Link to the original video: STARCRAFT 2 Legacy of the Void Opening : Cinematic • STARCRAFT 2 Legacy of ... - Follow me on Instagram @jack_jfit bit.ly/2REfI4a
@@Valfara770 Starcraft 2 started development way before the activision merger, and what usually happens is that when a bigger company like activision joins in then it takes some time before you feel the changes coming, those usually doesn't happen instant. So i think what he means is that Starcraft 2 is one of the last titles Blizzard really created without too much activision influence, after that it becomes easier to feel the activision presence in their decisions and the greed for more money instead of focusing more on creating quality games.
The marines in SCII are primarily composed of convicts and a few minimally trained volunteers. The Terran civilization in Starcraft was established from the inhabitants of a handful of prison ships that got lost en route, so it’s basically space Australia
@@RoonistProphet Yes they aregood trained soldiers, resocialization write directly training into their brains, although they are perfect for basic military activities but not for operations that need subtlety or initiative, they are manual soldiers, if it is not in the manual, have problems that is why it is necessary to normal recruits the proportion of recruits and resocialized is 50% with Arturus. normal Soldiers training also includes simulations also combat with live fire and operations in hostile places so they are not poorly trained soldiers.
During the time of the Confederacy, yes, but they still maintained armies of trained and skill troopers even then. During Mengsk's time, while the practice continued, it wasn't as prevelant as before. AS for now with Valerian, I don't know. While he's far better than his dad, he is also practical enough to see the advantages of it. That said, space marine? Even a War Pig, in their customized top of the line CMC suit, would get trampled by Astartes of any level.
As a huge Starcraft fan, I can confirm that a Terran marine is essentially what you said: putting a guardsman in power armor. The game came out in 2010 but the Terran trailer came out in 2007 so it predates ironman by a full year.
SC marines are ranged experts while Warhammer Marines are close quarters experts. The guns SC marines us would be more than a match for space marines, their suits however are just there to allow them to fire the insane level of weaponry they have.
@@davidbodor1762 Yeah but to be fair its hard to make better suits when you have the Protoss who are just better Jedi treating all your armor like paper mache and Zerg who just evolve through your tech after hours of engagement. At least in Warhammer the Eldar are nearly extinct and you can delay the nids with scortched earth tactics. You are sort of forced to be an expendable autoturret in Starcraft.
to be fair, I think the Starcraft saga is pretty much the magnum opus of the company. It has the most solid cinematics, gameplay and story, even when it gets cliche. The cast is amazing and pretty much everything the characters do is either solid or great (dude who started with SC II, in LotV times).
@@alejandronieto4212 Heart of the Swarm cinematic is still peak game cinematic. It's stuff of nightmare, the sense of impending doom, then cut to the end of WoL, yet we know how close it was to actually happened. LotV cinematic is epics too. just not as impactful.
@@Nazdreg1 most terran are pretty much catachans: loud violent drunks who swear more than they talk and go on a shooting spree at the first chance. Most also love fried bugs.
@@drakolobo lol what? That "power armor" is made out of paper in comparison to 40k power armor and ESPECIALY tactical dreadnaught armor aka terminator armor.
Little context for you: Auir, the Protoss homeworld was conquered and overrun by the zerg in Starcraft 1. So the void trailer is a pivotal moment in the regrowth of their species. ...and also kind of undone by the first few missions... but the cinematics are amazing nonetheless. Long time sc2 player here. Glad to see it still around in 2021. The grand daddy of all esports.
That Protoss cinematic hits different if you've played the game, waiting on the pylon, the sacrificing of everything to secure the drop site, then that drop attack reinforce into a zealot charge is nostalgic af.
I'd say the SC marines would probably not hold up well against the WH40K marines unless they get a serious numbers advantage. I mean, they'd put up a fight - probably much better than the Astartes are used to from regular human soldiers - but while the Astartes are elite super-soldiers who can barely be considered human anymore, Starcraft marines are standard bulk infantry - basically grunts, albeit grunts with huge power armors and big guns. Think of them as _extremely_ well-equipped Imperial guardsmen. To put things in perspective: In addition to the high-tech armor, those rifles are _fully automatic railguns._ Also, they are issued highly potent not-at-all-safe combat drugs that boost their strength, reflexes and aggression. And these guys are _still_ considered cannon fodder who are expected to die in droves. Even if the gear is comparable (which is a considerable if) they just don't have the biological enhancements, insane level of training/experience and sheer zeal of the Warhammer marines. It's also funny that you compare the Protoss to the Tau since they are pretty much the direct opposite of Tau: They're psychic, love close combat, think guns are for cowards and are superior to humans in pretty much every way. (Except in the sense that their tech progresses very slowly.) They're really more equivalent to Eldar.
