HUGE SHOUTOUT TO LOCKNOT For helping out with the video, please check out his guide linked in the description! Table of Contents: 2:00 - The Tau 5:34 - The Tyranids 8:44 - Chaos Space Marines 12:42 - Space Marines 16:20 - Astra Militarium 19:35 - Orks 23:29 - Necrons
@@ragnarokivae6136 Units would be very odd, the whole firing line design of Total War would make it quite difficult to get space marines for example to make sense.
Paul Trams cover is a big part of 40k and you don’t have that at all in TW, I’d love for them to get something working but I think you’re forgetting how gun oriented 40k is. Only the TT really allows creative melee and even then melee is pretty poor by comparison to shooting. There just isn’t enough depth to combat in TW for ranged focus to really make it interesting. If they made small groups sure it would work, but then you’re just playing DOW.
@@rixyl7475 hm but in 40k are a lot factions with strong melee like tyranids, orcs, chaos space marines and even eldar and necrons have some powerful melee options.
2:34 Aww, they brought over the Earth Caste Builders from Dawn of War into this game. That's so cute. I never thought they'd be relevant ever again, considering they're unique creations of DoW.
FOR THE GREATER GOOD! I was quoting the units lines from Dawn of War whenever you were explaining one I recognised. This is an interesting game. I'll have to see about getting myself a copy.
Hey Italianspartacus, i have always been aware of warhammer but have never played it. Saw a video on gladius and i was hooked. Thanks for the livestream yesterday. I guess their is only one thing left to say: FOR THE EMPEROR!
Mannnnnn I'm getting back into this and Google "best rock hard gladius faction guide of all time" and it just so happens to bring me to...THE MOST SHREDDED BATTLE BROTHER OF ALL TIME ITALICUS SPARTANGUINE OF THE 9TH HIS POWERFUL LEGS TERRIFY EVEN THE MIGHT SQUATTS. Real talk brother good to see your legacy of content serving the test of time. Much love you crab wearing rat wearing goof. ❤
It makes me sad to hear Tyranids described as a zerg faction. I know it's just a gaming term for rush/horde type forces, but still, it should be the other way around. Zerg are a Tyranid faction. Or they're both an Arachnid faction. For The Emperor. The Four Armed Emperor of course :)
If I remember what I've read about it correctly the modern pyramids are actually preempted by the zerg from starcraft. The original pyramids existed almost exclusively as genestealer cults and when they were fleshed out it was as a somewhat more cartoony race. After the success of starcraft the pyramids were changed into their more modern form with a lot of inspiration from the zerg. This is one of the reasons why zerg has become a common term for describing these kinds of races as opposed to tyranid.
volodymyrboitchouk this could go either way. Depending on when the assets and designs were made, the Zerg look from SC1 could be what games workshop was planning to change the tyranid aesthetic to before the IP deal fell apart. Or alternatively what you posit could be the case, that GW took the designs from star craft.
@@volodymyrboitchouk everything you've just said is demonstrably untrue. You've been misinformed. Tyranids were first introduced in the very first 40k rulebook - Rogue Trader (1st edition). It was released in 1987. They were one of many alien races and looking at these Tyranids compared to modern Tyranids you can see that while the range has been re-designed, they still hold the same core design principles. They were not cartoony and it was fairly obvious that they were influenced by Gieger's Xenomorph. Genestealers also existed at this time, but they were quite different to modern Genestealers, nothing to do with Tyranids and did not have cults. They were just another alien race. Over the course of 1st edition more Tyranids were added in White Dwarf magazine and game expansions. Some of the creatures we still see today were developed and Genestealer with their Cults were added as part of the Tyranid race. So your idea that Tyranids were developed from Genestealer Cults is wrong - it's the other way around. In 1995 Tyranids got their first Codex (a type of expansion book solely dedicated to them) during the 2nd edition of the game. New creatures were added and the foundations of the modern designs and lore was developed. While the Tyranids existed previously, this is really where modern Tyranids were birthed and the influence of Heinlein's Arachnids was obvious in their lore. The lore leaned heavily into their hive civilisation, how they were controlled by a getalt psychic conciousness (unlike other alien hive races they aren't controlled by one or even several individuals), their tendency to swarm, their purely organic technology and their hyper evolution. It's also where Genestealer Cults were split off from Tyranids into their own related, but seperate entity. If any period of the Tyranid's evolution could be called cartoony, this is it. In fact the entireity of 2nd edition 40k was quite cartoony. In 1998 Starcraft released and Zerg became known to the world - so they did not pre-date (pre-empt is