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Wargame Red Dragon - 10v10 Tactical Support 

Stealth17 Gaming
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In this one hour long Wargame Red Dragon gameplay I'm providing support in a 10v10 tactical game. I'm using a US deck with most units upvetted so that it's particularly effective at low point games.
I did OK in this game, but not stellar. If you spot anything which I could do better next game please let me know! Not really used to playing support decks so I appreciate your input :)
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Cheers,
Stealth

Игры

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24 ноя 2014

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Комментарии : 29   
@rasmusAND
@rasmusAND 9 лет назад
Stealth, I love your videos but damn, this was really ineffective play of a support deck. You need to pay more attention to the radar and activate your patriots more often. You missed out on so many kills that way. Also, you could have helped your teammates with more traditional artillery to do more close fire support when the enemy pushes and stops (and not as slow and expensive to rearm as the ATCMS).
@Stealth17Gaming
@Stealth17Gaming 9 лет назад
***** You're absolutely right. I'll improve my game and then upload another vid. Sorry to disappoint today. Didn't have time to get another video done and wanted to at least post something. I promise to do better tomorrow ;)
@Stealth17Gaming
@Stealth17Gaming 9 лет назад
@Jimmy: You sir, have not been paying attention ;). Here's a 10v10 tactical play as a Russian airborne
@irgendeintyp3120
@irgendeintyp3120 8 лет назад
it was very fun to watch, I would be happy if you would try playing support again
@jakejascob
@jakejascob 5 лет назад
In support I've noticed fast and accurate is superior to high damage at range. I routed multiple enemy pushes by leading and firing he and smoke from those cheap LAV mortars. I didn't get many points but by just stunning it gave my team time to fall back and counter.
@Sshooter444
@Sshooter444 9 лет назад
I would try and get some ground recon in the back to spot for ATACMS
@Stealth17Gaming
@Stealth17Gaming 9 лет назад
Sshooter444 Good point. Should have done that.
@jimmymajcher6934
@jimmymajcher6934 9 лет назад
Yeah i know i watched it but about another but in a normal or high income game ? :p
@michaelchi3628
@michaelchi3628 9 лет назад
Steath no more This war of mine coming? I really missed that series :(
@Stealth17Gaming
@Stealth17Gaming 9 лет назад
Michael Chi Yeah I need to get back on that. I tried recording episode 9 three times already but it crashed at the end of day 22 consistently. Will probably start another run.
@captainm781
@captainm781 8 лет назад
did you know that you lost a patriot when the shantou spam came up the river
@JimEXP_
@JimEXP_ 4 года назад
How do you not have the best close air support plane in the world in this deck?? You should have at a couple A-10 Warthog ‘s.
@Stealth17Gaming
@Stealth17Gaming 4 года назад
No, I don't. The A-10 is pretty bad. It's very easy to intercept by both AA and enemy fighters. It requires utter and complete dominance of the airspace it's flying in. Since that's not something you can guarantee I generally don't take it in my decks.
@ToonHermans18
@ToonHermans18 8 лет назад
13:07 look at that tree
@jimmymajcher6934
@jimmymajcher6934 9 лет назад
What about a russian airborn gameplay :)
@alexmorrison4325
@alexmorrison4325 8 лет назад
Support is viable i don't know why people frown on it really weird.
@Stealth17Gaming
@Stealth17Gaming 8 лет назад
+Shazie Gameing Personally I can't get it to work very well. I work much better having arty in my deck myself and pushing up.
@barleysixseventwo6665
@barleysixseventwo6665 8 лет назад
+Stealth17 Gaming I think the problem was your choice of counterbattery artillery. You need something accurate but fast and long range, those rockets just take too long. Apparently the M110 series is best for this because they can hit accurate shots with minimal shot correction.
@frankvan7077
@frankvan7077 9 лет назад
so much cluster mlrs spam in that game
@Stealth17Gaming
@Stealth17Gaming 9 лет назад
Frank Van Yeah, both theirs and mine.
@frankvan7077
@frankvan7077 9 лет назад
Stealth17 Gaming its the true cancer of this game. Artillery spam make splaying anything 10 v 10 thats not tactical unplayable. The only thing thats doable is low starting point/high income games
@Stealth17Gaming
@Stealth17Gaming 9 лет назад
Frank Van And the fact that they brought in 4 Muna's - equal to 4 FOBs worth of spam supplies definitely helped them along too. How would you balance arty if it were left to you?
@frankvan7077
@frankvan7077 9 лет назад
Stealth17 Gaming One big issue is how he power arty can kill all units, unlike the precious game, where 2 top armor made units almost unkillable by artillery. And the cluster artillery just has to leave/ get a nerf in ap power/area of effact. The most anoying thing is how cluste rmrls can hit spawn convoys, this can be fixed by incresing the aiming time or giving them a 1 minute setup time from start before they can aim. Also capture points on desert maps need alot more cover, if there are bushes to hide your units, any artillery will be alot better
@Sirisma
@Sirisma 7 лет назад
Not even a minute into the video and already lost my shit That username... "TAYLOR FUCKING SWIFT"
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