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Warframe Nova Caliban Buffed More! New Weapon Augment Mods! Pablo Tells All! 

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Pablo clarified and updated us on some Warframe reworks via Twitter so let's take a look! Nova and Caliban got more buffs! The new weapons will start with strong augment mods for Steel Path! More beat mods augment mods, and even more loot!
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#Warframe #Update #Rework

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2 окт 2024

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Комментарии : 62   
@Pupsker
@Pupsker 6 дней назад
Those reworks buffs looking NICE
@NikoliRieger
@NikoliRieger 6 дней назад
fr
@ML7WL
@ML7WL 6 дней назад
Zero to hero: sunika kubrow, crescent vulpaphyla, medjai predasite, fortuna sentinel weapons. Job changes: smeeta for resource farm to affinity farm.
@MrReindeerIRL
@MrReindeerIRL 6 дней назад
When warframe failed to realize the power of newer players and the Higasa became a legendary turn of events that made the whole star chat easy mode
@keroseno-po1pw
@keroseno-po1pw 4 дня назад
Pablo is the best thing that happened to warframe
@CalibanV2
@CalibanV2 6 дней назад
Im so happy for caliban rework as a caliban main it's nice to see some attention given to him
@igorazevedo7088
@igorazevedo7088 6 дней назад
i must say,for me caliban it s the best rework in the game yet
@StuckTrippin
@StuckTrippin 5 дней назад
​@@igorazevedo7088i think hydroid was an equally great come back. I'm so happy DE is going back to give some love to these dated frames.
@Pupsker
@Pupsker 5 дней назад
Good times :)
@ForestX77
@ForestX77 6 дней назад
Neat. Now when Chroma rework?
@MrReindeerIRL
@MrReindeerIRL 6 дней назад
Nah Loki first, my boy is taking stray shots watching these frames get updates😢
@TheDoomsdayzoner
@TheDoomsdayzoner 6 дней назад
​​@@MrReindeerIRLLoki has best invis, now can run like Nezha or even Volt with his 3, and doesn't even need his 4th. He is good. That good.
@urazz7739
@urazz7739 6 дней назад
@@TheDoomsdayzoner Nah, that's Ivara with her augment. You can pretty much ignore forcefields and other hazards that would trigger the alarm in spy missions.
@Ridingthewaves305
@Ridingthewaves305 6 дней назад
Been screaming 🙀 on the forums about chroma for literally years!!
@thatguy2920
@thatguy2920 5 дней назад
@@MrReindeerIRLwym Loki just got a rework a couple months ago, and his decoy augment/buff is super strong for crowd control.
@danielsimpson5994
@danielsimpson5994 6 дней назад
I really like the idea of SP specific mods. Earned through factions for something so more people can easily get into and enjoy SP content.
@O111e
@O111e 4 дня назад
I wouldn't really say "so more people can easily get into and enjoy SP content." It's still SP, and some people just don't like SP. An item we want but can't get unless we do something we don't like doesn't seem like it'd bring enjoyment.
@IYBN8623
@IYBN8623 6 дней назад
The Conclave matches are probably from all the D2 players that are coming over after all the BS that Bungie has been on recently
@rookbishop7822
@rookbishop7822 6 дней назад
Then pretty sure some Warframe player spoiled it for them 😅
@IYBN8623
@IYBN8623 6 дней назад
@rookbishop7822 believe me, D2 players will try to salvage any pvp gamemode they can regardless of how unfair or unbalanced it is (cough Trials cough).
@alex140i3
@alex140i3 6 дней назад
do we know what resources to build the new frames parts? starchart suff or planes stuff?
@omega-xis7760
@omega-xis7760 6 дней назад
They say is early game stuss since she is a early game frame
@reginaldwhitlock5248
@reginaldwhitlock5248 6 дней назад
@@alex140i3 it should be part of Cetus rework honestly would farm up Cetus and eidolon
@thatguy2920
@thatguy2920 5 дней назад
I hope they rework limbo next. His kit tends to stop the gameplay loop for your other teammates, and a rework perhaps centered on him creating void manifestations could offer a different approach.
@StuckTrippin
@StuckTrippin 5 дней назад
As a solo frame he is amazing and I really wouldn't want to see his kit touched at all. For group play, I agree it sucks. He's in a weird place right now.