@@Selloca Well, you know, they're not _stupid._ They still understand the importance of stuff like artillery and spacecraft armaments, etc. Still, the Templar definitely didn't seem to think regular infantry fighters had any business carrying ranged weapons when they could just run over to their enemies and stab them with psionic energy swords. I get the impression that among Protoss warriors you kinda needed a decent excuse to _not_ go pure CQC. (Like, say, being crippled in battle and then put on life-support inside a huge robot tank.)
Protoss are also a deeply spiritual race, though they are ( or to be more precise were) advocating for unity and suppression of individual's passions. And they are canonically as few in numbers and reliant on precise force projection through elite units as Space Marines, so if anyone would be duking it out in small squads it's these two factions. Meanwhile Terran military forces are Imperial Guard on steroids (literally in case of Marines) with more modular and portable firepower, and even more ridiculous amount of it.
sc2 marines are better equipped than 40k marines (don't forget reapers, marauders, hellbats, etc all exist to match their 40k counterparts). 40k marines are physically and mentally superior. That's kind of the theme for sc2 vs 40k. The sc2 version is better equipped, the 40k version is more numerous/physically bigger.
The only reason they advanced so quickly was because of amon and his minions basically force feeding them technology and ideas when they left to fight the xel'naga civil war the prottos didn't know how to create tech without basic instructions. Phase smith's only recreate designs already Givin to them.
I am an rts guy. i enjoy rts. i play them fairly casually. Starcraft is definetly one i highly recommend playing at the very least for the story. if not, you got Co-Op missions or custom game mode lobbies. if you want to be more competitive, there is online pvp.
You rts guy try playing classic earth 2150 games. Lost soul is the hardest expansion because enemy base get army spawning infinitly after some set interval time....
@@BoojumFed same or won't start and have to search for like 3 hours in order to be able to start it properly or have to start up my old pc install the game and transfer it to my new pc.
"I'll be checking out more... without a doubt." 6 months later, no new video lmao. Anyway, the Zerg (basically the Tyranids for you) literally numbered in the trillions. Korhal's (the world being invaded in the trailer) planetary defenses managed to kill billions of the pods (what you referred to as eggs) before they could reach the surface, but it didn't matter when the bulk of the Swarm (the Zergs) was bearing down on Korhal, which by the way was the capital world. The large thing you saw that the planes attacked was a Leviathan, basically a space-faring Zerg that's bigger than capital ships. Kerrigan had several of those at her disposal, launching pods to invade the planet and setting up a perimeter around Korhal, preventing reinforcements from arriving. The Zerg are just too numerous. Even the Protoss (the ones in the last trailer) took years to prepare an entire armada, dubbed the "Golden Armada" expressly made to retake a single planet from Zerg occupation, their homeworld of Aiur (where the last trailer took place). It took the entire might of their species just to take one planet from the Zerg, hence why in the game's lore, the Protoss preferred purifying (i.e. glassing) the planet instead as soon as a Zerg infestation isn't contained and eradicated in time.
Kerrigan has a personal leviathan, but her entire swarm got like probably dozens of those. Let it be known that Korhal is the ONLY planet other than Aiur to taste the full strength of the swarm.
@@marko21xx it also a good thing that Blizzard made the game completely free with wings of liberty while the other three cost like 50-60 dollars in total
Not all toward tge future of the space marine and even in the past a lot were genetically modified or experimented on its kind of like there beginning to becoming what you see in warhammer
The Astartes are hands down stronger than a SC2 marine, however the Astartes are rare and elite soldiers, SC2 marines are cannon fodder produced by the thousands
They have slight engineering. But it's just light cybernetic implants that make them easier to control. Aggression inhibitors that prevent them from turning on their superiors since most Terran Marines are, as you said, drafted from penal systems. If you click on them a bunch, I can't remember if it was SC1 or SC2, but they'll eventually comment "damn these inhibitor chips" or something like that.
@@natoo121 i meant genetic engineering/alterations on that same lvl as the Astartes, they are literally just man and in some cases (novels) women, mostly from the Terran Penal System.
I remember the first time I saw Legacy of the void cinematic I was just coming out of a stressful test at medical school, and Ohh boy, IDK why but after I saw that video I felt so much energy to keep studyng thought the day for the next test, I waited more than 10 Years to see two High templars become an archon, That "power overwhelming" scene still give me chills
Blizzard back in the days was always ahead of its time when it came to in-game shorts/cutscenes. Starcraft is still the best space opera game I've played so far.
