>Shows EVERYONE that gifts him and thanks them individually >Still tells them that he's thankful but doesn't want them to waste their money on him. >Gives good feedback on a mod in the middle of his video >Teaches you how modding works and you can build things to your liking rather than just throwing the build out there and calling it a day. >All while the video looks visually interesting and makes good use of humor. This is why this guy is the best Warframe RU-vidr. He's kind, polite, informative and funny. PS: I just noticed the Khra symbol on the bottom of that rock behind the vessel's head. I didn't notice that before, so unintentionally helping me with lore theory crafting too.
Im not 100% sure on this, but staticor might be considered one of those wierd "sentient weapons that look corpus like and are in the energy lab", like battacor and occucor are so, it might not get tenet version, but maybe the sentient equivalent of those if we ever get to that point (and judging by confirmed infested equivalent I believe we will at some point)
These things are so odd to me because over the years, I remember the way they would just randomly change from patch to patch in ways that really felt like they made no sense, but also were actually not unintended. Like, it was in the patch notes one day when the Staticor had the difference between its charged and uncharged shots entirely removed. So there was this couple of weeks where the Staticor was the best weapon in the entire game, because you would just build it for fire rate and get these massive 6-8 meter explosions like 7 times a second with extremely high damage, and the weapon could charge for literally no reason. And it was so weird, because before they randomly did this, the weapon actually functioned exactly like you would expect if you heard second-hand about how it worked-- uncharged shots had a high fire rate but lower damage, crit stats and AoE, and you would charge up the hadouken to get the big blast that could knock out several enemies in one go. And it was so messed up because this change happened... I think either the exact same time, or within a few patches, of them removing self-damage as a game mechanic, and a good while before they decided to add self-stagger to try and rein in explosive weapons. And, to be clear, I think the only hard content we had at the time was Arbitrations... and this is an AoE weapon, so it was actually BETTER in hard missions because it was good at taking out drones. So it just had this hilariously unfortunate timing where it was basically Primed Toxic Garbage when you took it into a public mission, because one person with the Staticor somewhere in their loadout was basically equivalent to a well-modded Mesa when it came to clearing rooms, and this was before Steel Path, so you would run into enemy spawn count issues pretty easily and probably run out of things to do. All because for some reason, they decided to remove the weapon's mechanic, and basically make the act of charging it do absolutely fuck-all except look cool. Utterly bizarre. Eventually, if you can't tell, they did come to their senses and make the weapon at least... *kinda* work like you know it's supposed to, so there's a difference between charging and not charging it again, but the issue is it's kinda not enough. I think it maths out to a 20% damage boost to full charge it, according to the wiki? And souping up the radius? But the problem is you can carpet bomb with higher fire rate and cover that same area with uncharged shots in the same time it takes to charge it and fire it once. So the balance between fire modes is kinda still not all there. Oh well. Basically what I'm saying is, justice for the Staticor. Where's my Tenet variant? Where's my Prisma variant? Where's my Incarnon adaptor. Everything I just described was from like 2018; this thing at the height of its power genuinely still wouldn't hold a candle to all the power creep we've gone through since then. Print a version of this thing with the limiters off, DE, show me the Primed Hadouken. Give it a unique mod that makes charged shots strip armor and shields before damage calculation. Give charge-trigger weapons an arcane that octuples final damage on full charge. Just fuck me right up, I think we're good for it nowadays.
the amount of hours that I was playing this game with the ignis, staticor, gram and and sunika kubrow... more hours than I'd like to admit, and more years ago than I'd like to admit!
I liked to combine this with Secondary Outburst or Mesa's Ballistic Battery augment so the explosion would red crit. Direct damage is not great but the procs it produces are enough to kill low-to-mid level SP enemies. Saryn with Toxic Lash alone buffs this weapon enough to solo 8 round ESO without need to use spores.
Used to play with this all the time, then they added glitter fart and I just had to stop to not blind myself. I vaguely remember being bummed out about it not having melee attacks/being a unique melee weapon, too; think RWBY was still popular at the time.
God I remember using these for so long early on, im pretty sure they're still my most used secondary. Mine werent even that good I just really liked how they sounded and stuff like that
Man, I remember using this weapon all the time. I cared not for the charged shot, and would just run fire rate mods on it so I could just keep spamming it's quick shots. It was so much fun AND it could wipe enemies out. But times have changed, and with enemies getting stronger and DE nerfing it, I stopped using it...such a shame. But this video does give me hope. I might just pick up the ole' punchy blast weapon once again!
Its a shame all these comments are all just saying the same thing unrelated to the actual video. Im sure as a content creator you want to know what people actually thought about your video. I really liked it personally, a lot of fun showcasing a classic gun. Fun to see for sure
I remember I built this weapon shortly after the particle changes a few years ago because it would crash peoples games on PS4. Now I'm on PC and there's not a shot of that happening but when it would pop up in circuit it was usually an insta pick for old times sake.
I have 2 sets of these with 4 rivens....i have so many different builds that all work great in one circumstance or another.... excellent as a debuff primer....viral+rad+electric with the electric arcane.....this just eats corpus units....corrosive rad cold with the cold arcane or corrosive rad heat with Arcane Flare.
