If Mordhou is coming soon you know this ones is too. Pretty sure it's on PS5? Sony is know to keep it off other consoles firstly so maybe they brides maybe they didn't.
While comparisons are no doubt going to be made with For Honor despite them being completely different games I'm glad it does exist. Because it leans more into the idea of a class based system that FH originally was about except they leaned into it over FH deciding to go the more fighting game route. It will be interesting to see where this game goes.
See, The issue with that game is the fact that the abilities like the respawn tents and all were locked behind levels, So when your team is full of begineers and the enemy team had the one that increased their champion power and all, the game sucked ass, I would know since i had that happen
If I had a nickel for each sword fighting game that discourages new players from playing more than a couple matches because the entire player base are pros ruining newbies' fun I'd simply be rich
@@bitzthe8bit668 Skill was....hard to find in the game. many fight just become clusterfuck of moves that stagger you becouse of how the stagger system works. If you manage to create enough space to fight 1v1 or 2v2 or 3v3 the game can be rellay interesting but still lacking "mechanics"
Something I notice is that every character turns to stone when they die… This is just what the children were imagining when they were playing with their Lego characters but put into a game. And it’s great.
The warhaven classes simplified. blade: warden for obvious reasons, spike: nobushi same play style, war hammer: shugoki as he carries the heaviest weapon, guardian: conqueror if he had better armor and a better shield, hush: peacekeeper if she had a more middle eastern design, smoke: mercy from overwatch.
Definitely enjoyed watching your vid of WarHaven In A Nutshell Blade is Most Absolutely my favorite one here because, as you said, wields a Giant Blade!!!!!
I love the fact you can just drive around in a massive fuck off ass blaster cannon and blow people to bits instead of actually fighting for objs. Shit is fucking hilarious lmfao
@@AMT_AllMyThoughts much more superfical fighting System than for honor, but much more variety in Gameplay mechanics and much more like a war game. Both have their strenghts & weaknesses.
@@Delicashilous I beg to differ on calling it superficial since it has negative connotations. For Honor focuses heavily on 1v1 dueling. Warhaven focuses on full out 16v16 chaos and objective taking. Having intricate combos, directional attacks and blocks does add complexity but not having it doesnt make it superficial. Dueling is still hella intense with unstoppables, dashes, guardbreaks, immortal system and all the varied class mechanics. What I would like to see most is Warhaven having a stronger viewerbase on twitch. FH and Naraka had pretty weak western viewerbases.
Idk but u guys, but I could not get into a match for the past 2 betas. And almost everyone I looked up on Twitch couldn't either. So at this point its not a game, cause its not even playable for many people...
it is so much chaos and very different from FH, thats what I love about it, games having their own signature feel. Of course some low IQ apes will call this a FH clone, FH is better yada yada but the response has been overwhelmingly positive so far. For an f2p game this is as polished as one can ask for.
eeeeeh no team damage, no player lock-on. so essentially the game is a dogpile of whoever throws out the most attacks first or stays in the biggest gankgroup wins..
For Honor copy, but seems more chill and has some small changes to it. I donno, but it also looks a bit too simple for me. Its like going from Smash bros ultimate to Street Fighter 2
Gender locked classes no character customization other than changing armor (no hair, or skin color change is allowed) race locked classes uh yea, easy pass for me lol