I think StarCraft 2 took a dip in story quality, especially starting with Heart of the Swarm, but the cinematics are always on point. StarCraft 1 still gives me chills sometimes.
Saw the title, came running. Starcraft 2 has some absolutely awesome cinematics. One of my favourits is Jim Raynor saving General Warfield, pure badassitude all around. "I guess they too are mechanically engineered" Nope, Tychus is just built like a brick shithouse naturally.
The plan from Blizzard was to make a warhammer 40k game. This was in the year 1995/1996. Unfortunately Games Workshop didn't want to give them a license. So they took ideas from warhammer and made there own franchise. I bet GW wasn't happy about it after Starcraft blew up internationally. BTW if you want to react to a decent sincefiction storry you should check out starcraft 2 the movie (or something). All ingame cutscenes cut together.
Correct me if I'm wrong, but starcraft was also part way into development when the licensing issue cropped up. So they had to "rebrand" it, or toss all the work they already did out.
@@WhiteWeaseI Could be possible. StarCraft came out in March 1998 and Diablo 1 in December 1996. The Hellfire addon was not made by blizzard because they where occupied with the development of StarCraft. Games at this time where much easyer to make. It took them one year and maybe a few month of concept to develop a Diablo after the Warcraft 2 realese and they also released an expantion set in this timeframe. So it could be quite possible that GW was not pleased with the game Blizzard was making and removed the licence. It would explain the two year development cycle. The expansion Broodwar realesed in December 1998 and the next game Diablo 2 in June 2000. I don't know the details i just crafting theories here.
It's a long standing rumor but I've never heard any confirmation of it from a creditable source as in neither Blizzard nor Games Workshop have said that was the case. I've also heard the same rumor about Warcraft, so that does reduce the possibility of this rumor being true and honestly there's not that much stuff in Starcraft that could be said have come explicitly from WH40K rather then both franchises using the same source material.
@@SampoPaalanen Honestly, if it's not licensed, it's a rip-off. SC is not close to the 40k of today, but it's very close to the 2nd ed 40k and especially 1st ed (Rogue Trader), straight down to the design and behaviour of the mind-wiped convict marines. The Zerg are the Tyranids, there is almost no difference. The protoss are clearly Eldar, their society is identical in many respects, like the avatars requiring the sacrifice of a chosen warrior to summon and the idead of an exiled sub-faction which is not discussed. What I heard is that Blizzard was hoping to get a 40k license, but failed an made the game anyway. Warcraft is not much different, just look at the design of the orks. Not that they did the only Warhammer rip-off. An even more blatant one is Heroes of Might and Magic 5, where suddenly almost every singel unit type not only had a direct warhammer equivalent, but also looks almost identical to them. Yet another is the Mutant Chronicles universe, the setting of which is a blatant rip-off of Rogue Trader (which has been confirmed by the original designers)
@@Shenordak Games Workshop seems to disagree with you there, also earlier versions of Warhammer were generic enough that it would be next to impossible to tell if someone was a rip off or using the same inspiration. For example Tolkien's orcs.
That Zerg Cinematic will always give me chills. The protoss one also makes me lose it a bit, the heroic sacrifice on display is just stunning, especially when you understand what's going on with the high templars and Archon.
Blizzard at this point needs to fire everyone but the art team and just make amazing movies. Their game's have long since lost the magic that made Blizzard great, but the Art and CGI has NEVER disappointed.
The first cinematic was the video, and it's hard to understand the feels that the sentence "Hell, it's about time" provided for fans who had been waiting 10-15 years at that time. I'll always remember that sentence: "Hell, it's about time."
@@The-jy3yq Not all Terran marines are drugged convicts. Some of them are just enlisted soldiers. As for the Sisters, they're onto far more potent drugs :religious zealotry.
Space marines are cooler than Marines in Starcraft Zerg may not be as cool as Tyranids But Protoss are 100x cooler than milksop eldar My life for Aiur!
@@TmanTheTdog Sure. But wouldnt that be more like puting tempestus stormtruppers vs Space marines, and not just some normal convicts against space marines?
thats the whole difference! the other two factions state how they are attacked, but the Toss are so fkcing badass, they never get engaged. They engage. ALWAYS. Thats why I played Protoss only. They are just the best
The cinematics using their ingame story-engine are pretty damn amazing too. Unless you don't feel like long videos consider doing a react to the super-cuts of the story cutscenes. I think you'd like them. Better yet ofc, a playthrough! =P
As a kid who almost memorized the original Starcaft one manual that has now partly been retconed. I still think all three chapters of Starcraft two do a good job and tell a great story. I remember losing Kerrigan to the Swarm in the Terran chapter and then seeing the Queen of Blades for the first time in the Zerg chapter. Zerg and Protoss are both uplifted races one psionicly joined the other able to control genetics under a tiered hive mind system. Then you just have the outcasts from Earth that have tech and some psionics that really are just holding their own worlds from each of these other factions but with their own wars.
