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Warcraft 3: Lordaeron's Destiny 11 - An Uncertain Future 

JayborinoPlays
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Playlist: • Warcraft 3: Lordaeron'...
Shortly before the events of Cataclysm, an exiled noble had retaken Durnholde Keep and its surrounding area, declaring himself de facto King of Lordaeron as told in the preceding campaign Lordaeron's Legacy. After retaking a slice of the former Kingdom he has now styled himself as King Candor, a move which has proven unpopular with many in the Alliance. In this period of great unrest there are many heroes and villains trying to survive, claim power, or just do what they believe is right.
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8 июл 2024

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Комментарии : 68   
@besregar1237
@besregar1237 13 дней назад
Hey Jay and folks, Footman16/Besregar the map creator here, for potentially the final time (until I release another campaign), I just want to say a huge thank you for Jay giving this campaign a chance, it's been very enjoyable hearing his commentary and feedback and as Jay says it's important people don't take feedback or comments personally. I also don't think the apology at the end was necessary, as a long time fan of Warcraft 3 I'm glad you're willing to play and share these playthroughs with everyone on RU-vid and you help to keep this game alive. Watching his playthrough the last mission could definitely use some tweaking, there are parts of it that are weak such as the Val'kyr side quest which are just bad, again the intention was to force the player to explore and move out and the reward is a measly Crown of Kings, I hadn't thought of it but a gold/lumber reward or some free units might be the way to go and would definitely be much more rewarding and valuable to the player. Another thing which would probably be a good idea would be to give the player 3 heroes and let Istan join, that way you could split all three up or group them up or just give the player more choice in general in how to approach things; it would also make the mission easier. The attack waves can definitely be tweaked down a bit as well as the map overall is clearly too difficult. Conversely this does make towering more and more effective at trivialising the difficulty but it's a trade-off and one I'm willing to make if it makes it less stressful, as the goal should be pressure and challenge not stress. Those air waves that fly against Istan are not meant to engage, they're more just meant to be there as part of the larger battle with Istan's forces however making them not attack the player could prove tricky from a design perspective. The World Editor is not always the easiest tool to work with nor does it sometimes allow mapmakers to do things as they would like. A big example is the AI, whilst we do have direct control of the AI functions how those AI functions work is pre-set and so it can make some of the AI behaviour unchangeable or random. The original idea for this map was actually more of a tug of war with each of the outlying bases being an area either the Alliance of Forsaken could control and depending upon who controlled it they would rebuild a small forward base in it. However technically this would have been beyond my skills and storywise would be unsatisfying since you could basically control the city but you still lose in the final cinematic which is something I hated in other games. In terms of feedback I am 100% going to take Jay's and other comments on board, the purpose of these long form comments is more to just give an insight into the behind the scenes of the map-making, my thoughts when making these maps, intentions etc so that you can judge them from a perspective of "what was intended" and "what has gone wrong". I can't say when I'll get the time to update Lordaeron's Destiny but when I get round to it I'll definitely take this playthrough on board since I think Jay gives a very good look at how a relatively experienced but new, fresh person will approach each mission. For example, the final mission's intro cinematic needs to make the idea behind the mission a lot more explicit on things such as the free units you can obtain by exploring some of the side-alleys etc as well as the main objective: fighting through the middle. I do see a recurring comment about expansions in a lot of these videos lol, some of the maps do have expansions: Landfall and Breaking the Wall. But as stated in a previous map, the problem with expansions is you don't want to make them essential otherwise the problem becomes: when does the player take an expansions, when should the player take the expansion etc and this creates a whole raft of other issues for balancing so whilst I can appreciate that having an expansion makes resource management a lot easier and more comfortable I think it can be detrimental in other ways and besides there's plenty of Blizz base maps that don't provide an expo either a big one being the Culling :P When it comes to balancing and testing I just want to remind people that I'm just one guy, with a job who does all this in his spare time, Lordaeron's Legacy took many hours and Lordaeron's Destiny took many, many more so please just keep that in mind as I don't have a team and my time is limited. For example, right now I'm working on another campaign (I've got someone testing the campaign as I go this time) as such that's where my focus is and only once it's done will I be able to go back to Lordaeron's Legacy and Lordaeron's Destiny. That said, I see a lot of really passionate people here in Jay's videos who are extremely passionate about the stories and campaigns of Warcraft so I would wholeheartedly recommend making your own custom campaigns if you can, it's a great experience and highly rewarding. I've learned a lot over my time from map design, 2D art, 3D modelling etc just to make resources for these works. I see tons of cool ideas for missions in people's feedback and I'd love to see some of you guys put it into practice, as I thoroughly enjoy playing other people's Custom Campaigns as much as I enjoy making them. I'd also like to say a huge thanks and shoutout to the Hive Workshop who's members have provided this campaign and others with tons of awesome resources whether it be models, skins, spells etc and in particular to General Frank who went out of his way to fix some models specifically for this campaign without even being asked. Also a huge thank you to Kasrkin who's feedback after the campaign was first released helped to fix a HUUUUUGE ton of bugs that used to exist in those early release versions. So yeah it's been a journey, I always get nervous seeing people's reactions to my works and hoping they'll enjoy it but again I just want to say a huge thank you to Jayborino for his time, passion, commentary and overall effort that he puts into helping to keep Warcraft and the RTS genre alive! All the best folks, Footman16
@lazlonazario2499
@lazlonazario2499 13 дней назад
Thanks for everything
@khasankhujaevsanjarkhon3754
@khasankhujaevsanjarkhon3754 13 дней назад
Thank you so much Sir, for your hardwork, i’ve been playing Warcraft 3 for 20 years, and the map/campaign creators like you, make this game still alive for Oldschool blizzard fans like us. Thank you🙏🏽
@theprinceofallsaiyans_vegita
@theprinceofallsaiyans_vegita 11 дней назад
You ether need to give the playe a second gold mine ith the base or make the allied armys more aggressive in their counter attacks.
@hanyuzhu7276
@hanyuzhu7276 11 дней назад
Yeah it definitely doesn’t make much sense for the player’s base to be above the two allied bases instead of being between them. Maybe just remove the upper allied base and give the player Istan?
@hanyuzhu7276
@hanyuzhu7276 11 дней назад
Also, 1. what’s the actual reward for defending the farm in the first mission? 2. Why not making Sylvanas showing up herself to beat the players in the ending cinematic? At least that can provide a valid reason why the player ended up losing despite winning the mission in-game
@JayborinoPlays
@JayborinoPlays 13 дней назад
Sorry for sparse uploads, it’s been a busy time lately. I ultimately applaud the mapmaker for working towards a map that is truly stressful on a knife’s edge, and that goal is incredibly difficult to land. Honestly, the optional quest might be the only thing I feel needs changed here (or maybe some other means of income), it seems pointless like the farm one on a previous mission and it wastes very precious time. If there’s an in-game reward I’m not sure what it is and I honestly can’t tell if the first comment I saw saying there’s a true ending hidden behind it is a troll or not. Either remove it or at least add a resource bounty for killing them.
@besregar1237
@besregar1237 13 дней назад
I can confirm there is no hidden ending lol! Also yeah those two side quests need changing, your idea I heard in the video of resources for the Val'kyr kills actually seems really useful and probably what I'll go with :)
@mullerpotgieter
@mullerpotgieter 13 дней назад
Literally just remove the Orks and this map would actually be doable by humans
@retloclive9118
@retloclive9118 13 дней назад
The fact there's no expansion base on this map is kinda nuts. I think a lot of this guys' maps lacked places to expand to.
@SinjinS
@SinjinS 13 дней назад
Just remember: Blessed Scepter (reusable healing scroll) is an optional item, and you do not need it to win. It is completly, 100% optional and there is no world in which you would need to have it to succeed. Nah-ah. If this map was extensively tested my question is - did testers had items on King (it's important) Candor and Pyraleus? Because it sure feels like a YES, since I can't see a world in which the waves can be defended by item-less King Candor. Oh and also - After destroying your base the horde kind of gave up and stood where your base was. Oh also 2 - Ishtan seemed more than capable of defending his base against attack from Horde, upper forsaken and flying forsaken forces at the same time. Like what the heck? He could solo this mission with how strong his defences are..... Edit: I know I sounded very offensive, however as someone who tried (and failed) to complete this campaign without cheats, seeing Jayborino say out loud some of the things I thought myself just kind of pushed me off the cliff into PTSD, I mean there is only so many times I can fail a mission before it becomes excruciating.
@WolvieXXXZandalari
@WolvieXXXZandalari 13 дней назад
Your not alone. I tried (and failed) to beat this campaign. I enjoyed myself right up to the Ending. This final map broke me. Literally the horde does not need to exist on this map. If they didn't I think it might be more manageable.
