i guess im randomly asking but does any of you know a way to log back into an Instagram account?? I was stupid forgot the password. I would love any tips you can give me
@Archie Darwin I really appreciate your reply. I found the site thru google and Im in the hacking process atm. Seems to take a while so I will get back to you later when my account password hopefully is recovered.
Btw that paladin over the top attack acknowledgement can actually refer to this:"And I will strike down upon thee with great vengeance and furious anger"-Ezekiel 25:17
@@LuneMaxwell well I may be kinda late on that because RU-vid fucking sucks when it comes to proper notifications, but I recolored a character from Homestuck (from '[S] Cascade' to be precise)
I can't stand there being wrong information out there So I have to clarify a few things and I'll do it in order of when you talked about it. Holy Bolt used to be a missile not an instant effect much like Death Coil so sometimes units you're trying to heal would die before the holy bolt hit them.That's why it was called holy bolt, when the ability was balanced to no longer having a missile it was renamed to holy light. Divine Shield could be turned off during early RoC retail, it didn't drain mana The Half-elf Ranger in warcraft III was one of the cut heroes, they didn't start with a warcraft II analog and change it from there Warcraft 3 was originally going to have six races and it was going to be a "role playing strategy" game. Burrows were originally the towers for orc and Watch towers were story mode/doodads (it's pretty obvious from the blackrock clan flag). Voodoo Lodge wasn't the only building removed from RoC beta, originally everyone of the 4 races had a second building for spellcasters, it enabled the caster to be built held the upgrades for them Humans trained their spellcaster from the mage tower (now high elven barracks) and upgraded from the arcane Sanctum, the Orcs Upgraded at the voodoo lodge, the Night Elves from the bear den It enabled Druids of the claw, originally druids of the talon were trained at the ancient of lore. And the spellcaster upgrade building for Undead was the Sacrificial Pit...There now you know why UD have one more building than everyone else. Call Storm is back as the monsoon ability The Berserk for Trolls icon is actually a holdover from when Grunts had the ability to berserk in the RoC beta, it was the neutral version of the ability icon as the ability was originally on forest, ice and dark troll Beserker creeps. The Shadow Hunter only wore the Tiki mask on his face in the FROZEN THONE BETA in the RoC Pre-beta he was similar to the retail FTF model. Burning Oil was never called Fire Rocks but in the TFT beta None of the new siege weapons were in the game so Catapults not demolishers and they had fiery rock missile projectiles they're still in the game just hidden. Swiftness Aura was at one point the Ranger's Aura, Also Endurance Aura and unholy aura had their effects swapped during beta.
some info is just logical conclusion drawing, for example the holy bolt missile is still in the game (altho its not the prettiest), and some info was gotten from poking around in beta .slk files (like stats and descriptions of spells), in there its confirmed that endurance aura was the unholy aura we have today
@@Abelhawk Well I followed Warcraft 3 as it was being made and beta tested religiously and bought it the first day it was out. I didn't have the beta but I followed every Patch note and a website of a beta player who blogged everything (before it was called blogging) The website was called Tauren Totem towards the end of the RoC beta, eventually I don't remember that it was called before after all it was 16 years ago or so.
@@fotismanolopoulos1098 I legit do not understand why people are angry about Reforged. You got the arguably best game remastered while they were busy on WoW, is that too much to ask? People like us Call of Duty fans don't ask for much, and you guys seemingly got the bloody lottery.
5:22 - the Marine icon is NOT unused. There's a custom game scenario that comes with TFT which simulates zerg vs terran battles. Marines are present there and they DO use that icon!
3:35 I remember very clearly that in RoC 1.00 you can definitely turn off Paladin’s Devine Shield, at the time it cost 125 mana and doesn’t last nearly as long. It doesn’t really make sense to turn off such a skill so I guess that’s why it was patched later in TFT.
wasn't the turn off option there because the cooldown wouldn't start untill you deactivate it? So if there was a small fight, you were forced to activate it and the enemy retreated or was defeated, you could turn it off and have the cooldown tick instead of waiting like 30 seconds for it to turn off normally and then have the cooldown tick
@@apipek The thing is it only last 10 seconds iirc (at the time), which wasn't even long enough to cover a small battle and it cost way too much mana. Plus the cooldown starts when you turn it on (but I could be wrong, RoC 1.00 was 17 years ago). It was buffed and I think it's just right where it is now, since Paladin's role in HU army is mostly supporting/healing, he's not that threatening.