Ngl I wanna see you play the game... And to answer your question, no they would not survive... In fact in the lore of SC2 the Marines expected combat survival time is in the minutes... They didn't even have medics but when they saw that the outfits that had em lasted even but a few seconds more, it sent a ricochet across the universe... It was revolutionary. So no. They're guardsman in chunky armour.
they're more than guardsmen in chunky armor. wahat they're up against is insane. people underestimate marines--marines win against 40k stormtroopers for sure, and while they aren't up to 40k marine power, i'd say 10 terran marines could have a pretty damn good shot at taking down a space marine.
Let me put it this way. In the Brood War Manual, the Medics' lore blurb mentions *increasing* a Marine's expected Combat Life Expectancy to "Over Nine Seconds".
Thanks for making the video, I enjoyed it To answer your question at the end my experience of the Starcraft series has been, in my opinion, a complex, engaging and well balanced strategy game with a compelling story arc. Unfortunately, however, let down by some bland to poor writing in Starcraft 2 and the fact that as the series went on everything was tied into a conflict involving some of the flattest characters imaginable (especially the antagonists for Legacy of the Void). Still a series that I come back and replay regularly. If you haven't got into the series yet I strongly recommend starting with the first game. The levels aren't as varied as starcraft 2 but seeing the full story unfold will probably give starcraft 2 a lot more impact. Also something you may be interested in, the in game combat obviously won't look as spectacular as the cutscenes but the cutscenes do show the units and, for the most part, tactics as they work in the game. Also best not to go into the series hoping for the Starcraft marines to be like the Astartes. Even with my limited knowledge of Warhammer 40k I know that the philosophy is completely different. Starcraft marines are not elite units, lorewise they're often reconditioned criminals and they have little if any biological/biomechanical enhancements. Essentially they're just ordinary people given a gun and stuck in relatively basic armour to function as mass produced infantry units.
This campaign and gameplay story still holds a legendary status. I am a Protoss player but my favorite campaign is by far Heart of the Swarm. They made a very good job of showing of the raw power of Kerrigan in that game as u can control her in most missions. Any difficulty setting below hard and u can almost steamroll that game with Kerrigan alone with the right ability setup and ofc some unit knowledge.
@@kelfablob9823 Thinking of how powerful she really is after her evolotion then yeah i would agree with that. Becouse Kerrigan can be so ridiculously powerfull i feel like the difficulty is scalled down in Swarm. Swarm Brutal is like playing Hard in Liberty and Void.
I still play from time to time. I'm not mentally quick enough or have a good enough memory to really compete, but sometimes I do anyway just for fun. I can usually manage a mid-tier ranking most seasons just from having a comprehensive knowledge of the game, and knowing what to expect from having seen so many great matches. The custom map/campaign editor is also a lot of fun.
Someone saying "I think its good, I think... its good." to their own drawing in todays world somehow gave me hope for the future. I hope you keep drawing and having a good time.
Protoss: Eldars but not total assholes Terran: Imperium without the size and general disregard for human life Zerg: Just another version of the nids but faster to adapt to things (they're not required to return to their bio-pool to "upload" the gene info to integrate to the rest of the swarm)
Just one detail, Wings of LIberty came out 2010 as you said, BUT the trailer you showed was presented on Blizzcon 2007, so you were actually right when you compared it to Iron Man (2008), the WoL trailer pre-dates Iron Man 1.
Never to late to start, the game is free to play these days and still has a strong community and played from beginner to highest level. Also the campaign is really good, best RTS of all time in my opinion.
Would honestly love to see you play Starcraft, you seem to understand these types of games well and I wanna see what you think of the stories (which are amazing in my opinion)
the Astartes would have no trouble dealing with the terran dominion marines. You were right in your initial assessment. They are basically Guardsmen in very fancy and strong armor. This is assuming you upscaled the terran dominion to the size of the imperium. As for the zerg... they're similar to nids but also VERY different. They don't have a synapse to disrupt and the zerg are smart enough to employ actual strategy. Additionally, unit for unit, the zerg are probably just a bit tougher. On the flipside they're not as virulent as the nids in that there are waaaaaaaaay more nids than there are zerg. However on equal ground I genuinely don't know who would win in a fight. The protoss are like a mixture of Eldar and Tau. They're hard to compare strength wise. I mean, yes, the warhammer universe is stronger but the forcefield tech that the protoss have would certainly throw basically everyone for a loop with how good it is. If you wanna give starcraft a try go for it. The campaigns are fun.
