Ok, directly from the game files. ATMs have 60m minimum range. 6-245m damage is 2.5/missile. 295-500m is 2/missile. 550-1100m is 1.6/missile. If you are wondering about the gaps, the damage a linear progression between the listed ranges.
I know they make you more vulnerable, but having seen nothing but laser vomit timbies for a while, it just beautiful to see a Timberwolf with the missile pods it was meant to have. Seriously just the coolest looking mech in all of the Battletech universe.
Yay, another daily dose! The Timber Wolf used to be my favorite mech when played Mechwarrior 2, but back then I was obsessed with LRMs for some reason.
Good video Bara. I like ATMs when playing with a Clan 'mech. They've been slowly nerfed throughout the years due to how devastating they used to be, but good quirks might still make them worth it. 🙂
@@72PMChambers Yeah playing with ATMs is definitely more fun to play with than LRMs, even if LRMs objectively do more for the team overall. I think ATMs got nerfed into oblivion because there was a time when in every game, half or more of the team were boating ATMs, and it was making people with brawler builds really mad, lol. Personally, I like ATMs with the Warhammer IIC, but if PGI is making drastic quirk changes, then something like this Howler is probably now a better build for ATMs.
10:35 TIP: If you can get a lock but they are higher up I do a "Cobra Maneuver" and spike my head up higher with the lock on my ATM's and 90% of the time it's enough to get missiles on target and inflict damage. I've gotten many kills this way in my ATM AMBUSH. Many.
You'd say, "to/at my side," rather than, aside. Also, english rarely uses the formation, "of me." Also, very happy to see you making these again. Happens to coincide with my kids and I picking the game up after a long break. Tons of fun, thanks man
Almost the name of a Megadeth compilation album warheads on foreheads which by the way the music of megadeth mixes well with any mechwarrior game, slayer also is a good band to listen to while shredding enemy mechs
Good looking build. That's an interesting switch to HMGs. I use a very similar build with 3x9. I'm disapponited with the damage nerf, but they're still one of my favorite weapon systems.
mainly played MW3 way back in the day. primarily called a MadCat for that title, it became my favorite mech for one reason. dual LRM20s. heat buildup notwithstanding, felt like i was murdering everything easily. until i hit missions that had anti-missile sentries
Baradul isnt doing a lot of it but target decay really helps hook-shot ATMs around corners. I do it with my Mad Dog a ton, i rarely shoot them true LoS
It stretches them out proportionally, with the exception of min. range which is still 60m. That means they're doing top damage all the way out to like 450+ meters.
New PC has me back in the game and more capable since beta. Good to see you're still here to help me get up to speed. 🤟🧙♂️🤟 Rich the Ancient Metal Beast
Thanks Baradul! I didn't realize the Howl wasn't an omnimech, awesome stuff! Only Baradul can run out of ammo 2/3rds of the way through the game, get 0 kills, & still have top damage of the match :-)
if your gonna spend some money on the game and get a legendary this is the one you want. you can go missile ballistic or both, i run 4 lbx2 and 4 atm 3 and it rocks.....you have to do without the mask and jj's but its ok.
It is wild to see you still making MWO videos after all these years. I remember watching your videos religiously when I still played the game many years ago.
@1:00…If only, after all these years, PGI would just list, in NUMBERS, the actual min range and damage-tier cutoffs in/under/next to/IVO the dang eye chart damage range graph, so newbies (or veterans coming back after a sabbatical) didn’t have to guess. Good grief UI is garbage.
I re-subscribed because you are doing MWO again. I also find your voice soothing. I was telling Evingolis (Toms Gaming) I could listen to you read a phonebook. Ask him, he'll laugh.
I'm lost on the math. The ATM chart tops put at 22....but you said it does 3 per missile, so that'd be 9x3=27. Is the ATM-9 top damage 27 or 22? I do not understand ATM's damage charts at all 😅
each missile does 1,2 or 3 damage depending on the range between 60 and 225 its 3, from 225 to around 5 hundred its 2 and over that 1. these distances may have changed as the cauldren is always making changes
ATM damage is solely a function of the warhead. The warhead power would not degrade with range, as the warhead should not depend on the missile velocity at all. Real ATMs are not kinetic penetrators, rather they are a form of shaped charge HE. You would think that a civilization that can build huge bipedal armed mechs 1500 years in the future would have perfected the ATM weapon, but MW5 apparently missed that memo.
On tabletop you are correct, ATMs have 3 different types of ammo with varying ranges and damage amounts. You have to choose how many tons of each type you go into battle with and choose which of the three types to fire each round from each launcher. MWO can't, for whatever reason, handle ammo switching. So ATMs transition down in damage in steps depending on range and LBX autocannons are all scattershot and we don't get to play with things like inferno srms or armor piercing autocannon ammo.
1:13 9*3 = 22. Facepalm. My God, who taught you at school? And how the hell more than half of 22 equal 9 damage? It looks like I finally saw the face of a person who is as neglect of accuracy as the developers of this game. These graphs are just one example, they are very bad, there are no threshold values marked on the axes. Damage multipliers are most likely 1.5, 2 and 2.5
@@mkroupa4040 as you noticed, I provided the timecode because I referred to it. Tell that to the author of the video, this is his calculation. He said 1 rocket = 3 damage, but on the graph the maximum damage is 22. Baradul can't count. You are as inconsiderate as he is. OK. Once again for Baradul and his mentally gifted viewers. Baradul is considering the ATM 9, with 9 missiles. Baradul said each missile does 3 damage at close range. But if you look at the graph, the maximum value for ATM 9 is 22 damage. So, according to Baradul's version, if you multiply 9 by 3, you get 22.