I believe back then invulnerable units couldn't be healed. I know for certain magic immune units couldn't be healed. If you wanted to heal your Paladin with a priest I believe you had to cancel the shield, but it's been a very long time since I played the original.
@@brandonkellner2920 I remember it. The paladin couldn't be healed with divine shield on and you could deactivate it with the icon shown here. The duration was 10/20/30 seconds, according to the level, and the cooldown actually did start as soon as it was activated. Also, the AI only used it when it was was close to death, unlike now, where they turn it on upon taking damage.
I believe the Paladin's old battle cry was a reference to Pulp Fiction, "I will strike down upon thee with great vengeance and furious anger, those who attempt to poison and destroy my brother!"
Nice to see you backl! I can answer why pig farms were changed to burrows - beta testers thought that Orcs were too vulnerable to rushes as they had nothing like Alliance militia, Undead lumber ghouls/ziggurat upgrades or Night Elves' Ancients. Burrows were created to fix it. Btw I think one of European versions (Italian maybe?) still use "build more pigfarms" message :)
Abelhawk not just the dungeons of dalaran! If you go to the third act of rexxars campaign, there is a hidden shop north of the first human base that contains an item known as “wyrm skull shield” or something along those lines. I believe it gave a very modest amount of armor but I could be wrong. Hope to see you mention this in the follow up video! :)
Prolly late to the party here, but with the Orcs having Burrows in WC3, it was part of Thrall's idea to roll back on the Orcs' savagery by farming roots and fungi and whatnot inside the burrows, but then during raids he realized how efficiently they protected the Peons as they shot arrows and threw spears out the windows, more efficient behind walls instead of in the open.
And I believe the "Call Storm" ability was for the old Farseer hero, when he was riding a Wyvern. You can even see it in the bottom right of the alpha screenshot that shows the thunder coming down.
Just a fun fact for the shadow hunter. Back during the frozen throne beta the shadow hunter actually had an in game model that wore the mask. Idk why they didn't keep it personally I thought it was cooler looking than what we got
I wish you had more viewers.. Like to make this video it propably took you couple hours if not DAYS but plebs want to watch mindless gameplays rather then quality, well edited videos like this one. Keep up the great work and i m sure you will "make it" eventually. Hopefully when reforged hits ;)
Hey Abel. I thought I might share this to you. This is something that I've been thinking in WC3 for a long time, Im not sure if Im the only one but... You know the 5 kinds of towers in the Secret Tower Defense Mission of Kael and Vashj in WC3:TFT... Somehow I think it is worth mentioning that those 5 kinds of towers kinda reflects the 5 kinds of dragons of Azeroth in the Warcraft lore. I mean: Fire Tower - Red Dragons (Alexstrasza) Energy Tower - Green Dragons (Ysera) Boulder Tower - Bronze Dragons (Nozdormu) Cold Tower - Blue Dragons (Malygos) Death Tower - Black Dragons (Deathwing) You think the creators purposely reflected it on the 5 dragon type powers? For me, I do think so...
I don't really get how energy applies to the green dragonflight and boulders apply to bronze, so I don't think it was intentional. I think fire and cold are just common elements when dealing damage in fantasy games, and the death towers were created as a powerful end-game tower.
So that's where the rocket upgrade icons came from... Here I thought I knew everything. I never would have thought that the blue Kael face was early mana shield all along. Dwarfload and dwarfunload I for the longest time believed to be custom made too...
Sorceresses having a Water Elemental skill would have probably been a nod for the CONJURER unit of the humans in WARCRAFT 1: Orcs and Humans. The last skill of the conjurer unit there is summon water elemental.