It's Idiotic to compare 2 very different franchises. They are completely different. Space Marines in Starcraft are normal humans, some train soldiers other simple prisoners. Astartis are basically engineered God's. To diferente concepts.
cheap? Immune to basic infantry weapons, they weigh a ton and can handle hydralisk of several tons of that is on top of sororite armor training injected directly into the brain auto aiming systems and drugs that accelerate reflexes
@@drakolobo not very cheap armor but certainly cheaper soldiers inside, I would argue that an astartes would likely be able to kill a few space marines before death due in most part to the armor they wear being comparable, their guns depending on the pattern being stronger or slightly weaker, even more so if it's a storm bolter (essentially a minigun, but that's more terminator gear than standard astartes). It would likely be a astartes to thunder warrior like fight, the thunder warriors are harder to kill, and better in every field that relates to combat, but the astartes is better for long term use, the SM taking the astartes place, and that of the thunder warrior being astartes
@@drakolobo I would definitely day though that named characters are an exception to this rule, tychus, raynor, nova, (using terran only) SC I ghost Kerrigan, and tosh all would likely be like a fair fight if not weighing in their favor, most certainly in tychus' case
Big fan of both Warhammer and Starcraft, 40k Space Marines are absolutely way more powerful than Terran Marines, but they are also few and far between and the power level of the 40k universe in general is higher than Starcraft.
Eh, the thing about Starcraft marines is that their guns are OP as fuck. Those are Gauss assault rifles that can shoot through starship armor. They could kill an astartes standing still. Now, an astartes won't stand still and is both faster and has a lot better aim and reaction time. A Star Craft Marine needs an average of 80 shots to kill another star craft marine, that's almost five seconds of spraying and praying. Also, while Terran Marines can pump an astartes full of holes, the astartes can just keep going while full of holes. So, you'd need a squad of marines to deal with a single astartes and even then if they fight in anything but flat open ground the astartes will run circles around them and pick them off. Where the astartes would lose is an armwrestling contest. Those armors are NOT a joke. They can lift tons. They are powered by TWO fusion reactors in the shoulders. Now, a veteran Marine mercenary, one who can use the equipment to it's fullest potential, who can, unlike the marines you get in game, hit a moving target, is an average astartes' equal. On flat ground that is. Close quarters urban warfare with low visibility or god forbid, a forest, they would be toast. On the other hand the Terran marine would win underwater. Yes, astartes can fight underwater too, but terran Marines are faster here, cause their armors can better compensate for the water resistance and the slower astartes are easier to hit.
Yep, this is true. Wait until he finds hour that Zerg as a race are better than the Tyranids. Granted, they'll still lose to them due to scale (Because honestly, Hive Fleets and having trillions of organisms fight what amounts of several billion isn't quite fair.).
Just wanted to say I love your work man! However, I remember this cinematic for Starcraft 2 came out in 2007, when Blizzard revealed Starcraft 2 to South Korea. This cinematic is literally a full year older than the film Iron Man from 2008...
Except the trailer for iron man also released in 2007 which showed the armor up scene. Common themes show up the same year all the time in many mediums. Mostly cause the ideas that get greenlit by executives are often the same.
@@dlpheonix Yes, but the point I was making was that Starcraft 2 simply did it first. The Alpha testing and trailer was shown earlier in the year, while the Iron Man trailer came out many months later. I was out of country at that time when the Iron Man trailer dropped, while the Starcraft trailer was revealed long before I had left the US.
@@shadowshandbro no Ironman was shown at comic con as well as the starcraft trailer. Also the facf that something that would take a year minimum to animate alone let alone plan you think was decided by something shown only a few months prior is interesting.
