400 IQ high quality delayed video project I was gonna end the comment here, but after years of uploading videos with a Glyph Drop comment, it feels odd. Considering I don't need codes anymore, given that 'TRIBUROS' is my universal glyph code now. Btw I've still not gotten a word from DE weither the code works with Consoles now or not. So again, lemmie know Console folk. It was supposed to be working a good number of days ago. I'll go pester them if I'm still getting reports of the code not working for Console folk. reply to this comment and follow my myspace for 9 good luck riven rolls
DE: "We don't want Titanias buffs to be too powerful." Also DE: _releases Octavia who can give additive multishot, invisibility, increased run speed, and increased melee damage. Oh, and an passive armor increase because why the fuck not. All moddable._
@@Aiveq If you wanna be competitive in the way that they do, you have to give new content along with polishing some old content, which takes longer than just polishing old content.
@@annoyinglyfast5972 yes and so they dont do it. i been around since beta and ratio of polishing-developing is awful. take archwing as example, for how long it is been around and only thing it got is PoE in terms of polish but how much new content was added in that time? they merely trying to drown you in new features while old ones turn to swamp
@@Aiveq Movement was revamped with 2.0, reworking melee for a 3.0, the changes modding from having to get fusion cores + more of the mods for just Endo, Damage 2.0 is a thing that happened, Alerts became Nightwave, Focus was changed multiple times. That is all I can remember that was revamped. Archwing is just one of the outliers, plus in the grand scheme it just isn't time for a rework on that system yet, it works good enough. DE needs to make new content because people can loose interest if there was no new content for over a year or more. Forgot to mention that the beginer area is being revamped to be more friendly and give a sense of direction. TL;DR DE has reworked many things, Archwing hasn't needed the rework as badly as other things, and new content = longer interest.
Not at all. If characters from movies an books can make people feel sad even though they are fictional, then why can't characters in video games make you feel the same way? Now if you said you were laughing with glee when you heard the crying, then there might be something wrong.
Now you actually see wukong after Pablo did his thing. Where did the 'Wukong I've had for 8 months that everyone shit on because he was 'bad' and then I wouldn't pick them up' go?
Couple of points : Titania's 4 vacuum was a great change. Makes it far easier to stay in razorwing and keep your energy up. The main reason her companion damage buff is terrible is the fact her 4 hides your companion.
I remember back when Vauban and his CC was considered cheese of the same magnitude as Slowva. These days, after picking up a Vauban for the third time straight, I can type 'RIP Rahetalius' in chat and everyone hits F - they know his pain. I think DE have a civic duty here. Nyx is a beast when played properly, but why in the name of seven shades of Hek they made her 2 a charge-recast is beyond me. Limbo masters time and ethereal planes with a quick double-tap of his abilities, while poor Nyx has to find cover and use controls almost as clunky as Monster Hunter to get rid of her previous cast. DE, pls.
I feel the issue is that nyx was one of the original frames. At the time they didn't have the tech needed to do any fancy stuff. And now they are kind of tied to the fact that nyx is not a new frame. She already has abilities and dependencies within the game that would make a full rework hard to pull off and would also be sort of a waste of resources since the substantial work needed for a full rework could be better used on a new frame entirely. That being said she does not need much to be good, great even. For her one, the main thing that is holding her back is the AI. But the AI cannot be made smarter, since there also needs to be a lot of mobs on the screen and making the AI more taxing on system resources is not an option. But you know, the ability could be changed To, well, its namesake. A proper, DIRECT, mind control. How about that after the 4 second prime up time nyx shell herself in a protection bubble while your camera jumps to the back of the mind controled enemy you can now directly control. You can aim, use the enemy's primary and quick melee, and maybe perhaps use the enemy's unique ability? To balance it out the enemy would no longer be invincible and instead have a damage resistance (as it no longer cares about pain). This solves the issue of stupid AI but also make the damage way more applicable to specific targets overall making the ability a desirable thing to spec into. Her 2 just pretty much need quality of life improvements like you said because it is already a strong ability. Her 3 can stay the way it is with the added bonus of upping the threat level of afflicted enemies a bit, so unlike a radiation proc enemies would actually favor shooting at one another instead of targeting you. Her 4 is "ok, I guess" but it simply does not deliver on both of its objectives since other frames do one or the other better. She should be able to have a larger base range with the ability to focus her power by holding the ability, draining her energy faster in order to greatly increase the damage stored, scaling with how much damage she received before starting the channeling, garduda style. This would give people an incentive to use her non augment ult, since right now its just bad. Her augments should also be changed, preventing the use of the channeling but also no longer restricting movement. I mean none of the pure tank abilities do it and as a damage ability her absorb is bad without millions of stored damage.