@fanslayer7001
@fanslayer7001 4 дня назад
@@StuckTrippini heard an idea from a limbo main in the past for a light rework that wouldn’t really affect his solo play, but help in team scenarios by giving his third or forth ability a hold to cast option. This would place down an area on the map with infinite duration where the rift and the non rift can interact, but you and the enemies only do a quarter of the damage to eachother, enemies affected by rift surge will take 50% damage instead. There would be a limit to how many zones you could create, and casting another zone when you hit the limit would simply despawn the oldest one. This would help in teamplay, allowing for teammates to freely interact with the rift with still a downside here and there, while not affecting his solo play in any major way, besides potential for new playstyles
@qweasdzxc09871
@qweasdzxc09871 6 дней назад
No news on any changes to Vasca Kavat mods? My Nosferatu ;_;
@matthewmartinez3550
@matthewmartinez3550 6 дней назад
As one of my... like 4 beast companions, Nippy is concerned.
@RolandAdde
@RolandAdde 6 дней назад
Raids and big damage boss like raid ones is what Warframe needs dang still waiting De wheres our endgame
@Zanerus
@Zanerus 5 дней назад
Our end game is Elite Deep Archimedia. It's level 400 enemies with Steel Path modifers
@Dawn_3D
@Dawn_3D 6 дней назад
Give my boy chroma some love next DE!!!!
@DragonKing_GRAgni
@DragonKing_GRAgni 4 дня назад
Chroma rn is weird and bland. I’m a chroma main and have hundreds of hours on him so I have noticed the small details in his gameplay and playability. 1. Chroma is supposed to be the DRAGON warframe but his abilities make him a SUPPORT CLASS! Everyone tries to use him for dmg (and it does work because of his 3) but his abilities buff everyone and 3 of his skills buff/aid the team. 2nd has a buff per element, 3 has a raw dmg/armor buff, and 4 is just used for money. 2. His passive SUCKS, he was a older frame so I guess that DE wanted to make him “balanced” but come on, an extra jump and bullet jump is one of the lamest passives I have ever seen! Doesn’t effect enemies, looting, or teamwork. It’s just a little more movement! And it doesn’t even effect his actual character abilities, like gauss has a passive that is used with his skills, Kullvero has a passive that directly affects his combat by aiding with crits, and mag has a larger loot gathering range. There passives make sense and aid there gameplay. 3. Chroma has the least visual effects to his abilities in the game. 1st ability has barely any effect besides some color and a slight effect to show the elements, 2. Is even worse then 1 because it’s a smaller aura and only on/around the feet of your body, 3 IS EVEN WORSE THEN THAT! No effect, no aura, just a small color (that is so hard to see you can barely notice it when playing) go up and down your body, 4 is the most flashy of his abilities (which isn’t saying much) and it has the ability 1 as its main attack/effect, large wings (even bigger and more detailed in prime), and occasionally does a roar/burst. Visually it’s good but gameplay wise… Let’s just say I use my 4 more for the speed boost then it’s actual perpose. Theme/synergy His ability’s DO NOT COMPLEMENT EACHOTHER. And his abilities don’t fit his “draconian theme” either, 2 of them basically have nothing to do with dragons (2 and 3) and his 1 (bread and butter of dragon kind) is worse then your primary flame thrower! Less range with terrible damage, “but what about the 100% status proc”? It’s tick dmg is so slow I can proc more status with my revolver + 1. Only can proc 1 element at a time. Then there is the 4… honestly being able to bring forth a dragon is awesome! IF IT COULD KILL ANYTHING!!!! It’s dmg is so bad that having it in the 4 slot is a tragedy. wisp has a death ray from the sun as her 4th, excalibur has a light saber that can shoot projectiles, kullvero summons a knife rain that can even make pin head go 🫦! Even rhino who also doesn’t have many visual effect abilities still is fun to use because his abilities Synergize so well. Hell he is a tank frame that (canonically) has a stomp so strong it disrupts the FLOW OF TIME WITH NOTHING BUT RAW PHYSICAL STRENGTH!!!!! But chroma… his 4th is just a flashy sentry. I played a defense mission a while ago and my only use was to stand in the middle of the field and let my allies get the defense buff and dmg buff(his vex armor mod makes it so I heal and get a longer duration the more enemies die(allies kills count to the mod effect)) I felt like a mobile totem pole. Chroma need some serious work. Even if vex armor gets replaced I think it’s the price to pay for Chroma to FINALLY GET THE RECOGNITION HE DESERVES. CHROMA IS A DRAGON FOR CRYING OUT LOUD!!! I WANT TO FEEL LIKE IM PLAYING A DRAGON WARFRAME NOT A LUCIO KNOCK OFF!!!!! If I were to recommend a rework it would be a complete change. Passive: chroma now has 4 bars and one draconic symbol above those 4 bars. Each bar is an element (fire, ice, poison, lightning) and using your skills with the element equipped will fill each bar (you must hit your enemies to fill the bar, the more hit the more meter you gain) 1. This ability will be the element swap skill. Tap to swap and hold to use the skill. This ability is chargeable, each element has a different effect: Fire, launch a fireball that goes through enemies and if it hits a wall/serface it will explode(longer the charge the larger the fireball and the more damage) Ice: freeze the ground around you and anyone inside your range will get cold proc (if used in air it will do a ground slam that will have more dmg but in a smaller aoe)(longer