A few things from a Starcraft nerd that is too lazy to scroll through the comments to filter out those already stated: 1) Terran marines absolutely can not withstand a nuclear blast. The one in HotS cinematic is wearing a plate made out of plotarmorium, for the purposes of a cool cinematic. Regular space marine armour is inferior to the ceramite plate of the Astartes in just about every conceivable way. Their guns are also massively weaker than the bolters - the regular marine gun fires an 8mm "Gauss-assisted" projectile (according to the collector's edition field manual, there's still gunpowder in the mix somewhere) which is a far cry from the ludicrous caliber bolters have even when you take gauss into consideration. 2) While the combat suit lock is unique to special case units (like the guy in the cinematic), not only the Marines, but basically all of the Terrans are descendants of criminals sent in cryostasis on giant ark-ships to colonise the galaxy for the United Earth Directorate. The ark-ships crashed and the convicts spilled out, forming factions and multiplying, like humans tend to do, eventually forming the Terran factions we know and love today. 3) They do indeed have small scale Gundams. And larger ones too. 4) ...and capital ships. Though both of those are WAY downscaled in the game to, y'know... fit. 5) While Zerg are definitely similar to the Tyranid, they're not exactly the same. They don't hyperaggressively evolve to be the best at everything, rather, their change is engineered by the swarm's evolution master - and while they do indeed do it by absorbing the biomass of other species, there are limits to how much a biological structure of one strain of zerg can handle before turning into wasted material. For example, the Ultralisk (that massive behemoth) can either evolve to excrete a noxious cloud, or to revert into an egg and rebirth itself from it once upon dying, but not both of these things. 6) Primal Zerg, though (which are an ancestor of the modern Zerg) do exactly that - they constantly devour eachother and evolve, but their evolution is less controlled. 7) The Zerg (modern, not primal) do have a hivemind just like the Tyranid do - though theirs is very much a single, corporeal being. It does, however, employ many agents to spread it's will to the singular units. 8) Protoss, as said in the cinematic, have a link that shows them what every other Protoss feel, see and hear. Like those two psykers from Astartes, with similar visuals to boot - though not without some drawbacks. They also have psionic powers (the floating High Templar, for example) and use plasma shields on literally everything, from lowly probes to mighty carriers. They also have warp-in technology, though one that doesn't require a trip through supreme death hell to reach their destination. And one that can teleport buildings to boot - by "deconstructing" the subject into unique energy signature, which the pylon warp-fields can then reconstruct. They also have dreadnoughts and a variant of the machine-spirit that some of their buildings possess (according to the Field Manual, again) 9) Starcraftverse may not be utterly grimdark, but it still isn't a nice place to live in. Humanity thrives, but often at the cost of despotic tyranny and/or at constant danger from the zerg, the protoss and most oftenly, eachother. A far cry from the eternal war against Chaos, but still far from utopian future too. 10) The popular rumour that Starcraft was supposed to be a 40k game is heavily taken out of context and untrue. Originally, Warcraft was supposed to be a Warhammer Fantasy game, but the talks were interrupted really early in it's development. Blizzard had decided to take what little they did make and turn it into their own thing. A similar thing had later happened with Starcraft - while the idea was there, the game never really was supposed to be a 40k title, even though it was inspired by it. (And has, in turn, inspired Warhammer - the Tyranid have become remarkably zerg-like in the later editions, after Starcraft was released)
a few correction/mention: 1) While the C-14 shoot smaller caliber rounds, the velocity it travel can make up for the loss of size. Bolters shoot .75 caliber rocket assisted grenades, C-14 shoot Gauss assisted 8mm spikes which travel at hypersonic speed. So the 2 guns are actually comparable. 7) Since the rule of Kerrigan, the power structure of the Zerg shifted a bit. The broodmothers can act on their own accord, evidence is after Kerrigan was returned to her human form, the entire Swarm collapsed with every broodmothers go out to pursue their own agenda (which is just form their own brood and try to survive). However they still believe in safety in number, so they will follow whatever Zerg that is proven to be a capable leader, with each broodmother slowly returning to the fold after Kerrigan returned to power as Queen of Blades.
@@thecommentguy9380 1) Not exactly. The gauss rifles fire gauss-assisted spikes, but even though the gauss support gives them power far beyond what a bullet can do (hell, 8mm is a pretty low caliber and they can damage tanks with these things, that's some impressive tech), it still doesn't hold a candle to a fully automatic rocket launcher loaded with mass-reactive shells. An idea of the comparison may be with what they do to the targets - one of Wings of Liberty cutscenes shows the enemy Marines shot down and collapsing with a bullet hole in their head, the intro to it shows a bullet pierce through a Hydralisk, ripping a fist-sized hole in it. A bolter generally turns whatever it's pointed at into salsa chunks, with scraps of armour here and there and it takes ceramite to withstand a shot or two. The power difference is staggering. Marauder grenades would have an effect closer to that of a bolter, but not the marine rifles. 7) There were further changes in the command chain later after the game, the example above mentions what the Zerg were like at the beginning of Starcraft. They've changed substantially during the runtime, that is true.