I'd argue her 4 is actually by far the best invulnerability in the game, as everyone else suffers from significantly smaller health pools, significantly worse play-around requirements (operator operates at full speed with Assimilate), and/or lacks seamlessness. And her 3 is useful as a wide stun and incoming-fire-reduction that also (importantly) turns off auras.... But yeah her 2 needs a bit more and I still think Mind Control needs to be completely replaced with something actually useful. Scaling will always make any form of mind control, even direct, inferior outside of stealing auras, so really just axing it all together would be best. Maybe something energy-sustain related since her only really "viable" playstyle requires Arcane Energize, to make her less reliant on solid platinum rims.
This video was really really entertaining.. I remember when I got titania was really excited, but only for her 4th. The minute I found nyx didnt do any damage for me, I yeeted her out. Probably finna regret that because I left her at rank 17 when selling her. Anyway, thanks for the high quality vid
Totes agree a lot with that Titania stuff, and I main her (Usually using her for machinegun build with Razorwing blitz). They really need to up her 2's powers and friggin anchor her 3. THO I'm kinda ok with her 1 being something that buffs allies with debuff immunity, so that's fair nuff. As for Nyx, can't really say much, but I thought her rework kinda worked and just bumped up what she had, so win? But yeah, Titania and Vauban really need some heft punch ups
Except the way her 1's cast works means if you have Narrow Minded on you can't hit allies basically ever. Still a great self-clear, important for stopping a toxin/slash proc from being cold iron and de-cryo-barreling yourself, though. 2's biggest problem honestly is just how it works in general. Dust is way better than Trib gives credit since it "stacks" with Razorwing's innate evasion and gives you a bit more safety net when you're stuck danger-close, and the change to make it only 25e per upkeep instead of 250e + 50e/upkeep was wonderful. Everything else though is waaaay underwhelming both in effect and number, and on top of that, the ability to actually pull the buffs means Dust and Entangle are the only ones you can really use because 95% of enemies drop them. Good news is that, at least theoretically, they're the only ones worth a damn anyways. I love the concept behind it, but it needs a complete overhaul, not just a bump to the numbers. Like, Ivara quiver mode-switching, making thorns reflect with guaranteed status, and just some kind of complete replacement for Full Moon's effect (maybe causes all companions to act as repeaters for the other auras?).
I do not main her, but I used her quite a lot for speedrunning Phorid assassinations and PoE bounties. The thing is, if you build her for Razorwing (and why shouldn't you, as it is the thing that makes her unique and fun to play), you want max duration, efficiency and as much power strength as you can squeeze in, meaning you pretty much *have* to sacrifice range, which in turn makes all her CC skills even more useless. In fact, I actually really liked all the QoL changes, as they made using her Razorving so much more comfortable, and I never use her other abilities anyway. Now, if they would only finally fix how those stupid anti-archwing weapons keep one-shotting her without warning on the open world maps, I would have no complaints whatsoever.
Titania is a CC distraction frame, with minor buffs and decent damage. Her first and third are straight up crowd control. Her second is a single target boop. Her razor wing has a ton of distracting butterflies. Obviously, the CC is underpowered, but I don’t understand why people complain about her not being focused.