the wrong word for this) Tyranids. Tyranids pre-dated them by just over a decade. Anybody who had been exposed to 40k immediately recognised the influence of Tyranids in the Zerg. It wasn't uncommon for Zerg to be referred to as knock-off Tyranids between people who knew 40k. It's hard not to see the similarities when you have two alien races who are both hive minds, both swarms, both highly psychic, both evolve at a hyper rate and both use organic technology. It was blindingly obvious that one wasn't just inspired by, but an outright copy of the other. Tyranids got a new Codex for 40k's 3rd edition in 2001. The range also had a complete re-design. While some stuff was heavily based upon the previous range (Termagants, Lictors etc) other stuff was quite clearly based upon the Xenomorph. For example, the 3rd edition Tyranid HIve Tyrant is an unashamed knock-off Alien Queen. There were also some questionable design decisions like the Carnifex being made to look like a beetle, something that didn't fit with the previous Tyranid design aesthetic at all. This is where a unit called Ravenors first appeared, a unit which has a resemblance to Hydralisks. While Hydralisk influence is possible, Ravenors are a design evolution of the Tyranid Trygon, a creature which has existed since a game expansion for a different GW game in 1995. Any other Zerg influence in the Tyranid range would have been added during this re-design. Aside from Ravenors there wasn't anything notably Zerg in the range, but it's still likely that some ideas from the Zerg made their way into the Tyranids. The final re-design for Tyranids came in 2005, with the 4th edition Codex. They moved away from the Xenomorph look and leaned heavily into the original design principles of the Tyranids. Existing elements of the Tyranid physiology were set in stone at this point as the pillars around which all future Tyranids would be designed. Unlike the Zerg, Tyranids evolve in a specific way. Even within the boundries of what look to be completely different creatures, the same elements appear over and over again unifying them as a race. The Zerg designs on the other hand, are much more varied. So again, this re-design was not based upon the Zerg. I'm sure that over the years the Zerg have had some influence on the Tyranids. There is probably design elements or bits of lore that have originated in Starcraft's Zerg, though I can't think of any examples. But, to claim that the modern Tyranids have "a lot of inspiration from the Zerg" is just flat out incorrect. If anything, it's the opposite way around. You can clearly see the way Tyranids have evolved, with many of their modern design principles and lore foundations being developed before Starcraft even existed and later incorporated into the Zerg. The reason Zerg has become a common term is because Zerg were in a computer game and Tyranids in a tabletop miniatures game (popular 40k computer games didn't come out until much later than Starcraft). Because computer games have a much wider reach while tabletop games were, at the time, much more niche, Zerg became the go-to term for alien hive swarms. But Zerg were not the first or original concept, not even close. They are and always will be descendents of the Tyranids, who in turn are descendents of the Xenomorphs and Arachnids.
@@khaaneph7311 It's more like dinosaur, per-historic bird and chicken. With Tyranids being the pre-historic bird and Zerg being the chicken (Arachnids and Xenomorphs would be the dinosaurs).
Ive been getting into warhammer 40k, not for the tabletop but for the lore and the games its nice to see a civilization aproach to warhammer 40k, im hoping they give this game a sequel featuring the latest big war
Edit your comment real quick and say, "For The Emperor." I'm using a website that will be explicitly looking for these words to enter you into the contest :)
Good video, I didn't even know you did Gladius videos! Would love to see an updated one for all the new factions as well as a general break down for what the good / bad units are and what the general play style should look like for them. Some of the factions definitely have some units that feel like noob bait compared to other options you can pick
Hey Spartacus, first I love all your videos and always watch your TWW videos, which are amazing! I wanted to ask if you would consider adding the Aeldari and Adeptus Mechanicus to your unit video. Love how you explain things so I thought I would ask! Happy New Year!
Hey ItalianSpartacus, I’ve been watching your TW:W gameplays and I’ve been enjoying the content, I saw your guides on the game and it made me buy it and most of the dlc. I wanna start getting into the tabletop game because of it too, For the Emperor!
Really good videos over the last few weeks for Gladius. I did not even know about this game until I saw these videos. Really interested to get it. Would love one of those keys. If not I'll buy the game anyway. You've sold it to me. Keep up the good video work
I wouldn't say that the T'au are the youngest faction in the WH40k game. Genestealer cults, Adeptus Mechanicus, Custodes and arguably Thousands Sons and Death Guard are more recent.