@@CIAinTaiwanAndUkraine The Hydromancer campaign units of Kul Tiras are also seen in the world editor. SKILLS: 1.Slow (Neutral hostile version) 2.Polymorph (Neutral Hostile version) 3. Crushing Wave (Weaker version than of the Naga Royal Guard)
That's a really good point! I didn't make that connection. It'd be fun to make a video showing all the threads of connection between all the Warcraft games.
Priest icon changed because they all became blood elves in frozen throne, same with their model textures. Why the sorceress didn't get a new icon though I dont know.
Its awesome that defense of the ancients also known as dota compiled all these forgotten and scrapped units,skills, items to make the most popular moba
The priests in roc were still high elves, however in tft they are actually blood elves since quel'thalas is gone after the undead campaign in roc. Hence the changed designs which is quite a nice touch.
11:53 No as you can see on the icon there is a Orc Far Seer hero, back than he was a flying hero. The spitiwalker, a unit which had a current shaman model had a different abilities, espicially buffs and auras. And now, these ones is for alpha/beta shamans, which had back than orc warlock models. Earthbind called storm which in full meaning of the word bind flying units to the ground, making them vunerable for melee attacks. But banish, yes, was a spirit walkers one.
10:16 Thats because burrow wasnt a "farm-like" sturcture from the start, but was a primary defensive structure(not for digging roots) and orcs possesed both of them(for food obviously there was a pig farm) and not because to show they arent bloodthristy anymore.
4:26 In Heroes of the Storm, Kael Thas has a talent that allows him to summon a mana shield for himself based on his max amount of mana. It's becoming quite clear the Blood Mage hero was intended to have a mana shield, then the idea was dropped and scrapped and reused in HotS.
"what were their swords made of before iron?" bronze? EDIT: Also, about the priests, weren't they given a new texture in Frozen Throne to reflect high elf -> blood elf? That might also be the reason for the new icon
The BTNThievesGuild icon is in the current game version, even an HD version of it. The BTNHumanArtilleryUpOne, BTNHumanArtilleryUpTwo and BTNHumanArtilleryUpThree icons you show were named Steel Artillery, Thorium Artillery and Arcanite Artillery respectively (three levels of the same upgrade) but it was already said to be unused in the RoC beta. Advanced Mining is the second level of an upgrade, the first one is Improved Mining with its own icon BTNImprovedMining, which is still in the game. Divine Shield can be configured to be able to turn it off in the object editor. There is also a gameplay constant CanDeactivateAvatar but the display name suggests that it is not yet implemented. There is a gamestate GAME_STATE_DIVINE_INTERVENTION declared in the common.j. I wonder if that has a relation to the BTNDivineIntervention icon. There is a doodad Inn with the model Doodads\LordaeronSummer\Structures\Inn\Inn.mdx or scorched variant Doodads\LordaeronSummer\Structures\InnScorched\InnScorched.mdx. Your units run past an Inn at 3:52. BTNFireForTheCannon, as you said, is used by Breath of Fire (Neutral Hostile). The Infernal Machine has this ability and features a cannon. They probably did not want to use the normal Breath of Fire icon with the panda being in it. Other units that feature cannons are some of the ships like the Human Frigate and the Human Battleship. The BTNMarine icon is used nowadays in Terrain Marine (in contrast to Marine). The RoC beta files indicate that there were Cold Arrows, Swiftness Aura and The Black Arrow abilities classified as human abilities. Those may have been abilities of the elven ranger hero. An icon that looks like Cold Arrows is also seen at 5:16. The Scattershot Rockets upgrade in the RoC beta says "Provides Mortar Teams with an area of effect anti-personnel attack.". The tank piloting abilities are actually still partially in the game code and yes, they linked to the dwarf icons mentioned. It is similar to the couple ability of Archer/Hippogryph. You could either merge a Rifleman or a Mortar Team with a tank to form a new unit. But this was from RoC 1.00, the RoC beta files indicate something different, that you could load multiple units into a tank. In the RoC beta files, the Create Goldmine ability says "Unearths a gold mine from the ground that contains 2000 gold." in its uber tooltip and research tooltip is "Must be level 5 or higher to learn this ability." like other ultimates in this version, yes. The BTNExpandedView icon is used in a neutral ability but the ability's associated object data was already commented out in the RoC beta. I do not know