@@alphadron4073 well it's generally style when it comes to C-14 or Bolter. Both of them rip armor just as good, but one does it cleaner than the other. However if you're looking for most damage to a single target then Bolter is a more reasonable choice as they explode inside their target, dealing additional damage, while C-14 are more likely overpenetrate their target, this could be a good thing as this allow the gun to shoot through cover or kill multiple light/unarmored targets in a single line. This is why i said the 2 guns are actually comparable instead of one gun being vastly weaker than the other. Another fact about the C-14 is that it CAN go full-auto, but it's highly discouraged.
One moment to fix. Although quite late comment. The original Marine (Tychus Findlay) suit up cinematic was shown as Starcraft 2 announcement back at 2007, way before it's release in 2010.
I'd love to see some RTS playthroughs on this channel, I'm a huge fan of almost every RTS game out there from Red Alert to Warcraft I don't really give a D*mn as long as I see armies clashing.
1) Когда проходил кампании, каждый раз в финале пускал слезу. Чёрт. Я взрослый мужик. Но даже сейчас смотря видосы, каждый раз, пробивает на слезу. Это великолепно. 2)Всё понял, сказать не могу. Но keep doing, what u doing, bro.
You can do it! I played in ESL for a few years, not achieved all too much, only played in lower tier competitions, but it shows how strong and exciting the ESports for SC2 actually is. I find it still better than LoL or any other ESports.
Remembering a bit of details, that unit that is flying and then converts into ground unit and starts shooting at the ultralisk, in-game lore says that less than half get to use that ship correctly because of the transformation phase, if you failed you might get your body torn off or rotate your spine so the ones who make it are highly capable dudes who can profficiently use the machine.
If you are up to playing starcraft now, be hyped to see a lets play of it. As for the Starcraft marines vs 40k Marines. 40k Marines has a bit tougher armor, and their bolters have more punch to em, as well as the biological augmentations and training that make an astartes crazy powerful even outside their armor. I’d say on a 1v1 the astartes wins every time, but a squad of terran marines can most certainly take on an astartes.
I mean, the thing is that marines are still regular humans, either convicts or frontier volonteers. They do not have the bioengineered abilities, thoughness and mastercrafted gear of the emperor's finest. But do they really need to? because unlike an astartes, which requires DECADES of carefull training, growth and gruesome treatement, a marine just needs good old lifting and some training and is fit for duty. They are similar to the guard, except with a lot better gear comparatively. Moreover unlike the guard, terran forces heavily lean into their mecahnized forces, a lot more comparatively than the guard soldier for soldier. Space marines fight more in the same league of the terran special forces when it comes to roles on the battlefield, hence why i consider that trying to league a specialy designed shock troop against your regular line troop isn't a fair comparaison. I feel that Overall the Terran force has to face less overwhelming threats, but also more diverse ones, for shorter periods of time but with a LOT more chances of things going south. This is why most of their units and structures are modular and adaptable in order to fit multiple scenarios. Helions are scouts, but aslo harrasment units and frontline tanks. Vikings are air superiority fighters or ground fire support vehicles. Seige tanks are both MBTs and artillery units, and so on. The terrans don't have the endless numbers of the imperium to specialize everything, so they need every unit to be dependable and adaptable. Hell they put fucking thrusters on their buildings because it keeps their battle line flexible in a changing environement and allow for rapid insertion and withdrawal. Its in term of strategic thinking that they are similar to space marines. The idea that they can drop in from orbit, setup an FOB, do what they need to do regardless of the situationa and get out of dodge before reenforcements can amass a concsise counterattack
You think the bolter pack more punch then an Impaler rifle... Blizzard went apeshit with the Impaler, it can literally fire into orbit and pack more kinetic energy per shot then a bolter round.
@@jrex0522 Terran marines usually use the C-14 "Impaler" gauss assisted rifle, so "C-14", "Impaler" and "gauss" rifle are just 3 way to name the same gun
@@snperkiller1054 oh. Thank you for the correction. I always thought there were just different types (I dont have a book store near me so I cant really get any of the novels, and no credit card for online) of guns. The more you know ey?
Really though, comparing Warhammer to any other fictional universe is always going to be unfair for the other guy. Everything is on a different power level in 40k. If the respective powers of your average sci fi universe can be measured on a 1-10 scale, everything in 40k STARTS at 10 and goes upward.
There are are u Sci Fi universe that can challenge WH40K in term power scale , though. (the Culture, Lensman etc). Even a lesser universe like Honor Harington would destroy any WH40K faction (except may be a full force Tyranid Hive Fleet) in space combat .
@@kire2800 I wish. Sadly, this would possibly be the one case in which the Zerg are outnumbered. And the Tyranids evolve much more rapidly than the swarm.
Personally I'd like to think that the one matchup where the Starcraft universe stands a chance would be the Protoss against the Eldar. They might, might also be able to take on part of a hive fleet, given their experience combatting rapidly evolving space bugs, but I doubt they could go up against the full might of the Imperium, or a sufficiently sized ork waaagh.