I play Titania because I can give consoles butterflies with her 1 ability. Beyond that I don't use her at all especially since I hate the archwing controls and her 4 is just an archwing
Titania, is actually really good for spy and other stealth objectives, I literally just fly straight to the console, rarely ever worrying about lasers, granted enemies can still get in my way, but still really good
Here is how I would fix her. Just like our newest THICC mama frame, make her 4 turn into her 1 so she shrinks and uses her exalted weapons. Her 2 should give useful buffs like maybe give all allies more evasion or maybe buff damage resistance depending on how many of those buffs you eat. Max being 5 and depending on how much power strength, you get max of 90%. Her original 1 and 3 mixes together as a single target gets hit by it will drag other enemies into it and it will stick to the first surface it reaches (so go crazy with explosives). And finally make her 4 be the fairy queen she is meant to be and bring in 7 min, 10 max flauks of fairies who razer blade their way through all enemies and give a hidden bonus where if paired with oberyn, the fairies will give all allies damage reduction depending on how many fairies are on the field. While the fairies aren't immortal themselves, they will be like the corpus's newest nuisance of making just about every enemy there is 100% immune until the f$#%ers was destroyed. This one is lighter where as long as all 10 are there, all warframe are immune till 1 is destroyed. And the big drawback can be that as long as 1 is alive, she can't recast her 4 to make everyone immune, and it requires oberon to do so. Until then, pick up the buffs.
I use Titania exclusively for Ayatan hunt missions... That’s it... I didn’t care enough to learn her kit... But willingly tortured myself for months on end to learn Limbo’s kit...
also, Nyx Psychic Bolts are a nice step in the right direction, it just needs to hit more enemies. the 100% armor stripping and shield stripping makes any high level enemy a Joke. just hit Chaos, then choose your enemy, get the fuck out of their way and snipe from afar with a Rubico Prime and watch them all recreate Kingsman Church scene while you snipe them from afar. ...oh and forget her 4 exists.
with Nyx i mostly use her 1 to control a support enemy like shield osprey or acient healer for the buff and then use just use 2 on the more annoying enemies like heavy gunner, almost never use 4 unless i almost die also Nyx 2 can nullify all existing buffs and prevent all new buffs and it can also strip shield so pretty much useful with all type of enemies also shield osprey under my control for some reason can shoot so it give buff and deal damage simultaneously
Titania is a melee frame and I will fight anyone who disagrees. Due to her small size she's nearly impossible to hit at a close range, and the near instant teleport from enemy to enemy makes up for the fact she can't hit more than one target. Slap on combo modifiers and she can easily 1 hit far into infinite waves.
so psychic bolts has basically become an augmentless seeking shuriken with more targets.... this is.... slightly above mediocre a solid 6/10 rework they actually did a thing
IN WHAT UNIVERSE DOES RHINO HAVE SURVIVABILITY WITH IS PLAY-DOH SKIN?! (seriously though refer me to a vid cuz idk if i just suck with em but i simply CANNOT make rhino tanky in any capacity and he looks cool so i would like too make em work)
Equip Ironclad Charge and Iron Shrapnel, build for some power strength and power range. Charge into a mob then hit Iron Skin for ridiculous amounts of damage absorption. When your armor gets low, charge through another group, detonate your current iron skin then recast it.
Well idk if Titania has gotten buffed since this video came out, but I've found that spell bind isn't as good of a CC as Entangle is, one of her DBs. Though she has fairly respectable survivability in pixia with her 50% evasion and an extra 50% or so(Forgive me if I don't do *all* the math here) with dust activated as well with the decreased enemy accuracy. So while you don't really benefit from things like armor and health mods, she relies more on not being hit than tanking hits. As for damage... yeah Titania is really more support, though with infinite ammo pistols and a not so shabby dagger, you're not a slouch either just... Yeah...