the charge, bigger the aoe and cold procs) (can freeze the ground for a short time to make enemies who where not in range slowed if they walk on it) Poison: create an acidic toxin cloud/fog(looks like acid rain) that blinds enemies and strips armor, cloud follows you. (Allies who were in range get a smaller cloud for a short duration)(longer the charge the longer the more severe the effects and larger aoe) Lightning: perform a lightning tackle in the direction your aiming (if used in air you perform multiple (shorter) jolts until aiming at the ground where you slam into the floor with an aoe shock) (gets a speed boost for a short time after use) (the larger the charge the longer the distance travelled and the stronger the buff) 2. You use some of the meter you have built up to perform a strong attack Fire: blast a moderate size area around you in a aoe of fire(force proc fire and any allies in range get a health buff) Ice: blast a moderate size area around you in a aoe of ice mist( freezing enemies ranged weapons for a short time and buffing ally’s with increased armor and shield) Poison: blast a moderate size area around you with a aoe of toxins( enemies in range get disoriented and can’t tell right from left and friend from foe, allies in range get a buff to their weapons with a toxic substance(get poison effect)) Lightning: release a aoe of an electric pulse in a moderate size range around you( enemies get force proc electricity, and allies in range get a speed boost to movment and weapons for a short time) 3. The draconic breath, has a long range and good dmg but it drains your element meter massively. Tap to do a small burst and hold to increase duration. Dmg depends on the element used and procs status of said element. No special gimmicks just a dragon’s breath. 4. Now this is where things get good. You transform into a larger version of yourself but with a different appearance( slouching appearance with elemental wings sticking out your back, larger build( arms and legs are wider and your torso is bigger), you now have a tail (purely cosmetic), and your head is now more shaped like a dragon (depending on the cosmetic head you picked will determine your head shape and appearance (example: dynasty cosmetic will have a more metallic look/ looks like a knight) In this state you can’t use any of your weapons, you can only use your melee (hands) to attack, you drain meter while in this state but your other skills won’t. Your jump gets changed so you can’t double jump or bullet jump anymore but you do get one higher jump instead and a longer dash. Depending on the element used will determine what form you take (fire form will have small flames erupting from your body), (ice will have icicles sticking up and around your body), (poison will have a mist effect around your body), (and lightning will have bolts shooting from your body and off your horns(will also jump to any nearby surfaces)). However there is a 5th and most powerful form (remember the draconian symbol I mentioned when talking about his passive) when all elemental bars are filled to the max you can enter a 5th form where your power is at it’s peak. (More dmg, larger aoe, more armor and shield) This state is very powerful but it comes at a cost, in this stat your meter drains even faster then a normal tranformation, so use it wisely. Your appearance is now not of any element but now is of a white light with a holy glow, light beams shoot out of you and you get more of a divine aura. Oh i forgot. Your moves change when you transform. 1. Fire( Fireball now becomes hellfire as you set anything and everything alight, your skill now a tap skill using max charge as a default)(leaves a flame trail and doubles fire procs) Ice: freezing the ground now changes to a ice tomb as you reduce everything to absolute zero(larger aoe and double ice procs) (now becomes a tap skill with max charge as default) Poison: acid cloud becomes acid storm as nothing lives through this spell( enemies now get a cloud following them doing constant damage and spread it to other enemies) (now becomes a tap skill with max charge as default) Lightning: lightning tackle now becomes a lightning charge as you stampeded through enemies on all fours with full force( enemies hit get double lightning force proc and get disarmed) (skill now becomes a tap skill with max charge as default) 5th form (let’s call it nova or holy for now) Skill sommons a star that when hitting a surface explodes causing large amounts of damage pushing enemies away before collapsing forming a black hole which pulls enemies back in and any other enemy’s who get in range. 2nd skill gets completely changed, you now dawn elemental claws that give a elemental effect to your melee hits and has a second effect. Fire. Leave scorched earth on the ground where you swing( effect stays with the length of your transformation), enemies who stand in it get burned Ice. Leave the ground frozen wherever you swing (effect stays for the length of your transformation), slowing enemies who stand on it. Poison. Leave puddles of poison wherever you swing(effect stays for the length of your transformation), confusing enemies who stand in the puddles. Lightning. Chain lightning to nearby enemies for better crowd control Nova/Holy. Send stardust wherever you swing as a projectile. Dealing extra damage and disarming enemies hit. 3rd skill stays the same but gains a slightly wider aoe and slightly longer range with more dmg and double status proc. Nova/Holy creates a star at the front of your mouth before collapsing it to launch a concentrated beam of solar radiation. Incinerating your foes in one big blast.