Great to seeing you enjoying that Legacy of the Void one - it always gave me chills too. Also, I think the second one is a really good approximation of what a Tyranid invasion would look like.
Not sure if anyone's said it by this point, but those 'dreadnoughts' you saw in the second trailer were Siege Tanks. Basically, take a Leman Russ and give it two barrels, but also give it the ability to transform into an immobile artillery cannon. Super fun unit to throw around in choke points on maps.
GW originally wanted to get Blizzard to make a Warhammer 40k game, but they backed out, and with the work started, Blizzard made Starcraft instead. There was a whole legal hubbub back then, and the Zerg were inspired by the Tyranids. Part of the reason GW has such twitchy lawyers.
This is actually a myth that came along quite often. This myth stems from the fact that Warcraft was originally supposed to be a Warhammer fantasy game but Blizzard decided to make it their own IP at the last minute . When Blizzard decided to make StarCraft some assumed that like the case with Warcraft, this was also to be based on Games Workshop IP (Warhammer 40K) . The truths is ,this is not the case at all.
@@remliqa Maxx Marshal artist desginer in Starcraft about tyranids- zerg topic "I'll try to explain what you're looking at: My original Hydralisk head... That's right, this is what we modelled him from. (Note I never gave him a lower jaw) (OH, and FYI, i truthfully had no idea what a Warhammer 40K was when i started designing the zerg. I was more a comic geek... and still am. after the game hit E3 i was told that i stole the idea of aliens that fight space marines from warhammer... wow) ..."
The thing about Blizzard games is they really want to make you play the *trailer* more than the game. That heavy thump when the Zealots are warping in is golden, and that's how you WANT to feel when warping in Zealots.
Fun fact starcraft actually started out as a warhammer 40k game. Something happened and blizzard no longer had the rights to make a 40k game. So they drew inspiration from it and starcraft was born
NO. It did NOT. The only source for that myth is ONE comment from ONE programmer, and even HE admits that the devs/design team didn't like the idea. There is no evidence at all that GW and Blizzard ever met to discuss it.
@@SpearM3064 right OK, there is no need to so rude. Why make your comment so aggressive, simply no need. If my info is wrong, you say something like sorry mate but I think you got your wires crossed followed by what you know. No need to go all ham. I was going off information from various gaming sites, such a pc gamer, gamerant. That they also reported this over the years and that there was indeed interactions between the companies for both warcraft and starcraft.
As a Starcraft fan I thoroughly enjoyed hearing your thoughts on the trailers. There are still many of us playing the game like myself and it mostly lives on through it's eSports scene these days. There are a lot more cool cinematics throughout Starcraft 2 that I would highly recommend checking out. Unfortunately with Blizzard shutting down it's RTS division we're not likely to get another Starcraft game any time soon, unless its some other genre or something. Great video, hope to check out some more of them!
As a fan of Starcraft theres no way a Terran Space Marine could take a Warhammer Space Marine. The armor Starcraft Marines wear mostly protects against small arms fire, and environmental conditions while allowing them to wield larger stronger guns.
Got to correct you on one thing, the race you called Eridar are the Protos. The Eridar are the race that the Drani of WOW are from. The Zerg are just frightening ( the swarm), the basically infect you with their DNA that is also composed of all other life forms they have infected keeping the best traits. Think the Borg from Star Trek tng but organic. Hence the term “going Zerg”
I want to say they lost their license and so they had to modify it abit so they wouldn't be sued. They still got sued, but a fun fact that came from it is GW has copy righted the oversized pauldrons that are on alot of the space marines.
Let me repeat myself: The whole "Stracraft was supposd to be a Warhammer40K RTS" thing is actually a myth that came along quite often. This myth stems from the fact that Warcraft was originally supposed to be a Warhammer fantasy game but Blizzard decided to make it their own IP at the last minute . When Blizzard decided to make StarCraft some assumed that like the case with Warcraft, this was also to be based on Games Workshop IP (Warhammer 40K) this is not ty case at all.
They are completely different universes but to put it into our real-world perspective, the starcraft universe is set during the early 26th century, while the Warhammer universe is literally in the 42nd millennium. The starcraft soldiers basically fight with rocks and spears compare to the Warhammer soldiers.
So the zerg are like the tyranids but have a much thicker armor in the smaller lings and have those pods to dispatch a hatchery a few zerglings and queens to set up a small assault force to make a creep zone or biological dead zone and will deploy nydus worms to move troops through under ground and swarm from all sides