@code066funkinbird3
@code066funkinbird3 12 дней назад
Yeah he does
@code066funkinbird3
@code066funkinbird3 12 дней назад
​@WolvieXXXZandalari yeah especially they attack at the same time
@besregar1237
@besregar1237 11 дней назад
If I get round to updating this campaign I'll definitely tone the Horde attacks down a little :)
@szymciupol
@szymciupol 13 дней назад
Ok so having read the mapmaker comment on how its supposed to be played from last vid - here's why i think this map is clearly flawed and it showed in Jays playthrough(s). Tldr of his comment is - you are supposed to be on your toes, orcs and undead have growing attacks so they act as invisible timer (~30 minutes if you dont help allies, more if you do) and you are supposed to have a group go through the middle and kill the heroes and the main lady while you have some defense at home. And the attacking group gets the free reinforcements which are allied. 2 problems here - invis timer is even more frustrating than standard timer and its still a timer. And timer missions are infamously annoying cos you can end up in a situation where you lose with very little time left. Which almost happened to Jay since he basically did get his base destroyed and couldnt reinforce at all. Invis timer has to be very explicit in cinematic imo and also make sense (why exactly is orc attacks growing in strength?) Secondly - on what income are you supposed to have a solid defense and a decent attacking squad? You start with 0/0, peasants take supply (and if you want to tower spam you probalby need at least like 8 on lumber and 2 for repair, that is 15 supply in peasants) and the "op" unit costs 12 and is not nearly good enough vs air to be able to deal with growing air waves unless you get like 3 of them. The economy you get just doesn't allow you to get to the point where you can actually feel your base wont get destroyed (and even if you did it will be cos maker made the "kill waves" so bullshit that they will kill you but its not explicitly stated) to get aggressive. And to his comment its not map maker syndrome and map has multiple ways to play - no this map is explicitly a single way to play map. You are supposed to go down the middle and defend from orcs. You literally cannot do anything else - orcs are spawned, side bases are invulnerable. Its just not explicit enough that its the case. there are other issues that make it even more murky (the optional valkyr probably shouldnt be outside of main path cos it makes you waste time which you dont really have, how much should you help allies is basically impossible to guess on 1st playthrough). Theres also just some plain bad design (never give charm to enemy if player is supposed to have a small group, charm is almost uncounterable) Generally imo if you want a timer map just make it a timer, invisible timer is just annoying cos it is basically impossible to convey to player they are on the timer and its still a feels bad where you lose while you were close to winning. Just drop it as "enemy reinforcements arriving in 30" or stb so player knows they need to get going. Also either make income higher (via 2nd gold mine, making peasants no food like Arkain or simply giving player like 2/2 to start or sth, even starting at castle, just give player free tech why does last mission of campaign start at 0/0 its so much lumber and gold on upgrades) or [heavily] nerf the orc part (or at least provide player turrets there already, cos its gonna get turreted anyway), imo they should act as niusance not an outright loss condition. If you as mapmaker say you tested waves to perfection to get it on knifes edge, its very likely will end up being mapmaker syndrome, epsecially on macro map, cos you simply cannot predict what type of stuff and resources a player will have at certain timings. there simply is too little leeway on this map imo.
@ivanivanovic5586
@ivanivanovic5586 13 дней назад
The sort of "leave stuff at home and take a crack team to sally forth" mission indeed.
