The probably went with Kruleboyz over Ironjawz because having two factions full of huge muscular soldiers clad in bulky yellow armor would be kinda confusing from a top-down perspective
@@GalanThings TBF its probably a bit of both. Plus its not like Ironjawz won't be in the game eventually. Krulboyz give for a better contract out the gate anyway.
@@franzt8955 Probably. Plus as far as initial factions go they are the most balanced of the three Orruk factions. They got melee, ranged, horde, monsters etc.
Since they mentioned that takes place in Ghurr, it could hint the chaos faction could be either the Maggotkin or the Beasts of Chaos since those two have lore there
I'm so excited for this one. I'm glad to see the mirebrute and the sloggoth. Would have loved to see the scumdrekks and corpse rippa vultures in realms of ruin.
@@repoman2749 Swamps. You can't beat it to death, getting more armor will (and being big and bulky) just make you sink into the ground faster and a lot of things there can reliably murder you if you don't watch out. Thus, these guys needed to go hardcore Mork to survive to the point where they evloved into something that could easily take advantage of swamps as a means to defend themself, attack others or just hang around in them.
Judging from recent AoS games: Nighthaunt and Maggotkin, or Skaven and classic Undead (Vampire Counts/ Legions of Nagash/Soulblight Gravelords... the faction with vampires, necromancers, zombies and skeletons that seems to get a new name every few years)
If they used similar camera and close battle design for Dawn Of War 3, more people would want to play that game. But for an IP like age of sigmar, which isn't as popular as w40k in my opinion, they're making this vain effort.
prolly not, cause this aint 40k. Its Age of sigmar, and those look exactly like the kruleboyz models. They are not brutal and cunnning like, but Cunning and brutal.