I second that Magnum Force should be buffed to be on par with Hornet Strike. I've gone to make so many secondary builds while thinking "innaccuracy might be fun on this weapon" only to forget that I'd have to nerf my damage. Makes me sad everytime.
I feel like galvanized shot would be good for single target damage, since it's not hitscan it should get a multiplicative instead of additive damage boost on direct hits
Mister warframe man, please try some different arcanes for your builds. Some older guns benefit MASSIVELY from stuff like cascadia flare and conjunction voltage etcetera since they can replace one or more mods, leaving you more room for other mods. I know a lot of people won't have those arcanes, but it's still worth showing in my opinion.
Well mine cheats a bit (Riven, Crit Chance and Multishot, and Punch Through (which technically makes it worse, I think, have to aim down at the floor or the boom goes off wherever behind, so no headshot) The one I use on my Atlas and often in Archon Hunts (including the Archon) Primed Heated Charge, Primed Target Cracker. Galv Diffusion, Acellerated Isotope Galv Shot, Lethal Torrent, Riven, Prm Pistol Gambit Lethal Momentum and Cascadia Flare A slight variant for my Ember (cause fireballs lol) just swaps out the Accelerated Isotope for Primed Fulmination. Neither one has a viral primer (I have armor stripping abilities handy on both but don't need them too much), but both work in SP
you should try and use cascadia flare with your heat and viral build since it gives around 100 more dmg that nthe secondary arcanes and its easy to stack since its an aoe gun
I had my Staticor out yesterday (6 forma) and I was shocked at how effectively it was killing lvl 210 steel path grineer. I've got it build for corrosive/heat, with primed convulsion to weight it more towards corrosive. I also have primed fulmination and, get this, augur seeker. I exclusively charge shot with it and somehow, everything dies. I honestly don't know how or why, but with green shards I get to full strip quickly and things just explode from there.
@@proaxel7003 Yes, but just a few years ago this was a weapon that was struggling to kill unarmored targets. Some of the tools we've gotten access to in the last couple of years have elevated even what used to be underperformers. And I love that.
Hey! Haven't watched all the video but don't you dare imply the Staticor fell off due to harder content. I completed first week of Elite Deep Archimedea with these babies and they still blow up everything with the kame hame ha mode. Would it be awesome to get a vandal or an incarnon activation for it? Sure, but this one still stands strong despite DEs best efforts to the contrary.
I use this with Hildryn just to meme around & use Balefire in two different ways lol. (I too play this game in 360p with max bloom intensity :D) . Staticor isn't a bad weapon just a bit poor in utility, but yes it doesn't hurt to help it out now does it?
It's not Complicated.... If you're Evaluating a Weapon then using Warframe's Buffs is Cheating. 👀 I can't speak for Anyone else but I wanted to See how Good the *Twin Kohmaks* were... Not how Good *Emerald Shards* are (those have already been Covered Extensively). 🤔
I only recently discovered the pure love that is the staticor, but ever since then I've been waiting for the day baro brings a prisma staticor or DE gives us tenet staticor
I want you to know, watching every video you've put out for the last few months convinced me to jump back in after over a year. Really enjoying the game again!
I highly advocate you grabbing a maxed out Cascadia Flare for any secondaries that can reasonably run Heat damage or if you have a companion that's regularly applying Heat procs. That thing is DISGUSTING with how much base damage it gives, and as long as you can keep applying Heat status fairly regularly, it's absolutely perfect.
I love the Staticor, i used it for years before DE added Kitguns to the game and i later replaced it with a Catchmoon. I made a topic a month or two ago asking DE to do some touchups on the Staticor like Separating the firing mechanism for the Primary fire to be auto and move the Charged shot to the Alt-Fire button, also a bump up to its stats to make it Steel Path viable due to its MR. I would also love seeing some stronger variant of it, either Tenet or Prisma.
Love these little single weapon focused videos, and since we just did a -cor weapon, could you maybe take a look at the sonicor? I've broken it out recently but am having trouble getting much done with it. As from ragdolling things of course
Used to love this thing. Now it somehow feels really awful to use, I‘m not even sure why - I think it just randomly fails to fire depending on the angle of the camera? At least thats the issue I remember causing me to drop it.
4:45 so what I hear is pick any other weapon, I’m sorry but it’s one of my big bugbears in games a guns only job is to make things not get back up if they can’t do that or need help to do that then why make them (I’m looking a starfield as I say this with a look of disappointment on my face).
The thing is the strongest weapons just make the game trivial. If you have played the game for a long time then repeating stuff over and over again with your torid, burston, toxocyst and xoris just gets boring. At some point when you're done with most of the content the most fun thing to do is find interesting weapons and make them strong. If you want an actually capable alternative to the staticor, look for the sporelacer secondary with max crit. It doesn't have 1/5 riven dispo for no reason
Can someone help me, I am still relatively new to the market side of the game and have no idea how much I should sell maxed mods for. The price ranges pretty high on the warframe market site so it gets me even more confused.
Nobody really looks out for maxed mods tbh because later on endo is never really an issue. If you wanna make plat then try to farm stuff that's rare regardless of how far you are into the game. Prime junk, unveiled rivens or
I just wanna call out how useful these random weapon deep dives are (along with being just fun) with Deep Archimedean being a thing. I was able to follow your catabolyst guide to make my elite Archimedean just doable last week, and it's only a matter of time before I need these other guides, so thanks!