I have to respectfully disagree. If you mod her, the Pixias and Diwata correctly, Titania becomes an absolute DPS monster. I melt Steel Path with her, 0 issues. People do not understand how her exalted weapons work in regards to what mods affect what. First off, unlike Mesa, her ability strength does not factor into the same part of the Pixia's damage formula that Hornet Strike is. So you can run high strength and hornet strike without the diminishing returns. You can run high damage reduction on her by using Aerodynamic Aura, Aviator, and keep her Thorns up. Thorns isn't about the damage reflect, it's about the damage reduction. The mosquito turns into a damage reduction machine with these up. For hilarity, try replacing her Lantern ability with Null Star from Nova. You can drop Aerodynamic and Aviator at that point for other things, because with Null Star and Thorns up, you're just practically immortal. Titania's dump stat is pretty much range. Range just isn't needed if you're going to be creating a Razorwing build, which is what 95% of Titania players do with her. She's good. She's underrated, is the problem.
On the topic of nyx, you confused phyonic powers with telekinetic powers. Both involve the brain, but one has external effects the other has more internal effects.
To summarize Titania's issues, all of her abilities except Razorwing are meh (her 1 needs it's base range doubled, her 2 should have been given the Banish treatment and be able to affect multiple enemies in a cone (also have the buffs entirely changed because the current list of buffs are only decent. Either give Thorns Mallet tier damage reflection capabilities or just make it damage reduction), her 3 just straight up needs the floating effect removed (and maybe also receive a damage absorb effect)) and her 4 is only above average because of Titania's really strong bootleg Regulators.
wait, so wukong still couldn't shoots laser from his eyes ? and rides a cloud ? and turns to animal ? or a giant wukong ? might as well piss in buddha's hand at this point
well this kind of made me a little bit annoyed. i feel the more that DE dances around these changes or reworks the more it is going to take for them to move to frames that have some issues with their kit but an ability or to barely save them from being reworked. chroma for example is mostly only supported with his fire ward and vex armor with other elements in ward while spectral scream and effigy is lagging behind. people say that you can run with anything but then say if you want to make it more efficient you go with only one build.
What Titania needs better buffs for her tribute. Her 4 augment is basically needed but her kit just... UGH. Nyx? Is better than she was, but I prefer revenant (WHO STILL NEEDS HIS 1 LOOKED AT.)
you use the one on Titania for oh shit moments or if you want your teammates to stop getting status, also good for building razorwing blitz stacks. I just want 2 buffs to transfer to teammates otherwise I love my butterfly queen
Titania at least has a god like 4th Nyx in the other hand is trash. Which sucks because she’s my friends favorite frame but DE does her dirty. Hope she gets an exciting rework like Wukong or something
The fairy queen deserves better than this. Her husband turns out to be a JOAT goat capable of doing anything he damn well pleases while she herself gets 3 crap abilities and one that makes her the most maneuverable frame in the game with a great damage output
Dust is better than you think...in fairy form she has an innate dust-like effect while in this tiny-fairy mode... And it stacks with the dust. My build has 170 efficiency and 187 duration....this let's you use razorwing as much as you want, and I just don't get hit in fairy mode....ever....I take more damage from bumping I to walls then enemies.
It breaks my heart that Nyx is so poo. I also want her to be awesome and do crazy psychic attacks. As you've brought up, the mind control is not great, and Chaos doesn't stop enemies from hitting you if you're around, so as a CC tool it's unreliable at best.
@@morganpriest7726 Wheter we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command one by one. Valus Ta'aurc. From what we can gather, he commands the Siege Dancers from an Imperial Land Tank right outside of Rubicon. His defenses are tough, but with the right team, we can strike through those defenses, take this beast out and break their grip on Freehold.
They should just make nyx's mind controlled targets follow her with companion AI and attack towards her crosshair like mirage's illusions do. Then give them a damage buff based on power strength and give them aggro priority over her if an enemy has to choose between the two.
“Let’s give a frame who’s passive makes it so enemies have trouble hitting her and main staple ability practical make them ignore her ABSORB the incoming damage as a 4!!” Why have a kit that fights itself?? Remove absorb it doesn’t belong on her. Her 1-3 are mind control 2-4 are telekinesis. Why not pick one of the two and make a new frame with the other? Also can we get a proper minion/turret frame already?