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@@RapTapTap69 because that was how we used to long survive in t3S excal,nyx,banshee,nova the meta is completely different now heck aoe weapons were not even a thing back then we all used Boltor soma phage etc
As a person whos only been playing for a week, i have to say this is one of the best games u can play no matter what type of games u like, devs are fucking amazing i wish we had more devs like them in other games
it sometimes makes me a little sad when i boot up any other game, and sometimes the first thing that comes to my mind is holy shit i can't jump and spiral and roll and glide my way to wherever i wanna go
There are clips of the first prime time streams were we see devs using coptering as if it was part of the game design. It lasted for YEARS before parkour 2.0 was introduced and believe it or not, they tested out how much speed you were losing and they came out with the conclusion that CONTROL > SPEED. That means that having more options to control your movement helped you traverse terrain faster than just going super fast on a straight line. DE actually take this same concept when reworking operator slinging! Old operator dash was an almost instant blink towards a fixed distance and could be spammed. Nowadays operators can "sling", can control its distance and hover a few secs to change direction. Overall its as fast as old system but with better control over it (avoiding hitting walls and stairs constantly).
Operator dash wasnt fixed cause of the speed, but because of the possibility to completely evade any dmg with tje right Timing. Thats why there is the delay now
There was also a thingy with pet color scheme for platinum. Where they basically made a casino in game. And once DE saw this. They instantly removed the feature to rerol pet skin color for platinum.
DE is one of the finest devoloper studios ever. It insane how good theyre on all front. E.g they removed an lootbox mechanic early on since on player put a ton of money in it and they didnt want their game to become a slot maschine, so the removed the MONEY MAKING thing and it doesnt stop their. Did did so much incradble stuff over the years and you totaly know they their first priority is always the comunity/fans. Huge props to them, all the other dev companys should learn from them big time.
That’s crazy I remember the movement update. I got the glaive prime while void missions were the way to get primes. So I glad I kept it now that it so good and worth 400p. I hit 1 billion dmg the other day with it lol.
It was any melee weapon. The polearms were all popular choices because they had insane reach and also flung you really far. You could also do this on the ground and chain together sliding attacks the exact same way.
I'm genuinely surprised how not so many people know or play the game BCS of how good it is I've played the game for 6 or 7 years the lore the gameplay the abilitys and the quest lines are the best ive seen from any other game ive played
I still do helicoptering but in a different way- I equip a gun blade or the obex, hit rush on my volt and go crazy. It’s even better in open world maps when I can hit rush>archwing>sprint forward> Blink>melee. Bro the speed I can reach one end of the map is insane. It’s what I imagine the flash sees at full speed.
There were some other glitches which were much fun For example: The operater glitch by switching between frame and operator at a wall very fast to glitch through a wall didn't matter which one it was The necramech glitch by equipping a mod in your voidrig flak weapons Loadout who increase fire rate if landing a headshot: simply if this temp buff appears in siege mode turn into normal and then into siege asap. Like this you kept increasing your fire rate until the max fire rate ever existing Sadly they got all patched :/ But it was fun having fun with it X)
It wasn't just the zorren, you could've done it with any melee weapon, since it was an actual part of a movement back then. Zorren was just one of the most efficient ones in it. It wasnt a bug or an exploit, there was nothing to fix and movement 2.0 came just because the game grew and needed mechanics to follow.
We all know the Orthos Prime was the real movement meta back in the days. Essentially, that's where bullet jump came from. If you jumped and melee with Orthos while looking up, you would bullet jump. Then when they introduced the new movement system, I completely dropped the Orthos, it became useless lol.
I have another thing that they did. There is a mechanic in warframe called shield gating. It sounds weird, but it isn’t that complicated. When your shields hit zero, you get some invincibility. It also nullifies the damage and doesn’t carry over to your health. So if you are dealt 1000 damage with 100 shields, 900 damage is just gone. Now, I know this sounds weird, but players would try and get as little shields as possible because you get more invincibility from a full shield drain than when it is recharging. Players would use corrupted keys to reduce shields, but last year (I believe), an update came out introducing new corrupted mods. These mods were already in the game, increasing one stat a lot, but decreasing another. This new mod gave players a faster shield recharge rate and I believe a little more invincibility, but reduced shield amount. Perfect for shield gating. Edit: I found the mod. Catalyzing shields will reduce your shields by 80%, but gives you 1.33 seconds of invincibility.
They had my respect when they accidentally created a slot machine with the cubros, you could re.Roll the fur pattern on your dog basically. One person in a week spent two hundred dollars on this. The Debs noticed this and thought it wasn't healthy for them.The game or the players and removed it. That's why d e has my respect. The context of this video is only icing on the cake.
They actually first made the helicopter move better, after another update that slightly chsnged melee attack speed, it suddenly meant that if you had higher attack speed, youd fly even further😂
wasn't just zoren, any melee, but zoren had one of the fastest attack speed. That's why it was used for coptering. I'm glad it gone, doing it without a macro was annoying spin to win came back a lil when memeing strike came out.
They deserve nothing from me, they created one of the most addictive games ive ever played but then again those hours have been some of the best hours ive spent with friends.. so okay yeah they deserve my respect.
The unique and endlessly fun movement of the game is why I keep coming back to it for more. Even if I'm not really working toward anything, It's just fun to run around and kill stuff.
I remember helicoptering around with rhino and the dual glaive syaff thing, cant remember its name, back in the early years when it took 12 hours and fifty diwconnects and a billion rotations in void to get ember
What I love about a lot of live service games is how responsive devs are to movement tech. Warframe and destiny are 2 of the most notible games. Warframes bullet jump probably kept the game alive and destinys eager edge staying in the game greatly improves its gameplay
Funny story when I first played this game on see, I'd never remembered it.Having a movement system years later when I had a ps4 They had the movement system. I don't even remember what it was like to play the game without it now
Honestly I wish people would take notes from Warframe Mobility everybody who's come out with a game that plays similar to Warframe is is lacking this one major important part
Warframe: Players discover a movement exploit, and make it into a gameplay feature. Destiny 2: Players discover a way to farm a material slightly faster, patch it out, and Pete Parsons buys another car.
When they removed this. And added the bullet jump, we found out you could sling yourself even faster and further using two handed weapons with the Galatine. Devs eventually accepted that players wanted to go fast and traverse so they removed the stamina bar for movement and Significantly increased the height and speed of the bullet jump to what it is today.
The real reason was because you could slingshot yourself with any sliding attack you could use volt witha tipedo and slingshot yourself through the random loaded mesh
This is way deeper knowledge, but there was a Heavy Blade skin from the deluxe skin bundle for the Chroma Warframe that had a strange glitch on it, making it appear giant when used with the Daily Reward melee weapon the Zenistar. DE (the developers) have known of this bug for years and years and it still works, because it is very funny. They are the best dev team in the industry right now.
That doesn't seem right, coptering was some combination of cancelling dodge rolls into slide attacks and jumping out of them at the right moment to preserve momentum and chain it back to back if i remember correctly. Bulletjump is basically just a simplified version of the last step.