. Especially hurricanes, p40s and 109s(109 are expected to climb high and fast but not that high 4 minutes into the game)
@@flexcrayon1869 4 minutes to 3800m isn't that unusual for a WWII fighter. Perhaps the issue is something on your end. Walk me through your typical climbing process. What aircraft do you fly, and with what loadout? Do you climb using a steep angle, high speed, or a mixture of the two?
@@Renta352 don't worry I figured out I was the problem 😭. I started to climb at an angle where my speed is constant or isn't moving (for ex: me climbing at 250mph and keeping it at 250-253mph) and I've gotten height a lot more now. But atm I'm using the p40 e-1 and just got the f4U-a whatever at 2.7. I also mainly used German tech with he 109's recently got 109 k4
I'm assuming the answer is no, because I don't know what you're referring to. Where is "there"? I don't use MEC, so if you're looking for best climb speed with certain MEC settings, I can't help you. Ideally, the best climb speed doesn't change based on engine output, unless the plane is underpowered.
It's a matter of turn rate, speed, and HER. These characteristics are affected by engine power, weight distribution, total weight, and total drag with elevator deflected.
Vertical energy retention, or how much energy an aircraft maintains throughout dives and climbs. An aircraft with poor VER will run out of speed quickly in a zoom climb, and so will fail to convert excess speed into altitude or regain altitude after a dive.