@besregar1237
@besregar1237 11 дней назад
Hey, thanks for the feedback just to address a couple of the points you've raised. I suppose I should re-phrase "invis" timer to "soft" timer as in there isn't a hard time limit on this mission and you can, through player input, extend the "soft" timer by supporting your allies making that buffer last longer which to me I think is a cool aspect rather than a boring 30 min automatic "you lose." Time pressure is fairly common in RTS maps and campaigns and I don't see the issue in this case. I understand the criticism of timer missions where a mistake many minutes before can theoretically lead to you only realising you've lost a lot later but that's just an issue inherent to timed missions themselves and not something I can do something about. You are right though that the intro cinematic needs to be a lot clearer and more explicit about the goal of the mission. To the second point, you have 2 level 10 heroes who even without uncovering every secret in previous missions should have pretty good stats and items, you can split them up if you want defence, or alternatively you can use Devotees to quickly move between the central lane and your base to defend when need be. Gunships aren't meant to be OP, powerful yes but not invincible. Other than maybe the 2nd Blood Elf mission I'm not aware of any blizzard base mission where you start with more than 0/0 I could be wrong and I obviously don't need to conform to this rule but I don't see the issue here. If resource management is an issue I don't know what to tell you other than it's a core mechanic of the game. When you say "feel" that your base won't be destroyed what your talking about is feeling comfortable but no this mission is not about feeling comfortable; most of the missions in the campaign are similar such as Landfall and Bubble and Boil where there is a time pressure applied. Also when you say it is map-maker syndrome because there is an objective I don't get your point here. That's like saying it's map-maker syndrome in the Culling because you HAVE to go out and kill the zombies or in Symphony of Frost and Flame that it's map-maker syndrome because you HAVE to go out and capture the obelisks whilst defending. No those are just the objectives just like the objective in this map is to go down the central lane whilst defending (or I suppose you could bypass the forcefields completely with air if you wanted), where I say there are multiple ways to play what I mean is there are multiple ways to go about completing that objective in this map, different unit comps, different tactics etc choices whether to support your ally or not etc and almost all of which should work except maybe mass footmen or something silly like that. You say you can't predict resources at timings with one gold mine but you literally can, with 5 peasants mining you know the mine rate which is 10 gold/s, if you had an expansion however then you can't predict it as you don't know when each player will take the expansion whether earlier or later and that causes the exact problem that you're describing. Jay doesn't show it but in the mission if you go down the side alleys in the main lane you are rewarded with free units directly under your control I do try to reward exploration although I don't always get it right such as with the optional Val'kyr being completely unrewarding. I understand some of where you're coming from and I can definitely see where this mission needs to be tweaked: Horde attack waves; maybe some of the Forsaken waves; Va'lyr side objective and also the intro cinematic. But I disagree with some of the other points also I feel like the phrase "map-maker" syndrome gets thrown around a lot when that isn't always the issue. Either way I appreciate the feedback and I hope this reply gives some insight into my own thoughts and the changes that I'll make when I get round to updating this campaign :)
@MadridistaFrieren
@MadridistaFrieren 13 дней назад
FINALLY a WC3 vid after almost 2 weeks, Miss the gameplay only Arkain btw
@maximakulov3118
@maximakulov3118 13 дней назад
52:49 - I felt that one with the bottom of my heart.
@alexanderfeinberg105
@alexanderfeinberg105 12 дней назад
I think jay did a great job with resource management between upgrades and units. I’m even more glad that even though everything was going down hill he managed to get the win in the end. It just shows his level of skill and management.
@calebmcmorris5956
@calebmcmorris5956 13 дней назад
Legends say that Pyraelus is getting bored to this day.
@normtrooper4392
@normtrooper4392 13 дней назад
We're so back! I hope Coco is doing okay. Also really think the map maker should rebalance this map. It's crazy unfair.
@JayborinoPlays
@JayborinoPlays 13 дней назад
Hi friend! I hate to spread some misery today, but Cocoa has been diagnosed with an aggressive form of lymphoma. She is pretty old for her breed mixes, so something like this was inevitable but it never feels like you get enough time. We are pursuing treatment that is reasonable for her age and should have a decent amount of time with her at a good quality of life.
@normtrooper4392
@normtrooper4392 13 дней назад
@@JayborinoPlays 😭😭😭😭😭 I'm so sorry to hear that. You don't know me but I have been a fan of yours for a long time. I remember when you introduced coco on a video. Wishing you and Coco the best in this trying time.
@JayborinoPlays
@JayborinoPlays 13 дней назад
I really appreciate that! It’s true many of us can only know each other a limited amount through the comments section, but I recognize your username well which is why I replied. Thanks again.
@demonjin6876
@demonjin6876 13 дней назад
Yeah, the ramping attacks from both HORDE and UNDEAD is way too much unnecessary pressure at quite a time constraint with limited time and resources before it snowballs If it's possibly a tug of war scenario, the Horde and Undead are certainly tugging more than the humans can in this. I think a singular gold mine with just this much pressure is a bit mean honestly.