what it does. The BTNOrcLumberUpgradeTwo icon is still in the game, even an HD version now. Salvage is the internal name of the Pillage ability but indeed only Peons had it in the RoC beta. Maybe they changed the effect at some point. In the RoC beta, the Berserker Rage ability used by Grunts and that used the BTNBerserk icon actually granted attack speed "Increases the attack speed of Grunts by 30% for 15 seconds." and increased the art scaling by 30%. The Healing Drums and Speed Drums abilities were indeed activatable and costed mana per second. The BTNEntrapmentWard icon is also used in the Shamanic Totem item, which casts Item Purge (3), accordingly it is used in the Item Purge (2) and Item Purge (3) abilities. The BTNGrimWard icon is used in the Frost Wyrm Skull Shield item (Item Armor Bonus (+2), Spell Damage Reduction). Like for the Avatar ability, there is a gameplay constant for Wind Walk CanDeactivateWindWalk not yet implemented. I do not know about Smash but Taurens had a Warstomp ability with a chance for double damage. The Critical Strike ability of the Blademaster used to do triple damage on each level instead but the chance was different per level. The Tauren Chieftain by the way had the Command Aura ability that increased the attack damage of friendly nearby units. He already had the Reincarnation ability but it costed mana (which you can still configure to do so in the editor).
God, I need Part 2. SOON! Don't forget, Lich has a different icon in Reign of Chaos and the Frozen Throne. It has a different appearance as well between those games. I prefer their Reign of Chaos design more than the Frozen Throne.
I just finished your entire Warcraft 3 maraton... the memories :3 Warcraft 1 was my first PC game ever and warcraft 2 was first game I had on my own first PC. I always loved Blizzard and their games. It makes me so angry when I think about them now and how most of the talent left the company... or rather the company allowed them to leave. It's so sad.
I wish I would've caught that when I made this video! It would've been hilarious to see the kodo switching the abilities and saying "Let's move it, people!" and "This is gonna make you feel better." :D
Imagine if paladins kept their exorcism ability but it removed blight from certain areas; that would be annoying to undead and make the humans more fearsome; either stopping the undead building growth or forcing a new mechanic for undead possibly having to make new blight. Although it would probably be more annoying than fun, now that I think about it.
non-undead buildings remove blight around themselves after their construction is finished, however blight spreading from undead buildings overrides that, and blight around them cannot be removed. basically, you cannot remove blight from inside undead base, such mechanic wasnt programmed, its not like zerg creep
@@glasswolf2061 eh it was just an idea. For some reason I had the blight growing over time in my head, so paladins would need to keep casting to stop it spreading.That and you can't keep making buildings on a growing blight. Dispell magic would work, although less effective than holy magic. But again, I had a different idea of how blight worked in my head >.< Probably an idea for warcraft 4 than 3, what with a better engine for more capability and such. That or I read too many warcraft lore books.
Abelhawk, I think the animal war training was the special ability for knights. Also I don't when this happened, but they have a new upgrade called sundering blades, which deals for damage to medium armor.
5:38 Also, I guess, Ranger was supposed to be an everyday hero of the Human Race. In the Reforged version, Silvanas and the standard Ranger is different, now.
Well, ships weren't added until Frozen Throne, but it's possible. It's just so vague of an icon name. It almost makes me think it was just thrown in without any use thought of beforehand in case they needed it later.
i bet you the expanded view was for vision for around the unit or building, using the ability and then the vision would go back to it's normal radius once the ability duration was over
There's Inn destructible or doodad in one of the pallettes. This might have been functioning as a previous version of Tavern, but they might left it for the sake of lack of heroes on there. The building and the icon represent the same thing.
Hey Ablehawk, nice to see a new video of yours in my sub feed! Are you going to look into WarCraft III: Reforged? It would be so awesome, you're just the face of easteregg hunting of the WarCraft Series. Sincerely A fan of your Videos
12:20 These drums have the same abilities as Lucio's passive. I don't know if it's true but, I think they remade this ability for Lucio. Edit: IT'S EVEN MUSIC THEMED