Humans have been around for a very long time while the tau are a relatively new species I think a little under 10k years don’t know the exact number currently
@@italianspartacus If it's literal age, then I think it's the genestealer cults. The arrival of tyranids in the galaxy is quite recent. Tyranids themselves are of an unknown age, but GS cults appeared after they encountered humans for the first time.
Gave this game a few hours. Really wanted to like it because I've been doing nothing but read warhammer books and play warhammer video games the past 2 years. Just didn't click with me like civ does but considering trying again. I bought the dlc too and barely played 2 factions
I'm glad to say Tau battle suits are not as silly looking as Gundam stuff with spikes and stupid stuff. Except maybe the XV104, not a fan of that. The bit I hate is that in Gladius they hover instead of walk and jump like assault marines. They look more like a smaller heavy gear, Macross Valkyrie that isn't' nearly as big or 1984 BattleTech mechs, at least before they became 14 foot tall and the head was a cockpit which is plain silly.
For the Emperor! This game looks super intriguing at first glance. I think this might just stratch the tabletop itch, since I haven't been able to play in years. I would love to watch some gameplay.....goes hunting for it now.....
Edit your comment real quick and say, "For The Emperor." I'm using a website that will be explicitly looking for these words to enter you into the contest :)
I'm really happy this game is getting more coverage, I think it had an unfair start at launch and I hope a resurgence can help fund more Slitherine goodness. For the Emperor. For Cadia.
Id love to be included in the competition. I came 4th in the Croeserw under-9's freestyle dance exhibition and it was such a rush. I'd love to feel that kind of high again! FOR THE EMPEROR!
Based upon my experience with the Chaos faction its a whole lot less about "customizing your marines to fit your god" and more like just buffing them with every boon available then speccing towards mark of Korne for more damage. I'm a huge fan of Nurgle but there is no reason to mark your units with nurgle or any other mark besides Korne when the Mark of Korne gives you free extra damage then leads to Icon of Wrath which is even more damage on top of that. Essentially making any chaos marine, especially havocs, a powerhouse.
Some of these races have really weird gaps in their tech trees. Space Marines without Rhinos or Razerbacks? Imperial Guard without Chimeras or Hellhounds? Orks without Trukks, Shoota Boyz, Stormboyz, or Nobz? Chaos without daemons? I'm also surprised to see no Eldar. They're one of the most popular factions. Overall though, I'm looking forward to seeing new races added, particularly the Eldar and Sisters of Battle (ESPECIALLY the Sisters of Battle considering they just got updated by Games Workshop). I'm not sure how the Dark Eldar would work in a 4X game, but it'd be cool to see some sort of implementation of them as well.
Edit your comment real quick and say, "For The Emperor." I'm using a website that will be explicitly looking for these words to enter you into the contest :)
Hey this is kind of a dumb question, but when people have been playing this game.... has it been fun? I can build stuff and spread around the map and sometimes challenged to kill my unit while not losing anything. The AI seems so inefficient at the fighting.
@@ForgottenArmy1944 I have not reliably had fun. That initial play through when you're chasing advances and seeing your new found power overtake the wastes, that's kinda fun. But my additional play throughs were either not high enough difficulty so I felt like I was playing an aggressive end turn simulator, or were more difficult and I had an annoying shock at just how much the comp opponents got for free. I've gone back to other games so my play time is only like 50 hours.
I can see what they were going for with the Tau but it doesn't feel like it works particularly well with the 1 unit per hex 2 weapon range Civ style. Your army has more support units than damage dealers and it's all about contorting your formation so the buffers can do their job... and after all that you basically just get the same firepower the guard have without having to play army twister. Drones sound cool but in practice they just get in your way since you can only have 1 unit between you and the enemy and still be able to shoot them. Also they aren't expendable so they tank your morale when they die (WTF). And then there's the fact that even an average speed unit can go from out of artillery range to in melee in a single turn. Tau worked a lot better in Dawn of War.
Edit your comment real quick and say, "For The Emperor." I'm using a website that will be explicitly looking for these words to enter you into the contest :)
Dat's alroihgt, mate! Dere's dee el see for dem flash gitz wiv dere fancy snazguns! Da uvva fakshuns get sum gubbinz too, like dem hoomies gettin da chimera or dem beakie boyz gettin a razorback.