@lazlonazario2499
@lazlonazario2499 13 дней назад
Anduin Lothar would be soo proud of Candor for sure
@definitelynotme4332
@definitelynotme4332 13 дней назад
You did it! Good job jay
@nahidbethehonoredone
@nahidbethehonoredone 10 дней назад
Nothing's wrong with all that you did Jay. It's just that this whole campaign and the other one before it was really meant to mentally torment you, or any player for that matter. This campaign really has that mapmaker syndrome or that kind of "difficulty junkie" kind of mentality with making this. It's been mentally exhausting and physically draining watching through the gameplay of this entire campaign that had I played this myself, I would have lost all my patience and composure and simply had cheated right from the very start. So yeah, don't be so hard on yourself, you did pretty well, you did what you can as best as possible. Mapmaker just really had to fix things, and FIX A LOT of things in this campaign. Glad he's here and clarifying things though. Still think he's gone super overboard and overkill with this one. Feels like you're playing with someone who's into Soulslike games.
@mayuri4184
@mayuri4184 13 дней назад
Super Advanced Masonry is called Imbued Masonry.
@calebmcmorris5956
@calebmcmorris5956 13 дней назад
Nonsense! It's Super Advanced Masonry.
@ivanivanovic5586
@ivanivanovic5586 13 дней назад
Holy 10 hells, was this a rollercoaster of a mission. If there was the time and place to start cursing like slav(at the stubborn enemies, that is), that plague barrage was one(from the look of things, seems it has a cumulative effect akin to a spell from dota game(s) called shadow poison which deals DoT the more you stack it or activate it with enough stacks for a big dmg burst). While only land valkyr were considered bodyguards, the flying ones could've been quite the nuisance so kudos for killing them too(boss only had 4 base armor iirc). Ultimately, Jayman - you did it, you won the mission, that's what matters, and only blind would complain otherwise(and whoever delights into see you get tilted/go pizding, is no fan of yours). Win was also the perfect timing to give praise to the deity(in english would be d or c(in italian too, if not mistaken), and in slavic would be k instead, meaning certain appendage) of the most stubborn and determined of ppl. Again, well done, and get some well deserved rest.
@hobbes5552
@hobbes5552 13 дней назад
Hello Jay: long time lurker here! I love watching your videos and i think one of the first few videos I watched was you showing how to get the achievement for the Terran epilogue mission (the one where you can’t use the drill laser to protect Kerrigan). While i consider myself to be a good rts player, i needed to rely on you and your skill to figure out how to beat a hard rts challenge, so i view you as a skilled/expert player. So i share this to add context to what i have to say next: if you find something hard or difficult in blizzard RTS games, that means i consider it to be more challenging to me and other players both casual and average skilled. So for this video where you are visibly struggling and could barely beat it, I wholeheartedly believe this would be impossible to beat/attempt for myself and others at my skill level or lower, and probably wouldn’t even give this a try at it’s current difficulty. While I like watching you win and don’t want to undercut the effort and passion of the creators, I will suggest that perhaps for future games when custom campaigns or maps become this challenging to maybe call it a day after giving it a fair attempt? Like at the end of the last episode, I would not have blamed you one bit at the end of that video if you just ended it with a “Well I tried my best but I think at this point I am ending this here” and then gave your end-of-campaign introspective. I enjoy watching your videos and enjoy watching silly and fun videos, so if you are not having fun then I can say that (at least for me) i don’t want you to keep on not having fun. P.S.:Also want to say that I am sorry to hear about CoCo and hope she feels better, as she is an amazing puppers
@aidanchan4209
@aidanchan4209 13 дней назад
Followed you through this campaign. Still no word about re-reforged path of the damned or chronicles of the second war human campaign coming out anytime soon. Looking forward to whatever comes next!
@accelerator7952
@accelerator7952 13 дней назад
YESSSS JUST ABOUT TO SLEEP AND SAW THIS , LEZZ GOO
@MadridistaFrieren
@MadridistaFrieren 13 дней назад
Same
@MoheadageXXIV
@MoheadageXXIV 12 дней назад
i love the mental break down in this mission, jay just used old tactics while this is super easy mission, just use full air assault and use the entire air force all this time while heroes do defending till you cut the spawning chain then go full assault on enemy
@calebmcmorris5956
@calebmcmorris5956 13 дней назад
5:03 Well, whatever it was before, it's super advanced masonry now!
@emilchan5379
@emilchan5379 12 дней назад
I feel bad for saying this, but I do enjoy Jay's reaction he gets more and more tilted. But yeah this mission was unreasonably hard. Congrats to Jay for beating this mission and the campaign. Overall the campaign is really good, but really suffers from severe mapmaker syndrome.
