UPDATE: As of Dante Unbound, Slam Capacitor on the Titron has been MASSIVELY nerfed. Instead of multiplying with itself, it now is an additive 100% slam damage up to a cap of 1000%. It has no duration now, which is nice, and this strat can still totally be done with it, but do not expect NEARLY as much damage out of the strat. Sad to see it get hit so hard, but hey, if RU-vid has taught me anything it's that DE watches my videos to kill my favorite strategies /s If they ever touch Sobek Saryn I am going to admit myself to a mental ward.
Now just use mind control zephyr with the tornado augment to add 8 tornadoes around it. slam those with either sampotes or the tenet exect, back to stupid damage.
You know, I feel like either whoever put the time into coding the Dargyns to be pilotable all those years ago was hoping for something like this all along, or they never foresaw the true ramifications of their actions. I love this game's sandbox.
And there I thought using loki's invisibility to keep the damage buff of eclipse was the height of his shenanigans. Looking forward to what kind of stuff you make for hydroid's new kit😂
Real talk though, ive always liked the clunkiness of daryns and wished DE gave us the option to farm the parts to build our own and modify it to be more tenno-y. Better gun options, more defense, and other fancy stuff. The only advantage they have right now over archwings is they can't be knocked out of the air from missiles every enemy randomly gains when you are in the air in open worlds. Am i the only one that remembers DE SPECIFICALLY said that Daryns were to be used to hunt the "new eidolons" when the second and third were added to the game? Yeah, they said the daryns were supposed to be a quick way to fly around the area....but they don't spawn at night either. lol.
dude if they add customizable dargyns, then maybe they will be just like archwing but a bit different. Maybe eidolons and pt will be a bit easier since its like using archwing but slower and have same damage as necramech guard mode. Basically a mix of archwing flight and necramech guard mode? Would be good for ppl who want to do eidolons and pt but dont want to invest too heavily into arsenal
I love the "this will never be useful but I don't value my sanity so let's do it anyways" video series. On that note, goddammit CoolKid, ya did it again.
"Wow CoolKid369 that dargyn montage was so cool it must have taken you a long time" this is what I love out of this game though. Pushing the boundaries orthodoxically.
I think I know why the Dargyn had to stay so close; You cant just let a bottom run wild with that much power, they'd "UwU nuzzles you" on everyone, and the world's just not ready for that yet 😂
One must imagine making this a series. We have feet,sobek,void armegeddon turrets,ramparts and now dargyns I need to go back to school with this grammer
The best way to boost the Dargyn is probably by boosting your Warframe before casting MC. Things like Nidus' Link and Equinox's power strength buffs might be worth taking a look at. Another thing to keep an eye out for is (as MrAirplane97x mentioned) is stuff like Volt's Shield or perhaps even elemental infusions like the Shocktrooper augment... All in all, cool video! Keep up the good work!
upon doing my own testing yeah, the final method in the video is generally the best for dps for gimmicks? some cc abilities break or work unpredictably on dargyns my personal favorite has been ensnare, because I picked up khora prime recently depending on random factors like when you cast ensnare, when you kill the enemy, and how far off the ground the dargyn is, you can get LOADS of buggy, unpredictable results! the most reliably funny one I can make happen is kill pilot, ensnare dargyn on ground, hop in right away, and fly flat against the ground until you bump into the ground only works about half the time, but, for some reason, being in an ensnared dargyn and hitting the ground while flying parallel to it will cause YOUR FRAME to gain the dargyn's infinite hover power, preventing you from falling and forcing you to not fall below your current height there's a lot of other weird interactions, but they're even less consistent
On one hoof I'd like more mounts, on the other hoof it means you mounting me less. Overall not too bad of an improvement. Maybe if de would fix the flight controls thst they broke after new war, it'd handle better. Just for the record I think this would've worked better if you didn't have my leash so tight darling~ €;
8:26 "What does he think? Spoiler: he doesn't." This video in a nutshell. I can't believe the best mind control target _doesn't even have a brain._ Also I fucking cackled the first time he got teleported back to you. The jank took this from A-tier buildcraft to S-tier.
Have you tried using an ability like Blood Altar or Gaze to build up damage for mind control over a longer duration? You could theoretically charge it for about 40 seconds as opposed to 3 if it actually works
I love all of this! and don't be sorry men are cute af! Honestly I appreciate the commitment to make a Dargyn good just from being inspired by your partners playstyle XD
Don't worry, I remembered the Arca Titron exists! ... Only because of DE- *ahem* """FIXING A BUG""" that made it super fun and consistently effective to use. That, and Atlas' Rumbled augment shenanigans from before Overguard. I will say though it was the absolute last thing I thought would be brought up lmao. Great video though, as impractically fun as usual.
[Titania with Eclipse noises] _look what they need to do to mimic a fraction of our power..._ Honestly though, the epic montage _is_ epic and cool. I can also imagine how terrifying it is for the Grineer to realise that a) the Dargyn is no longer their ally, and b) it is two-shotting your teammates. Truly, another epic 'rain death from heavens' experience.
Ramparts are actually really interesting because they're treated like a weapon, so buffs like Eclipse or Haste Mote work on them. I wanna do a video on them in the future, but their base stats are SO BAD that it's really hard to make them SP viable without a ton of work.
Yeah, this build makes them so much fun to use because you don't die after 3 hits and you can actually kill things. DE forgot to make them scale? Fuck it, I'll do it myself lol
THIS is peak warframe. Not another viral slash meta build, not making an overpowered warframe even more overpowered. This. Taking something that SHOULD NOT work, but then kinda sorta does.
Since i havent seen it as a suggestion have one person do your mind control set up while another uses max strength wrathful advance for the arca-triton hit. Hope this works would love to see if it does. Keep up the great work!
the most obvious ideas prolly were named, so I will think of something finicky. The indirect effect that buff projectiles could be used, especially effects caused by weapons Shoting through volt shield, shoting through simulor orbs, shoting through mutalist quanta (do not recommend) Integrating Afentis for its aura buff into Dargyn carcass (if that even works, it might be only on-ground use) Arcane theorem might have an effect on MC target as it might be considered a pet.