@DrivingInFocus
@DrivingInFocus 6 дней назад
instead of blast damage, Novas ability does heat now? They said blast a few days ago.
@jag1460
@jag1460 6 дней назад
Neutron star mod gives heat.
@tomj819
@tomj819 6 дней назад
Blast damage and proc at base. Augment adds a Heat proc as well.
@DrivingInFocus
@DrivingInFocus 6 дней назад
Oh sweet. I was really excited for explosions and chain reactions.
@Ridingthewaves305
@Ridingthewaves305 6 дней назад
What people want out of conclave is to take the Kuva bramma and absolutely nuke enemy players.. there most definitely is a way to do this making the game mode extremely fun and hilarious
@635574
@635574 6 дней назад
Biw that molecular prime has toggle, 2:15 it does the last one cast, by deault slow.
@onionring1531
@onionring1531 6 дней назад
Null Star Nuke getting a nice buff for sure.
@NEUVILLETTEVALENTINE
@NEUVILLETTEVALENTINE 6 дней назад
When the update gonna be today ?
@reginaldwhitlock5248
@reginaldwhitlock5248 6 дней назад
2nd of October guessing midday
@jag1460
@jag1460 6 дней назад
11am.
@NEUVILLETTEVALENTINE
@NEUVILLETTEVALENTINE 6 дней назад
@@jag1460 time zone ?
@D4rkcjinsc2
@D4rkcjinsc2 6 дней назад
​@@NEUVILLETTEVALENTINEFrom the time of me sending this comment, probably somewhere roughly around 5 to 6 hours from now.
@mysticfox5764
@mysticfox5764 5 дней назад
I played 6 conclave matches last week
@Ridingthewaves305
@Ridingthewaves305 6 дней назад
Higasa Serration on the Cedo!? 0.0 also sooo hyped for the nova changes!
@leachblah6313
@leachblah6313 4 дня назад
Higasa serration is only for Higasa sadly.
@Warframeplayer-s4l
@Warframeplayer-s4l 6 дней назад
I’m probably going to put breach surge on nova now lol
@matthewmartinez3550
@matthewmartinez3550 6 дней назад
I might try Sickening Pulse. Blast is one of 3 damaging debuffs that still do the x10 stacks.
@Devilkiller247
@Devilkiller247 6 дней назад
For nova id prefer hold button for slow nova and tap for speed nova, oh well 🤔
@matthewmartinez3550
@matthewmartinez3550 6 дней назад
There's a toggle in settings to invert tap and hold. I don't use it, but I'm pretty sure you can change it per frame. Check accessibility settings on launch.
@z3bra_f0untain36
@z3bra_f0untain36 6 дней назад
@@Devilkiller247 you can invert hold/tap inputs in your settings
@greentea7180
@greentea7180 6 дней назад
Amid the nice changes they absolutely ruined gold accents, using the same base color they are all over the place now, it's like golden clown vomit. Some stuff has a hard yellow tint, some skews toward orange, some skew toward pale gold, some seem to have stayed the same, and again it's all using the exact same base gold color from classic saturated... Especially bad for attachments, I like to mix and match and I have literally 4 different shades of gold attachment accents now, it's so ugly.
@Patterner
@Patterner 6 дней назад
pretty sure i never played conclave. that's pvp, right?