@besregar1237
@besregar1237 12 дней назад
Hey there, could you elaborate on the "map-maker syndrome" part a little bit. As far as I see it the two major issues that I need to address is the main objective of the map isn't stressed or made explicit enough in the intro cinematic and the Horde waves are a little too strong.
@emilchan5379
@emilchan5379 12 дней назад
@@besregar1237 Sure! You already noted the difficulty balancing so I will skip that. Mapmaker syndrome also applies here in the sense that this mission was designed to be completed in a specific way, but that specific way is not telegraphed to the player very well. I believe you mentioned in another comment that this mission has the player on a hidden timer - your allies WILL fall eventually so the player has to complete the mission by then. This is fine, but the player has to know that such a timer exists, so that they don't try to "fight the timer" by accident. In the previous video, Jay didn't know he was on a timer - he didn't know that the attacks waves are too strong to defend completely and that his allies will eventually lose ground - so he unknowingly tried to fight the timer by tower spamming his allies. He thought that if he could defend his allies well enough, he could take his time and complete the map at a leisurely pace. I think this is what most players would have done. Of course, this is not how the map was designed to be completed, but the player has no way of knowing this. There needs to be more subtle cues that it is impossible to fully defend your allies, so that players wouldn't waste their time and effort attempting to do what would normally be a perfectly viable strategy. To your credit, the mission intro did say that the enemy couldn't be beaten conventionally, but that only tells the player that they should play the objective instead of trying to destroy the enemy bases. Imo having a few lines in the intro where the allies say they will eventually fall can go a long way to hint to the player what needs to be done. Alternatively, the allies can say something like "Candor we cannot hope to defend these attacks forever so hurry up and do the objective! We don't have much time!". I am not sure if you have played Starcraft 2, but if you recall in the 2nd Zeratul mission for Wings of Liberty, the player is also placed on a hidden timer. But the player knows that such a timer exists because the game tells them that the hybrid gets stronger each time it is defeated and respawns. Thus players should win the mission as sooner instead of turtling to build a large army. And because of the nature of that timer, they also know they have only really one good shot and assaulting the final enemy base. Hope this helps!
@besregar1237
@besregar1237 12 дней назад
@@emilchan5379 Sure, so to me that isn't mapmaker syndrome but more I just didn't communicate the idea of the map well enough in the intro which is fair enough. I'll definitely fix the dialogue and the intro to make the whole concept of the mission more clear.
@aleksaantonijevic8308
@aleksaantonijevic8308 13 дней назад
Srry to hear about coco hope she feels better.😊
@robbierobdergrutzkopfderwa2566
@robbierobdergrutzkopfderwa2566 13 дней назад
Let's goo!
@armelior4610
@armelior4610 13 дней назад
Is is just me that finds Jay's passive-agressive comments to his AI allies very entertaining ? OTOH sometimes I'm worried that the maps that tilt him this much will make him quit showcasing war3 altogether
@Lejeunelion408
@Lejeunelion408 5 дней назад
I miss your warcraft videos on your jayborino channel and also your other videos, you're going to start putting your videos on your channel again every day except the weekend warcraft 3 starcraft 2 playlist pliz
@paer2608
@paer2608 13 дней назад
Any idea what is the music playing during Battle of Andorhal (not the star wars music at the end)? It sounds familliar, but can't really say put my finger on what it is.
@besregar1237
@besregar1237 11 дней назад
Its Den Defence from the Assassins creed revelations soundtrack :) it's also a call-back/echo to the final mission in Lordaerons Legacy
@hanyuzhu7276
@hanyuzhu7276 12 дней назад
28:40 can’t you use one Silver Hand Knight to lure them away then turn on Divine Shield?
