i could feel your urge to make something that wasn't peasants at least a few times through this XD nice to see those guys not being totally useless, but i still prefer the archers and footmen/knights when it comes to paladin units. the archers drop off later on, but they are extremely good for the first 10-12 levels.
I really enjoyed this game with militia upgrades, that was something else for legion TD and really good Wtii. It was fun, I wish peasants also had magic range attack upgrade too or a magic apprentice to upgrade into multiple magical upgrades (summoning, healing, aura, etc)