@DragonKing_GRAgni
@DragonKing_GRAgni 4 дня назад
Chroma rn is weird and bland. I’m a chroma main and have hundreds of hours on him so I have noticed the small details in his gameplay and playability. 1. Chroma is supposed to be the DRAGON warframe but his abilities make him a SUPPORT CLASS! Everyone tries to use him for dmg (and it does work because of his 3) but his abilities buff everyone and 3 of his skills buff/aid the team. 2nd has a buff per element, 3 has a raw dmg/armor buff, and 4 is just used for money. 2. His passive SUCKS, he was a older frame so I guess that DE wanted to make him “balanced” but come on, an extra jump and bullet jump is one of the lamest passives I have ever seen! Doesn’t effect enemies, looting, or teamwork. It’s just a little more movement! And it doesn’t even effect his actual character abilities, like gauss has a passive that is used with his skills, Kullvero has a passive that directly affects his combat by aiding with crits, and mag has a larger loot gathering range. There passives make sense and aid there gameplay. 3. Chroma has the least visual effects to his abilities in the game. 1st ability has barely any effect besides some color and a slight effect to show the elements, 2. Is even worse then 1 because it’s a smaller aura and only on/around the feet of your body, 3 IS EVEN WORSE THEN THAT! No effect, no aura, just a small color (that is so hard to see you can barely notice it when playing) go up and down your body, 4 is the most flashy of his abilities (which isn’t saying much) and it has the ability 1 as its main attack/effect, large wings (even bigger and more detailed in prime), and occasionally does a roar/burst. Visually it’s good but gameplay wise… Let’s just say I use my 4 more for the speed boost then it’s actual perpose. Theme/synergy His ability’s DO NOT COMPLEMENT EACHOTHER. And his abilities don’t fit his “draconian theme” either, 2 of them basically have nothing to do with dragons (2 and 3) and his 1 (bread and butter of dragon kind) is worse then your primary flame thrower! Less range with terrible damage, “but what about the 100% status proc”? It’s tick dmg is so slow I can proc more status with my revolver + 1. Only can proc 1 element at a time. Then there is the 4… honestly being able to bring forth a dragon is awesome! IF IT COULD KILL ANYTHING!!!! It’s dmg is so bad that having it in the 4 slot is a tragedy. wisp has a death ray from the sun as her 4th, excalibur has a light saber that can shoot projectiles, kullvero summons a knife rain that can even make pin head go 🫦! Even rhino who also doesn’t have many visual effect abilities still is fun to use because his abilities Synergize so well. Hell he is a tank frame that (canonically) has a stomp so strong it disrupts the FLOW OF TIME WITH NOTHING BUT RAW PHYSICAL STRENGTH!!!!! But chroma… his 4th is just a flashy sentry. I played a defense mission a while ago and my only use was to stand in the middle of the field and let my allies get the defense buff and dmg buff(his vex armor mod makes it so I heal and get a longer duration the more enemies die(allies kills count to the mod effect)) I felt like a mobile totem pole. Chroma need some serious work. Even if vex armor gets replaced I think it’s the price to pay for Chroma to FINALLY GET THE RECOGNITION HE DESERVES. CHROMA IS A DRAGON FOR CRYING OUT LOUD!!! I WANT TO FEEL LIKE IM PLAYING A DRAGON WARFRAME NOT A LUCIO KNOCK OFF!!!!! If I were to recommend a rework it would be a complete change. Passive: chroma now has 4 bars and one draconic symbol above those 4 bars. Each bar is an element (fire, ice, poison, lightning) and using your skills with the element equipped will fill each bar (you must hit your enemies to fill the bar, the more hit the more meter you gain) 1. This ability will be the element swap skill. Tap to swap and hold to use the skill. This ability is chargeable, each element has a different effect: Fire, launch a fireball that goes through enemies and if it hits a wall/serface it will explode(longer the charge the larger the fireball and the more damage) Ice: freeze the ground around you and anyone inside your range will get cold proc (if used in air it will do a ground slam that will have more dmg but in a smaller aoe)(longer the charge, bigger the aoe and cold procs) (can freeze the ground for a short time to make enemies who where not in range slowed if they walk on it) Poison: create an acidic toxin cloud/fog(looks like acid rain) that blinds enemies and strips armor, cloud follows you. (Allies who were in range get a smaller cloud for a short duration)(longer the charge the longer the more severe the effects and larger aoe) Lightning: perform a lightning tackle in the direction your aiming (if used in air you perform multiple (shorter) jolts until aiming at the ground where you slam into the floor with an aoe shock) (gets a speed boost for a short time after use) (the larger the charge the longer the distance travelled and the stronger the buff) 2. You use some of the meter you have built up to perform a strong attack Fire: blast a moderate size area around you in a aoe of fire(force proc fire and any allies in range get a health buff) Ice: blast a moderate size area around you in a aoe of ice mist( freezing enemies ranged weapons for a short time and buffing ally’s with increased armor and shield) Poison: blast a moderate size area around you with a aoe of toxins( enemies in range get disoriented and can’t tell right from left and friend from foe, allies in range get a buff to their weapons with a toxic substance(get poison effect)) Lightning: release a aoe of an electric pulse in a moderate size range around you( enemies get force proc electricity, and allies in range get a speed boost to movment and weapons for a short time) 3. The draconic breath, has a long range and good dmg but it drains your element meter massively. Tap to do a small burst and hold to increase duration. Dmg depends on the element used and procs status of said element. No special gimmicks just a dragon’s breath. 4. Now this is where things get good. You transform into a larger version of yourself but with a different appearance( slouching appearance with elemental wings sticking out your back, larger build( arms and legs are wider and your torso is bigger), you now have a tail (purely cosmetic), and your head is now more shaped like a dragon (depending on the cosmetic head you picked will determine your head shape and appearance (example: dynasty cosmetic will have a more metallic look/ looks like a knight) In this state you can’t use any of your weapons, you can only use your melee (hands) to attack, you drain meter while in this state but your other skills won’t. Your jump gets changed so you can’t double jump or bullet jump anymore but you do get one higher jump instead and a longer dash. Depending on the element used will determine what form you take (fire form will have small flames erupting from your body), (ice will have icicles sticking up and around your body), (poison will have a mist effect around your body), (and lightning will have bolts shooting from your body and off your horns(will also jump to any nearby surfaces)). However there is a 5th and most powerful form (remember the draconian symbol I mentioned when talking about his passive) when all elemental bars are filled to the max you can enter a 5th form where your power is at it’s peak. (More dmg, larger aoe, more armor and shield) This state is very powerful but it comes at a cost, in this stat your meter drains even faster then a normal tranformation, so use it wisely. Your appearance is now not of any element but now is of a white light with a holy glow, light beams shoot out of you and you get more of a divine aura. Oh i forgot. Your moves change when you transform. 1. Fire( Fireball now becomes hellfire as you set anything and everything alight, your skill now a tap skill using max charge as a default)(leaves a flame trail and doubles fire procs) Ice: freezing the ground now changes to a ice tomb as you reduce everything to absolute zero(larger aoe and double ice procs) (now becomes a tap skill with max charge as default) Poison: acid cloud becomes acid storm as nothing lives through this spell( enemies now get a cloud following them doing constant damage and spread it to other enemies) (now becomes a tap skill with max charge as default) Lightning: lightning tackle now becomes a lightning charge as you stampeded through enemies on all fours with full force( enemies hit get double lightning force proc and get disarmed) (skill now becomes a tap skill with max charge as default) 5th form (let’s call it nova or holy for now) Skill sommons a star that when hitting a surface explodes causing large amounts of damage pushing enemies away before collapsing forming a black hole which pulls enemies back in and any other enemy’s who get in range. 2nd skill gets completely changed, you now dawn elemental claws that give a elemental effect to your melee hits and has a second effect. Fire. Leave scorched earth on the ground where you swing( effect stays with the length of your transformation), enemies who stand in it get burned Ice. Leave the ground frozen wherever you swing (effect stays for the length of your transformation), slowing enemies who stand on it. Poison. Leave puddles of poison wherever you swing(effect stays for the length of your transformation), confusing enemies who stand in the puddles. Lightning. Chain lightning to nearby enemies for better crowd control Nova/Holy. Send stardust wherever you swing as a projectile. Dealing extra damage and disarming enemies hit. 3rd skill stays the same but gains a slightly wider aoe and slightly longer range with more dmg and double status proc. Nova/Holy creates a star at the front of your mouth before collapsing it to launch a concentrated beam of solar radiation. Incinerating your foes in one big blast.
@TheDoomsdayzoner
@TheDoomsdayzoner 6 дней назад
Now all we need is to nag them untill they change Koumei's 2d ability to be the Helminth one.
@TheRagingRayn
@TheRagingRayn 6 дней назад
I thought they said it was the helminth in the recap stream?
@TheDoomsdayzoner
@TheDoomsdayzoner 6 дней назад
@@TheRagingRayn I meant.2nd ability
@raidenkennedy1545
@raidenkennedy1545 6 дней назад
I love pupsker he's honestly my favorite warframe content creator always my go too.