@juliano-nr-1
@juliano-nr-1 13 дней назад
this is painful to watch, my condoleances jay
@ernestomarcos0103
@ernestomarcos0103 12 дней назад
Huh so the last attempt on the previous video had made me think it was actually much more doable since you had made a lot of progress just after too long (meaning the Horde and Forsaken could overrun the bases) but this seems to disprove that? I dunno, it seems like the AI both allied and enemy performed differently, with Koltiras being much deadlier and your allies not defending as well. That will give you a lot of unwanted variance when you take into account the Horde still presses really hard. On the topic of expansions, I honestly think the easiest fix is to go the Arkain route (in missions such as Lord of the Clans) by simply giving you two gold mines from the start. The other fixes are kinda harder since it depends too much on AI, outside of just removing the Horde attacks which I'm guessing the creator wouldn't want to do. I'm also very curious as to what you gained from helping the Farmer guy, I figured it would eventually come to something but it just didn't happen. In this case the idea of killing the 10 Valkyr was good to get to explore but with everything that's happening you're either not gonna bother unless the reward is great or unless it's an actual main objective, it kinda does feel pointless like Jay said. Other than that I really liked the campaign, I wish the ending had been more gratifying after all the work put in (by both Candor and Jay lol) but I guess the creator wanted to leave an open-ended finale to maybe future installments. That's for another day I guess. Peace!
@code066funkinbird3
@code066funkinbird3 12 дней назад
Try to slow them and use polymorph
@jesusgasperi123456
@jesusgasperi123456 13 дней назад
More jay! rage more! Fuck it All! That was so funny 😂 even I got stress watching, although it seems that in the end the enemy either let's up or the friendly a.i turns on because realistically you should have lost, so I think there's is like a safety Cushion just in case the player gets fucked?
@JimboMcBrostein
@JimboMcBrostein 13 дней назад
Oh I heard them, they said it couldn't be done, but he's done it!! That looks almost as difficult as Radahn phase 2 :') Hot take: I feel that upkeep should be removed from single player campaigns straight up. It's important in PvP for decision making, but against a computer with infinite money and spawned attacks? Get that thing outta here I'll be missing King Candor "The Based" who's not taking orders but SUGGESTIONS from the player, and Pyraleus who___ speaks in weird. Disconnected..... ways
@szymciupol
@szymciupol 13 дней назад
I think the Arkain approach (making peasants not take supply) makes it way easier to balance. Especially because a lot of map makers like to introduce very strong high food units (7 up to even 12 like here), which are rare in PvP and even campaigns (Tauren are 5, wyrms and giants are 7, you spam wyrms only on the orc mission in base and build a few giants at most in the illiadan furion mission, Tauren you get in final orc mission and thats it). and having a strong lumber + workers to repair tower spam + 5/ gold mine is a ton of supply in workers which makes your army smaller while enemy armies usually clearly aren't contrairned by upkeep.
@besregar1237
@besregar1237 11 дней назад
​@@szymciupolI feel like making workers not take supply would make the campaign feel less "Blizz-like" I'm willing to change some things but food and resource management are a basic concept of Warcraft 3 so that's not something I would do, sorry. Appreciate the feedback and ideas tho! :)
@desgildanphi8825
@desgildanphi8825 13 дней назад
You have to kill all 10 Valkyries to unlock the real ending
@MadridistaFrieren
@MadridistaFrieren 13 дней назад
Wonder how's the real ending
@st-6837
@st-6837 12 дней назад
What's the real ending?
@besregar1237
@besregar1237 11 дней назад
This comment is a troll, there is no secret ending in this campaign. Source: I made the campaign
@johnwong4175
@johnwong4175 13 дней назад
Hey Jay, i suggest that you try warcraft 3 re-reforged version for lord of the clans next video. I saw it on other RU-vid channel a week ago
@WolvieXXXZandalari
@WolvieXXXZandalari 13 дней назад
I'm glad you uploaded this one. xD I could forgive the entire campaign... But not that last flipping Map. God Awful. Giving Jay a hard pass on this one.
@user-hg7oi3eh3v
@user-hg7oi3eh3v 13 дней назад
아서스왕검은뮈죠 좀그럴듯한데요 ㅋㅋ
@eggegg2902
@eggegg2902 6 дней назад
Hey Jayborino I've been watching your content for about 5 years and I love what you do but for god's sake pls turn back healthbars on I beg you
@Ashihiro589
@Ashihiro589 13 дней назад
For people saying this map is unbalanced and it needs a rework, I actually think it's an ok challenging map though. What I do have to comment though is that he could have taken more advantage of gunships cus around 7-8 gunships are actually quite enough to go into offensive themselves with the help of their summon skill. They will literally obliterate enemy forces/bases. Still, nc playthrough though it's just that your ally bases were destroyed and it is actually possible to keep the northern first line of defense intact. 😊
@emilchan5379
@emilchan5379 12 дней назад
Considering gunships take up 12 supply each, 7-8 gunships is more or less your entire pop cap...
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